// (c) 1995-2014 by Artsoft Entertainment
// Holger Schemel
// info@artsoft.org
-// http://www.artsoft.org/
+// https://www.artsoft.org/
// ----------------------------------------------------------------------------
// init.c
// ============================================================================
#include "files.h"
#include "network.h"
#include "netserv.h"
-#include "cartoons.h"
+#include "anim.h"
#include "config.h"
-#include "conf_e2g.c" /* include auto-generated data structure definitions */
-#include "conf_esg.c" /* include auto-generated data structure definitions */
-#include "conf_e2s.c" /* include auto-generated data structure definitions */
-#include "conf_fnt.c" /* include auto-generated data structure definitions */
-#include "conf_g2s.c" /* include auto-generated data structure definitions */
-#include "conf_g2m.c" /* include auto-generated data structure definitions */
-#include "conf_act.c" /* include auto-generated data structure definitions */
+#include "conf_e2g.c" // include auto-generated data structure definitions
+#include "conf_esg.c" // include auto-generated data structure definitions
+#include "conf_e2s.c" // include auto-generated data structure definitions
+#include "conf_fnt.c" // include auto-generated data structure definitions
+#include "conf_g2s.c" // include auto-generated data structure definitions
+#include "conf_g2m.c" // include auto-generated data structure definitions
+#include "conf_act.c" // include auto-generated data structure definitions
#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
+#define CONFIG_TOKEN_GLOBAL_BUSY_INITIAL "global.busy_initial"
#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
+#define CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD "global.busy_playfield"
+#define CONFIG_TOKEN_BACKGROUND "background"
+#define CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL "background.LOADING_INITIAL"
+#define CONFIG_TOKEN_BACKGROUND_LOADING "background.LOADING"
+
+#define INITIAL_IMG_GLOBAL_BUSY_INITIAL 0
+#define INITIAL_IMG_GLOBAL_BUSY 1
+#define INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD 2
+
+#define NUM_INITIAL_IMAGES_BUSY 3
+
+#define INITIAL_IMG_BACKGROUND 3
+#define INITIAL_IMG_BACKGROUND_LOADING_INITIAL 4
+#define INITIAL_IMG_BACKGROUND_LOADING 5
+
+#define NUM_INITIAL_IMAGES 6
static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
-static struct GraphicInfo anim_initial;
+static struct GraphicInfo image_initial[NUM_INITIAL_IMAGES];
static int copy_properties[][5] =
{
EL_MOLE_LEFT, EL_MOLE_RIGHT,
EL_MOLE_UP, EL_MOLE_DOWN
},
+ {
+ EL_SPRING,
+ EL_SPRING_LEFT, EL_SPRING_RIGHT,
+ EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
+ },
{
-1,
-1, -1, -1, -1
};
-void DrawInitAnim()
+// forward declaration for internal use
+static int get_graphic_parameter_value(char *, char *, int);
+
+
+static int getLoadingBackgroundImage(int graphic)
+{
+ return getImageFromGraphicOrDefault(graphic, INITIAL_IMG_BACKGROUND);
+}
+
+static void SetLoadingWindowBackgroundImage(int graphic)
+{
+ SetBackgroundImage(getLoadingBackgroundImage(graphic), REDRAW_ALL);
+}
+
+static void SetLoadingBackgroundImage(void)
{
struct GraphicInfo *graphic_info_last = graphic_info;
- int graphic = 0;
- static unsigned int action_delay = 0;
- unsigned int action_delay_value = GameFrameDelay;
+ int background_image = (game_status_last_screen == -1 ?
+ INITIAL_IMG_BACKGROUND_LOADING_INITIAL :
+ INITIAL_IMG_BACKGROUND_LOADING);
+
+ graphic_info = image_initial;
+
+ SetDrawDeactivationMask(REDRAW_NONE);
+ SetDrawBackgroundMask(REDRAW_ALL);
+
+ SetLoadingWindowBackgroundImage(background_image);
+
+ graphic_info = graphic_info_last;
+}
+
+static void DrawInitAnim(boolean only_when_loading)
+{
+ struct GraphicInfo *graphic_info_last = graphic_info;
+ int graphic = (game_status_last_screen == -1 ?
+ INITIAL_IMG_GLOBAL_BUSY_INITIAL :
+ game_status == GAME_MODE_LOADING ?
+ INITIAL_IMG_GLOBAL_BUSY :
+ INITIAL_IMG_GLOBAL_BUSY_PLAYFIELD);
+ struct MenuPosInfo *busy = (game_status_last_screen == -1 ?
+ &init_last.busy_initial :
+ game_status == GAME_MODE_LOADING ?
+ &init_last.busy :
+ &init_last.busy_playfield);
+ static DelayCounter action_delay = { 0 };
int sync_frame = FrameCounter;
int x, y;
- if (game_status != GAME_MODE_LOADING)
+ action_delay.value = GameFrameDelay;
+
+ // prevent OS (Windows) from complaining about program not responding
+ CheckQuitEvent();
+
+ if (game_status != GAME_MODE_LOADING && only_when_loading)
return;
- if (anim_initial.bitmap == NULL || window == NULL)
+ if (image_initial[graphic].bitmap == NULL || window == NULL)
return;
- if (!DelayReached(&action_delay, action_delay_value))
+ if (!DelayReached(&action_delay))
return;
- if (init_last.busy.x == -1)
- init_last.busy.x = WIN_XSIZE / 2;
- if (init_last.busy.y == -1)
- init_last.busy.y = WIN_YSIZE / 2;
+ if (busy->x == -1)
+ busy->x = (game_status == GAME_MODE_LOADING ? WIN_XSIZE / 2 : SXSIZE / 2);
+ if (busy->y == -1)
+ busy->y = (game_status == GAME_MODE_LOADING ? WIN_YSIZE / 2 : SYSIZE / 2);
- x = ALIGNED_TEXT_XPOS(&init_last.busy);
- y = ALIGNED_TEXT_YPOS(&init_last.busy);
+ x = (game_status == GAME_MODE_LOADING ? 0 : SX) + ALIGNED_TEXT_XPOS(busy);
+ y = (game_status == GAME_MODE_LOADING ? 0 : SY) + ALIGNED_TEXT_YPOS(busy);
- graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
+ graphic_info = image_initial;
- if (sync_frame % anim_initial.anim_delay == 0)
+ if (sync_frame % image_initial[graphic].anim_delay == 0)
{
Bitmap *src_bitmap;
int src_x, src_y;
int height = graphic_info[graphic].height;
int frame = getGraphicAnimationFrame(graphic, sync_frame);
+ ClearRectangleOnBackground(drawto, x, y, width, height);
+
getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
- BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
+ BlitBitmapMasked(src_bitmap, drawto, src_x, src_y, width, height, x, y);
+
+ BlitBitmap(drawto, window, x, y, width, height, x, y);
}
graphic_info = graphic_info_last;
FrameCounter++;
}
-void FreeGadgets()
+static void DrawProgramInfo(void)
+{
+ int font1_nr = FC_YELLOW;
+ int font2_nr = FC_RED;
+ int font2_height = getFontHeight(font2_nr);
+ int ypos1 = 20;
+ int ypos2 = 50;
+ int ypos3 = WIN_YSIZE - 20 - font2_height;
+
+ DrawInitText(getProgramInitString(), ypos1, font1_nr);
+ DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
+ DrawInitText(setup.internal.program_website, ypos3, font2_nr);
+}
+
+static void FreeGadgets(void)
{
FreeLevelEditorGadgets();
FreeGameButtons();
FreeScreenGadgets();
}
-void InitGadgets()
+void InitGadgets(void)
{
static boolean gadgets_initialized = FALSE;
gadgets_initialized = TRUE;
}
-inline static void InitElementSmallImagesScaledUp(int graphic)
+static void InitElementSmallImagesScaledUp(int graphic)
{
struct GraphicInfo *g = &graphic_info[graphic];
+ // if graphic was cloned, scale cloned graphic
+ if (graphic_info[graphic].clone_from != -1)
+ graphic = graphic_info[graphic].clone_from;
+
// create small and game tile sized bitmaps (and scale up, if needed)
CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
}
-void InitElementSmallImages()
+static void InitElementSmallImages(void)
{
print_timestamp_init("InitElementSmallImages");
static int special_graphics[] =
{
+ IMG_FLAMES_1_LEFT,
+ IMG_FLAMES_2_LEFT,
+ IMG_FLAMES_3_LEFT,
+ IMG_FLAMES_1_RIGHT,
+ IMG_FLAMES_2_RIGHT,
+ IMG_FLAMES_3_RIGHT,
+ IMG_FLAMES_1_UP,
+ IMG_FLAMES_2_UP,
+ IMG_FLAMES_3_UP,
+ IMG_FLAMES_1_DOWN,
+ IMG_FLAMES_2_DOWN,
+ IMG_FLAMES_3_DOWN,
IMG_EDITOR_ELEMENT_BORDER,
IMG_EDITOR_ELEMENT_BORDER_INPUT,
IMG_EDITOR_CASCADE_LIST,
print_timestamp_time("getImageListPropertyMapping/Size");
print_timestamp_init("InitElementSmallImagesScaledUp (1)");
- /* initialize normal images from static configuration */
+ // initialize normal element images from static configuration
for (i = 0; element_to_graphic[i].element > -1; i++)
InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
print_timestamp_done("InitElementSmallImagesScaledUp (1)");
- /* initialize special images from static configuration */
+ // initialize special element images from static configuration
for (i = 0; element_to_special_graphic[i].element > -1; i++)
InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
print_timestamp_time("InitElementSmallImagesScaledUp (2)");
- /* initialize images from dynamic configuration (may be elements or other) */
+ // initialize element images from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
- InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+ if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
+ InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
print_timestamp_time("InitElementSmallImagesScaledUp (3)");
- /* initialize special images from above list (non-element images) */
+ // initialize special non-element images from above list
for (i = 0; special_graphics[i] > -1; i++)
InitElementSmallImagesScaledUp(special_graphics[i]);
print_timestamp_time("InitElementSmallImagesScaledUp (4)");
print_timestamp_done("InitElementSmallImages");
}
-void InitScaledImages()
+static void InitScaledImagesScaledUp(int graphic)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ // if graphic was cloned, scale cloned graphic
+ if (graphic_info[graphic].clone_from != -1)
+ graphic = graphic_info[graphic].clone_from;
+
+ ScaleImage(graphic, g->scale_up_factor);
+}
+
+static void InitScaledImages(void)
{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
int i;
- /* scale normal images from static configuration, if not already scaled */
+ // scale normal images from static configuration, if not already scaled
for (i = 0; i < NUM_IMAGE_FILES; i++)
- ScaleImage(i, graphic_info[i].scale_up_factor);
+ InitScaledImagesScaledUp(i);
+
+ // scale images from dynamic configuration, if not already scaled
+ for (i = 0; i < num_property_mappings; i++)
+ InitScaledImagesScaledUp(property_mapping[i].artwork_index);
}
-void InitBitmapPointers()
+static void InitBitmapPointers(void)
{
int num_images = getImageListSize();
int i;
graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
}
-void InitImageTextures()
+void InitImageTextures(void)
{
+ static int texture_graphics[] =
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
+ IMG_GFX_GAME_BUTTON_TOUCH_STOP,
+ IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
+ IMG_MENU_BUTTON_TOUCH_BACK,
+ IMG_MENU_BUTTON_TOUCH_NEXT,
+ IMG_MENU_BUTTON_TOUCH_BACK2,
+ IMG_MENU_BUTTON_TOUCH_NEXT2,
+ -1
+ };
int i, j, k;
FreeAllImageTextures();
}
}
}
-}
-
-#if 1
-/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
-void SetBitmaps_EM(Bitmap **em_bitmap)
-{
- em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
- em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
-}
-#endif
-#if 0
-/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
-void SetBitmaps_SP(Bitmap **sp_bitmap)
-{
- *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap;
+ for (i = 0; texture_graphics[i] > -1; i++)
+ CreateImageTextures(texture_graphics[i]);
}
-#endif
-static int getFontBitmapID(int font_nr)
+static int getFontSpecialSuffix(void)
{
int special = -1;
- /* (special case: do not use special font for GAME_MODE_LOADING) */
+ // (special case: do not use special font for GAME_MODE_LOADING)
if (game_status >= GAME_MODE_TITLE_INITIAL &&
game_status <= GAME_MODE_PSEUDO_PREVIEW)
special = game_status;
else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
special = GFX_SPECIAL_ARG_MAIN;
+ else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ special = GFX_SPECIAL_ARG_NAMES;
+
+ return special;
+}
+
+static int getFontBitmapID(int font_nr)
+{
+ int special = getFontSpecialSuffix();
if (special != -1)
return font_info[font_nr].special_bitmap_id[special];
if (value != NULL)
return atoi(value);
- /* if font not found, use reliable default value */
+ // if font not found, use reliable default value
return FONT_INITIAL_1;
}
-void InitFontGraphicInfo()
+static char *getTokenFromFont(int font_nr)
+{
+ static char *token = NULL;
+ int special = getFontSpecialSuffix();
+
+ checked_free(token);
+
+ if (special != -1)
+ token = getStringCat2(font_info[font_nr].token_name,
+ special_suffix_info[special].suffix);
+ else
+ token = getStringCopy(font_info[font_nr].token_name);
+
+ return token;
+}
+
+static void InitFontGraphicInfo(void)
{
static struct FontBitmapInfo *font_bitmap_info = NULL;
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_font_bitmaps = NUM_FONTS;
int i, j;
- if (graphic_info == NULL) /* still at startup phase */
+ if (graphic_info == NULL) // still at startup phase
{
InitFontInfo(font_initial, NUM_INITIAL_FONTS,
- getFontBitmapID, getFontFromToken);
+ getFontBitmapID, getFontFromToken, getTokenFromFont);
return;
}
- /* ---------- initialize font graphic definitions ---------- */
+ // ---------- initialize font graphic definitions ----------
- /* always start with reliable default values (normal font graphics) */
+ // always start with reliable default values (normal font graphics)
for (i = 0; i < NUM_FONTS; i++)
font_info[i].graphic = IMG_FONT_INITIAL_1;
- /* initialize normal font/graphic mapping from static configuration */
+ // initialize normal font/graphic mapping from static configuration
for (i = 0; font_to_graphic[i].font_nr > -1; i++)
{
int font_nr = font_to_graphic[i].font_nr;
font_info[font_nr].graphic = graphic;
}
- /* always start with reliable default values (special font graphics) */
+ // always start with reliable default values (special font graphics)
for (i = 0; i < NUM_FONTS; i++)
{
for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
}
}
- /* initialize special font/graphic mapping from static configuration */
+ // initialize special font/graphic mapping from static configuration
for (i = 0; font_to_graphic[i].font_nr > -1; i++)
{
int font_nr = font_to_graphic[i].font_nr;
}
}
- /* initialize special font/graphic mapping from dynamic configuration */
+ // initialize special font/graphic mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
int special = property_mapping[i].ext3_index;
int graphic = property_mapping[i].artwork_index;
- if (font_nr < 0)
+ if (font_nr < 0 || font_nr >= NUM_FONTS)
continue;
if (IS_SPECIAL_GFX_ARG(special))
}
}
- /* reset non-redefined ".active" font graphics if normal font is redefined */
- /* (this different treatment is needed because normal and active fonts are
- independently defined ("active" is not a property of font definitions!) */
+ // reset non-redefined ".active" font graphics if normal font is redefined
+ // (this different treatment is needed because normal and active fonts are
+ // independently defined ("active" is not a property of font definitions!)
for (i = 0; i < NUM_FONTS; i++)
{
int font_nr_base = i;
int font_nr_active = FONT_ACTIVE(font_nr_base);
- /* check only those fonts with exist as normal and ".active" variant */
+ // check only those fonts with exist as normal and ".active" variant
if (font_nr_base != font_nr_active)
{
int base_graphic = font_info[font_nr_base].graphic;
if (base_redefined && !active_redefined)
font_info[font_nr_active].graphic = base_graphic;
- /* now also check each "special" font (which may be the same as above) */
+ // now also check each "special" font (which may be the same as above)
for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
{
int base_graphic = font_info[font_nr_base].special_graphic[j];
boolean active_redefined =
getImageListEntryFromImageID(active_graphic)->redefined;
- /* same as above, but check special graphic definitions, for example:
- redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
+ // same as above, but check special graphic definitions, for example:
+ // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
if (base_redefined && !active_redefined)
{
font_info[font_nr_active].special_graphic[j] =
}
}
- /* ---------- initialize font bitmap array ---------- */
+ // ---------- initialize font bitmap array ----------
if (font_bitmap_info != NULL)
FreeFontInfo(font_bitmap_info);
font_bitmap_info =
checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
- /* ---------- initialize font bitmap definitions ---------- */
+ // ---------- initialize font bitmap definitions ----------
for (i = 0; i < NUM_FONTS; i++)
{
int font_bitmap_id = font_info[i].special_bitmap_id[j];
int graphic = font_info[i].special_graphic[j];
- /* set 'graphic_info' for font entries, if uninitialized (guessed) */
+ // set 'graphic_info' for font entries, if uninitialized (guessed)
if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
{
graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
}
- /* copy font relevant information from graphics information */
+ // copy font relevant information from graphics information
font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
+ font_bitmap_info[font_bitmap_id].offset_x =
+ graphic_info[graphic].offset_x;
+ font_bitmap_info[font_bitmap_id].offset_y =
+ graphic_info[graphic].offset_y;
+
font_bitmap_info[font_bitmap_id].draw_xoffset =
graphic_info[graphic].draw_xoffset;
font_bitmap_info[font_bitmap_id].draw_yoffset =
}
InitFontInfo(font_bitmap_info, num_font_bitmaps,
- getFontBitmapID, getFontFromToken);
+ getFontBitmapID, getFontFromToken, getTokenFromFont);
}
-void InitGlobalAnimGraphicInfo()
+static void InitGlobalAnimGraphicInfo(void)
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_property_mappings = getImageListPropertyMappingSize();
int i, j, k;
- if (graphic_info == NULL) /* still at startup phase */
+ if (graphic_info == NULL) // still at startup phase
return;
- /* always start with reliable default values (no global animations) */
+ // always start with reliable default values (no global animations)
for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
- /* initialize global animation definitions from static configuration */
+ // initialize global animation definitions from static configuration
for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
{
int j = GLOBAL_ANIM_ID_PART_BASE;
int k = GFX_SPECIAL_ARG_DEFAULT;
- global_anim_info[i].graphic[j][k] = IMG_GLOBAL_ANIM_1_GFX + i;
+ global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
}
- /* initialize global animation definitions from dynamic configuration */
+ // initialize global animation definitions from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
continue;
- /* set animation part to base part, if not specified */
+ // set animation part to base part, if not specified
if (!IS_GLOBAL_ANIM_PART(part_nr))
part_nr = GLOBAL_ANIM_ID_PART_BASE;
- /* set animation screen to default, if not specified */
+ // set animation screen to default, if not specified
if (!IS_SPECIAL_GFX_ARG(special))
special = GFX_SPECIAL_ARG_DEFAULT;
global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
+
+ // fix default value for ".draw_masked" (for backward compatibility)
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+ char **parameter_raw = image->parameter;
+ int p = GFX_ARG_DRAW_MASKED;
+ int draw_masked = get_graphic_parameter_value(parameter_raw[p],
+ image_config_suffix[p].token,
+ image_config_suffix[p].type);
+
+ // if ".draw_masked" parameter is undefined, use default value "TRUE"
+ if (draw_masked == ARG_UNDEFINED_VALUE)
+ g->draw_masked = TRUE;
}
#if 0
- printf("::: InitGlobalAnimGraphicInfo\n");
-
for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
- printf("::: - anim %d, part %d, mode %d => %d\n",
- i, j, k, global_anim_info[i].graphic[j][k]);
+ Debug("init:InitGlobalAnimGraphicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].graphic[j][k]);
+#endif
+}
+
+static void InitGlobalAnimSoundInfo(void)
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int i, j, k;
+
+ // always start with reliable default values (no global animation sounds)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].sound[j][k] = SND_UNDEFINED;
+
+ // initialize global animation sound definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext3_index;
+ int sound = property_mapping[i].artwork_index;
+
+ // sound uses control definition; map it to position of graphic (artwork)
+ anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].sound[part_nr][special] = sound;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
+ Debug("init:InitGlobalAnimSoundInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].sound[j][k]);
+#endif
+}
+
+static void InitGlobalAnimMusicInfo(void)
+{
+ struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
+ int num_property_mappings = getMusicListPropertyMappingSize();
+ int i, j, k;
+
+ // always start with reliable default values (no global animation music)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].music[j][k] = MUS_UNDEFINED;
+
+ // initialize global animation music definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext2_index;
+ int music = property_mapping[i].artwork_index;
+
+ // music uses control definition; map it to position of graphic (artwork)
+ anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].music[part_nr][special] = music;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
+ Debug("init:InitGlobalAnimMusicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].music[j][k]);
#endif
}
-void InitElementGraphicInfo()
+static void InitElementGraphicInfo(void)
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_property_mappings = getImageListPropertyMappingSize();
int i, act, dir;
- if (graphic_info == NULL) /* still at startup phase */
+ if (graphic_info == NULL) // still at startup phase
return;
- /* set values to -1 to identify later as "uninitialized" values */
+ // set values to -1 to identify later as "uninitialized" values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
for (act = 0; act < NUM_ACTIONS; act++)
UPDATE_BUSY_STATE();
- /* initialize normal element/graphic mapping from static configuration */
+ // initialize normal element/graphic mapping from static configuration
for (i = 0; element_to_graphic[i].element > -1; i++)
{
int element = element_to_graphic[i].element;
}
}
- /* initialize normal element/graphic mapping from dynamic configuration */
+ // initialize normal element/graphic mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int element = property_mapping[i].base_index;
}
}
- /* now copy all graphics that are defined to be cloned from other graphics */
+ // now copy all graphics that are defined to be cloned from other graphics
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int graphic = element_info[i].graphic[ACTION_DEFAULT];
}
}
- /* set hardcoded definitions for some runtime elements without graphic */
+ // set hardcoded definitions for some runtime elements without graphic
element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
- /* set hardcoded definitions for some internal elements without graphic */
+ // set hardcoded definitions for some internal elements without graphic
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
if (IS_EDITOR_CASCADE_INACTIVE(i))
element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
}
- /* now set all undefined/invalid graphics to -1 to set to default after it */
+ // now set all undefined/invalid graphics to -1 to set to default after it
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
for (act = 0; act < NUM_ACTIONS; act++)
UPDATE_BUSY_STATE();
- /* adjust graphics with 2nd tile for movement according to direction
- (do this before correcting '-1' values to minimize calculations) */
+ // adjust graphics with 2nd tile for movement according to direction
+ // (do this before correcting '-1' values to minimize calculations)
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
for (act = 0; act < NUM_ACTIONS; act++)
int graphic = element_info[i].direction_graphic[act][dir];
int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
- if (act == ACTION_FALLING) /* special case */
+ if (act == ACTION_FALLING) // special case
graphic = element_info[i].graphic[act];
if (graphic != -1 &&
(move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
(move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
(move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
- Bitmap *dummy;
- /* swap frontside and backside graphic tile coordinates, if needed */
+ // swap frontside and backside graphic tile coordinates, if needed
if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
{
- /* get current (wrong) backside tile coordinates */
- getFixedGraphicSourceExt(graphic, 0, &dummy,
- &src_x_back, &src_y_back, TRUE);
+ // get current (wrong) backside tile coordinates
+ getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
- /* set frontside tile coordinates to backside tile coordinates */
+ // set frontside tile coordinates to backside tile coordinates
g->src_x = src_x_back;
g->src_y = src_y_back;
- /* invert tile offset to point to new backside tile coordinates */
+ // invert tile offset to point to new backside tile coordinates
g->offset2_x *= -1;
g->offset2_y *= -1;
- /* do not swap front and backside tiles again after correction */
+ // do not swap front and backside tiles again after correction
g->swap_double_tiles = 0;
}
}
UPDATE_BUSY_STATE();
- /* now set all '-1' values to element specific default values */
+ // now set all '-1' values to element specific default values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
act == ACTION_TURNING_FROM_UP ||
act == ACTION_TURNING_FROM_DOWN);
- /* generic default action graphic (defined by "[default]" directive) */
+ // generic default action graphic (defined by "[default]" directive)
int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
int default_remove_graphic = IMG_EMPTY;
if (act_remove && default_action_graphic != -1)
default_remove_graphic = default_action_graphic;
- /* look for special default action graphic (classic game specific) */
+ // look for special default action graphic (classic game specific)
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
+ if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_BDX_DEFAULT].graphic[act];
if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
+ if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_BDX_DEFAULT].crumbled[act];
if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
- /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
- /* !!! make this better !!! */
+ // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
+ // !!! make this better !!!
if (i == EL_EMPTY_SPACE)
{
default_action_graphic = element_info[EL_DEFAULT].graphic[act];
for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
- /* use action graphic as the default direction graphic, if undefined */
+ // use action graphic as the default direction graphic, if undefined
int default_action_direction_graphic = element_info[i].graphic[act];
int default_action_direction_crumbled = element_info[i].crumbled[act];
- /* no graphic for current action -- use default direction graphic */
+ // no graphic for current action -- use default direction graphic
if (default_action_direction_graphic == -1)
default_action_direction_graphic =
(act_remove ? default_remove_graphic :
default_action_direction_crumbled;
}
- /* no graphic for this specific action -- use default action graphic */
+ // no graphic for this specific action -- use default action graphic
if (element_info[i].graphic[act] == -1)
element_info[i].graphic[act] =
(act_remove ? default_remove_graphic :
UPDATE_BUSY_STATE();
}
-void InitElementSpecialGraphicInfo()
+static void InitElementSpecialGraphicInfo(void)
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_property_mappings = getImageListPropertyMappingSize();
int i, j;
- /* always start with reliable default values */
+ // always start with reliable default values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
element_info[i].special_graphic[j] =
element_info[i].graphic[ACTION_DEFAULT];
- /* initialize special element/graphic mapping from static configuration */
+ // initialize special element/graphic mapping from static configuration
for (i = 0; element_to_special_graphic[i].element > -1; i++)
{
int element = element_to_special_graphic[i].element;
element_info[element].special_graphic[special] = graphic;
}
- /* initialize special element/graphic mapping from dynamic configuration */
+ // initialize special element/graphic mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int element = property_mapping[i].base_index;
int special = property_mapping[i].ext3_index;
int graphic = property_mapping[i].artwork_index;
- /* for action ".active", replace element with active element, if exists */
+ // for action ".active", replace element with active element, if exists
if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
{
element = ELEMENT_ACTIVE(element);
action = -1;
}
+ // for BD effect editor graphics, replace element with effect element, if exists
+ if (action != -1 && special == GFX_SPECIAL_ARG_EDITOR)
+ {
+ int element_bd = map_element_RND_to_BD_effect(element, action);
+ int element_ef = map_element_BD_to_RND_cave(element_bd);
+
+ if (element_ef != EL_UNKNOWN)
+ {
+ element = element_ef;
+ action = -1;
+ }
+ }
+
if (element >= MAX_NUM_ELEMENTS)
continue;
- /* do not change special graphic if action or direction was specified */
+ // do not change special graphic if action or direction was specified
if (action != -1 || direction != -1)
continue;
element_info[element].special_graphic[special] = graphic;
}
- /* now set all undefined/invalid graphics to default */
+ // now set all undefined/invalid graphics to default
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
if (value == NULL)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: error found in config file:");
- Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_INFO, "error: invalid element token '%s'", value_raw);
- Error(ERR_INFO, "custom graphic rejected for this element/action");
- Error(ERR_INFO, "fallback done to undefined element for this graphic");
- Error(ERR_INFO_LINE, "-");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("error: invalid element token '%s'", value_raw);
+ Warn("custom graphic rejected for this element/action");
+ Warn("fallback done to undefined element for this graphic");
+ Warn("---");
}
return (value != NULL ? atoi(value) : EL_UNDEFINED);
if (value == NULL)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: error found in config file:");
- Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_INFO, "error: invalid graphic token '%s'", value_raw);
- Error(ERR_INFO, "custom graphic rejected for this element/action");
- Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_INFO_LINE, "-");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("error: invalid graphic token '%s'", value_raw);
+ Warn("custom graphic rejected for this element/action");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
}
return (value != NULL ? atoi(value) : fallback_graphic);
return -1;
}
-static int get_scaled_graphic_width(int graphic)
+static int get_scaled_graphic_width(Bitmap *src_bitmap, int graphic)
{
int original_width = getOriginalImageWidthFromImageID(graphic);
int scale_up_factor = graphic_info[graphic].scale_up_factor;
+ // only happens when loaded outside artwork system (like "global.busy")
+ if (graphic_info == image_initial && src_bitmap)
+ original_width = src_bitmap->width;
+
return original_width * scale_up_factor;
}
-static int get_scaled_graphic_height(int graphic)
+static int get_scaled_graphic_height(Bitmap *src_bitmap, int graphic)
{
int original_height = getOriginalImageHeightFromImageID(graphic);
int scale_up_factor = graphic_info[graphic].scale_up_factor;
+ // only happens when loaded outside artwork system (like "global.busy")
+ if (graphic_info == image_initial && src_bitmap)
+ original_height = src_bitmap->height;
+
return original_height * scale_up_factor;
}
int anim_frames_per_row = 1, anim_frames_per_col = 1;
int anim_frames_per_line = 1;
- /* always start with reliable default values */
+ // always start with reliable default values
g->src_image_width = 0;
g->src_image_height = 0;
g->src_x = 0;
g->src_y = 0;
- g->width = TILEX; /* default for element graphics */
- g->height = TILEY; /* default for element graphics */
- g->offset_x = 0; /* one or both of these values ... */
- g->offset_y = 0; /* ... will be corrected later */
- g->offset2_x = 0; /* one or both of these values ... */
- g->offset2_y = 0; /* ... will be corrected later */
- g->swap_double_tiles = -1; /* auto-detect tile swapping */
- g->crumbled_like = -1; /* do not use clone element */
- g->diggable_like = -1; /* do not use clone element */
- g->border_size = TILEX / 8; /* "CRUMBLED" border size */
- g->scale_up_factor = 1; /* default: no scaling up */
- g->tile_size = TILESIZE; /* default: standard tile size */
- g->clone_from = -1; /* do not use clone graphic */
+ g->width = TILEX; // default for element graphics
+ g->height = TILEY; // default for element graphics
+ g->offset_x = 0; // one or both of these values ...
+ g->offset_y = 0; // ... will be corrected later
+ g->offset2_x = 0; // one or both of these values ...
+ g->offset2_y = 0; // ... will be corrected later
+ g->swap_double_tiles = -1; // auto-detect tile swapping
+ g->crumbled_like = -1; // do not use clone element
+ g->diggable_like = -1; // do not use clone element
+ g->border_size = TILEX / 8; // "CRUMBLED" border size
+ g->scale_up_factor = 1; // default: no scaling up
+ g->tile_size = TILESIZE; // default: standard tile size
+ g->clone_from = -1; // do not use clone graphic
g->init_delay_fixed = 0;
g->init_delay_random = 0;
+ g->init_delay_action = -1;
g->anim_delay_fixed = 0;
g->anim_delay_random = 0;
+ g->anim_delay_action = -1;
g->post_delay_fixed = 0;
g->post_delay_random = 0;
+ g->post_delay_action = -1;
+ g->init_event = ANIM_EVENT_UNDEFINED;
+ g->anim_event = ANIM_EVENT_UNDEFINED;
+ g->init_event_action = -1;
+ g->anim_event_action = -1;
+ g->draw_masked = FALSE;
+ g->draw_order = 0;
g->fade_mode = FADE_MODE_DEFAULT;
g->fade_delay = -1;
g->post_delay = -1;
g->auto_delay = -1;
- g->align = ALIGN_CENTER; /* default for title screens */
- g->valign = VALIGN_MIDDLE; /* default for title screens */
- g->sort_priority = 0; /* default for title screens */
+ g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
+ g->align = ALIGN_CENTER; // default for title screens
+ g->valign = VALIGN_MIDDLE; // default for title screens
+ g->sort_priority = 0; // default for title screens
g->class = 0;
g->style = STYLE_DEFAULT;
+ g->alpha = -1;
g->bitmaps = src_bitmaps;
g->bitmap = src_bitmap;
- /* optional zoom factor for scaling up the image to a larger size */
+ // optional zoom factor for scaling up the image to a larger size
if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
if (g->scale_up_factor < 1)
- g->scale_up_factor = 1; /* no scaling */
+ g->scale_up_factor = 1; // no scaling
- /* optional tile size for using non-standard image size */
+ // optional tile size for using non-standard image size
if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
{
g->tile_size = parameter[GFX_ARG_TILE_SIZE];
#if 0
// CHECK: should tile sizes less than standard tile size be allowed?
if (g->tile_size < TILESIZE)
- g->tile_size = TILESIZE; /* standard tile size */
+ g->tile_size = TILESIZE; // standard tile size
#endif
// when setting tile size, also set width and height accordingly
if (g->use_image_size)
{
- /* set new default bitmap size (with scaling, but without small images) */
- g->width = get_scaled_graphic_width(graphic);
- g->height = get_scaled_graphic_height(graphic);
+ // set new default bitmap size (with scaling, but without small images)
+ g->width = get_scaled_graphic_width(src_bitmap, graphic);
+ g->height = get_scaled_graphic_height(src_bitmap, graphic);
}
- /* optional width and height of each animation frame */
+ // optional width and height of each animation frame
if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
g->width = parameter[GFX_ARG_WIDTH];
if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
g->height = parameter[GFX_ARG_HEIGHT];
- /* optional x and y tile position of animation frame sequence */
+ // optional x and y tile position of animation frame sequence
if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
g->src_x = parameter[GFX_ARG_XPOS] * g->width;
if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
g->src_y = parameter[GFX_ARG_YPOS] * g->height;
- /* optional x and y pixel position of animation frame sequence */
+ // optional x and y pixel position of animation frame sequence
if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
g->src_x = parameter[GFX_ARG_X];
if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
{
if (g->width <= 0)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_WARN, "invalid value %d for '%s.width' (fallback done to %d)",
- g->width, getTokenFromImageID(graphic), TILEX);
- Error(ERR_INFO_LINE, "-");
+ Warn("---");
+ Warn("invalid value %d for '%s.width' (fallback done to %d)",
+ g->width, getTokenFromImageID(graphic), TILEX);
+ Warn("---");
- g->width = TILEX; /* will be checked to be inside bitmap later */
+ g->width = TILEX; // will be checked to be inside bitmap later
}
if (g->height <= 0)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_WARN, "invalid value %d for '%s.height' (fallback done to %d)",
- g->height, getTokenFromImageID(graphic), TILEY);
- Error(ERR_INFO_LINE, "-");
+ Warn("---");
+ Warn("invalid value %d for '%s.height' (fallback done to %d)",
+ g->height, getTokenFromImageID(graphic), TILEY);
+ Warn("---");
- g->height = TILEY; /* will be checked to be inside bitmap later */
+ g->height = TILEY; // will be checked to be inside bitmap later
}
}
if (src_bitmap)
{
- /* get final bitmap size (with scaling, but without small images) */
- int src_image_width = get_scaled_graphic_width(graphic);
- int src_image_height = get_scaled_graphic_height(graphic);
-
- if (src_image_width == 0 || src_image_height == 0)
- {
- /* only happens when loaded outside artwork system (like "global.busy") */
- src_image_width = src_bitmap->width;
- src_image_height = src_bitmap->height;
- }
+ // get final bitmap size (with scaling, but without small images)
+ int src_image_width = get_scaled_graphic_width(src_bitmap, graphic);
+ int src_image_height = get_scaled_graphic_height(src_bitmap, graphic);
if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
{
- anim_frames_per_row = src_image_width / g->tile_size;
- anim_frames_per_col = src_image_height / g->tile_size;
+ anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
+ anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
}
else
{
- anim_frames_per_row = src_image_width / g->width;
- anim_frames_per_col = src_image_height / g->height;
+ anim_frames_per_row = MAX(1, src_image_width / g->width);
+ anim_frames_per_col = MAX(1, src_image_height / g->height);
}
g->src_image_width = src_image_width;
g->src_image_height = src_image_height;
}
- /* correct x or y offset dependent of vertical or horizontal frame order */
- if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
+ // correct x or y offset dependent of vertical or horizontal frame order
+ if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
{
g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_OFFSET] : g->height);
anim_frames_per_line = anim_frames_per_col;
}
- else /* frames are ordered horizontally */
+ else // frames are ordered horizontally
{
g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_OFFSET] : g->width);
anim_frames_per_line = anim_frames_per_row;
}
- /* optionally, the x and y offset of frames can be specified directly */
+ // optionally, the x and y offset of frames can be specified directly
if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
g->offset_x = parameter[GFX_ARG_XOFFSET];
if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
g->offset_y = parameter[GFX_ARG_YOFFSET];
- /* optionally, moving animations may have separate start and end graphics */
+ // optionally, moving animations may have separate start and end graphics
g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
- /* correct x or y offset2 dependent of vertical or horizontal frame order */
- if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
+ // correct x or y offset2 dependent of vertical or horizontal frame order
+ if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_2ND_OFFSET] : g->height);
- else /* frames are ordered horizontally */
+ else // frames are ordered horizontally
g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_2ND_OFFSET] : g->width);
- /* optionally, the x and y offset of 2nd graphic can be specified directly */
+ // optionally, the x and y offset of 2nd graphic can be specified directly
if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
- /* optionally, the second movement tile can be specified as start tile */
+ // optionally, the second movement tile can be specified as start tile
if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
- g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
+ g->swap_double_tiles = parameter[GFX_ARG_2ND_SWAP_TILES];
- /* automatically determine correct number of frames, if not defined */
+ // automatically determine correct number of frames, if not defined
if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
g->anim_frames = parameter[GFX_ARG_FRAMES];
else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
else
g->anim_frames = 1;
- if (g->anim_frames == 0) /* frames must be at least 1 */
+ if (g->anim_frames < 1) // frames must be at least 1
g->anim_frames = 1;
g->anim_frames_per_line =
parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
g->anim_delay = parameter[GFX_ARG_DELAY];
- if (g->anim_delay == 0) /* delay must be at least 1 */
+ if (g->anim_delay < 1) // delay must be at least 1
g->anim_delay = 1;
g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
- /* automatically determine correct start frame, if not defined */
+ // automatically determine correct start frame, if not defined
if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
g->anim_start_frame = 0;
else if (g->anim_mode & ANIM_REVERSE)
else
g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
- /* animation synchronized with global frame counter, not move position */
+ // animation synchronized with global frame counter, not move position
g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
- /* optional element for cloning crumble graphics */
+ // animation synchronized with global anim frame counter, not move position
+ g->anim_global_anim_sync = parameter[GFX_ARG_GLOBAL_ANIM_SYNC];
+
+ // optional element for cloning crumble graphics
if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
- /* optional element for cloning digging graphics */
+ // optional element for cloning digging graphics
if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
- /* optional border size for "crumbling" diggable graphics */
+ // optional border size for "crumbling" diggable graphics
if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
g->border_size = parameter[GFX_ARG_BORDER_SIZE];
- /* used for global animations and player "boring" and "sleeping" actions */
+ // used for global animations and player "boring" and "sleeping" actions
if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
- /* used for toon animations and global animations */
+ // used for global animations
+ if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
+ g->init_event = parameter[GFX_ARG_INIT_EVENT];
+ if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
+ g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
+ if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
+ if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
+ if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
+ if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
+ if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
+
+ // used for toon animations and global animations
g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
- /* this is only used for drawing font characters */
+ if (g->step_delay < 1) // delay must be at least 1
+ g->step_delay = 1;
+
+ // this is only used for drawing font characters
g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
- /* this is only used for drawing envelope graphics */
- g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+ // use a different default value for global animations and toons
+ if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) ||
+ (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
+ g->draw_masked = TRUE;
+
+ // this is used for drawing envelopes, global animations and toons
+ if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
+ g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
- /* used for toon animations and global animations */
- g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
+ // used for toon animations and global animations
+ if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
+ g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
- /* optional graphic for cloning all graphics settings */
+ // optional graphic for cloning all graphics settings
if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
g->clone_from = parameter[GFX_ARG_CLONE_FROM];
- /* optional settings for drawing title screens and title messages */
+ // optional settings for drawing title screens and title messages
if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
g->fade_mode = parameter[GFX_ARG_FADE_MODE];
if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
g->post_delay = parameter[GFX_ARG_POST_DELAY];
if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
+ g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
g->align = parameter[GFX_ARG_ALIGN];
if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
g->class = parameter[GFX_ARG_CLASS];
if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
g->style = parameter[GFX_ARG_STYLE];
+ if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE)
+ g->alpha = parameter[GFX_ARG_ALPHA];
- /* this is only used for drawing menu buttons and text */
+ // this is only used for drawing menu buttons and text
g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
+
+ // this is only used for drawing stacked global animations
+ g->stacked_xfactor = parameter[GFX_ARG_STACKED_XFACTOR];
+ g->stacked_yfactor = parameter[GFX_ARG_STACKED_YFACTOR];
+ g->stacked_xoffset = parameter[GFX_ARG_STACKED_XOFFSET];
+ g->stacked_yoffset = parameter[GFX_ARG_STACKED_YOFFSET];
}
static void set_graphic_parameters(int graphic)
int parameter[NUM_GFX_ARGS];
int i;
- /* if fallback to default artwork is done, also use the default parameters */
+ // if fallback to default artwork is done, also use the default parameters
if (image->fallback_to_default)
parameter_raw = image->default_parameter;
- /* get integer values from string parameters */
+ // get integer values from string parameters
for (i = 0; i < NUM_GFX_ARGS; i++)
parameter[i] = get_graphic_parameter_value(parameter_raw[i],
image_config_suffix[i].token,
if (num_references_followed >= max_num_images)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: error found in config file:");
- Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic));
- Error(ERR_INFO, "error: loop discovered when resolving cloned graphics");
- Error(ERR_INFO, "custom graphic rejected for this element/action");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(graphic));
+ Warn("error: loop discovered when resolving cloned graphics");
+ Warn("custom graphic rejected for this element/action");
if (graphic == fallback_graphic)
- Error(ERR_EXIT, "no fallback graphic available");
+ Fail("no fallback graphic available");
- Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_INFO_LINE, "-");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
graphic_info[graphic] = graphic_info[fallback_graphic];
}
}
}
-static void InitGraphicInfo()
+static void InitGraphicInfo(void)
{
int fallback_graphic = IMG_CHAR_EXCLAM;
int num_images = getImageListSize();
int i;
- /* use image size as default values for width and height for these images */
+ // use image size as default values for width and height for these images
static int full_size_graphics[] =
{
IMG_GLOBAL_BORDER,
IMG_BACKGROUND_REQUEST,
IMG_BACKGROUND,
+ IMG_BACKGROUND_LOADING_INITIAL,
+ IMG_BACKGROUND_LOADING,
IMG_BACKGROUND_TITLE_INITIAL,
IMG_BACKGROUND_TITLE,
IMG_BACKGROUND_MAIN,
+ IMG_BACKGROUND_NAMES,
IMG_BACKGROUND_LEVELS,
IMG_BACKGROUND_LEVELNR,
IMG_BACKGROUND_SCORES,
+ IMG_BACKGROUND_SCOREINFO,
IMG_BACKGROUND_EDITOR,
IMG_BACKGROUND_INFO,
IMG_BACKGROUND_INFO_ELEMENTS,
-1
};
+ FreeGlobalAnimEventInfo();
+
checked_free(graphic_info);
graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
- /* initialize "use_image_size" flag with default value */
+ // initialize "use_image_size" flag with default value
for (i = 0; i < num_images; i++)
graphic_info[i].use_image_size = FALSE;
- /* initialize "use_image_size" flag from static configuration above */
+ // initialize "use_image_size" flag from static configuration above
for (i = 0; full_size_graphics[i] != -1; i++)
graphic_info[full_size_graphics[i]].use_image_size = TRUE;
- /* first set all graphic paramaters ... */
+ // first set all graphic paramaters ...
for (i = 0; i < num_images; i++)
set_graphic_parameters(i);
- /* ... then copy these parameters for cloned graphics */
+ // ... then copy these parameters for cloned graphics
for (i = 0; i < num_images; i++)
if (graphic_info[i].clone_from != -1)
set_cloned_graphic_parameters(i);
for (i = 0; i < num_images; i++)
{
- Bitmap *src_bitmap;
+ Bitmap *src_bitmap = graphic_info[i].bitmap;
int src_x, src_y;
int width, height;
- int first_frame, last_frame;
+ int last_frame;
int src_bitmap_width, src_bitmap_height;
- /* now check if no animation frames are outside of the loaded image */
+ // now check if no animation frames are outside of the loaded image
if (graphic_info[i].bitmap == NULL)
- continue; /* skip check for optional images that are undefined */
+ continue; // skip check for optional images that are undefined
- /* get image size (this can differ from the standard element tile size!) */
+ // get image size (this can differ from the standard element tile size!)
width = graphic_info[i].width;
height = graphic_info[i].height;
- /* get final bitmap size (with scaling, but without small images) */
+ // get final bitmap size (with scaling, but without small images)
src_bitmap_width = graphic_info[i].src_image_width;
src_bitmap_height = graphic_info[i].src_image_height;
- /* check if first animation frame is inside specified bitmap */
+ // check if first animation frame is inside specified bitmap
- first_frame = 0;
- getFixedGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-
- /* this avoids calculating wrong start position for out-of-bounds frame */
+ // do not use getGraphicSourceXY() here to get position of first frame;
+ // this avoids calculating wrong start position for out-of-bounds frame
src_x = graphic_info[i].src_x;
src_y = graphic_info[i].src_y;
+ if (program.headless)
+ continue;
+
if (src_x < 0 || src_y < 0 ||
src_x + width > src_bitmap_width ||
src_y + height > src_bitmap_height)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: error found in config file:");
- Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
- Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
- Error(ERR_INFO,
- "error: first animation frame out of bounds (%d, %d) [%d, %d]",
- src_x, src_y, src_bitmap_width, src_bitmap_height);
- Error(ERR_INFO, "custom graphic rejected for this element/action");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(i));
+ Warn("- image file: '%s'", src_bitmap->source_filename);
+ Warn("- frame size: %d, %d", width, height);
+ Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
+ src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Warn("custom graphic rejected for this element/action");
if (i == fallback_graphic)
- Error(ERR_EXIT, "no fallback graphic available");
+ Fail("no fallback graphic available");
- Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_INFO_LINE, "-");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
graphic_info[i] = graphic_info[fallback_graphic];
+
+ // if first frame out of bounds, do not check last frame anymore
+ continue;
}
- /* check if last animation frame is inside specified bitmap */
+ // check if last animation frame is inside specified bitmap
last_frame = graphic_info[i].anim_frames - 1;
- getFixedGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
if (src_x < 0 || src_y < 0 ||
src_x + width > src_bitmap_width ||
src_y + height > src_bitmap_height)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: error found in config file:");
- Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
- Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
- Error(ERR_INFO,
- "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
- last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
- Error(ERR_INFO, "::: %d, %d", width, height);
- Error(ERR_INFO, "custom graphic rejected for this element/action");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(i));
+ Warn("- image file: '%s'", src_bitmap->source_filename);
+ Warn("- frame size: %d, %d", width, height);
+ Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
+ last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Warn("custom graphic rejected for this element/action");
if (i == fallback_graphic)
- Error(ERR_EXIT, "no fallback graphic available");
+ Fail("no fallback graphic available");
- Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_INFO_LINE, "-");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
graphic_info[i] = graphic_info[fallback_graphic];
}
}
}
-static void InitGraphicCompatibilityInfo()
+static void InitGraphicCompatibilityInfo(void)
{
struct FileInfo *fi_global_door =
getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
to solve this, remap all those individual definitions that are not
redefined to the new bitmap of "global.door" if it was redefined */
- /* special compatibility handling if image "global.door" was redefined */
+ // special compatibility handling if image "global.door" was redefined
if (fi_global_door->redefined)
{
for (i = 0; i < num_images; i++)
{
struct FileInfo *fi = getImageListEntryFromImageID(i);
- /* process only those images that still use the default settings */
+ // process only those images that still use the default settings
if (!fi->redefined)
{
- /* process all images which default to same image as "global.door" */
+ // process all images which default to same image as "global.door"
if (strEqual(fi->default_filename, fi_global_door->default_filename))
{
- // printf("::: special treatment needed for token '%s'\n", fi->token);
+ // skip all images that are cloned from images that default to same
+ // image as "global.door", but that are redefined to something else
+ if (graphic_info[i].clone_from != -1)
+ {
+ int cloned_graphic = graphic_info[i].clone_from;
+
+ if (getImageListEntryFromImageID(cloned_graphic)->redefined)
+ continue;
+ }
- graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+#if 0
+ Debug("init:InitGraphicCompatibilityInfo",
+ "special treatment needed for token '%s'", fi->token);
+#endif
+
+ graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
+ graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
}
}
}
}
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ {
+ Bitmap *bitmap = graphic_info[IMG_BACKGROUND_SCORES].bitmap;
+
+ BlitBitmap(bitmap, bitmap, 18, 66, 32, 480, 50, 66);
+ BlitBitmap(bitmap, bitmap, 466, 66, 32, 480, 434, 66);
+
+ ClearRectangle(bitmap, 2, 66, 32, 480);
+ ClearRectangle(bitmap, 514, 66, 32, 480);
+ }
+
+ // special compatibility handling for "Jue" graphics sets (2007 and 2019)
+ boolean supports_score_info = (menu.draw_xoffset[GAME_MODE_SCOREINFO] != 0);
+ if (strPrefix(artwork.gfx_current_identifier, "jue") && !supports_score_info)
+ {
+ int font_title[] =
+ {
+ FONT_TITLE_1,
+ FONT_TITLE_2,
+
+ -1
+ };
+ int font_text[] =
+ {
+ FONT_TEXT_1,
+ FONT_TEXT_2,
+ FONT_TEXT_3,
+ FONT_TEXT_4,
+
+ -1
+ };
+ int mode_old = GAME_MODE_SCORES;
+ int mode_new = GAME_MODE_SCOREINFO;
+ int i, j;
+
+ // adjust title screens on score info page
+ for (i = 0; font_title[i] != -1; i++)
+ {
+ struct FontInfo *fi = &font_info[font_title[i]];
+
+ fi->special_graphic[mode_new] = fi->special_graphic[mode_old];
+ fi->special_bitmap_id[mode_new] = fi->special_bitmap_id[mode_old];
+ }
+
+ // adjust vertical text and button positions on scores page
+ for (i = 0; font_text[i] != -1; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ boolean jue0 = strEqual(artwork.gfx_current_identifier, "jue0");
+ int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
+ int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
+ int font_yoffset = (jue0 ? 10 : 5);
+
+ gfx.font_bitmap_info[font_bitmap_id].draw_yoffset = font_yoffset;
+ }
+ }
+
+ // adjust page offsets on score info page
+ menu.draw_xoffset[mode_new] = menu.draw_xoffset[mode_old];
+ menu.draw_yoffset[mode_new] = menu.draw_yoffset[mode_old];
+ }
+
InitGraphicCompatibilityInfo_Doors();
}
-static void InitElementSoundInfo()
+static void InitElementSoundInfo(void)
{
struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
int num_property_mappings = getSoundListPropertyMappingSize();
int i, j, act;
- /* set values to -1 to identify later as "uninitialized" values */
+ // set values to -1 to identify later as "uninitialized" values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
for (act = 0; act < NUM_ACTIONS; act++)
element_info[i].sound[act] = -1;
- /* initialize element/sound mapping from static configuration */
+ // initialize element/sound mapping from static configuration
for (i = 0; element_to_sound[i].element > -1; i++)
{
int element = element_to_sound[i].element;
element_info[j].sound[action] = sound;
}
- /* initialize element class/sound mapping from dynamic configuration */
+ // initialize element class/sound mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
element_info[j].sound[action] = sound;
}
- /* initialize element/sound mapping from dynamic configuration */
+ // initialize element/sound mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int element = property_mapping[i].base_index;
element_info[element].sound[action] = sound;
}
- /* now set all '-1' values to element specific default values */
+ // now set all '-1' values to element specific default values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
for (act = 0; act < NUM_ACTIONS; act++)
{
- /* generic default action sound (defined by "[default]" directive) */
+ // generic default action sound (defined by "[default]" directive)
int default_action_sound = element_info[EL_DEFAULT].sound[act];
- /* look for special default action sound (classic game specific) */
+ // look for special default action sound (classic game specific)
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
+ if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_BDX_DEFAULT].sound[act];
if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
- /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
- /* !!! make this better !!! */
+ // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
+ // !!! make this better !!!
if (i == EL_EMPTY_SPACE)
default_action_sound = element_info[EL_DEFAULT].sound[act];
- /* no sound for this specific action -- use default action sound */
+ // no sound for this specific action -- use default action sound
if (element_info[i].sound[act] == -1)
element_info[i].sound[act] = default_action_sound;
}
}
- /* copy sound settings to some elements that are only stored in level file
- in native R'n'D levels, but are used by game engine in native EM levels */
+ // copy sound settings to some elements that are only stored in level file
+ // in native R'n'D levels, but are used by game engine in native EM levels
for (i = 0; copy_properties[i][0] != -1; i++)
for (j = 1; j <= 4; j++)
for (act = 0; act < NUM_ACTIONS; act++)
element_info[copy_properties[i][0]].sound[act];
}
-static void InitGameModeSoundInfo()
+static void InitGameModeSoundInfo(void)
{
int i;
- /* set values to -1 to identify later as "uninitialized" values */
+ // set values to -1 to identify later as "uninitialized" values
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
menu.sound[i] = -1;
- /* initialize gamemode/sound mapping from static configuration */
+ // initialize gamemode/sound mapping from static configuration
for (i = 0; gamemode_to_sound[i].sound > -1; i++)
{
int gamemode = gamemode_to_sound[i].gamemode;
menu.sound[gamemode] = sound;
}
- /* now set all '-1' values to levelset specific default values */
+ // now set all '-1' values to levelset specific default values
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
if (menu.sound[i] == -1)
menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
int parameter[NUM_SND_ARGS];
int i;
- /* get integer values from string parameters */
+ // get integer values from string parameters
for (i = 0; i < NUM_SND_ARGS; i++)
parameter[i] =
get_parameter_value(parameter_raw[i],
sound_config_suffix[i].token,
sound_config_suffix[i].type);
- /* explicit loop mode setting in configuration overrides default value */
+ // explicit loop mode setting in configuration overrides default value
if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
- /* sound volume to change the original volume when loading the sound file */
+ // sound volume to change the original volume when loading the sound file
sound_info[sound].volume = parameter[SND_ARG_VOLUME];
- /* sound priority to give certain sounds a higher or lower priority */
+ // sound priority to give certain sounds a higher or lower priority
sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
}
-static void InitSoundInfo()
+static void InitSoundInfo(void)
{
int *sound_effect_properties;
int num_sounds = getSoundListSize();
sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
- /* initialize sound effect for all elements to "no sound" */
+ // initialize sound effect for all elements to "no sound"
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
for (j = 0; j < NUM_ACTIONS; j++)
element_info[i].sound[j] = SND_UNDEFINED;
int len_effect_text = strlen(sound->token);
sound_effect_properties[i] = ACTION_OTHER;
- sound_info[i].loop = FALSE; /* default: play sound only once */
+ sound_info[i].loop = FALSE; // default: play sound only once
- /* determine all loop sounds and identify certain sound classes */
+ // determine all loop sounds and identify certain sound classes
for (j = 0; element_action_info[j].suffix; j++)
{
}
}
- /* associate elements and some selected sound actions */
+ // associate elements and some selected sound actions
for (j = 0; j < MAX_NUM_ELEMENTS; j++)
{
}
set_sound_parameters(i, sound->parameter);
+
+#if 0
+ Debug("init:InitSoundInfo", "loop mode: %d ['%s']",
+ sound_info[i].loop, sound->token);
+#endif
}
free(sound_effect_properties);
}
-static void InitGameModeMusicInfo()
+static void InitGameModeMusicInfo(void)
{
struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
int num_property_mappings = getMusicListPropertyMappingSize();
int default_levelset_music = -1;
int i;
- /* set values to -1 to identify later as "uninitialized" values */
+ // set values to -1 to identify later as "uninitialized" values
for (i = 0; i < MAX_LEVELS; i++)
levelset.music[i] = -1;
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
menu.music[i] = -1;
- /* initialize gamemode/music mapping from static configuration */
+ // initialize gamemode/music mapping from static configuration
for (i = 0; gamemode_to_music[i].music > -1; i++)
{
int gamemode = gamemode_to_music[i].gamemode;
menu.music[gamemode] = music;
}
- /* initialize gamemode/music mapping from dynamic configuration */
+ // initialize gamemode/music mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int prefix = property_mapping[i].base_index;
- int gamemode = property_mapping[i].ext1_index;
- int level = property_mapping[i].ext2_index;
+ int gamemode = property_mapping[i].ext2_index;
+ int level = property_mapping[i].ext3_index;
int music = property_mapping[i].artwork_index;
if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
if (gamemode < 0)
gamemode = GAME_MODE_DEFAULT;
- /* level specific music only allowed for in-game music */
+ // level specific music only allowed for in-game music
if (level != -1 && gamemode == GAME_MODE_DEFAULT)
gamemode = GAME_MODE_PLAYING;
menu.music[gamemode] = music;
}
- /* now set all '-1' values to menu specific default values */
- /* (undefined values of "levelset.music[]" might stay at "-1" to
- allow dynamic selection of music files from music directory!) */
+ // now set all '-1' values to menu specific default values
+ // (undefined values of "levelset.music[]" might stay at "-1" to
+ // allow dynamic selection of music files from music directory!)
for (i = 0; i < MAX_LEVELS; i++)
if (levelset.music[i] == -1)
levelset.music[i] = default_levelset_music;
int parameter[NUM_MUS_ARGS];
int i;
- /* get integer values from string parameters */
+ // get integer values from string parameters
for (i = 0; i < NUM_MUS_ARGS; i++)
parameter[i] =
get_parameter_value(parameter_raw[i],
music_config_suffix[i].token,
music_config_suffix[i].type);
- /* explicit loop mode setting in configuration overrides default value */
+ // explicit loop mode setting in configuration overrides default value
if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
}
-static void InitMusicInfo()
+static void InitMusicInfo(void)
{
int num_music = getMusicListSize();
int i, j;
struct FileInfo *music = getMusicListEntry(i);
int len_music_text = strlen(music->token);
- music_info[i].loop = TRUE; /* default: play music in loop mode */
+ music_info[i].loop = TRUE; // default: play music in loop mode
- /* determine all loop music */
+ // determine all loop music
for (j = 0; music_prefix_info[j].prefix; j++)
{
}
}
-static void ReinitializeGraphics()
+
+static void InitGameInfoFromArtworkInfo(void)
+{
+ // special case: store initial value of custom artwork setting
+ game.use_masked_elements_initial = game.use_masked_elements;
+}
+
+static void ReinitializeGraphics(void)
{
print_timestamp_init("ReinitializeGraphics");
InitGfxTileSizeInfo(game.tile_size, TILESIZE);
- InitGraphicInfo(); /* graphic properties mapping */
+ InitGraphicInfo(); // graphic properties mapping
print_timestamp_time("InitGraphicInfo");
- InitElementGraphicInfo(); /* element game graphic mapping */
+ InitElementGraphicInfo(); // element game graphic mapping
print_timestamp_time("InitElementGraphicInfo");
- InitElementSpecialGraphicInfo(); /* element special graphic mapping */
+ InitElementSpecialGraphicInfo(); // element special graphic mapping
print_timestamp_time("InitElementSpecialGraphicInfo");
- InitElementSmallImages(); /* scale elements to all needed sizes */
+ InitElementSmallImages(); // scale elements to all needed sizes
print_timestamp_time("InitElementSmallImages");
- InitScaledImages(); /* scale all other images, if needed */
+ InitScaledImages(); // scale all other images, if needed
print_timestamp_time("InitScaledImages");
- InitBitmapPointers(); /* set standard size bitmap pointers */
+ InitBitmapPointers(); // set standard size bitmap pointers
print_timestamp_time("InitBitmapPointers");
- InitFontGraphicInfo(); /* initialize text drawing functions */
+ InitFontGraphicInfo(); // initialize text drawing functions
print_timestamp_time("InitFontGraphicInfo");
- InitGlobalAnimGraphicInfo(); /* initialize global animation config */
+ InitGlobalAnimGraphicInfo(); // initialize global animation config
print_timestamp_time("InitGlobalAnimGraphicInfo");
- InitImageTextures(); /* create textures for certain images */
+ InitImageTextures(); // create textures for certain images
print_timestamp_time("InitImageTextures");
- InitGraphicInfo_EM(); /* graphic mapping for EM engine */
+ InitGraphicInfo_BD(); // graphic mapping for BD engine
+ print_timestamp_time("InitGraphicInfo_BD");
+ InitGraphicInfo_EM(); // graphic mapping for EM engine
print_timestamp_time("InitGraphicInfo_EM");
InitGraphicCompatibilityInfo();
print_timestamp_time("InitGraphicCompatibilityInfo");
- SetMainBackgroundImage(IMG_BACKGROUND);
- print_timestamp_time("SetMainBackgroundImage");
- SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
- print_timestamp_time("SetDoorBackgroundImage");
-
InitGadgets();
print_timestamp_time("InitGadgets");
- InitToons();
- InitGlobalAnimations();
- print_timestamp_time("InitToons");
InitDoors();
print_timestamp_time("InitDoors");
+ InitGameInfoFromArtworkInfo();
+
print_timestamp_done("ReinitializeGraphics");
}
-static void ReinitializeSounds()
+static void ReinitializeSounds(void)
{
- InitSoundInfo(); /* sound properties mapping */
- InitElementSoundInfo(); /* element game sound mapping */
- InitGameModeSoundInfo(); /* game mode sound mapping */
+ InitSoundInfo(); // sound properties mapping
+ InitElementSoundInfo(); // element game sound mapping
+ InitGameModeSoundInfo(); // game mode sound mapping
+ InitGlobalAnimSoundInfo(); // global animation sound settings
- InitPlayLevelSound(); /* internal game sound settings */
+ InitPlayLevelSound(); // internal game sound settings
}
-static void ReinitializeMusic()
+static void ReinitializeMusic(void)
{
- InitMusicInfo(); /* music properties mapping */
- InitGameModeMusicInfo(); /* game mode music mapping */
+ InitMusicInfo(); // music properties mapping
+ InitGameModeMusicInfo(); // game mode music mapping
+ InitGlobalAnimMusicInfo(); // global animation music settings
}
static int get_special_property_bit(int element, int property_bit_nr)
static struct PropertyBitInfo pb_can_move_into_acid[] =
{
- /* the player may be able fall into acid when gravity is activated */
+ // the player may be able fall into acid when gravity is activated
{ EL_PLAYER_1, 0 },
{ EL_PLAYER_2, 0 },
{ EL_PLAYER_3, 0 },
{ EL_SP_MURPHY, 0 },
{ EL_SOKOBAN_FIELD_PLAYER, 0 },
- /* all elements that can move may be able to also move into acid */
+ // all elements that can move may be able to also move into acid
{ EL_BUG, 1 },
{ EL_BUG_LEFT, 1 },
{ EL_BUG_RIGHT, 1 },
{ EL_SP_ELECTRON, 15 },
{ EL_BALLOON, 16 },
{ EL_SPRING, 17 },
+ { EL_SPRING_LEFT, 17 },
+ { EL_SPRING_RIGHT, 17 },
{ EL_EMC_ANDROID, 18 },
{ -1, -1 },
struct ElementGroupInfo *actual_group = element_info[group_element].group;
int i;
- if (actual_group == NULL) /* not yet initialized */
+ if (actual_group == NULL) // not yet initialized
return;
- if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
+ if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
{
- Error(ERR_WARN, "recursion too deep when resolving group element %d",
+ Warn("recursion too deep when resolving group element %d",
group_element - EL_GROUP_START + 1);
- /* replace element which caused too deep recursion by question mark */
+ // replace element which caused too deep recursion by question mark
group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
return;
}
- if (recursion_depth == 0) /* initialization */
+ if (recursion_depth == 0) // initialization
{
group = actual_group;
group_nr = GROUP_NR(group_element);
ResolveGroupElementExt(group_element, 0);
}
-void InitElementPropertiesStatic()
+void InitElementPropertiesStatic(void)
{
static boolean clipboard_elements_initialized = FALSE;
EL_INVISIBLE_SAND_ACTIVE,
EL_EMC_GRASS,
- /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
- /* (if amoeba can grow into anything diggable, maybe keep these out) */
+ // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
+ // (if amoeba can grow into anything diggable, maybe keep these out)
#if 0
EL_LANDMINE,
EL_DC_LANDMINE,
EL_EMC_MAGNIFIER,
#if 0
- /* !!! handle separately !!! */
- EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
+ // !!! handle separately !!!
+ EL_DC_LANDMINE, // deadly when running into, but can be snapped
#endif
-1
static int ep_dont_run_into[] =
{
- /* same elements as in 'ep_dont_touch' */
+ // same elements as in 'ep_dont_touch'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BD_FIREFLY,
- /* same elements as in 'ep_dont_collide_with' */
+ // same elements as in 'ep_dont_collide_with'
EL_YAMYAM,
EL_DARK_YAMYAM,
EL_ROBOT,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- /* new elements */
+ // new elements
EL_AMOEBA_DROP,
EL_ACID,
- /* !!! maybe this should better be handled by 'ep_diggable' !!! */
+ // !!! maybe this should better be handled by 'ep_diggable' !!!
#if 1
EL_LANDMINE,
EL_DC_LANDMINE,
static int ep_dont_collide_with[] =
{
- /* same elements as in 'ep_dont_touch' */
+ // same elements as in 'ep_dont_touch'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BD_FIREFLY,
- /* new elements */
+ // new elements
EL_YAMYAM,
EL_DARK_YAMYAM,
EL_ROBOT,
static int ep_can_move[] =
{
- /* same elements as in 'pb_can_move_into_acid' */
+ // same elements as in 'pb_can_move_into_acid'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BOMB,
EL_NUT,
EL_AMOEBA_DROP,
+ EL_AMOEBA_DROPPING,
EL_QUICKSAND_FULL,
EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
static int ep_explodes_by_fire[] =
{
- /* same elements as in 'ep_explodes_impact' */
+ // same elements as in 'ep_explodes_impact'
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* same elements as in 'ep_explodes_smashed' */
+ // same elements as in 'ep_explodes_smashed'
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
EL_MOLE,
- /* new elements */
+ // new elements
EL_DYNAMITE,
EL_DYNAMITE_ACTIVE,
EL_EM_DYNAMITE,
static int ep_explodes_smashed[] =
{
- /* same elements as in 'ep_explodes_impact' */
+ // same elements as in 'ep_explodes_impact'
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* new elements */
+ // new elements
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
static int ep_walkable_over[] =
{
EL_EMPTY_SPACE,
+ EL_EMPTY_SPACE_1,
+ EL_EMPTY_SPACE_2,
+ EL_EMPTY_SPACE_3,
+ EL_EMPTY_SPACE_4,
+ EL_EMPTY_SPACE_5,
+ EL_EMPTY_SPACE_6,
+ EL_EMPTY_SPACE_7,
+ EL_EMPTY_SPACE_8,
+ EL_EMPTY_SPACE_9,
+ EL_EMPTY_SPACE_10,
+ EL_EMPTY_SPACE_11,
+ EL_EMPTY_SPACE_12,
+ EL_EMPTY_SPACE_13,
+ EL_EMPTY_SPACE_14,
+ EL_EMPTY_SPACE_15,
+ EL_EMPTY_SPACE_16,
EL_SP_EMPTY_SPACE,
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
static int ep_protected[] =
{
- /* same elements as in 'ep_walkable_inside' */
+ // same elements as in 'ep_walkable_inside'
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
- /* same elements as in 'ep_passable_over' */
+ // same elements as in 'ep_passable_over'
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
- /* same elements as in 'ep_passable_inside' */
+ // same elements as in 'ep_passable_inside'
EL_SP_PORT_LEFT,
EL_SP_PORT_RIGHT,
EL_SP_PORT_UP,
static int ep_can_explode[] =
{
- /* same elements as in 'ep_explodes_impact' */
+ // same elements as in 'ep_explodes_impact'
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* same elements as in 'ep_explodes_smashed' */
+ // same elements as in 'ep_explodes_smashed'
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
EL_MOLE,
- /* elements that can explode by explosion or by dragonfire */
+ // elements that can explode by explosion or by dragonfire
EL_DYNAMITE,
EL_DYNAMITE_ACTIVE,
EL_EM_DYNAMITE,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- /* elements that can explode only by explosion */
+ // elements that can explode only by explosion
EL_BLACK_ORB,
-1
-1
};
+ static int ep_empty_space[] =
+ {
+ EL_EMPTY_SPACE,
+ EL_EMPTY_SPACE_1,
+ EL_EMPTY_SPACE_2,
+ EL_EMPTY_SPACE_3,
+ EL_EMPTY_SPACE_4,
+ EL_EMPTY_SPACE_5,
+ EL_EMPTY_SPACE_6,
+ EL_EMPTY_SPACE_7,
+ EL_EMPTY_SPACE_8,
+ EL_EMPTY_SPACE_9,
+ EL_EMPTY_SPACE_10,
+ EL_EMPTY_SPACE_11,
+ EL_EMPTY_SPACE_12,
+ EL_EMPTY_SPACE_13,
+ EL_EMPTY_SPACE_14,
+ EL_EMPTY_SPACE_15,
+ EL_EMPTY_SPACE_16,
+
+ -1
+ };
+
static int ep_player[] =
{
EL_PLAYER_1,
EL_PLAYER_3,
EL_PLAYER_4,
EL_BD_FIREFLY,
- EL_BD_FIREFLY_1,
- EL_BD_FIREFLY_2,
- EL_BD_FIREFLY_3,
- EL_BD_FIREFLY_4,
+ EL_BD_FIREFLY_LEFT,
+ EL_BD_FIREFLY_DOWN,
+ EL_BD_FIREFLY_RIGHT,
+ EL_BD_FIREFLY_UP,
EL_BD_BUTTERFLY,
- EL_BD_BUTTERFLY_1,
- EL_BD_BUTTERFLY_2,
- EL_BD_BUTTERFLY_3,
- EL_BD_BUTTERFLY_4,
+ EL_BD_BUTTERFLY_DOWN,
+ EL_BD_BUTTERFLY_LEFT,
+ EL_BD_BUTTERFLY_UP,
+ EL_BD_BUTTERFLY_RIGHT,
EL_BD_AMOEBA,
EL_CHAR_QUESTION,
EL_UNKNOWN,
static int ep_sp_element[] =
{
- /* should always be valid */
+ // should always be valid
EL_EMPTY,
- /* standard classic Supaplex elements */
+ // standard classic Supaplex elements
EL_SP_EMPTY,
EL_SP_ZONK,
EL_SP_BASE,
EL_SP_CHIP_TOP,
EL_SP_CHIP_BOTTOM,
- /* additional elements that appeared in newer Supaplex levels */
+ // additional elements that appeared in newer Supaplex levels
EL_INVISIBLE_WALL,
- /* additional gravity port elements (not switching, but setting gravity) */
+ // additional gravity port elements (not switching, but setting gravity)
EL_SP_GRAVITY_ON_PORT_LEFT,
EL_SP_GRAVITY_ON_PORT_RIGHT,
EL_SP_GRAVITY_ON_PORT_UP,
EL_SP_GRAVITY_OFF_PORT_UP,
EL_SP_GRAVITY_OFF_PORT_DOWN,
- /* more than one Murphy in a level results in an inactive clone */
+ // more than one Murphy in a level results in an inactive clone
EL_SP_MURPHY_CLONE,
- /* runtime Supaplex elements */
+ // runtime Supaplex elements
EL_SP_DISK_RED_ACTIVE,
EL_SP_TERMINAL_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVATING,
EL_INVISIBLE_WALL_ACTIVE,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
- EL_DC_SWITCHGATE_SWITCH_UP,
- EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_SWITCH,
EL_TIMEGATE_SWITCH_ACTIVE,
- EL_DC_TIMEGATE_SWITCH,
- EL_DC_TIMEGATE_SWITCH_ACTIVE,
EL_EMC_WALL_1,
EL_EMC_WALL_2,
EL_EMC_WALL_3,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
- /* the following elements are a direct copy of "indestructible" elements,
- except "EL_ACID", which is "indestructible", but not "solid"! */
+ // the following elements are a direct copy of "indestructible" elements,
+ // except "EL_ACID", which is "indestructible", but not "solid"!
#if 0
EL_ACID,
#endif
EL_SIGN_FRANKIE,
EL_STEEL_EXIT_CLOSED,
EL_STEEL_EXIT_OPEN,
+ EL_STEEL_EXIT_OPENING,
+ EL_STEEL_EXIT_CLOSING,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_EM_STEEL_EXIT_CLOSING,
EL_DC_STEELWALL_1_LEFT,
EL_DC_STEELWALL_1_RIGHT,
EL_DC_STEELWALL_1_TOP,
EL_EM_GATE_2_GRAY_ACTIVE,
EL_EM_GATE_3_GRAY_ACTIVE,
EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
-1
};
EL_AMOEBA_DRY,
EL_AMOEBA_FULL,
EL_BD_AMOEBA,
+ EL_BDX_AMOEBA_1,
+ EL_BDX_AMOEBA_2,
+ EL_BDX_SLIME,
+ EL_BDX_ACID,
+ EL_BDX_BITER,
+ EL_BDX_BITER_RIGHT,
+ EL_BDX_BITER_UP,
+ EL_BDX_BITER_LEFT,
+ EL_BDX_BITER_DOWN,
+ EL_BDX_BLADDER,
+ EL_BDX_NUT,
EL_EMC_MAGIC_BALL,
EL_EMC_ANDROID,
+ EL_MM_GRAY_BALL,
-1
};
static int ep_can_turn_each_move[] =
{
- /* !!! do something with this one !!! */
+ // !!! do something with this one !!!
-1
};
static int ep_inactive[] =
{
EL_EMPTY,
+ EL_EMPTY_SPACE_1,
+ EL_EMPTY_SPACE_2,
+ EL_EMPTY_SPACE_3,
+ EL_EMPTY_SPACE_4,
+ EL_EMPTY_SPACE_5,
+ EL_EMPTY_SPACE_6,
+ EL_EMPTY_SPACE_7,
+ EL_EMPTY_SPACE_8,
+ EL_EMPTY_SPACE_9,
+ EL_EMPTY_SPACE_10,
+ EL_EMPTY_SPACE_11,
+ EL_EMPTY_SPACE_12,
+ EL_EMPTY_SPACE_13,
+ EL_EMPTY_SPACE_14,
+ EL_EMPTY_SPACE_15,
+ EL_EMPTY_SPACE_16,
EL_SAND,
EL_WALL,
EL_BD_WALL,
static int ep_editor_cascade_active[] =
{
EL_INTERNAL_CASCADE_BD_ACTIVE,
+ EL_INTERNAL_CASCADE_BDX_ACTIVE,
+ EL_INTERNAL_CASCADE_BDX_EFFECTS_ACTIVE,
EL_INTERNAL_CASCADE_EM_ACTIVE,
EL_INTERNAL_CASCADE_EMC_ACTIVE,
EL_INTERNAL_CASCADE_RND_ACTIVE,
EL_INTERNAL_CASCADE_SP_ACTIVE,
EL_INTERNAL_CASCADE_DC_ACTIVE,
EL_INTERNAL_CASCADE_DX_ACTIVE,
+ EL_INTERNAL_CASCADE_MM_ACTIVE,
+ EL_INTERNAL_CASCADE_DF_ACTIVE,
EL_INTERNAL_CASCADE_CHARS_ACTIVE,
EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
EL_INTERNAL_CASCADE_CE_ACTIVE,
EL_INTERNAL_CASCADE_GE_ACTIVE,
+ EL_INTERNAL_CASCADE_ES_ACTIVE,
EL_INTERNAL_CASCADE_REF_ACTIVE,
EL_INTERNAL_CASCADE_USER_ACTIVE,
EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
static int ep_editor_cascade_inactive[] =
{
EL_INTERNAL_CASCADE_BD,
+ EL_INTERNAL_CASCADE_BDX,
+ EL_INTERNAL_CASCADE_BDX_EFFECTS,
EL_INTERNAL_CASCADE_EM,
EL_INTERNAL_CASCADE_EMC,
EL_INTERNAL_CASCADE_RND,
EL_INTERNAL_CASCADE_SP,
EL_INTERNAL_CASCADE_DC,
EL_INTERNAL_CASCADE_DX,
+ EL_INTERNAL_CASCADE_MM,
+ EL_INTERNAL_CASCADE_DF,
EL_INTERNAL_CASCADE_CHARS,
EL_INTERNAL_CASCADE_STEEL_CHARS,
EL_INTERNAL_CASCADE_CE,
EL_INTERNAL_CASCADE_GE,
+ EL_INTERNAL_CASCADE_ES,
EL_INTERNAL_CASCADE_REF,
EL_INTERNAL_CASCADE_USER,
EL_INTERNAL_CASCADE_DYNAMIC,
{ ep_can_explode, EP_CAN_EXPLODE },
{ ep_gravity_reachable, EP_GRAVITY_REACHABLE },
+ { ep_empty_space, EP_EMPTY_SPACE },
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
{ ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
int i, j, k;
- /* always start with reliable default values (element has no properties) */
- /* (but never initialize clipboard elements after the very first time) */
- /* (to be able to use clipboard elements between several levels) */
+ // always start with reliable default values (element has no properties)
+ // (but never initialize clipboard elements after the very first time)
+ // (to be able to use clipboard elements between several levels)
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
SET_PROPERTY(i, j, FALSE);
- /* set all base element properties from above array definitions */
+ // set all base element properties from above array definitions
for (i = 0; element_properties[i].elements != NULL; i++)
for (j = 0; (element_properties[i].elements)[j] != -1; j++)
SET_PROPERTY((element_properties[i].elements)[j],
element_properties[i].property, TRUE);
- /* copy properties to some elements that are only stored in level file */
+ // copy properties to some elements that are only stored in level file
for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
for (j = 0; copy_properties[j][0] != -1; j++)
if (HAS_PROPERTY(copy_properties[j][0], i))
for (k = 1; k <= 4; k++)
SET_PROPERTY(copy_properties[j][k], i, TRUE);
- /* set static element properties that are not listed in array definitions */
+ // set static element properties that are not listed in array definitions
for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
property (which means that conditional property changes must be set to
a reliable default value before) */
- /* resolve group elements */
+ // resolve group elements
for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
ResolveGroupElement(EL_GROUP_START + i);
- /* set all special, combined or engine dependent element properties */
+ // set all special, combined or engine dependent element properties
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- /* do not change (already initialized) clipboard elements here */
+ // do not change (already initialized) clipboard elements here
if (IS_CLIPBOARD_ELEMENT(i))
continue;
- /* ---------- INACTIVE ------------------------------------------------- */
+ // ---------- INACTIVE ----------------------------------------------------
SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
i <= EL_CHAR_END) ||
(i >= EL_STEEL_CHAR_START &&
i <= EL_STEEL_CHAR_END)));
- /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
+ // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
IS_WALKABLE_INSIDE(i) ||
IS_WALKABLE_UNDER(i)));
SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
IS_PASSABLE(i)));
- /* ---------- COLLECTIBLE ---------------------------------------------- */
+ // ---------- COLLECTIBLE -------------------------------------------------
SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
IS_DROPPABLE(i) ||
IS_THROWABLE(i)));
- /* ---------- SNAPPABLE ------------------------------------------------ */
+ // ---------- SNAPPABLE ---------------------------------------------------
SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
IS_COLLECTIBLE(i) ||
IS_SWITCHABLE(i) ||
i == EL_BD_ROCK));
- /* ---------- WALL ----------------------------------------------------- */
- SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
+ // ---------- WALL --------------------------------------------------------
+ SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
for (j = 0; no_wall_properties[j] != -1; j++)
if (HAS_PROPERTY(i, no_wall_properties[j]) ||
if (IS_HISTORIC_WALL(i))
SET_PROPERTY(i, EP_WALL, TRUE);
- /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
+ // ---------- SOLID_FOR_PUSHING -------------------------------------------
if (engine_version < VERSION_IDENT(2,2,0,0))
SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
else
!IS_DIGGABLE(i) &&
!IS_COLLECTIBLE(i)));
- /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
+ // ---------- DRAGONFIRE_PROOF --------------------------------------------
if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
else
- SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
- IS_INDESTRUCTIBLE(i)));
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ i != EL_ACID));
- /* ---------- EXPLOSION_PROOF ------------------------------------------ */
+ // ---------- EXPLOSION_PROOF ---------------------------------------------
if (i == EL_FLAMES)
SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
else if (engine_version < VERSION_IDENT(2,2,0,0))
if (IS_CUSTOM_ELEMENT(i))
{
- /* these are additional properties which are initially false when set */
+ // these are additional properties which are initially false when set
- /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
+ // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
if (DONT_TOUCH(i))
SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
if (DONT_COLLIDE_WITH(i))
SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
- /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
+ // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
if (CAN_SMASH_EVERYTHING(i))
SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
if (CAN_SMASH_ENEMIES(i))
SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
}
- /* ---------- CAN_SMASH ------------------------------------------------ */
+ // ---------- CAN_SMASH ---------------------------------------------------
SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
CAN_SMASH_ENEMIES(i) ||
CAN_SMASH_EVERYTHING(i)));
- /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
+ // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
EXPLODES_BY_FIRE(i)));
- /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
+ // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
EXPLODES_SMASHED(i)));
- /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
+ // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
EXPLODES_IMPACT(i)));
- /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
+ // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
- /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
+ // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
i == EL_BLACK_ORB));
- /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
- SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
+ // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
+ SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (IS_PLAYER_ELEMENT(i) ||
CAN_MOVE(i) ||
IS_CUSTOM_ELEMENT(i)));
- /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
+ // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
i == EL_SP_ELECTRON));
- /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
+ // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
getMoveIntoAcidProperty(&level, i));
- /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
+ // ---------- DONT_COLLIDE_WITH -------------------------------------------
if (MAYBE_DONT_COLLIDE_WITH(i))
SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
getDontCollideWithProperty(&level, i));
- /* ---------- SP_PORT -------------------------------------------------- */
+ // ---------- SP_PORT -----------------------------------------------------
SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
IS_PASSABLE_INSIDE(i)));
- /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
+ // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
for (j = 0; j < level.num_android_clone_elements; j++)
SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
- (i != EL_EMPTY &&
+ (!IS_EMPTY(i) &&
IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
- /* ---------- CAN_CHANGE ----------------------------------------------- */
- SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
+ // ---------- CAN_CHANGE --------------------------------------------------
+ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
for (j = 0; j < element_info[i].num_change_pages; j++)
if (element_info[i].change_page[j].can_change)
SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
- /* ---------- HAS_ACTION ----------------------------------------------- */
- SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
+ // ---------- HAS_ACTION --------------------------------------------------
+ SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
for (j = 0; j < element_info[i].num_change_pages; j++)
if (element_info[i].change_page[j].has_action)
SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
- /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
+ // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
HAS_ACTION(i)));
- /* ---------- GFX_CRUMBLED --------------------------------------------- */
+ // ---------- GFX_CRUMBLED ------------------------------------------------
SET_PROPERTY(i, EP_GFX_CRUMBLED,
element_info[i].crumbled[ACTION_DEFAULT] !=
element_info[i].graphic[ACTION_DEFAULT]);
- /* ---------- EDITOR_CASCADE ------------------------------------------- */
+ // ---------- EDITOR_CASCADE ----------------------------------------------
SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
IS_EDITOR_CASCADE_INACTIVE(i)));
}
- /* dynamically adjust element properties according to game engine version */
+ // dynamically adjust element properties according to game engine version
{
static int ep_em_slippery_wall[] =
{
-1
};
- /* special EM style gems behaviour */
+ // special EM style gems behaviour
for (i = 0; ep_em_slippery_wall[i] != -1; i++)
SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
level.em_slippery_gems);
- /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
+ // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
(level.em_slippery_gems &&
engine_version > VERSION_IDENT(2,0,1,0)));
- /* special EM style explosion behaviour regarding chain reactions */
+ // special EM style explosion behaviour regarding chain reactions
for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
level.em_explodes_by_fire);
}
- /* this is needed because some graphics depend on element properties */
+ // this is needed because some graphics depend on element properties
if (game_status == GAME_MODE_PLAYING)
InitElementGraphicInfo();
}
-void InitElementPropertiesAfterLoading(int engine_version)
-{
- int i;
-
- /* set some other uninitialized values of custom elements in older levels */
- if (engine_version < VERSION_IDENT(3,1,0,0))
- {
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- element_info[element].access_direction = MV_ALL_DIRECTIONS;
-
- element_info[element].explosion_delay = 17;
- element_info[element].ignition_delay = 8;
- }
- }
-}
-
-void InitElementPropertiesGfxElement()
+void InitElementPropertiesGfxElement(void)
{
int i;
}
}
-static void InitGlobal()
+static void InitGlobal(void)
{
int graphic;
int i;
for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
{
- /* check if element_name_info entry defined for each element in "main.h" */
+ // check if element_name_info entry defined for each element in "main.h"
if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
- Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
+ Fail("undefined 'element_name_info' entry for element %d", i);
element_info[i].token_name = element_name_info[i].token_name;
element_info[i].class_name = element_name_info[i].class_name;
- element_info[i].editor_description= element_name_info[i].editor_description;
+ element_info[i].editor_description = element_name_info[i].editor_description;
+ }
+
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
+ {
+ // check if global_anim_name_info defined for each entry in "main.h"
+ if (i < NUM_GLOBAL_ANIM_TOKENS &&
+ global_anim_name_info[i].token_name == NULL)
+ Fail("undefined 'global_anim_name_info' entry for anim %d", i);
+
+ global_anim_info[i].token_name = global_anim_name_info[i].token_name;
}
- /* create hash from image config list */
+ // create hash to store URLs for global animations
+ anim_url_hash = newSetupFileHash();
+
+ // create hash from image config list
image_config_hash = newSetupFileHash();
for (i = 0; image_config[i].token != NULL; i++)
setHashEntry(image_config_hash,
image_config[i].token,
image_config[i].value);
- /* create hash from element token list */
+ // create hash from sound config list
+ sound_config_hash = newSetupFileHash();
+ for (i = 0; sound_config[i].token != NULL; i++)
+ setHashEntry(sound_config_hash,
+ sound_config[i].token,
+ sound_config[i].value);
+
+ // create hash from element token list
element_token_hash = newSetupFileHash();
for (i = 0; element_name_info[i].token_name != NULL; i++)
setHashEntry(element_token_hash,
element_name_info[i].token_name,
int2str(i, 0));
- /* create hash from graphic token list */
+ // create hash from graphic token list
graphic_token_hash = newSetupFileHash();
for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
if (strSuffix(image_config[i].value, ".png") ||
image_config[i].token,
int2str(graphic++, 0));
- /* create hash from font token list */
+ // create hash from font token list
font_token_hash = newSetupFileHash();
for (i = 0; font_info[i].token_name != NULL; i++)
setHashEntry(font_token_hash,
font_info[i].token_name,
int2str(i, 0));
- /* set default filenames for all cloned graphics in static configuration */
+ // set default filenames for all cloned graphics in static configuration
for (i = 0; image_config[i].token != NULL; i++)
{
if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
if (value_cloned != NULL)
{
- /* set default filename in static configuration */
+ // set default filename in static configuration
image_config[i].value = value_cloned;
- /* set default filename in image config hash */
+ // set default filename in image config hash
setHashEntry(image_config_hash, token, value_cloned);
}
}
}
}
- /* always start with reliable default values (all elements) */
+ // always start with reliable default values (all elements)
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
ActiveElement[i] = i;
- /* now add all entries that have an active state (active elements) */
+ // now add all entries that have an active state (active elements)
for (i = 0; element_with_active_state[i].element != -1; i++)
{
int element = element_with_active_state[i].element;
ActiveElement[element] = element_active;
}
- /* always start with reliable default values (all buttons) */
+ // always start with reliable default values (all buttons)
for (i = 0; i < NUM_IMAGE_FILES; i++)
ActiveButton[i] = i;
- /* now add all entries that have an active state (active buttons) */
+ // now add all entries that have an active state (active buttons)
for (i = 0; button_with_active_state[i].button != -1; i++)
{
int button = button_with_active_state[i].button;
ActiveButton[button] = button_active;
}
- /* always start with reliable default values (all fonts) */
+ // always start with reliable default values (all fonts)
for (i = 0; i < NUM_FONTS; i++)
ActiveFont[i] = i;
- /* now add all entries that have an active state (active fonts) */
+ // now add all entries that have an active state (active fonts)
for (i = 0; font_with_active_state[i].font_nr != -1; i++)
{
int font = font_with_active_state[i].font_nr;
}
global.autoplay_leveldir = NULL;
+ global.patchtapes_leveldir = NULL;
global.convert_leveldir = NULL;
- global.create_images_dir = NULL;
+ global.dumplevel_leveldir = NULL;
+ global.dumptape_leveldir = NULL;
+ global.create_sketch_images_dir = NULL;
+ global.create_collect_images_dir = NULL;
global.frames_per_second = 0;
+ global.show_frames_per_second = FALSE;
global.border_status = GAME_MODE_LOADING;
global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
global.use_envelope_request = FALSE;
+
+ global.user_names = NULL;
}
-void Execute_Command(char *command)
+static void Execute_Command(char *command)
{
int i;
Print("# (The entries below are default and therefore commented out.)\n");
Print("\n");
- /* this is needed to be able to check element list for cascade elements */
+ // this is needed to be able to check element list for cascade elements
InitElementPropertiesStatic();
InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
{
char *filename = &command[11];
- if (!fileExists(filename))
- Error(ERR_EXIT, "cannot open file '%s'", filename);
+ if (fileExists(filename))
+ {
+ LoadLevelFromFilename(&level, filename);
+ DumpLevel(&level);
- LoadLevelFromFilename(&level, filename);
- DumpLevel(&level);
+ exit(0);
+ }
- exit(0);
+ char *leveldir = getStringCopy(filename); // read command parameters
+ char *level_nr = strchr(leveldir, ' ');
+
+ if (level_nr == NULL)
+ Fail("cannot open file '%s'", filename);
+
+ *level_nr++ = '\0';
+
+ global.dumplevel_leveldir = leveldir;
+ global.dumplevel_level_nr = atoi(level_nr);
+
+ program.headless = TRUE;
}
else if (strPrefix(command, "dump tape "))
{
char *filename = &command[10];
- if (!fileExists(filename))
- Error(ERR_EXIT, "cannot open file '%s'", filename);
+ if (fileExists(filename))
+ {
+ LoadTapeFromFilename(filename);
+ DumpTape(&tape);
- LoadTapeFromFilename(filename);
- DumpTape(&tape);
+ exit(0);
+ }
- exit(0);
- }
- else if (strPrefix(command, "autotest ") ||
- strPrefix(command, "autoplay ") ||
- strPrefix(command, "autoffwd "))
- {
- char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
+ char *leveldir = getStringCopy(filename); // read command parameters
+ char *level_nr = strchr(leveldir, ' ');
+
+ if (level_nr == NULL)
+ Fail("cannot open file '%s'", filename);
+
+ *level_nr++ = '\0';
- global.autoplay_mode = (strPrefix(command, "autotest") ? AUTOPLAY_TEST :
- strPrefix(command, "autoplay") ? AUTOPLAY_PLAY :
- strPrefix(command, "autoffwd") ? AUTOPLAY_FFWD : 0);
+ global.dumptape_leveldir = leveldir;
+ global.dumptape_level_nr = atoi(level_nr);
- while (*str_ptr != '\0') /* continue parsing string */
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "autoplay ") ||
+ strPrefix(command, "autoffwd ") ||
+ strPrefix(command, "autowarp ") ||
+ strPrefix(command, "autotest ") ||
+ strPrefix(command, "autosave ") ||
+ strPrefix(command, "autoupload ") ||
+ strPrefix(command, "autofix "))
+ {
+ char *arg_ptr = strchr(command, ' ');
+ char *str_ptr = getStringCopy(arg_ptr); // read command parameters
+
+ global.autoplay_mode =
+ (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
+ strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
+ strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
+ strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
+ strPrefix(command, "autosave") ? AUTOPLAY_MODE_SAVE :
+ strPrefix(command, "autoupload") ? AUTOPLAY_MODE_UPLOAD :
+ strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
+ AUTOPLAY_MODE_NONE);
+
+ while (*str_ptr != '\0') // continue parsing string
{
- /* cut leading whitespace from string, replace it by string terminator */
+ // cut leading whitespace from string, replace it by string terminator
while (*str_ptr == ' ' || *str_ptr == '\t')
*str_ptr++ = '\0';
- if (*str_ptr == '\0') /* end of string reached */
+ if (*str_ptr == '\0') // end of string reached
break;
- if (global.autoplay_leveldir == NULL) /* read level set string */
+ if (global.autoplay_leveldir == NULL) // read level set string
{
global.autoplay_leveldir = str_ptr;
- global.autoplay_all = TRUE; /* default: play all tapes */
+ global.autoplay_all = TRUE; // default: play all tapes
for (i = 0; i < MAX_TAPES_PER_SET; i++)
global.autoplay_level[i] = FALSE;
}
- else /* read level number string */
+ else // read level number string
{
- int level_nr = atoi(str_ptr); /* get level_nr value */
+ int level_nr = atoi(str_ptr); // get level_nr value
if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
global.autoplay_level[level_nr] = TRUE;
global.autoplay_all = FALSE;
}
- /* advance string pointer to the next whitespace (or end of string) */
+ // advance string pointer to the next whitespace (or end of string)
while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
str_ptr++;
}
- }
- else if (strPrefix(command, "convert "))
- {
- char *str_copy = getStringCopy(strchr(command, ' ') + 1);
- char *str_ptr = strchr(str_copy, ' ');
-
- global.convert_leveldir = str_copy;
- global.convert_level_nr = -1;
- if (str_ptr != NULL) /* level number follows */
- {
- *str_ptr++ = '\0'; /* terminate leveldir string */
- global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
- }
+ if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
+ program.headless = TRUE;
}
- else if (strPrefix(command, "create images "))
+ else if (strPrefix(command, "patch tapes "))
{
- global.create_images_dir = getStringCopy(&command[14]);
-
- if (access(global.create_images_dir, W_OK) != 0)
- Error(ERR_EXIT, "image target directory '%s' not found or not writable",
- global.create_images_dir);
- }
- else if (strPrefix(command, "create CE image "))
- {
- CreateCustomElementImages(&command[16]);
-
- exit(0);
- }
+ char *str_ptr = getStringCopy(&command[12]); // read command parameters
-#if DEBUG
-#if defined(TARGET_SDL2)
- else if (strEqual(command, "SDL_ListModes"))
- {
- SDL_Init(SDL_INIT_VIDEO);
+ // skip leading whitespace
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ str_ptr++;
- int num_displays = SDL_GetNumVideoDisplays();
+ if (*str_ptr == '\0')
+ Fail("cannot find MODE in command '%s'", command);
- // check if there are any displays available
- if (num_displays < 0)
- {
- Print("No displays available: %s\n", SDL_GetError());
+ global.patchtapes_mode = str_ptr; // store patch mode
- exit(-1);
- }
+ // advance to next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
- for (i = 0; i < num_displays; i++)
+ while (*str_ptr != '\0') // continue parsing string
{
- int num_modes = SDL_GetNumDisplayModes(i);
- int j;
+ // cut leading whitespace from string, replace it by string terminator
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ *str_ptr++ = '\0';
- Print("Available display modes for display %d:\n", i);
+ if (*str_ptr == '\0') // end of string reached
+ break;
- // check if there are any display modes available for this display
- if (num_modes < 0)
+ if (global.patchtapes_leveldir == NULL) // read level set string
{
- Print("No display modes available for display %d: %s\n",
- i, SDL_GetError());
+ global.patchtapes_leveldir = str_ptr;
+ global.patchtapes_all = TRUE; // default: patch all tapes
- exit(-1);
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ global.patchtapes_level[i] = FALSE;
}
-
- for (j = 0; j < num_modes; j++)
+ else // read level number string
{
- SDL_DisplayMode mode;
-
- if (SDL_GetDisplayMode(i, j, &mode) < 0)
- {
- Print("Cannot get display mode %d for display %d: %s\n",
- j, i, SDL_GetError());
+ int level_nr = atoi(str_ptr); // get level_nr value
- exit(-1);
- }
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ global.patchtapes_level[level_nr] = TRUE;
- Print("- %d x %d\n", mode.w, mode.h);
+ global.patchtapes_all = FALSE;
}
+
+ // advance string pointer to the next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
}
- exit(0);
+ if (global.patchtapes_leveldir == NULL)
+ {
+ if (strEqual(global.patchtapes_mode, "help"))
+ global.patchtapes_leveldir = UNDEFINED_LEVELSET;
+ else
+ Fail("cannot find LEVELDIR in command '%s'", command);
+ }
+
+ program.headless = TRUE;
}
-#elif defined(TARGET_SDL)
- else if (strEqual(command, "SDL_ListModes"))
+ else if (strPrefix(command, "convert "))
{
- SDL_Rect **modes;
- int i;
-
- SDL_Init(SDL_INIT_VIDEO);
+ char *str_copy = getStringCopy(strchr(command, ' ') + 1);
+ char *str_ptr = strchr(str_copy, ' ');
- /* get available fullscreen/hardware modes */
- modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
+ global.convert_leveldir = str_copy;
+ global.convert_level_nr = -1;
- /* check if there are any modes available */
- if (modes == NULL)
+ if (str_ptr != NULL) // level number follows
{
- Print("No modes available!\n");
-
- exit(-1);
+ *str_ptr++ = '\0'; // terminate leveldir string
+ global.convert_level_nr = atoi(str_ptr); // get level_nr value
}
- /* check if our resolution is restricted */
- if (modes == (SDL_Rect **)-1)
- {
- Print("All resolutions available.\n");
- }
- else
- {
- Print("Available display modes:\n");
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "create sketch images "))
+ {
+ global.create_sketch_images_dir = getStringCopy(&command[21]);
- for (i = 0; modes[i]; i++)
- Print("- %d x %d\n", modes[i]->w, modes[i]->h);
- }
+ if (access(global.create_sketch_images_dir, W_OK) != 0)
+ Fail("image target directory '%s' not found or not writable",
+ global.create_sketch_images_dir);
+ }
+ else if (strPrefix(command, "create collect image "))
+ {
+ global.create_collect_images_dir = getStringCopy(&command[21]);
- exit(0);
+ if (access(global.create_collect_images_dir, W_OK) != 0)
+ Fail("image target directory '%s' not found or not writable",
+ global.create_collect_images_dir);
}
-#endif
-#endif
+ else if (strPrefix(command, "create CE image "))
+ {
+ CreateCustomElementImages(&command[16]);
+ exit(0);
+ }
else
{
- Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
+ FailWithHelp("unrecognized command '%s'", command);
}
+
+ // disable networking if any valid command was recognized
+ options.network = setup.network_mode = FALSE;
}
-static void InitSetup()
+static void InitSetup(void)
{
- LoadSetup(); /* global setup info */
+ LoadUserNames(); // global user names
+ LoadUserSetup(); // global user number
- /* set some options from setup file */
+ LoadSetup(); // global setup info
+
+ // set some options from setup file
if (setup.options.verbose)
options.verbose = TRUE;
+
+ if (setup.options.debug)
+ options.debug = TRUE;
+
+ if (!strEqual(setup.options.debug_mode, ARG_UNDEFINED_STRING))
+ options.debug_mode = getStringCopy(setup.options.debug_mode);
+
+ if (setup.debug.show_frames_per_second)
+ global.show_frames_per_second = TRUE;
}
-static void InitGameInfo()
+static void InitGameInfo(void)
{
game.restart_level = FALSE;
+ game.request_active = FALSE;
+
+ game.use_masked_elements_initial = FALSE;
}
-static void InitPlayerInfo()
+static void InitPlayerInfo(void)
{
int i;
- /* choose default local player */
+ // choose default local player
local_player = &stored_player[0];
for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
+ {
+ stored_player[i].connected_locally = FALSE;
+ stored_player[i].connected_network = FALSE;
+ }
- local_player->connected = TRUE;
+ local_player->connected_locally = TRUE;
}
-static void InitArtworkInfo()
+static void InitArtworkInfo(void)
{
LoadArtworkInfo();
}
return id_suffix;
}
-static void InitArtworkConfig()
+static void InitArtworkConfig(void)
{
static char *image_id_prefix[MAX_NUM_ELEMENTS +
NUM_FONTS +
NUM_GLOBAL_ANIM_TOKENS + 1];
- static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
- static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
+ static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
+ static char *music_id_prefix[NUM_MUSIC_PREFIXES +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
static char *action_id_suffix[NUM_ACTIONS + 1];
static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
{
"name",
"sort_priority",
+ "program_title",
+ "program_copyright",
+ "program_company",
+
NULL
};
static char **ignore_image_tokens;
int num_ignore_music_tokens;
int i;
- /* dynamically determine list of generic tokens to be ignored */
+ // dynamically determine list of generic tokens to be ignored
num_ignore_generic_tokens = 0;
for (i = 0; ignore_generic_tokens[i] != NULL; i++)
num_ignore_generic_tokens++;
- /* dynamically determine list of image tokens to be ignored */
+ // dynamically determine list of image tokens to be ignored
num_ignore_image_tokens = num_ignore_generic_tokens;
for (i = 0; image_config_vars[i].token != NULL; i++)
num_ignore_image_tokens++;
image_config_vars[i].token;
ignore_image_tokens[num_ignore_image_tokens] = NULL;
- /* dynamically determine list of sound tokens to be ignored */
+ // dynamically determine list of sound tokens to be ignored
num_ignore_sound_tokens = num_ignore_generic_tokens;
+ for (i = 0; sound_config_vars[i].token != NULL; i++)
+ num_ignore_sound_tokens++;
ignore_sound_tokens =
checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
for (i = 0; i < num_ignore_generic_tokens; i++)
ignore_sound_tokens[i] = ignore_generic_tokens[i];
+ for (i = 0; i < num_ignore_sound_tokens - num_ignore_generic_tokens; i++)
+ ignore_sound_tokens[num_ignore_generic_tokens + i] =
+ sound_config_vars[i].token;
ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
- /* dynamically determine list of music tokens to be ignored */
+ // dynamically determine list of music tokens to be ignored
num_ignore_music_tokens = num_ignore_generic_tokens;
ignore_music_tokens =
checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
sound_id_prefix[MAX_NUM_ELEMENTS + i] =
get_string_in_brackets(element_info[i].class_name);
- sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
+ global_anim_info[i].token_name;
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
music_id_prefix[i] = music_prefix_info[i].prefix;
- music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ music_id_prefix[NUM_MUSIC_PREFIXES + i] =
+ global_anim_info[i].token_name;
+ music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
for (i = 0; i < NUM_ACTIONS; i++)
action_id_suffix[i] = element_action_info[i].suffix;
sound_id_prefix, action_id_suffix, dummy,
special_id_suffix, ignore_sound_tokens);
InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
- music_id_prefix, special_id_suffix, level_id_suffix,
- dummy, ignore_music_tokens);
+ music_id_prefix, action_id_suffix, special_id_suffix,
+ level_id_suffix, ignore_music_tokens);
}
-static void InitMixer()
+static void InitMixer(void)
{
OpenAudio();
StartMixer();
}
-void InitGfxBuffers()
+static void InitVideoOverlay(void)
+{
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values now that video is initialized
+ if (!setup.touch.grid_initialized)
+ InitSetup();
+
+ InitTileCursorInfo();
+ InitOverlayInfo();
+}
+
+void InitGfxBuffers(void)
{
static int win_xsize_last = -1;
static int win_ysize_last = -1;
- /* create additional image buffers for double-buffering and cross-fading */
+ // create additional image buffers for double-buffering and cross-fading
if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
{
- /* may contain content for cross-fading -- only re-create if changed */
- ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
+ // used to temporarily store the backbuffer -- only re-create if changed
+ ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
+ ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
win_xsize_last = WIN_XSIZE;
win_ysize_last = WIN_YSIZE;
}
- ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
+ ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
+ ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
+ ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
- /* initialize screen properties */
+ // initialize screen properties
InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
bitmap_db_field);
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
InitGfxClipRegion(FALSE, -1, -1, -1, -1);
- /* required if door size definitions have changed */
+ // required if door size definitions have changed
InitGraphicCompatibilityInfo_Doors();
+ InitGfxBuffers_BD();
InitGfxBuffers_EM();
InitGfxBuffers_SP();
+ InitGfxBuffers_MM();
}
-void InitGfx()
+static void InitGfx(void)
{
struct GraphicInfo *graphic_info_last = graphic_info;
char *filename_font_initial = NULL;
- char *filename_anim_initial = NULL;
+ char *filename_image_initial[NUM_INITIAL_IMAGES] = { NULL };
+ char *image_token[NUM_INITIAL_IMAGES] =
+ {
+ CONFIG_TOKEN_GLOBAL_BUSY_INITIAL,
+ CONFIG_TOKEN_GLOBAL_BUSY,
+ CONFIG_TOKEN_GLOBAL_BUSY_PLAYFIELD,
+ CONFIG_TOKEN_BACKGROUND,
+ CONFIG_TOKEN_BACKGROUND_LOADING_INITIAL,
+ CONFIG_TOKEN_BACKGROUND_LOADING
+ };
+ struct MenuPosInfo *init_busy[NUM_INITIAL_IMAGES_BUSY] =
+ {
+ &init.busy_initial,
+ &init.busy,
+ &init.busy_playfield
+ };
Bitmap *bitmap_font_initial = NULL;
- int font_height;
- int i, j;
+ int parameter[NUM_INITIAL_IMAGES][NUM_GFX_ARGS];
+ int i, j, k;
- /* determine settings for initial font (for displaying startup messages) */
+ // determine settings for initial font (for displaying startup messages)
for (i = 0; image_config[i].token != NULL; i++)
{
for (j = 0; j < NUM_INITIAL_FONTS; j++)
len_font_token = strlen(font_token);
if (strEqual(image_config[i].token, font_token))
+ {
filename_font_initial = image_config[i].value;
+ }
else if (strlen(image_config[i].token) > len_font_token &&
strncmp(image_config[i].token, font_token, len_font_token) == 0)
{
font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
}
- if (filename_font_initial == NULL) /* should not happen */
- Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+ if (filename_font_initial == NULL) // should not happen
+ Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
InitGfxBuffers();
InitGfxCustomArtworkInfo();
InitGfxOtherSettings();
+ InitGfxTileSizeInfo(TILESIZE, TILESIZE);
+
bitmap_font_initial = LoadCustomImage(filename_font_initial);
for (j = 0; j < NUM_INITIAL_FONTS; j++)
InitFontGraphicInfo();
- font_height = getFontHeight(FC_RED);
-
- DrawInitText(getProgramInitString(), 20, FC_YELLOW);
- DrawInitText(setup.internal.program_copyright, 50, FC_RED);
- DrawInitText(setup.internal.program_website, WIN_YSIZE - 20 - font_height,
- FC_RED);
-
- DrawInitText("Loading graphics", 120, FC_GREEN);
-
- /* initialize settings for busy animation with default values */
- int parameter[NUM_GFX_ARGS];
- for (i = 0; i < NUM_GFX_ARGS; i++)
- parameter[i] = get_graphic_parameter_value(image_config_suffix[i].value,
- image_config_suffix[i].token,
- image_config_suffix[i].type);
+ InitMenuDesignSettings_Static();
- char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY;
- int len_anim_token = strlen(anim_token);
+ // initialize settings for initial images with default values
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ for (j = 0; j < NUM_GFX_ARGS; j++)
+ parameter[i][j] =
+ get_graphic_parameter_value(image_config_suffix[j].value,
+ image_config_suffix[j].token,
+ image_config_suffix[j].type);
- /* read settings for busy animation from default custom artwork config */
+ // read settings for initial images from default custom artwork config
char *gfx_config_filename = getPath3(options.graphics_directory,
GFX_DEFAULT_SUBDIR,
GRAPHICSINFO_FILENAME);
if (setup_file_hash)
{
- char *filename = getHashEntry(setup_file_hash, anim_token);
-
- if (filename)
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
{
- filename_anim_initial = getStringCopy(filename);
+ char *filename = getHashEntry(setup_file_hash, image_token[i]);
- for (j = 0; image_config_suffix[j].token != NULL; j++)
+ if (filename)
{
- int type = image_config_suffix[j].type;
- char *suffix = image_config_suffix[j].token;
- char *token = getStringCat2(anim_token, suffix);
- char *value = getHashEntry(setup_file_hash, token);
+ filename_image_initial[i] = getStringCopy(filename);
+
+ for (j = 0; image_config_suffix[j].token != NULL; j++)
+ {
+ int type = image_config_suffix[j].type;
+ char *suffix = image_config_suffix[j].token;
+ char *token = getStringCat2(image_token[i], suffix);
+ char *value = getHashEntry(setup_file_hash, token);
- checked_free(token);
+ checked_free(token);
- if (value)
- parameter[j] = get_graphic_parameter_value(value, suffix, type);
+ if (value)
+ parameter[i][j] =
+ get_graphic_parameter_value(value, suffix, type);
+ }
}
}
+ // read values from custom graphics config file
+ InitMenuDesignSettings_FromHash(setup_file_hash, FALSE);
+
freeSetupFileHash(setup_file_hash);
}
}
- if (filename_anim_initial == NULL)
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
{
- /* read settings for busy animation from static default artwork config */
- for (i = 0; image_config[i].token != NULL; i++)
+ if (filename_image_initial[i] == NULL)
{
- if (strEqual(image_config[i].token, anim_token))
- filename_anim_initial = getStringCopy(image_config[i].value);
- else if (strlen(image_config[i].token) > len_anim_token &&
- strncmp(image_config[i].token, anim_token, len_anim_token) == 0)
+ int len_token = strlen(image_token[i]);
+
+ // read settings for initial images from static default artwork config
+ for (j = 0; image_config[j].token != NULL; j++)
{
- for (j = 0; image_config_suffix[j].token != NULL; j++)
+ if (strEqual(image_config[j].token, image_token[i]))
+ {
+ filename_image_initial[i] = getStringCopy(image_config[j].value);
+ }
+ else if (strlen(image_config[j].token) > len_token &&
+ strncmp(image_config[j].token, image_token[i], len_token) == 0)
{
- if (strEqual(&image_config[i].token[len_anim_token],
- image_config_suffix[j].token))
- parameter[j] =
- get_graphic_parameter_value(image_config[i].value,
- image_config_suffix[j].token,
- image_config_suffix[j].type);
+ for (k = 0; image_config_suffix[k].token != NULL; k++)
+ {
+ if (strEqual(&image_config[j].token[len_token],
+ image_config_suffix[k].token))
+ parameter[i][k] =
+ get_graphic_parameter_value(image_config[j].value,
+ image_config_suffix[k].token,
+ image_config_suffix[k].type);
+ }
}
}
}
}
- if (filename_anim_initial == NULL) /* should not happen */
- Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ {
+ if (filename_image_initial[i] == NULL) // should not happen
+ Fail("cannot get filename for '%s'", image_token[i]);
+
+ image_initial[i].bitmaps =
+ checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
- anim_initial.bitmaps =
- checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
+ if (!strEqual(filename_image_initial[i], UNDEFINED_FILENAME))
+ image_initial[i].bitmaps[IMG_BITMAP_STANDARD] =
+ LoadCustomImage(filename_image_initial[i]);
- anim_initial.bitmaps[IMG_BITMAP_STANDARD] =
- LoadCustomImage(filename_anim_initial);
+ checked_free(filename_image_initial[i]);
+ }
- checked_free(filename_anim_initial);
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ image_initial[i].use_image_size = TRUE;
- graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
+ graphic_info = image_initial; // graphic == 0 => image_initial
- set_graphic_parameters_ext(0, parameter, anim_initial.bitmaps);
+ for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+ set_graphic_parameters_ext(i, parameter[i], image_initial[i].bitmaps);
graphic_info = graphic_info_last;
- init.busy.width = anim_initial.width;
- init.busy.height = anim_initial.height;
+ for (i = 0; i < NUM_INITIAL_IMAGES_BUSY; i++)
+ {
+ // set image size for busy animations
+ init_busy[i]->width = image_initial[i].width;
+ init_busy[i]->height = image_initial[i].height;
+ }
- InitMenuDesignSettings_Static();
+ SetLoadingBackgroundImage();
+
+ ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ DrawProgramInfo();
InitGfxDrawBusyAnimFunction(DrawInitAnim);
- InitGfxDrawGlobalAnimFunction(DrawGlobalAnim);
+ InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+ InitGfxDrawTileCursorFunction(DrawTileCursor);
+ InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen);
+ gfx.fade_border_source_status = global.border_status;
+ gfx.fade_border_target_status = global.border_status;
gfx.masked_border_bitmap_ptr = backbuffer;
- /* use copy of busy animation to prevent change while reloading artwork */
+ // use copy of busy animation to prevent change while reloading artwork
init_last = init;
}
-void InitGfxBackground()
+static void InitGfxBackground(void)
{
fieldbuffer = bitmap_db_field;
- SetDrawtoField(DRAW_BACKBUFFER);
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
redraw_mask = REDRAW_ALL;
}
-static void InitLevelInfo()
+static void InitSnd(void)
{
- LoadLevelInfo(); /* global level info */
- LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(); /* last played level info */
+ InitSoundSettings_Static();
+
+ // read settings for initial sounds from default custom artwork config
+ char *snd_config_filename = getPath3(options.sounds_directory,
+ SND_DEFAULT_SUBDIR,
+ SOUNDSINFO_FILENAME);
+
+ if (fileExists(snd_config_filename))
+ {
+ SetupFileHash *setup_file_hash = loadSetupFileHash(snd_config_filename);
+
+ if (setup_file_hash)
+ {
+ // read values from custom sounds config file
+ InitSoundSettings_FromHash(setup_file_hash, FALSE);
+
+ freeSetupFileHash(setup_file_hash);
+ }
+ }
+}
+
+static void InitLevelInfo(void)
+{
+ LoadLevelInfo(); // global level info
+ LoadLevelSetup_LastSeries(); // last played series info
+ LoadLevelSetup_SeriesInfo(); // last played level info
if (global.autoplay_leveldir &&
- global.autoplay_mode != AUTOPLAY_TEST)
+ global.autoplay_mode != AUTOPLAY_MODE_TEST)
{
leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
global.autoplay_leveldir);
if (leveldir_current == NULL)
leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
}
+
+ SetLevelSetInfo(leveldir_current->identifier, level_nr);
}
-static void InitLevelArtworkInfo()
+static void InitLevelArtworkInfo(void)
{
LoadLevelArtworkInfo();
}
-static void InitImages()
+static void InitImages(void)
{
print_timestamp_init("InitImages");
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
#endif
setLevelArtworkDir(artwork.gfx_first);
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
#endif
#if 0
- printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
- leveldir_current->identifier,
- artwork.gfx_current_identifier,
- artwork.gfx_current->identifier,
- leveldir_current->graphics_set,
- leveldir_current->graphics_path);
+ Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
+ leveldir_current->identifier,
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
#endif
UPDATE_BUSY_STATE();
ReinitializeGraphics();
print_timestamp_time("ReinitializeGraphics");
+ LoadMenuDesignSettings_AfterGraphics();
+ print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
+
UPDATE_BUSY_STATE();
print_timestamp_done("InitImages");
}
-static void InitSound(char *identifier)
+static void InitSound(void)
{
print_timestamp_init("InitSound");
- if (identifier == NULL)
- identifier = artwork.snd_current->identifier;
-
- /* set artwork path to send it to the sound server process */
+ // set artwork path to send it to the sound server process
setLevelArtworkDir(artwork.snd_first);
- InitReloadCustomSounds(identifier);
+ InitReloadCustomSounds();
print_timestamp_time("InitReloadCustomSounds");
+ LoadSoundSettings();
+ print_timestamp_time("LoadSoundSettings");
+
ReinitializeSounds();
print_timestamp_time("ReinitializeSounds");
print_timestamp_done("InitSound");
}
-static void InitMusic(char *identifier)
+static void InitMusic(void)
{
print_timestamp_init("InitMusic");
- if (identifier == NULL)
- identifier = artwork.mus_current->identifier;
-
- /* set artwork path to send it to the sound server process */
+ // set artwork path to send it to the sound server process
setLevelArtworkDir(artwork.mus_first);
- InitReloadCustomMusic(identifier);
+ InitReloadCustomMusic();
print_timestamp_time("InitReloadCustomMusic");
ReinitializeMusic();
print_timestamp_done("InitMusic");
}
-void InitNetworkServer()
+static void InitArtworkDone(void)
{
-#if defined(NETWORK_AVALIABLE)
- int nr_wanted;
-#endif
+ if (program.headless)
+ return;
+
+ InitGlobalAnimations();
+}
+
+static void InitNetworkSettings(void)
+{
+ boolean network_enabled = (options.network || setup.network_mode);
+ char *network_server = (options.server_host != NULL ? options.server_host :
+ setup.network_server_hostname);
+
+ if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
+ network_server = NULL;
+
+ InitNetworkInfo(network_enabled,
+ FALSE,
+ options.serveronly,
+ network_server,
+ options.server_port);
+}
- if (!options.network)
+void InitNetworkServer(void)
+{
+ if (!network.enabled || network.connected)
return;
-#if defined(NETWORK_AVALIABLE)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+ LimitScreenUpdates(FALSE);
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ if (game_status == GAME_MODE_LOADING)
+ DrawProgramInfo();
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
+ if (!ConnectToServer(network.server_host, network.server_port))
+ {
+ network.enabled = FALSE;
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
-#endif
+ setup.network_mode = FALSE;
+ }
+ else
+ {
+ SendToServer_ProtocolVersion();
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_NrWanted(setup.network_player_nr + 1);
+
+ network.connected = TRUE;
+ }
+
+ // short time to recognize result of network initialization
+ if (game_status == GAME_MODE_LOADING)
+ Delay_WithScreenUpdates(1000);
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
SetupFileHash *setup_file_hash;
boolean redefined_ce_found = FALSE;
- /* !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!! */
+ // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
{
setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" :
- LEVELDIR_ARTWORK_SET(leveldir_current, type));
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
#endif
- /* first look for special artwork configured in level series config */
+ // first look for special artwork configured in level series config
filename_base = getCustomArtworkLevelConfigFilename(type);
#if 0
- printf("::: filename_base == '%s'\n", filename_base);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_base == '%s'", filename_base);
#endif
if (fileExists(filename_base))
filename_local = getCustomArtworkConfigFilename(type);
#if 0
- printf("::: filename_local == '%s'\n", filename_local);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_local == '%s'", filename_local);
#endif
if (filename_local != NULL && !strEqual(filename_base, filename_local))
redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
#if 0
- printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "redefined_ce_found == %d", redefined_ce_found);
#endif
return redefined_ce_found;
}
-static void InitOverrideArtwork()
+static void InitOverrideArtwork(void)
{
boolean redefined_ce_found = FALSE;
- /* to check if this level set redefines any CEs, do not use overriding */
+ // to check if this level set redefines any CEs, do not use overriding
gfx.override_level_graphics = FALSE;
gfx.override_level_sounds = FALSE;
gfx.override_level_music = FALSE;
- /* now check if this level set has definitions for custom elements */
- if (setup.override_level_graphics == AUTO ||
- setup.override_level_sounds == AUTO ||
- setup.override_level_music == AUTO)
+ // now check if this level set has definitions for custom elements
+ if (setup.override_level_graphics == STATE_AUTO ||
+ setup.override_level_sounds == STATE_AUTO ||
+ setup.override_level_music == STATE_AUTO)
redefined_ce_found =
(CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
#if 0
- printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+ Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
+ redefined_ce_found);
#endif
if (redefined_ce_found)
{
- /* this level set has CE definitions: change "AUTO" to "FALSE" */
+ // this level set has CE definitions: change "MODE_AUTO" to "FALSE"
gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
gfx.override_level_music = (setup.override_level_music == TRUE);
}
else
{
- /* this level set has no CE definitions: change "AUTO" to "TRUE" */
+ // this level set has no CE definitions: change "MODE_AUTO" to "TRUE"
gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
gfx.override_level_music = (setup.override_level_music != FALSE);
}
#if 0
- printf("::: => %d, %d, %d\n",
- gfx.override_level_graphics,
- gfx.override_level_sounds,
- gfx.override_level_music);
+ Debug("init:InitOverrideArtwork", "%d, %d, %d",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
#endif
}
-static char *getNewArtworkIdentifier(int type)
+static char *setNewArtworkIdentifier(int type)
{
- static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
+ static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
+ static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
- static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
+ static boolean last_has_custom_artwork_set[3] = { FALSE, FALSE, FALSE };
static boolean initialized[3] = { FALSE, FALSE, FALSE };
TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
char *leveldir_identifier = leveldir_current->identifier;
- /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
+ // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
+ TreeInfo *custom_artwork_set =
+ getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier);
+ boolean has_custom_artwork_set = (custom_artwork_set != NULL);
char *artwork_current_identifier;
- char *artwork_new_identifier = NULL; /* default: nothing has changed */
+ char *artwork_new_identifier = NULL; // default: nothing has changed
- /* leveldir_current may be invalid (level group, parent link) */
+ // leveldir_current may be invalid (level group, parent link)
if (!validLevelSeries(leveldir_current))
return NULL;
if (setup_override_artwork)
artwork_current_identifier = setup_artwork_set;
- else if (leveldir_artwork_set != NULL)
+ else if (has_level_artwork_set)
artwork_current_identifier = leveldir_artwork_set;
- else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier))
+ else if (has_custom_artwork_set)
artwork_current_identifier = leveldir_identifier;
else
artwork_current_identifier = setup_artwork_set;
-
/* 2nd step: check if it is really needed to reload artwork set
------------------------------------------------------------ */
- /* ---------- reload if level set and also artwork set has changed ------- */
- if (leveldir_current_identifier[type] != leveldir_identifier &&
- (last_has_level_artwork_set[type] || has_level_artwork_set))
+ // ---------- reload if level set and also artwork set has changed ----------
+ if (last_leveldir_identifier[type] != leveldir_identifier &&
+ (last_has_custom_artwork_set[type] || has_custom_artwork_set))
artwork_new_identifier = artwork_current_identifier;
- leveldir_current_identifier[type] = leveldir_identifier;
- last_has_level_artwork_set[type] = has_level_artwork_set;
+ last_leveldir_identifier[type] = leveldir_identifier;
+ last_has_custom_artwork_set[type] = has_custom_artwork_set;
- /* ---------- reload if "override artwork" setting has changed ----------- */
+ // ---------- reload if "override artwork" setting has changed --------------
if (last_override_level_artwork[type] != setup_override_artwork)
artwork_new_identifier = artwork_current_identifier;
last_override_level_artwork[type] = setup_override_artwork;
- /* ---------- reload if current artwork identifier has changed ----------- */
- if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
- artwork_current_identifier))
+ // ---------- reload if current artwork identifier has changed --------------
+ if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
artwork_new_identifier = artwork_current_identifier;
- *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
+ // (we cannot compare string pointers here, so copy string content itself)
+ setString(&last_artwork_identifier[type], artwork_current_identifier);
+
+ // ---------- set new artwork identifier ----------
+ *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
- /* ---------- do not reload directly after starting ---------------------- */
+ // ---------- do not reload directly after starting -------------------------
if (!initialized[type])
artwork_new_identifier = NULL;
return artwork_new_identifier;
}
+static void InitArtworkIdentifier(void)
+{
+ setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+}
+
void ReloadCustomArtwork(int force_reload)
{
- int last_game_status = game_status; /* save current game status */
+ int last_game_status = game_status; // save current game status
char *gfx_new_identifier;
char *snd_new_identifier;
char *mus_new_identifier;
InitOverrideArtwork();
- force_reload_gfx |= AdjustGraphicsForEMC();
+ AdjustGraphicsForEMC();
+ AdjustSoundsForEMC();
- gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
- snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
- mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+ gfx_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ snd_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ mus_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
snd_new_identifier != NULL || force_reload_snd ||
FadeOut(REDRAW_ALL);
- ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
- print_timestamp_time("ClearRectangle");
+ SetLoadingBackgroundImage();
+
+ ClearRectangleOnBackground(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+ print_timestamp_time("ClearRectangleOnBackground");
FadeIn(REDRAW_ALL);
+ UPDATE_BUSY_STATE();
+
+ InitMissingFileHash();
+
if (gfx_new_identifier != NULL || force_reload_gfx)
{
#if 0
- printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
- artwork.gfx_current_identifier,
- gfx_new_identifier,
- artwork.gfx_current->identifier,
- leveldir_current->graphics_set);
+ Debug("init:ReloadCustomArtwork",
+ "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
+ artwork.gfx_current_identifier,
+ gfx_new_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
#endif
InitImages();
if (snd_new_identifier != NULL || force_reload_snd)
{
- InitSound(snd_new_identifier);
+ InitSound();
print_timestamp_time("InitSound");
}
if (mus_new_identifier != NULL || force_reload_mus)
{
- InitMusic(mus_new_identifier);
+ InitMusic();
print_timestamp_time("InitMusic");
}
- SetGameStatus(last_game_status); /* restore current game status */
+ InitArtworkDone();
- init_last = init; /* switch to new busy animation */
+ SetGameStatus(last_game_status); // restore current game status
FadeOut(REDRAW_ALL);
RedrawGlobalBorder();
- /* force redraw of (open or closed) door graphics */
+ // force redraw of (open or closed) door graphics
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
LimitScreenUpdates(FALSE);
}
-void KeyboardAutoRepeatOffUnlessAutoplay()
+void KeyboardAutoRepeatOffUnlessAutoplay(void)
{
if (global.autoplay_leveldir == NULL)
KeyboardAutoRepeatOff();
void DisplayExitMessage(char *format, va_list ap)
{
+ // also check for initialized video (headless flag may be temporarily unset)
+ if (program.headless || !video.initialized)
+ return;
+
// check if draw buffer and fonts for exit message are already available
if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
return;
sy += 3 * font_height;
num_lines_printed =
- DrawTextBuffer(sx, sy, program.log_filename[LOG_ERR_ID], font_2,
+ DrawTextBuffer(sx, sy, program.log_filename, font_2,
line_length, line_length, max_lines,
0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
redraw_mask = REDRAW_ALL;
- /* force drawing exit message even if screen updates are currently limited */
+ // force drawing exit message even if screen updates are currently limited
LimitScreenUpdates(FALSE);
BackToFront();
- /* deactivate toons on error message screen */
- setup.toons = FALSE;
+ // deactivate toons and global animations on error message screen
+ setup.global_animations = FALSE;
WaitForEventToContinue();
}
-/* ========================================================================= */
-/* OpenAll() */
-/* ========================================================================= */
+// ============================================================================
+// OpenAll()
+// ============================================================================
-void OpenAll()
+void OpenAll(void)
{
print_timestamp_init("OpenAll");
InitCounter();
- InitGlobal(); /* initialize some global variables */
+ InitGlobal(); // initialize some global variables
+
+ InitRND(NEW_RANDOMIZE);
+ InitSimpleRandom(NEW_RANDOMIZE);
+ InitBetterRandom(NEW_RANDOMIZE);
+
+ InitMissingFileHash();
print_timestamp_time("[init global stuff]");
if (options.execute_command)
Execute_Command(options.execute_command);
- if (options.serveronly)
+ InitNetworkSettings();
+
+ InitRuntimeInfo();
+
+ if (network.serveronly)
{
#if defined(PLATFORM_UNIX)
- NetworkServer(options.server_port, options.serveronly);
+ NetworkServer(network.server_port, TRUE);
#else
- Error(ERR_WARN, "networking only supported in Unix version");
+ Warn("networking only supported in Unix version");
#endif
- exit(0); /* never reached, server loops forever */
+ exit(0); // never reached, server loops forever
}
InitGameInfo();
print_timestamp_time("[init setup/config stuff (2)]");
InitPlayerInfo();
print_timestamp_time("[init setup/config stuff (3)]");
- InitArtworkInfo(); /* needed before loading gfx, sound & music */
+ InitArtworkInfo(); // needed before loading gfx, sound & music
print_timestamp_time("[init setup/config stuff (4)]");
- InitArtworkConfig(); /* needed before forking sound child process */
+ InitArtworkConfig(); // needed before forking sound child process
print_timestamp_time("[init setup/config stuff (5)]");
InitMixer();
print_timestamp_time("[init setup/config stuff (6)]");
- InitRND(NEW_RANDOMIZE);
- InitSimpleRandom(NEW_RANDOMIZE);
-
InitJoysticks();
print_timestamp_time("[init setup/config stuff]");
+ InitVideoDefaults();
InitVideoDisplay();
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitVideoOverlay();
- InitEventFilter(FilterEvents);
+ InitEventFilter(FilterMouseMotionEvents);
print_timestamp_time("[init video stuff]");
print_timestamp_time("[init element properties stuff]");
InitGfx();
+ InitSnd();
print_timestamp_time("InitGfx");
InitLevelArtworkInfo();
print_timestamp_time("InitLevelArtworkInfo");
- InitOverrideArtwork(); /* needs to know current level directory */
+ InitOverrideArtwork(); // needs to know current level directory
print_timestamp_time("InitOverrideArtwork");
- InitImages(); /* needs to know current level directory */
+ InitArtworkIdentifier(); // needs to know current level directory
+ print_timestamp_time("InitArtworkIdentifier");
+
+ InitImages(); // needs to know current level directory
print_timestamp_time("InitImages");
- InitSound(NULL); /* needs to know current level directory */
+ InitSound(); // needs to know current level directory
print_timestamp_time("InitSound");
- InitMusic(NULL); /* needs to know current level directory */
+ InitMusic(); // needs to know current level directory
print_timestamp_time("InitMusic");
+ InitArtworkDone();
+
InitGfxBackground();
+ bd_open_all();
em_open_all();
sp_open_all();
+ mm_open_all();
if (global.autoplay_leveldir)
{
- AutoPlayTape();
+ AutoPlayTapes();
+ return;
+ }
+ else if (global.patchtapes_leveldir)
+ {
+ PatchTapes();
return;
}
else if (global.convert_leveldir)
ConvertLevels();
return;
}
- else if (global.create_images_dir)
+ else if (global.dumplevel_leveldir)
+ {
+ DumpLevels();
+ return;
+ }
+ else if (global.dumptape_leveldir)
+ {
+ DumpTapes();
+ return;
+ }
+ else if (global.create_sketch_images_dir)
{
CreateLevelSketchImages();
return;
}
+ else if (global.create_collect_images_dir)
+ {
+ CreateCollectElementImages();
+ return;
+ }
+
+ InitNetworkServer();
SetGameStatus(GAME_MODE_MAIN);
print_timestamp_done("OpenAll");
- DrawMainMenu();
+ if (setup.ask_for_remaining_tapes)
+ setup.ask_for_uploading_tapes = TRUE;
- InitNetworkServer();
+ DrawMainMenu();
#if 0
- Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'",
+ Debug("internal:path", "SDL_GetBasePath() == '%s'",
SDL_GetBasePath());
- Error(ERR_DEBUG, "::: SDL_GetPrefPath() == '%s'",
+ Debug("internal:path", "SDL_GetPrefPath() == '%s'",
SDL_GetPrefPath("artsoft", "rocksndiamonds"));
#if defined(PLATFORM_ANDROID)
- Error(ERR_DEBUG, "::: SDL_AndroidGetInternalStoragePath() == '%s'",
+ Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
SDL_AndroidGetInternalStoragePath());
- Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStoragePath() == '%s'",
+ Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
SDL_AndroidGetExternalStoragePath());
- Error(ERR_DEBUG, "::: SDL_AndroidGetExternalStorageState() == '%s'",
- (SDL_AndroidGetExternalStorageState() ==
- SDL_ANDROID_EXTERNAL_STORAGE_READ ? "read" :
- SDL_AndroidGetExternalStorageState() ==
- SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "write" : "not available"));
+ Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
+ (SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
+ SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
#endif
#endif
}
+static boolean WaitForApiThreads(void)
+{
+ DelayCounter thread_delay = { 10000 };
+
+ if (program.api_thread_count == 0)
+ return TRUE;
+
+ // deactivate global animations (not accessible in game state "loading")
+ setup.global_animations = FALSE;
+
+ // set game state to "loading" to be able to show busy animation
+ SetGameStatus(GAME_MODE_LOADING);
+
+ ResetDelayCounter(&thread_delay);
+
+ // wait for threads to finish (and fail on timeout)
+ while (program.api_thread_count > 0)
+ {
+ if (DelayReached(&thread_delay))
+ {
+ Error("failed waiting for threads - TIMEOUT");
+
+ return FALSE;
+ }
+
+ UPDATE_BUSY_STATE();
+
+ Delay(20);
+ }
+
+ return TRUE;
+}
+
void CloseAllAndExit(int exit_value)
{
+ WaitForApiThreads();
+
StopSounds();
FreeAllSounds();
FreeAllMusic();
- CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ CloseAudio(); // called after freeing sounds (needed for SDL)
+ bd_close_all();
em_close_all();
sp_close_all();
FreeAllImages();
-#if defined(TARGET_SDL)
-#if defined(TARGET_SDL2)
// !!! TODO !!!
// set a flag to tell the network server thread to quit and wait for it
// using SDL_WaitThread()
-#else
- if (network_server) /* terminate network server */
- SDL_KillThread(server_thread);
-#endif
-#endif
+ //
+ // Code used with SDL 1.2:
+ // if (network.server_thread) // terminate network server
+ // SDL_KillThread(network.server_thread);
CloseVideoDisplay();
ClosePlatformDependentStuff();
- if (exit_value != 0)
+ if (exit_value != 0 && !options.execute_command)
{
- /* fall back to default level set (current set may have caused an error) */
+ // fall back to default level set (current set may have caused an error)
SaveLevelSetup_LastSeries_Deactivate();
- /* tell user where to find error log file which may contain more details */
+ // tell user where to find error log file which may contain more details
// (error notification now directly displayed on screen inside R'n'D
- // NotifyUserAboutErrorFile(); /* currently only works for Windows */
+ // NotifyUserAboutErrorFile(); // currently only works for Windows
}
exit(exit_value);