changed prefix for all game elements only used by the native BD engine
[rocksndiamonds.git] / src / init.c
index 00b471ee916bcc69f50147456414134ab2359619..2529a8baba97aa4f9b16bab81a2a764ae82ff1d9 100644 (file)
@@ -244,6 +244,10 @@ static void InitElementSmallImagesScaledUp(int graphic)
 {
   struct GraphicInfo *g = &graphic_info[graphic];
 
+  // if graphic was cloned, scale cloned graphic
+  if (graphic_info[graphic].clone_from != -1)
+    graphic = graphic_info[graphic].clone_from;
+
   // create small and game tile sized bitmaps (and scale up, if needed)
   CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
 }
@@ -307,6 +311,10 @@ static void InitScaledImagesScaledUp(int graphic)
 {
   struct GraphicInfo *g = &graphic_info[graphic];
 
+  // if graphic was cloned, scale cloned graphic
+  if (graphic_info[graphic].clone_from != -1)
+    graphic = graphic_info[graphic].clone_from;
+
   ScaleImage(graphic, g->scale_up_factor);
 }
 
@@ -1147,6 +1155,8 @@ static void InitElementGraphicInfo(void)
       // look for special default action graphic (classic game specific)
       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
        default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
+      if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].graphic[act] != -1)
+       default_action_graphic = element_info[EL_BDX_DEFAULT].graphic[act];
       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
        default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
@@ -1156,6 +1166,8 @@ static void InitElementGraphicInfo(void)
 
       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
        default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
+      if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].crumbled[act] != -1)
+       default_action_crumbled = element_info[EL_BDX_DEFAULT].crumbled[act];
       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].crumbled[act] != -1)
        default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
@@ -1271,6 +1283,19 @@ static void InitElementSpecialGraphicInfo(void)
       action = -1;
     }
 
+    // for BD effect editor graphics, replace element with effect element, if exists
+    if (action != -1 && special == GFX_SPECIAL_ARG_EDITOR)
+    {
+      int element_bd = map_element_RND_to_BD_effect(element, action);
+      int element_ef = map_element_BD_to_RND_cave(element_bd);
+
+      if (element_ef != EL_UNKNOWN)
+      {
+       element = element_ef;
+       action = -1;
+      }
+    }
+
     if (element >= MAX_NUM_ELEMENTS)
       continue;
 
@@ -1337,19 +1362,27 @@ static int get_graphic_parameter_value(char *value_raw, char *suffix, int type)
   return -1;
 }
 
-static int get_scaled_graphic_width(int graphic)
+static int get_scaled_graphic_width(Bitmap *src_bitmap, int graphic)
 {
   int original_width = getOriginalImageWidthFromImageID(graphic);
   int scale_up_factor = graphic_info[graphic].scale_up_factor;
 
+  // only happens when loaded outside artwork system (like "global.busy")
+  if (graphic_info == image_initial && src_bitmap)
+    original_width = src_bitmap->width;
+
   return original_width * scale_up_factor;
 }
 
-static int get_scaled_graphic_height(int graphic)
+static int get_scaled_graphic_height(Bitmap *src_bitmap, int graphic)
 {
   int original_height = getOriginalImageHeightFromImageID(graphic);
   int scale_up_factor = graphic_info[graphic].scale_up_factor;
 
+  // only happens when loaded outside artwork system (like "global.busy")
+  if (graphic_info == image_initial && src_bitmap)
+    original_height = src_bitmap->height;
+
   return original_height * scale_up_factor;
 }
 
@@ -1404,6 +1437,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   g->sort_priority = 0;                        // default for title screens
   g->class = 0;
   g->style = STYLE_DEFAULT;
+  g->alpha = -1;
 
   g->bitmaps = src_bitmaps;
   g->bitmap = src_bitmap;
@@ -1433,8 +1467,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   if (g->use_image_size)
   {
     // set new default bitmap size (with scaling, but without small images)
-    g->width  = get_scaled_graphic_width(graphic);
-    g->height = get_scaled_graphic_height(graphic);
+    g->width  = get_scaled_graphic_width(src_bitmap, graphic);
+    g->height = get_scaled_graphic_height(src_bitmap, graphic);
   }
 
   // optional width and height of each animation frame
@@ -1481,15 +1515,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   if (src_bitmap)
   {
     // get final bitmap size (with scaling, but without small images)
-    int src_image_width  = get_scaled_graphic_width(graphic);
-    int src_image_height = get_scaled_graphic_height(graphic);
-
-    if (src_image_width == 0 || src_image_height == 0)
-    {
-      // only happens when loaded outside artwork system (like "global.busy")
-      src_image_width  = src_bitmap->width;
-      src_image_height = src_bitmap->height;
-    }
+    int src_image_width  = get_scaled_graphic_width(src_bitmap, graphic);
+    int src_image_height = get_scaled_graphic_height(src_bitmap, graphic);
 
     if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
     {
@@ -1548,7 +1575,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
 
   // optionally, the second movement tile can be specified as start tile
   if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
-    g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
+    g->swap_double_tiles = parameter[GFX_ARG_2ND_SWAP_TILES];
 
   // automatically determine correct number of frames, if not defined
   if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
@@ -1647,7 +1674,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
   g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
 
   // use a different default value for global animations and toons
-  if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) ||
+  if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_32) ||
       (graphic >= IMG_TOON_1            && graphic <= IMG_TOON_20))
     g->draw_masked = TRUE;
 
@@ -1685,12 +1712,20 @@ static void set_graphic_parameters_ext(int graphic, int *parameter,
     g->class = parameter[GFX_ARG_CLASS];
   if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
     g->style = parameter[GFX_ARG_STYLE];
+  if (parameter[GFX_ARG_ALPHA] != ARG_UNDEFINED_VALUE)
+    g->alpha = parameter[GFX_ARG_ALPHA];
 
   // this is only used for drawing menu buttons and text
   g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
   g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
   g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
   g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
+
+  // this is only used for drawing stacked global animations
+  g->stacked_xfactor = parameter[GFX_ARG_STACKED_XFACTOR];
+  g->stacked_yfactor = parameter[GFX_ARG_STACKED_YFACTOR];
+  g->stacked_xoffset = parameter[GFX_ARG_STACKED_XOFFSET];
+  g->stacked_yoffset = parameter[GFX_ARG_STACKED_YOFFSET];
 }
 
 static void set_graphic_parameters(int graphic)
@@ -2135,6 +2170,8 @@ static void InitElementSoundInfo(void)
       // look for special default action sound (classic game specific)
       if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
        default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
+      if (IS_BDX_ELEMENT(i) && element_info[EL_BDX_DEFAULT].sound[act] != -1)
+       default_action_sound = element_info[EL_BDX_DEFAULT].sound[act];
       if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
        default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
       if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
@@ -2273,6 +2310,11 @@ static void InitSoundInfo(void)
     }
 
     set_sound_parameters(i, sound->parameter);
+
+#if 0
+    Debug("init:InitSoundInfo", "loop mode: %d ['%s']",
+         sound_info[i].loop, sound->token);
+#endif
   }
 
   free(sound_effect_properties);
@@ -2431,6 +2473,8 @@ static void ReinitializeGraphics(void)
   InitImageTextures();                 // create textures for certain images
   print_timestamp_time("InitImageTextures");
 
+  InitGraphicInfo_BD();                        // graphic mapping for BD engine
+  print_timestamp_time("InitGraphicInfo_BD");
   InitGraphicInfo_EM();                        // graphic mapping for EM engine
   print_timestamp_time("InitGraphicInfo_EM");
 
@@ -3600,15 +3644,15 @@ void InitElementPropertiesStatic(void)
     EL_PLAYER_3,
     EL_PLAYER_4,
     EL_BD_FIREFLY,
-    EL_BD_FIREFLY_1,
-    EL_BD_FIREFLY_2,
-    EL_BD_FIREFLY_3,
-    EL_BD_FIREFLY_4,
+    EL_BD_FIREFLY_LEFT,
+    EL_BD_FIREFLY_DOWN,
+    EL_BD_FIREFLY_RIGHT,
+    EL_BD_FIREFLY_UP,
     EL_BD_BUTTERFLY,
-    EL_BD_BUTTERFLY_1,
-    EL_BD_BUTTERFLY_2,
-    EL_BD_BUTTERFLY_3,
-    EL_BD_BUTTERFLY_4,
+    EL_BD_BUTTERFLY_DOWN,
+    EL_BD_BUTTERFLY_LEFT,
+    EL_BD_BUTTERFLY_UP,
+    EL_BD_BUTTERFLY_RIGHT,
     EL_BD_AMOEBA,
     EL_CHAR_QUESTION,
     EL_UNKNOWN,
@@ -4261,6 +4305,17 @@ void InitElementPropertiesStatic(void)
     EL_AMOEBA_DRY,
     EL_AMOEBA_FULL,
     EL_BD_AMOEBA,
+    EL_BDX_AMOEBA_1,
+    EL_BDX_AMOEBA_2,
+    EL_BDX_SLIME,
+    EL_BDX_ACID,
+    EL_BDX_BITER,
+    EL_BDX_BITER_RIGHT,
+    EL_BDX_BITER_UP,
+    EL_BDX_BITER_LEFT,
+    EL_BDX_BITER_DOWN,
+    EL_BDX_BLADDER,
+    EL_BDX_NUT,
     EL_EMC_MAGIC_BALL,
     EL_EMC_ANDROID,
     EL_MM_GRAY_BALL,
@@ -4556,6 +4611,8 @@ void InitElementPropertiesStatic(void)
   static int ep_editor_cascade_active[] =
   {
     EL_INTERNAL_CASCADE_BD_ACTIVE,
+    EL_INTERNAL_CASCADE_BDX_ACTIVE,
+    EL_INTERNAL_CASCADE_BDX_EFFECTS_ACTIVE,
     EL_INTERNAL_CASCADE_EM_ACTIVE,
     EL_INTERNAL_CASCADE_EMC_ACTIVE,
     EL_INTERNAL_CASCADE_RND_ACTIVE,
@@ -4580,6 +4637,8 @@ void InitElementPropertiesStatic(void)
   static int ep_editor_cascade_inactive[] =
   {
     EL_INTERNAL_CASCADE_BD,
+    EL_INTERNAL_CASCADE_BDX,
+    EL_INTERNAL_CASCADE_BDX_EFFECTS,
     EL_INTERNAL_CASCADE_EM,
     EL_INTERNAL_CASCADE_EMC,
     EL_INTERNAL_CASCADE_RND,
@@ -5013,7 +5072,7 @@ static void InitGlobal(void)
 
     element_info[i].token_name = element_name_info[i].token_name;
     element_info[i].class_name = element_name_info[i].class_name;
-    element_info[i].editor_description= element_name_info[i].editor_description;
+    element_info[i].editor_description = element_name_info[i].editor_description;
   }
 
   for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
@@ -5036,6 +5095,13 @@ static void InitGlobal(void)
                 image_config[i].token,
                 image_config[i].value);
 
+  // create hash from sound config list
+  sound_config_hash = newSetupFileHash();
+  for (i = 0; sound_config[i].token != NULL; i++)
+    setHashEntry(sound_config_hash,
+                sound_config[i].token,
+                sound_config[i].value);
+
   // create hash from element token list
   element_token_hash = newSetupFileHash();
   for (i = 0; element_name_info[i].token_name != NULL; i++)
@@ -5465,6 +5531,12 @@ static void InitSetup(void)
   if (setup.options.verbose)
     options.verbose = TRUE;
 
+  if (setup.options.debug)
+    options.debug = TRUE;
+
+  if (!strEqual(setup.options.debug_mode, ARG_UNDEFINED_STRING))
+    options.debug_mode = getStringCopy(setup.options.debug_mode);
+
   if (setup.debug.show_frames_per_second)
     global.show_frames_per_second = TRUE;
 }
@@ -5472,10 +5544,7 @@ static void InitSetup(void)
 static void InitGameInfo(void)
 {
   game.restart_level = FALSE;
-  game.restart_game_message = NULL;
-
   game.request_active = FALSE;
-  game.request_active_or_moving = FALSE;
 
   game.use_masked_elements_initial = FALSE;
 }
@@ -5575,10 +5644,15 @@ static void InitArtworkConfig(void)
 
   // dynamically determine list of sound tokens to be ignored
   num_ignore_sound_tokens = num_ignore_generic_tokens;
+  for (i = 0; sound_config_vars[i].token != NULL; i++)
+    num_ignore_sound_tokens++;
   ignore_sound_tokens =
     checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
   for (i = 0; i < num_ignore_generic_tokens; i++)
     ignore_sound_tokens[i] = ignore_generic_tokens[i];
+  for (i = 0; i < num_ignore_sound_tokens - num_ignore_generic_tokens; i++)
+    ignore_sound_tokens[num_ignore_generic_tokens + i] =
+      sound_config_vars[i].token;
   ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
 
   // dynamically determine list of music tokens to be ignored
@@ -5695,8 +5769,10 @@ void InitGfxBuffers(void)
   // required if door size definitions have changed
   InitGraphicCompatibilityInfo_Doors();
 
+  InitGfxBuffers_BD();
   InitGfxBuffers_EM();
   InitGfxBuffers_SP();
+  InitGfxBuffers_MM();
 }
 
 static void InitGfx(void)
@@ -5775,10 +5851,6 @@ static void InitGfx(void)
 
   InitFontGraphicInfo();
 
-  DrawProgramInfo();
-
-  DrawInitTextHead("Loading graphics");
-
   InitMenuDesignSettings_Static();
 
   // initialize settings for initial images with default values
@@ -5876,6 +5948,9 @@ static void InitGfx(void)
     checked_free(filename_image_initial[i]);
   }
 
+  for (i = 0; i < NUM_INITIAL_IMAGES; i++)
+    image_initial[i].use_image_size = TRUE;
+
   graphic_info = image_initial;                // graphic == 0 => image_initial
 
   for (i = 0; i < NUM_INITIAL_IMAGES; i++)
@@ -5894,10 +5969,13 @@ static void InitGfx(void)
 
   ClearRectangleOnBackground(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
+  DrawProgramInfo();
+
   InitGfxDrawBusyAnimFunction(DrawInitAnim);
   InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
   InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
   InitGfxDrawTileCursorFunction(DrawTileCursor);
+  InitGfxDrawEnvelopeRequestFunction(DrawEnvelopeRequestToScreen);
 
   gfx.fade_border_source_status = global.border_status;
   gfx.fade_border_target_status = global.border_status;
@@ -5917,6 +5995,29 @@ static void InitGfxBackground(void)
   redraw_mask = REDRAW_ALL;
 }
 
+static void InitSnd(void)
+{
+  InitSoundSettings_Static();
+
+  // read settings for initial sounds from default custom artwork config
+  char *snd_config_filename = getPath3(options.sounds_directory,
+                                      SND_DEFAULT_SUBDIR,
+                                      SOUNDSINFO_FILENAME);
+
+  if (fileExists(snd_config_filename))
+  {
+    SetupFileHash *setup_file_hash = loadSetupFileHash(snd_config_filename);
+
+    if (setup_file_hash)
+    {
+      // read values from custom sounds config file
+      InitSoundSettings_FromHash(setup_file_hash, FALSE);
+
+      freeSetupFileHash(setup_file_hash);
+    }
+  }
+}
+
 static void InitLevelInfo(void)
 {
   LoadLevelInfo();                             // global level info
@@ -6015,6 +6116,9 @@ static void InitSound(void)
   InitReloadCustomSounds();
   print_timestamp_time("InitReloadCustomSounds");
 
+  LoadSoundSettings();
+  print_timestamp_time("LoadSoundSettings");
+
   ReinitializeSounds();
   print_timestamp_time("ReinitializeSounds");
 
@@ -6181,9 +6285,9 @@ static void InitOverrideArtwork(void)
   gfx.override_level_music    = FALSE;
 
   // now check if this level set has definitions for custom elements
-  if (setup.override_level_graphics == AUTO ||
-      setup.override_level_sounds   == AUTO ||
-      setup.override_level_music    == AUTO)
+  if (setup.override_level_graphics == STATE_AUTO ||
+      setup.override_level_sounds   == STATE_AUTO ||
+      setup.override_level_music    == STATE_AUTO)
     redefined_ce_found =
       (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) |
        CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) |
@@ -6196,14 +6300,14 @@ static void InitOverrideArtwork(void)
 
   if (redefined_ce_found)
   {
-    // this level set has CE definitions: change "AUTO" to "FALSE"
+    // this level set has CE definitions: change "MODE_AUTO" to "FALSE"
     gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
     gfx.override_level_sounds   = (setup.override_level_sounds   == TRUE);
     gfx.override_level_music    = (setup.override_level_music    == TRUE);
   }
   else
   {
-    // this level set has no CE definitions: change "AUTO" to "TRUE"
+    // this level set has no CE definitions: change "MODE_AUTO" to "TRUE"
     gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
     gfx.override_level_sounds   = (setup.override_level_sounds   != FALSE);
     gfx.override_level_music    = (setup.override_level_music    != FALSE);
@@ -6456,8 +6560,8 @@ void DisplayExitMessage(char *format, va_list ap)
 
   BackToFront();
 
-  // deactivate toons on error message screen
-  setup.toons = FALSE;
+  // deactivate toons and global animations on error message screen
+  setup.global_animations = FALSE;
 
   WaitForEventToContinue();
 }
@@ -6538,6 +6642,7 @@ void OpenAll(void)
   print_timestamp_time("[init element properties stuff]");
 
   InitGfx();
+  InitSnd();
 
   print_timestamp_time("InitGfx");
 
@@ -6566,6 +6671,7 @@ void OpenAll(void)
 
   InitGfxBackground();
 
+  bd_open_all();
   em_open_all();
   sp_open_all();
   mm_open_all();
@@ -6650,7 +6756,7 @@ static boolean WaitForApiThreads(void)
     return TRUE;
 
   // deactivate global animations (not accessible in game state "loading")
-  setup.toons = FALSE;
+  setup.global_animations = FALSE;
 
   // set game state to "loading" to be able to show busy animation
   SetGameStatus(GAME_MODE_LOADING);
@@ -6684,6 +6790,7 @@ void CloseAllAndExit(int exit_value)
   FreeAllMusic();
   CloseAudio();                // called after freeing sounds (needed for SDL)
 
+  bd_close_all();
   em_close_all();
   sp_close_all();