added "effects" game elements for native BD engine to level editor
[rocksndiamonds.git] / src / init.c
index f2e78edebab08a46d38b37f73b18953fb0d0657c..28d8aae2271a5bc73202fd4a0e10e25e891bf84f 100644 (file)
@@ -4278,6 +4278,14 @@ void InitElementPropertiesStatic(void)
     EL_AMOEBA_DRY,
     EL_AMOEBA_FULL,
     EL_BD_AMOEBA,
+    EL_BD_AMOEBA_2,
+    EL_BD_ACID,
+    EL_BD_BITER,
+    EL_BD_BITER_RIGHT,
+    EL_BD_BITER_UP,
+    EL_BD_BITER_LEFT,
+    EL_BD_BITER_DOWN,
+    EL_BD_BLADDER,
     EL_EMC_MAGIC_BALL,
     EL_EMC_ANDROID,
     EL_MM_GRAY_BALL,
@@ -4574,6 +4582,7 @@ void InitElementPropertiesStatic(void)
   {
     EL_INTERNAL_CASCADE_BD_ACTIVE,
     EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE,
+    EL_INTERNAL_CASCADE_BD_EFFECTS_ACTIVE,
     EL_INTERNAL_CASCADE_EM_ACTIVE,
     EL_INTERNAL_CASCADE_EMC_ACTIVE,
     EL_INTERNAL_CASCADE_RND_ACTIVE,
@@ -4599,6 +4608,7 @@ void InitElementPropertiesStatic(void)
   {
     EL_INTERNAL_CASCADE_BD,
     EL_INTERNAL_CASCADE_BD_NATIVE,
+    EL_INTERNAL_CASCADE_BD_EFFECTS,
     EL_INTERNAL_CASCADE_EM,
     EL_INTERNAL_CASCADE_EMC,
     EL_INTERNAL_CASCADE_RND,