rnd-20030527-1-src
[rocksndiamonds.git] / src / init.c
index 9a68e2ad5ebc7b8c0c38f07078c6846320f05a17..2ab42de2c8ddb1131f11f387118a12633f542d3c 100644 (file)
@@ -481,9 +481,9 @@ void InitElementGraphicInfo()
 
     for (act=0; act<NUM_ACTIONS; act++)
     {
-      boolean act_empty = (act == ACTION_DIGGING ||
-                          act == ACTION_SNAPPING ||
-                          act == ACTION_COLLECTING);
+      boolean act_remove = (act == ACTION_DIGGING ||
+                           act == ACTION_SNAPPING ||
+                           act == ACTION_COLLECTING);
 
       for (dir=0; dir<NUM_DIRECTIONS; dir++)
       {
@@ -492,7 +492,7 @@ void InitElementGraphicInfo()
        /* no graphic for current action -- use default direction graphic */
        if (default_direction_graphic == -1)
          default_direction_graphic =
-           (act_empty ? IMG_EMPTY : default_action_direction_graphic[dir]);
+           (act_remove ? IMG_EMPTY : default_action_direction_graphic[dir]);
 
        if (element_info[i].direction_graphic[act][dir] == -1)
          element_info[i].direction_graphic[act][dir] =
@@ -502,7 +502,7 @@ void InitElementGraphicInfo()
       /* no graphic for this specific action -- use default action graphic */
       if (element_info[i].graphic[act] == -1)
        element_info[i].graphic[act] =
-         (act_empty ? IMG_EMPTY : default_action_graphic);
+         (act_remove ? IMG_EMPTY : default_action_graphic);
     }
   }
 
@@ -1079,7 +1079,9 @@ void InitElementPropertiesStatic()
     EL_TRAP,
     EL_INVISIBLE_SAND,
     EL_INVISIBLE_SAND_ACTIVE,
-#if 1
+
+    /* !!! currently not diggable, but handled by 'ep_dont_go_to' !!! */
+#if 0
     EL_LANDMINE,
     EL_TRAP_ACTIVE,
     EL_SP_BUGGY_BASE_ACTIVE,
@@ -1249,6 +1251,79 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_can_explode[] =
+  {
+    EL_BOMB,
+    EL_DYNAMITE_ACTIVE,
+    EL_DYNAMITE,
+    EL_DYNABOMB_PLAYER_1_ACTIVE,
+    EL_DYNABOMB_PLAYER_2_ACTIVE,
+    EL_DYNABOMB_PLAYER_3_ACTIVE,
+    EL_DYNABOMB_PLAYER_4_ACTIVE,
+    EL_DYNABOMB_INCREASE_NUMBER,
+    EL_DYNABOMB_INCREASE_SIZE,
+    EL_DYNABOMB_INCREASE_POWER,
+    EL_SP_DISK_RED_ACTIVE,
+    EL_BUG,
+    EL_MOLE,
+    EL_PENGUIN,
+    EL_PIG,
+    EL_DRAGON,
+    EL_SATELLITE,
+    EL_SP_DISK_RED,
+    EL_SP_DISK_ORANGE,
+    EL_SP_DISK_YELLOW,
+    EL_SP_SNIKSNAK,
+    EL_SP_ELECTRON,
+    EL_DX_SUPABOMB,
+    -1
+  };
+
+  static int ep_can_move[] =
+  {
+    /* only stored in level file */
+    EL_BUG_RIGHT,
+    EL_BUG_UP,
+    EL_BUG_LEFT,
+    EL_BUG_DOWN,
+    EL_SPACESHIP_RIGHT,
+    EL_SPACESHIP_UP,
+    EL_SPACESHIP_LEFT,
+    EL_SPACESHIP_DOWN,
+    EL_BD_BUTTERFLY_RIGHT,
+    EL_BD_BUTTERFLY_UP,
+    EL_BD_BUTTERFLY_LEFT,
+    EL_BD_BUTTERFLY_DOWN,
+    EL_BD_FIREFLY_RIGHT,
+    EL_BD_FIREFLY_UP,
+    EL_BD_FIREFLY_LEFT,
+    EL_BD_FIREFLY_DOWN,
+    EL_PACMAN_RIGHT,
+    EL_PACMAN_UP,
+    EL_PACMAN_LEFT,
+    EL_PACMAN_DOWN,
+
+    /* level file and runtime elements */
+    EL_BUG,
+    EL_SPACESHIP,
+    EL_BD_BUTTERFLY,
+    EL_BD_FIREFLY,
+    EL_YAMYAM,
+    EL_DARK_YAMYAM,
+    EL_ROBOT,
+    EL_PACMAN,
+    EL_MOLE,
+    EL_PENGUIN,
+    EL_PIG,
+    EL_DRAGON,
+    EL_SATELLITE,
+    EL_SP_SNIKSNAK,
+    EL_SP_ELECTRON,
+    EL_BALLOON,
+    EL_SPRING,
+    -1
+  };
+
   static int ep_can_fall[] =
   {
     EL_ROCK,
@@ -1380,28 +1455,19 @@ void InitElementPropertiesStatic()
   static int ep_pushable[] =
   {
     EL_ROCK,
-    EL_BD_ROCK,
     EL_BOMB,
+    EL_DX_SUPABOMB,
     EL_NUT,
     EL_TIME_ORB_EMPTY,
-    EL_SOKOBAN_FIELD_FULL,
-    EL_SOKOBAN_OBJECT,
-    EL_SATELLITE,
     EL_SP_ZONK,
     EL_SP_DISK_ORANGE,
+    EL_SPRING,
+    EL_BD_ROCK,
+    EL_SOKOBAN_OBJECT,
+    EL_SOKOBAN_FIELD_FULL,
+    EL_SATELLITE,
     EL_SP_DISK_YELLOW,
     EL_BALLOON,
-    EL_SPRING,
-    EL_DX_SUPABOMB,
-    -1
-  };
-
-  static int ep_player[] =
-  {
-    EL_PLAYER_1,
-    EL_PLAYER_2,
-    EL_PLAYER_3,
-    EL_PLAYER_4,
     -1
   };
 
@@ -1414,52 +1480,16 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_move[] =
+  static int ep_player[] =
   {
-    /* only stored in level file */
-    EL_BUG_RIGHT,
-    EL_BUG_UP,
-    EL_BUG_LEFT,
-    EL_BUG_DOWN,
-    EL_SPACESHIP_RIGHT,
-    EL_SPACESHIP_UP,
-    EL_SPACESHIP_LEFT,
-    EL_SPACESHIP_DOWN,
-    EL_BD_BUTTERFLY_RIGHT,
-    EL_BD_BUTTERFLY_UP,
-    EL_BD_BUTTERFLY_LEFT,
-    EL_BD_BUTTERFLY_DOWN,
-    EL_BD_FIREFLY_RIGHT,
-    EL_BD_FIREFLY_UP,
-    EL_BD_FIREFLY_LEFT,
-    EL_BD_FIREFLY_DOWN,
-    EL_PACMAN_RIGHT,
-    EL_PACMAN_UP,
-    EL_PACMAN_LEFT,
-    EL_PACMAN_DOWN,
-
-    /* level file and runtime elements */
-    EL_BUG,
-    EL_SPACESHIP,
-    EL_BD_BUTTERFLY,
-    EL_BD_FIREFLY,
-    EL_YAMYAM,
-    EL_DARK_YAMYAM,
-    EL_ROBOT,
-    EL_PACMAN,
-    EL_MOLE,
-    EL_PENGUIN,
-    EL_PIG,
-    EL_DRAGON,
-    EL_SATELLITE,
-    EL_SP_SNIKSNAK,
-    EL_SP_ELECTRON,
-    EL_BALLOON,
-    EL_SPRING,
+    EL_PLAYER_1,
+    EL_PLAYER_2,
+    EL_PLAYER_3,
+    EL_PLAYER_4,
     -1
   };
 
-  static int ep_can_change[] =
+  static int ep_can_pass_magic_wall[] =
   {
     EL_ROCK,
     EL_BD_ROCK,
@@ -1472,6 +1502,37 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_switchable[] =
+  {
+    EL_ROBOT_WHEEL,
+    EL_SP_TERMINAL,
+    EL_CONVEYOR_BELT_1_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_2_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_2_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_2_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_3_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_3_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_3_SWITCH_RIGHT,
+    EL_CONVEYOR_BELT_4_SWITCH_LEFT,
+    EL_CONVEYOR_BELT_4_SWITCH_MIDDLE,
+    EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
+    EL_SWITCHGATE_SWITCH_UP,
+    EL_SWITCHGATE_SWITCH_DOWN,
+    EL_LIGHT_SWITCH,
+    EL_LIGHT_SWITCH_ACTIVE,
+    EL_TIMEGATE_SWITCH,
+    EL_BALLOON_SWITCH_LEFT,
+    EL_BALLOON_SWITCH_RIGHT,
+    EL_BALLOON_SWITCH_UP,
+    EL_BALLOON_SWITCH_DOWN,
+    EL_BALLOON_SWITCH_ANY,
+    EL_LAMP,
+    EL_TIME_ORB_FULL,
+    -1
+  };
+
   static int ep_dont_touch[] =
   {
     EL_BUG,
@@ -1510,37 +1571,13 @@ void InitElementPropertiesStatic()
     EL_ACID,
     EL_SP_SNIKSNAK,
     EL_SP_ELECTRON,
+
+    /* !!! maybe this should better be handled by 'ep_diggable' !!! */
+#if 1
     EL_SP_BUGGY_BASE_ACTIVE,
     EL_TRAP_ACTIVE,
     EL_LANDMINE,
-    -1
-  };
-
-  static int ep_explosive[] =
-  {
-    EL_BOMB,
-    EL_DYNAMITE_ACTIVE,
-    EL_DYNAMITE,
-    EL_DYNABOMB_PLAYER_1_ACTIVE,
-    EL_DYNABOMB_PLAYER_2_ACTIVE,
-    EL_DYNABOMB_PLAYER_3_ACTIVE,
-    EL_DYNABOMB_PLAYER_4_ACTIVE,
-    EL_DYNABOMB_INCREASE_NUMBER,
-    EL_DYNABOMB_INCREASE_SIZE,
-    EL_DYNABOMB_INCREASE_POWER,
-    EL_SP_DISK_RED_ACTIVE,
-    EL_BUG,
-    EL_MOLE,
-    EL_PENGUIN,
-    EL_PIG,
-    EL_DRAGON,
-    EL_SATELLITE,
-    EL_SP_DISK_RED,
-    EL_SP_DISK_ORANGE,
-    EL_SP_DISK_YELLOW,
-    EL_SP_SNIKSNAK,
-    EL_SP_ELECTRON,
-    EL_DX_SUPABOMB,
+#endif
     -1
   };
 
@@ -1637,8 +1674,8 @@ void InitElementPropertiesStatic()
 
   static int ep_gem[] =
   {
-    EL_EMERALD,
     EL_BD_DIAMOND,
+    EL_EMERALD,
     EL_EMERALD_YELLOW,
     EL_EMERALD_RED,
     EL_EMERALD_PURPLE,
@@ -1686,6 +1723,17 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_food_pig[] =
+  {
+    EL_EMERALD,
+    EL_BD_DIAMOND,
+    EL_EMERALD_YELLOW,
+    EL_EMERALD_RED,
+    EL_EMERALD_PURPLE,
+    EL_DIAMOND,
+    -1
+  };
+
   static int ep_historic_wall[] =
   {
     EL_STEELWALL,
@@ -2198,17 +2246,19 @@ void InitElementPropertiesStatic()
     { ep_player,               EP_PLAYER               },
     { ep_can_be_crumbled,      EP_CAN_BE_CRUMBLED      },
     { ep_can_move,             EP_CAN_MOVE             },
-    { ep_can_change,           EP_CAN_CHANGE           },
+    { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
+    { ep_switchable,           EP_SWITCHABLE           },
     { ep_dont_touch,           EP_DONT_TOUCH           },
     { ep_enemy,                        EP_ENEMY                },
     { ep_dont_go_to,           EP_DONT_GO_TO           },
-    { ep_explosive,            EP_EXPLOSIVE            },
+    { ep_can_explode,          EP_CAN_EXPLODE          },
     { ep_bd_element,           EP_BD_ELEMENT           },
     { ep_sp_element,           EP_SP_ELEMENT           },
     { ep_sb_element,           EP_SB_ELEMENT           },
     { ep_gem,                  EP_GEM                  },
     { ep_food_dark_yamyam,     EP_FOOD_DARK_YAMYAM     },
     { ep_food_penguin,         EP_FOOD_PENGUIN         },
+    { ep_food_pig,             EP_FOOD_PIG             },
     { ep_historic_wall,                EP_HISTORIC_WALL        },
     { ep_historic_solid,       EP_HISTORIC_SOLID       },
     { ep_belt,                 EP_BELT                 },
@@ -2251,12 +2301,12 @@ void InitElementPropertiesEngine(int engine_version)
     EP_MAUER,
     EP_CAN_FALL,
     EP_CAN_SMASH,
-    EP_CAN_CHANGE,
+    EP_CAN_PASS_MAGIC_WALL,
     EP_CAN_MOVE,
     EP_DONT_TOUCH,
     EP_DONT_GO_TO,
     EP_GEM,
-    EP_EXPLOSIVE,
+    EP_CAN_EXPLODE,
     EP_PUSHABLE,
     EP_PLAYER,
     EP_HAS_CONTENT,
@@ -2301,31 +2351,48 @@ void InitElementPropertiesEngine(int engine_version)
 
   int i, j;
 
+#if 0
+  InitElementPropertiesStatic();
+#endif
+
   /* set all special, combined or engine dependant element properties */
   for (i=0; i < MAX_NUM_ELEMENTS; i++)
   {
+#if 0
+    for (j=EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++)
+      SET_PROPERTY(i, j, FALSE);
+#endif
+
     /* ---------- INACTIVE ------------------------------------------------- */
     if (i >= EL_CHAR_START && i <= EL_CHAR_END)
       SET_PROPERTY(i, EP_INACTIVE, TRUE);
 
     /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
-    if (IS_WALKABLE_OVER(i) || IS_WALKABLE_INSIDE(i) || IS_WALKABLE_UNDER(i))
-      SET_PROPERTY(i, EP_WALKABLE, TRUE);
+    SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
+                                 IS_WALKABLE_INSIDE(i) ||
+                                 IS_WALKABLE_UNDER(i)));
+
+    SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) ||
+                                 IS_PASSABLE_INSIDE(i) ||
+                                 IS_PASSABLE_UNDER(i)));
 
-    if (IS_PASSABLE_OVER(i) || IS_PASSABLE_INSIDE(i) || IS_PASSABLE_UNDER(i))
-      SET_PROPERTY(i, EP_PASSABLE, TRUE);
+    SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) ||
+                                        IS_PASSABLE_OVER(i)));
 
-    if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i))
-      SET_PROPERTY(i, EP_ACCESSIBLE_OVER, TRUE);
+    SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) ||
+                                          IS_PASSABLE_INSIDE(i)));
 
-    if (IS_WALKABLE_INSIDE(i) || IS_PASSABLE_INSIDE(i))
-      SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, TRUE);
+    SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) ||
+                                         IS_PASSABLE_UNDER(i)));
 
-    if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i))
-      SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, TRUE);
+    SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
+                                   IS_PASSABLE(i)));
 
-    if (IS_WALKABLE(i) || IS_PASSABLE(i))
-      SET_PROPERTY(i, EP_ACCESSIBLE, TRUE);
+    /* ---------- SNAPPABLE ------------------------------------------------ */
+    SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
+                                  IS_COLLECTIBLE(i) ||
+                                  IS_SWITCHABLE(i) ||
+                                  i == EL_BD_ROCK));
 
     /* ---------- WALL ----------------------------------------------------- */
     SET_PROPERTY(i, EP_WALL, TRUE);    /* default: element is wall */
@@ -2347,9 +2414,12 @@ void InitElementPropertiesEngine(int engine_version)
                                             !IS_COLLECTIBLE(i)));
 
     /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
-    if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION ||
-       (IS_CUSTOM_ELEMENT(i) && IS_INDESTRUCTIBLE(i)))
+
+    if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
       SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
+    else
+      SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
+                                           IS_INDESTRUCTIBLE(i)));
 
     /* ---------- EXPLOSION_PROOF ------------------------------------------ */
     if (i == EL_FLAMES)
@@ -2404,6 +2474,18 @@ void InitElementPropertiesEngine(int engine_version)
                 (level.em_slippery_gems &&
                  engine_version > VERSION_IDENT(2,0,1)));
   }
+
+  /* dynamically adjust element properties according to game engine version */
+  if (engine_version < RELEASE_IDENT(2,2,0,7))
+  {
+    for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+    {
+      int element = EL_CUSTOM_START + i;
+
+      element_info[element].push_delay_fixed = 2;
+      element_info[element].push_delay_random = 8;
+    }
+  }
 }
 
 static void InitGlobal()
@@ -2914,6 +2996,12 @@ void ReloadCustomArtwork()
   }
 }
 
+void KeyboardAutoRepeatOffUnlessAutoplay()
+{
+  if (global.autoplay_leveldir == NULL)
+    KeyboardAutoRepeatOff();
+}
+
 
 /* ========================================================================= */
 /* OpenAll()                                                                 */