-/***********************************************************
-* Rocks'n'Diamonds -- McDuffin Strikes Back! *
-*----------------------------------------------------------*
-* (c) 1995-2006 Artsoft Entertainment *
-* Holger Schemel *
-* Detmolder Strasse 189 *
-* 33604 Bielefeld *
-* Germany *
-* e-mail: info@artsoft.org *
-*----------------------------------------------------------*
-* init.c *
-***********************************************************/
+// ============================================================================
+// Rocks'n'Diamonds - McDuffin Strikes Back!
+// ----------------------------------------------------------------------------
+// (c) 1995-2014 by Artsoft Entertainment
+// Holger Schemel
+// info@artsoft.org
+// https://www.artsoft.org/
+// ----------------------------------------------------------------------------
+// init.c
+// ============================================================================
#include "libgame/libgame.h"
#include "files.h"
#include "network.h"
#include "netserv.h"
-#include "cartoons.h"
+#include "anim.h"
#include "config.h"
-#include "conf_e2g.c" /* include auto-generated data structure definitions */
-#include "conf_esg.c" /* include auto-generated data structure definitions */
-#include "conf_e2s.c" /* include auto-generated data structure definitions */
-#include "conf_fnt.c" /* include auto-generated data structure definitions */
-#include "conf_g2s.c" /* include auto-generated data structure definitions */
-#include "conf_g2m.c" /* include auto-generated data structure definitions */
-#include "conf_act.c" /* include auto-generated data structure definitions */
+#include "conf_e2g.c" // include auto-generated data structure definitions
+#include "conf_esg.c" // include auto-generated data structure definitions
+#include "conf_e2s.c" // include auto-generated data structure definitions
+#include "conf_fnt.c" // include auto-generated data structure definitions
+#include "conf_g2s.c" // include auto-generated data structure definitions
+#include "conf_g2m.c" // include auto-generated data structure definitions
+#include "conf_act.c" // include auto-generated data structure definitions
#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
#define CONFIG_TOKEN_GLOBAL_BUSY "global.busy"
-#define DEBUG_PRINT_INIT_TIMESTAMPS TRUE
-#define DEBUG_PRINT_INIT_TIMESTAMPS_DEPTH 1
-
static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS];
static struct GraphicInfo anim_initial;
EL_MOLE_LEFT, EL_MOLE_RIGHT,
EL_MOLE_UP, EL_MOLE_DOWN
},
+ {
+ EL_SPRING,
+ EL_SPRING_LEFT, EL_SPRING_RIGHT,
+ EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size)
+ },
{
-1,
-1, -1, -1, -1
};
-static void print_timestamp_ext(char *message, char *mode)
-{
-#if DEBUG
-#if DEBUG_PRINT_INIT_TIMESTAMPS
- static char *debug_message = NULL;
- static char *last_message = NULL;
- static int counter_nr = 0;
- int max_depth = DEBUG_PRINT_INIT_TIMESTAMPS_DEPTH;
-
- checked_free(debug_message);
- debug_message = getStringCat3(mode, " ", message);
-
- if (strEqual(mode, "INIT"))
- {
- debug_print_timestamp(counter_nr, NULL);
-
- if (counter_nr + 1 < max_depth)
- debug_print_timestamp(counter_nr, debug_message);
-
- counter_nr++;
-
- debug_print_timestamp(counter_nr, NULL);
- }
- else if (strEqual(mode, "DONE"))
- {
- counter_nr--;
-
- if (counter_nr + 1 < max_depth ||
- (counter_nr == 0 && max_depth == 1))
- {
- last_message = message;
-
- if (counter_nr == 0 && max_depth == 1)
- {
- checked_free(debug_message);
- debug_message = getStringCat3("TIME", " ", message);
- }
-
- debug_print_timestamp(counter_nr, debug_message);
- }
- }
- else if (!strEqual(mode, "TIME") ||
- !strEqual(message, last_message))
- {
- if (counter_nr < max_depth)
- debug_print_timestamp(counter_nr, debug_message);
- }
-#endif
-#endif
-}
-
-static void print_timestamp_init(char *message)
-{
- print_timestamp_ext(message, "INIT");
-}
-
-static void print_timestamp_time(char *message)
-{
- print_timestamp_ext(message, "TIME");
-}
+// forward declaration for internal use
+static int get_graphic_parameter_value(char *, char *, int);
-static void print_timestamp_done(char *message)
-{
- print_timestamp_ext(message, "DONE");
-}
-void DrawInitAnim()
+static void DrawInitAnim(void)
{
struct GraphicInfo *graphic_info_last = graphic_info;
int graphic = 0;
- static unsigned long action_delay = 0;
- unsigned long action_delay_value = GameFrameDelay;
+ static unsigned int action_delay = 0;
+ unsigned int action_delay_value = GameFrameDelay;
int sync_frame = FrameCounter;
int x, y;
+ // prevent OS (Windows) from complaining about program not responding
+ CheckQuitEvent();
+
if (game_status != GAME_MODE_LOADING)
return;
if (!DelayReached(&action_delay, action_delay_value))
return;
-#if 0
- {
- static unsigned long last_counter = -1;
- unsigned long current_counter = Counter();
- unsigned long delay = current_counter - last_counter;
-
- if (last_counter != -1 && delay > action_delay_value + 5)
- printf("::: DrawInitAnim: DELAY TOO LONG: %ld\n", delay);
-
- last_counter = current_counter;
- }
-#endif
+ if (init_last.busy.x == -1)
+ init_last.busy.x = WIN_XSIZE / 2;
+ if (init_last.busy.y == -1)
+ init_last.busy.y = WIN_YSIZE / 2;
x = ALIGNED_TEXT_XPOS(&init_last.busy);
y = ALIGNED_TEXT_YPOS(&init_last.busy);
- graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
-
-#if 0
- {
- static boolean done = FALSE;
-
- // if (!done)
- printf("::: %d, %d, %d, %d => %d, %d [%d, %d] [%d, %d]\n",
- init.busy.x, init.busy.y,
- init.busy.align, init.busy.valign,
- x, y,
- graphic_info[graphic].width,
- graphic_info[graphic].height,
- sync_frame, anim_initial.anim_delay);
-
- done = TRUE;
- }
-#endif
+ graphic_info = &anim_initial; // graphic == 0 => anim_initial
if (sync_frame % anim_initial.anim_delay == 0)
{
-#if 1
Bitmap *src_bitmap;
int src_x, src_y;
int width = graphic_info[graphic].width;
int height = graphic_info[graphic].height;
int frame = getGraphicAnimationFrame(graphic, sync_frame);
- getGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
+ getFixedGraphicSource(graphic, frame, &src_bitmap, &src_x, &src_y);
BlitBitmap(src_bitmap, window, src_x, src_y, width, height, x, y);
-#else
- /* !!! this can only draw TILEX/TILEY size animations !!! */
- DrawGraphicAnimationExt(window, x, y, graphic, sync_frame, NO_MASKING);
-#endif
}
graphic_info = graphic_info_last;
FrameCounter++;
}
-void FreeGadgets()
+static void DrawProgramInfo(void)
+{
+ int font1_nr = FC_YELLOW;
+ int font2_nr = FC_RED;
+ int font2_height = getFontHeight(font2_nr);
+ int ypos1 = 20;
+ int ypos2 = 50;
+ int ypos3 = WIN_YSIZE - 20 - font2_height;
+
+ DrawInitText(getProgramInitString(), ypos1, font1_nr);
+ DrawInitText(setup.internal.program_copyright, ypos2, font2_nr);
+ DrawInitText(setup.internal.program_website, ypos3, font2_nr);
+}
+
+static void FreeGadgets(void)
{
FreeLevelEditorGadgets();
FreeGameButtons();
FreeScreenGadgets();
}
-void InitGadgets()
+void InitGadgets(void)
{
static boolean gadgets_initialized = FALSE;
gadgets_initialized = TRUE;
}
-inline void InitElementSmallImagesScaledUp(int graphic)
+static void InitElementSmallImagesScaledUp(int graphic)
{
-#if 0
- struct FileInfo *fi = getImageListEntryFromImageID(graphic);
-
- printf("::: '%s' -> '%s'\n", fi->token, fi->filename);
-#endif
+ struct GraphicInfo *g = &graphic_info[graphic];
- CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
+ // create small and game tile sized bitmaps (and scale up, if needed)
+ CreateImageWithSmallImages(graphic, g->scale_up_factor, g->tile_size);
}
-void InitElementSmallImages()
+static void InitElementSmallImages(void)
{
+ print_timestamp_init("InitElementSmallImages");
+
static int special_graphics[] =
{
+ IMG_FLAMES_1_LEFT,
+ IMG_FLAMES_2_LEFT,
+ IMG_FLAMES_3_LEFT,
+ IMG_FLAMES_1_RIGHT,
+ IMG_FLAMES_2_RIGHT,
+ IMG_FLAMES_3_RIGHT,
+ IMG_FLAMES_1_UP,
+ IMG_FLAMES_2_UP,
+ IMG_FLAMES_3_UP,
+ IMG_FLAMES_1_DOWN,
+ IMG_FLAMES_2_DOWN,
+ IMG_FLAMES_3_DOWN,
IMG_EDITOR_ELEMENT_BORDER,
IMG_EDITOR_ELEMENT_BORDER_INPUT,
IMG_EDITOR_CASCADE_LIST,
int num_property_mappings = getImageListPropertyMappingSize();
int i;
- /* initialize normal images from static configuration */
+ print_timestamp_time("getImageListPropertyMapping/Size");
+
+ print_timestamp_init("InitElementSmallImagesScaledUp (1)");
+ // initialize normal element images from static configuration
for (i = 0; element_to_graphic[i].element > -1; i++)
InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
+ print_timestamp_done("InitElementSmallImagesScaledUp (1)");
- /* initialize special images from static configuration */
+ // initialize special element images from static configuration
for (i = 0; element_to_special_graphic[i].element > -1; i++)
InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
+ print_timestamp_time("InitElementSmallImagesScaledUp (2)");
- /* initialize images from dynamic configuration (may be elements or other) */
+ // initialize element images from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
- InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+ if (property_mapping[i].base_index < MAX_NUM_ELEMENTS)
+ InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+ print_timestamp_time("InitElementSmallImagesScaledUp (3)");
- /* initialize special images from above list (non-element images) */
+ // initialize special non-element images from above list
for (i = 0; special_graphics[i] > -1; i++)
InitElementSmallImagesScaledUp(special_graphics[i]);
+ print_timestamp_time("InitElementSmallImagesScaledUp (4)");
+
+ print_timestamp_done("InitElementSmallImages");
+}
+
+static void InitScaledImagesScaledUp(int graphic)
+{
+ struct GraphicInfo *g = &graphic_info[graphic];
+
+ ScaleImage(graphic, g->scale_up_factor);
}
-void InitScaledImages()
+static void InitScaledImages(void)
{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
int i;
- /* scale normal images from static configuration, if not already scaled */
+ // scale normal images from static configuration, if not already scaled
for (i = 0; i < NUM_IMAGE_FILES; i++)
- ScaleImage(i, graphic_info[i].scale_up_factor);
+ InitScaledImagesScaledUp(i);
+
+ // scale images from dynamic configuration, if not already scaled
+ for (i = 0; i < num_property_mappings; i++)
+ InitScaledImagesScaledUp(property_mapping[i].artwork_index);
}
-#if 1
-/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
-void SetBitmaps_EM(Bitmap **em_bitmap)
+static void InitBitmapPointers(void)
{
- em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
- em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
+ int num_images = getImageListSize();
+ int i;
+
+ // standard size bitmap may have changed -- update default bitmap pointer
+ for (i = 0; i < num_images; i++)
+ if (graphic_info[i].bitmaps)
+ graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD];
}
-#endif
-#if 0
-/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
-void SetBitmaps_SP(Bitmap **sp_bitmap)
+void InitImageTextures(void)
{
- *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap;
+ static int texture_graphics[] =
+ {
+ IMG_GFX_REQUEST_BUTTON_TOUCH_YES,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_NO,
+ IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
+ IMG_GFX_GAME_BUTTON_TOUCH_STOP,
+ IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
+ IMG_MENU_BUTTON_TOUCH_BACK,
+ IMG_MENU_BUTTON_TOUCH_NEXT,
+ IMG_MENU_BUTTON_TOUCH_BACK2,
+ IMG_MENU_BUTTON_TOUCH_NEXT2,
+ -1
+ };
+ int i, j, k;
+
+ FreeAllImageTextures();
+
+ for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++)
+ CreateImageTextures(i);
+
+ for (i = 0; i < MAX_NUM_TOONS; i++)
+ CreateImageTextures(IMG_TOON_1 + i);
+
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ {
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ {
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ {
+ int graphic = global_anim_info[i].graphic[j][k];
+
+ if (graphic == IMG_UNDEFINED)
+ continue;
+
+ CreateImageTextures(graphic);
+ }
+ }
+ }
+
+ for (i = 0; texture_graphics[i] > -1; i++)
+ CreateImageTextures(texture_graphics[i]);
}
-#endif
static int getFontBitmapID(int font_nr)
{
int special = -1;
- /* (special case: do not use special font for GAME_MODE_LOADING) */
+ // (special case: do not use special font for GAME_MODE_LOADING)
if (game_status >= GAME_MODE_TITLE_INITIAL &&
game_status <= GAME_MODE_PSEUDO_PREVIEW)
special = game_status;
else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
special = GFX_SPECIAL_ARG_MAIN;
-#if 0
- else if (game_status == GAME_MODE_PLAYING)
- special = GFX_SPECIAL_ARG_DOOR;
-#endif
-
-#if 0
- if (special != -1)
- {
- printf("%s%s\n",
- font_info[font_nr].token_name,
- special_suffix_info[special].suffix);
- }
-#endif
+ else if (game_status == GAME_MODE_PSEUDO_TYPENAMES)
+ special = GFX_SPECIAL_ARG_NAMES;
if (special != -1)
return font_info[font_nr].special_bitmap_id[special];
static int getFontFromToken(char *token)
{
-#if 1
char *value = getHashEntry(font_token_hash, token);
if (value != NULL)
return atoi(value);
-#else
- int i;
-
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; i < NUM_FONTS; i++)
- if (strEqual(token, font_info[i].token_name))
- return i;
-#endif
- /* if font not found, use reliable default value */
+ // if font not found, use reliable default value
return FONT_INITIAL_1;
}
-void InitFontGraphicInfo()
+static void InitFontGraphicInfo(void)
{
static struct FontBitmapInfo *font_bitmap_info = NULL;
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_font_bitmaps = NUM_FONTS;
int i, j;
- if (graphic_info == NULL) /* still at startup phase */
+ if (graphic_info == NULL) // still at startup phase
{
InitFontInfo(font_initial, NUM_INITIAL_FONTS,
getFontBitmapID, getFontFromToken);
return;
}
- /* ---------- initialize font graphic definitions ---------- */
+ // ---------- initialize font graphic definitions ----------
- /* always start with reliable default values (normal font graphics) */
+ // always start with reliable default values (normal font graphics)
for (i = 0; i < NUM_FONTS; i++)
font_info[i].graphic = IMG_FONT_INITIAL_1;
- /* initialize normal font/graphic mapping from static configuration */
+ // initialize normal font/graphic mapping from static configuration
for (i = 0; font_to_graphic[i].font_nr > -1; i++)
{
int font_nr = font_to_graphic[i].font_nr;
font_info[font_nr].graphic = graphic;
}
- /* always start with reliable default values (special font graphics) */
+ // always start with reliable default values (special font graphics)
for (i = 0; i < NUM_FONTS; i++)
{
for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
}
}
- /* initialize special font/graphic mapping from static configuration */
+ // initialize special font/graphic mapping from static configuration
for (i = 0; font_to_graphic[i].font_nr > -1; i++)
{
int font_nr = font_to_graphic[i].font_nr;
}
}
- /* initialize special font/graphic mapping from dynamic configuration */
+ // initialize special font/graphic mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
int special = property_mapping[i].ext3_index;
int graphic = property_mapping[i].artwork_index;
- if (font_nr < 0)
+ if (font_nr < 0 || font_nr >= NUM_FONTS)
continue;
if (IS_SPECIAL_GFX_ARG(special))
}
}
- /* reset non-redefined ".active" font graphics if normal font is redefined */
- /* (this different treatment is needed because normal and active fonts are
- independently defined ("active" is not a property of font definitions!) */
+ // reset non-redefined ".active" font graphics if normal font is redefined
+ // (this different treatment is needed because normal and active fonts are
+ // independently defined ("active" is not a property of font definitions!)
for (i = 0; i < NUM_FONTS; i++)
{
int font_nr_base = i;
int font_nr_active = FONT_ACTIVE(font_nr_base);
- /* check only those fonts with exist as normal and ".active" variant */
+ // check only those fonts with exist as normal and ".active" variant
if (font_nr_base != font_nr_active)
{
int base_graphic = font_info[font_nr_base].graphic;
if (base_redefined && !active_redefined)
font_info[font_nr_active].graphic = base_graphic;
- /* now also check each "special" font (which may be the same as above) */
+ // now also check each "special" font (which may be the same as above)
for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
{
int base_graphic = font_info[font_nr_base].special_graphic[j];
boolean active_redefined =
getImageListEntryFromImageID(active_graphic)->redefined;
- /* same as above, but check special graphic definitions, for example:
- redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */
+ // same as above, but check special graphic definitions, for example:
+ // redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN"
if (base_redefined && !active_redefined)
{
font_info[font_nr_active].special_graphic[j] =
}
}
- /* ---------- initialize font bitmap array ---------- */
+ // ---------- initialize font bitmap array ----------
if (font_bitmap_info != NULL)
FreeFontInfo(font_bitmap_info);
font_bitmap_info =
checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo));
- /* ---------- initialize font bitmap definitions ---------- */
+ // ---------- initialize font bitmap definitions ----------
for (i = 0; i < NUM_FONTS; i++)
{
int font_bitmap_id = font_info[i].special_bitmap_id[j];
int graphic = font_info[i].special_graphic[j];
- /* set 'graphic_info' for font entries, if uninitialized (guessed) */
+ // set 'graphic_info' for font entries, if uninitialized (guessed)
if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT)
{
graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT;
graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE;
}
- /* copy font relevant information from graphics information */
+ // copy font relevant information from graphics information
font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap;
font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x;
font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y;
font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width;
font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height;
+ font_bitmap_info[font_bitmap_id].offset_x =
+ graphic_info[graphic].offset_x;
+ font_bitmap_info[font_bitmap_id].offset_y =
+ graphic_info[graphic].offset_y;
+
font_bitmap_info[font_bitmap_id].draw_xoffset =
graphic_info[graphic].draw_xoffset;
font_bitmap_info[font_bitmap_id].draw_yoffset =
getFontBitmapID, getFontFromToken);
}
-void InitElementGraphicInfo()
+static void InitGlobalAnimGraphicInfo(void)
+{
+ struct PropertyMapping *property_mapping = getImageListPropertyMapping();
+ int num_property_mappings = getImageListPropertyMappingSize();
+ int i, j, k;
+
+ if (graphic_info == NULL) // still at startup phase
+ return;
+
+ // always start with reliable default values (no global animations)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].graphic[j][k] = IMG_UNDEFINED;
+
+ // initialize global animation definitions from static configuration
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ {
+ int j = GLOBAL_ANIM_ID_PART_BASE;
+ int k = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[i].graphic[j][k] = IMG_GFX_GLOBAL_ANIM_1 + i;
+ }
+
+ // initialize global animation definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext3_index;
+ int graphic = property_mapping[i].artwork_index;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].graphic[part_nr][special] = graphic;
+
+ // fix default value for ".draw_masked" (for backward compatibility)
+ struct GraphicInfo *g = &graphic_info[graphic];
+ struct FileInfo *image = getImageListEntryFromImageID(graphic);
+ char **parameter_raw = image->parameter;
+ int p = GFX_ARG_DRAW_MASKED;
+ int draw_masked = get_graphic_parameter_value(parameter_raw[p],
+ image_config_suffix[p].token,
+ image_config_suffix[p].type);
+
+ // if ".draw_masked" parameter is undefined, use default value "TRUE"
+ if (draw_masked == ARG_UNDEFINED_VALUE)
+ g->draw_masked = TRUE;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED &&
+ graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL)
+ Debug("init:InitGlobalAnimGraphicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].graphic[j][k]);
+#endif
+}
+
+static void InitGlobalAnimSoundInfo(void)
+{
+ struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
+ int num_property_mappings = getSoundListPropertyMappingSize();
+ int i, j, k;
+
+ // always start with reliable default values (no global animation sounds)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].sound[j][k] = SND_UNDEFINED;
+
+ // initialize global animation sound definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext3_index;
+ int sound = property_mapping[i].artwork_index;
+
+ // sound uses control definition; map it to position of graphic (artwork)
+ anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].sound[part_nr][special] = sound;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].sound[j][k] != SND_UNDEFINED)
+ Debug("init:InitGlobalAnimSoundInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].sound[j][k]);
+#endif
+}
+
+static void InitGlobalAnimMusicInfo(void)
+{
+ struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
+ int num_property_mappings = getMusicListPropertyMappingSize();
+ int i, j, k;
+
+ // always start with reliable default values (no global animation music)
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ global_anim_info[i].music[j][k] = MUS_UNDEFINED;
+
+ // initialize global animation music definitions from dynamic configuration
+ for (i = 0; i < num_property_mappings; i++)
+ {
+ int anim_nr = property_mapping[i].base_index - NUM_MUSIC_PREFIXES;
+ int part_nr = property_mapping[i].ext1_index - ACTION_PART_1;
+ int special = property_mapping[i].ext2_index;
+ int music = property_mapping[i].artwork_index;
+
+ // music uses control definition; map it to position of graphic (artwork)
+ anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST;
+
+ if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS)
+ continue;
+
+ // set animation part to base part, if not specified
+ if (!IS_GLOBAL_ANIM_PART(part_nr))
+ part_nr = GLOBAL_ANIM_ID_PART_BASE;
+
+ // set animation screen to default, if not specified
+ if (!IS_SPECIAL_GFX_ARG(special))
+ special = GFX_SPECIAL_ARG_DEFAULT;
+
+ global_anim_info[anim_nr].music[part_nr][special] = music;
+ }
+
+#if 0
+ for (i = 0; i < NUM_GLOBAL_ANIMS; i++)
+ for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++)
+ for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++)
+ if (global_anim_info[i].music[j][k] != MUS_UNDEFINED)
+ Debug("init:InitGlobalAnimMusicInfo",
+ "anim %d, part %d, mode %d => %d",
+ i, j, k, global_anim_info[i].music[j][k]);
+#endif
+}
+
+static void InitElementGraphicInfo(void)
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_property_mappings = getImageListPropertyMappingSize();
int i, act, dir;
- if (graphic_info == NULL) /* still at startup phase */
+ if (graphic_info == NULL) // still at startup phase
return;
- /* set values to -1 to identify later as "uninitialized" values */
+ // set values to -1 to identify later as "uninitialized" values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
for (act = 0; act < NUM_ACTIONS; act++)
UPDATE_BUSY_STATE();
- /* initialize normal element/graphic mapping from static configuration */
+ // initialize normal element/graphic mapping from static configuration
for (i = 0; element_to_graphic[i].element > -1; i++)
{
int element = element_to_graphic[i].element;
}
}
- /* initialize normal element/graphic mapping from dynamic configuration */
+ // initialize normal element/graphic mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int element = property_mapping[i].base_index;
int graphic = property_mapping[i].artwork_index;
boolean crumbled = FALSE;
-#if 0
- if ((element == EL_EM_DYNAMITE ||
- element == EL_EM_DYNAMITE_ACTIVE) &&
- action == ACTION_ACTIVE &&
- (special == GFX_SPECIAL_ARG_EDITOR ||
- special == GFX_SPECIAL_ARG_PANEL))
- printf("::: DYNAMIC: %d, %d, %d -> %d\n",
- element, action, special, graphic);
-#endif
-
if (special == GFX_SPECIAL_ARG_CRUMBLED)
{
special = -1;
}
}
- /* now copy all graphics that are defined to be cloned from other graphics */
+ // now copy all graphics that are defined to be cloned from other graphics
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int graphic = element_info[i].graphic[ACTION_DEFAULT];
}
}
-#if 1
- /* set hardcoded definitions for some runtime elements without graphic */
+ // set hardcoded definitions for some runtime elements without graphic
element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
-#endif
-#if 1
- /* set hardcoded definitions for some internal elements without graphic */
+ // set hardcoded definitions for some internal elements without graphic
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
if (IS_EDITOR_CASCADE_INACTIVE(i))
else if (IS_EDITOR_CASCADE_ACTIVE(i))
element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE;
}
-#endif
- /* now set all undefined/invalid graphics to -1 to set to default after it */
+ // now set all undefined/invalid graphics to -1 to set to default after it
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
for (act = 0; act < NUM_ACTIONS; act++)
UPDATE_BUSY_STATE();
- /* adjust graphics with 2nd tile for movement according to direction
- (do this before correcting '-1' values to minimize calculations) */
+ // adjust graphics with 2nd tile for movement according to direction
+ // (do this before correcting '-1' values to minimize calculations)
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
for (act = 0; act < NUM_ACTIONS; act++)
int graphic = element_info[i].direction_graphic[act][dir];
int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir);
- if (act == ACTION_FALLING) /* special case */
+ if (act == ACTION_FALLING) // special case
graphic = element_info[i].graphic[act];
if (graphic != -1 &&
(move_dir == MV_BIT_UP && !front_is_left_or_upper) ||
(move_dir == MV_BIT_RIGHT && front_is_left_or_upper) ||
(move_dir == MV_BIT_DOWN && front_is_left_or_upper)));
- Bitmap *dummy;
- /* swap frontside and backside graphic tile coordinates, if needed */
+ // swap frontside and backside graphic tile coordinates, if needed
if (swap_movement_tiles_always || swap_movement_tiles_autodetected)
{
- /* get current (wrong) backside tile coordinates */
- getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back,
- TRUE);
+ // get current (wrong) backside tile coordinates
+ getGraphicSourceXY(graphic, 0, &src_x_back, &src_y_back, TRUE);
- /* set frontside tile coordinates to backside tile coordinates */
+ // set frontside tile coordinates to backside tile coordinates
g->src_x = src_x_back;
g->src_y = src_y_back;
- /* invert tile offset to point to new backside tile coordinates */
+ // invert tile offset to point to new backside tile coordinates
g->offset2_x *= -1;
g->offset2_y *= -1;
- /* do not swap front and backside tiles again after correction */
+ // do not swap front and backside tiles again after correction
g->swap_double_tiles = 0;
}
}
UPDATE_BUSY_STATE();
- /* now set all '-1' values to element specific default values */
+ // now set all '-1' values to element specific default values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
int default_graphic = element_info[i].graphic[ACTION_DEFAULT];
if (default_graphic == -1)
default_graphic = IMG_UNKNOWN;
-#if 1
+
if (default_crumbled == -1)
default_crumbled = default_graphic;
-#else
- /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
- if (default_crumbled == -1)
- default_crumbled = IMG_EMPTY;
-#endif
for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
if (default_direction_graphic[dir] == -1)
default_direction_graphic[dir] = default_graphic;
-#if 1
+
if (default_direction_crumbled[dir] == -1)
default_direction_crumbled[dir] = default_direction_graphic[dir];
-#else
- /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
- if (default_direction_crumbled[dir] == -1)
- default_direction_crumbled[dir] = default_crumbled;
-#endif
}
for (act = 0; act < NUM_ACTIONS; act++)
act == ACTION_TURNING_FROM_UP ||
act == ACTION_TURNING_FROM_DOWN);
- /* generic default action graphic (defined by "[default]" directive) */
+ // generic default action graphic (defined by "[default]" directive)
int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
int default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
int default_remove_graphic = IMG_EMPTY;
if (act_remove && default_action_graphic != -1)
default_remove_graphic = default_action_graphic;
- /* look for special default action graphic (classic game specific) */
+ // look for special default action graphic (classic game specific)
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_BD_DEFAULT].graphic[act];
if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_SP_DEFAULT].graphic[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].graphic[act] != -1)
default_action_graphic = element_info[EL_SB_DEFAULT].graphic[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].graphic[act] != -1)
+ default_action_graphic = element_info[EL_MM_DEFAULT].graphic[act];
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_BD_DEFAULT].crumbled[act];
default_action_crumbled = element_info[EL_SP_DEFAULT].crumbled[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1)
default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].crumbled[act] != -1)
+ default_action_crumbled = element_info[EL_MM_DEFAULT].crumbled[act];
-#if 1
- /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
- /* !!! make this better !!! */
+ // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
+ // !!! make this better !!!
if (i == EL_EMPTY_SPACE)
{
default_action_graphic = element_info[EL_DEFAULT].graphic[act];
default_action_crumbled = element_info[EL_DEFAULT].crumbled[act];
}
-#endif
if (default_action_graphic == -1)
default_action_graphic = default_graphic;
-#if 1
+
if (default_action_crumbled == -1)
default_action_crumbled = default_action_graphic;
-#else
- /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
- if (default_action_crumbled == -1)
- default_action_crumbled = default_crumbled;
-#endif
for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
{
- /* use action graphic as the default direction graphic, if undefined */
+ // use action graphic as the default direction graphic, if undefined
int default_action_direction_graphic = element_info[i].graphic[act];
int default_action_direction_crumbled = element_info[i].crumbled[act];
- /* no graphic for current action -- use default direction graphic */
+ // no graphic for current action -- use default direction graphic
if (default_action_direction_graphic == -1)
default_action_direction_graphic =
(act_remove ? default_remove_graphic :
element_info[i].direction_graphic[act][dir] =
default_action_direction_graphic;
-#if 1
if (default_action_direction_crumbled == -1)
default_action_direction_crumbled =
element_info[i].direction_graphic[act][dir];
-#else
- if (default_action_direction_crumbled == -1)
- default_action_direction_crumbled =
- (act_remove ? default_remove_graphic :
- act_turning ?
- element_info[i].direction_crumbled[ACTION_TURNING][dir] :
- default_action_crumbled != default_crumbled ?
- default_action_crumbled :
- default_direction_crumbled[dir]);
-#endif
if (element_info[i].direction_crumbled[act][dir] == -1)
element_info[i].direction_crumbled[act][dir] =
default_action_direction_crumbled;
}
- /* no graphic for this specific action -- use default action graphic */
+ // no graphic for this specific action -- use default action graphic
if (element_info[i].graphic[act] == -1)
element_info[i].graphic[act] =
(act_remove ? default_remove_graphic :
act_turning ? element_info[i].graphic[ACTION_TURNING] :
default_action_graphic);
-#if 1
+
if (element_info[i].crumbled[act] == -1)
element_info[i].crumbled[act] = element_info[i].graphic[act];
-#else
- if (element_info[i].crumbled[act] == -1)
- element_info[i].crumbled[act] =
- (act_remove ? default_remove_graphic :
- act_turning ? element_info[i].crumbled[ACTION_TURNING] :
- default_action_crumbled);
-#endif
}
}
UPDATE_BUSY_STATE();
-
-#if 0
- /* !!! THIS ALSO CLEARS SPECIAL FLAGS (AND IS NOT NEEDED ANYWAY) !!! */
- /* set animation mode to "none" for each graphic with only 1 frame */
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- {
- for (act = 0; act < NUM_ACTIONS; act++)
- {
- int graphic = element_info[i].graphic[act];
- int crumbled = element_info[i].crumbled[act];
-
- if (graphic_info[graphic].anim_frames == 1)
- graphic_info[graphic].anim_mode = ANIM_NONE;
- if (graphic_info[crumbled].anim_frames == 1)
- graphic_info[crumbled].anim_mode = ANIM_NONE;
-
- for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++)
- {
- graphic = element_info[i].direction_graphic[act][dir];
- crumbled = element_info[i].direction_crumbled[act][dir];
-
- if (graphic_info[graphic].anim_frames == 1)
- graphic_info[graphic].anim_mode = ANIM_NONE;
- if (graphic_info[crumbled].anim_frames == 1)
- graphic_info[crumbled].anim_mode = ANIM_NONE;
- }
- }
- }
-#endif
-
-#if 0
-#if DEBUG
- if (options.verbose)
- {
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
- i != EL_UNKNOWN)
- Error(ERR_INFO, "warning: no graphic for element '%s' (%d)",
- element_info[i].token_name, i);
- }
-#endif
-#endif
}
-void InitElementSpecialGraphicInfo()
+static void InitElementSpecialGraphicInfo(void)
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
int num_property_mappings = getImageListPropertyMappingSize();
int i, j;
- /* always start with reliable default values */
+ // always start with reliable default values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
element_info[i].special_graphic[j] =
element_info[i].graphic[ACTION_DEFAULT];
- /* initialize special element/graphic mapping from static configuration */
+ // initialize special element/graphic mapping from static configuration
for (i = 0; element_to_special_graphic[i].element > -1; i++)
{
int element = element_to_special_graphic[i].element;
boolean special_redefined =
getImageListEntryFromImageID(graphic)->redefined;
-#if 0
- if ((element == EL_EM_DYNAMITE ||
- element == EL_EM_DYNAMITE_ACTIVE) &&
- (special == GFX_SPECIAL_ARG_EDITOR ||
- special == GFX_SPECIAL_ARG_PANEL))
- printf("::: SPECIAL STATIC: %d, %d -> %d\n",
- element, special, graphic);
-#endif
-
/* if the base graphic ("emerald", for example) has been redefined,
but not the special graphic ("emerald.EDITOR", for example), do not
use an existing (in this case considered obsolete) special graphic
element_info[element].special_graphic[special] = graphic;
}
- /* initialize special element/graphic mapping from dynamic configuration */
+ // initialize special element/graphic mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int element = property_mapping[i].base_index;
int special = property_mapping[i].ext3_index;
int graphic = property_mapping[i].artwork_index;
-#if 0
- if ((element == EL_EM_DYNAMITE ||
- element == EL_EM_DYNAMITE_ACTIVE ||
- element == EL_CONVEYOR_BELT_1_MIDDLE ||
- element == EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE) &&
- (special == GFX_SPECIAL_ARG_EDITOR ||
- special == GFX_SPECIAL_ARG_PANEL))
- printf("::: SPECIAL DYNAMIC: %d, %d -> %d [%d]\n",
- element, special, graphic, property_mapping[i].ext1_index);
-#endif
-
-#if 0
- if (element == EL_CONVEYOR_BELT_1_MIDDLE &&
- action == ACTION_ACTIVE)
+ // for action ".active", replace element with active element, if exists
+ if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
{
- element = EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE;
+ element = ELEMENT_ACTIVE(element);
action = -1;
}
-#endif
-
-#if 0
- if (element == EL_MAGIC_WALL &&
- action == ACTION_ACTIVE)
- {
- element = EL_MAGIC_WALL_ACTIVE;
- action = -1;
- }
-#endif
-
-#if 1
- /* for action ".active", replace element with active element, if exists */
- if (action == ACTION_ACTIVE && element != ELEMENT_ACTIVE(element))
- {
- element = ELEMENT_ACTIVE(element);
- action = -1;
- }
-#endif
if (element >= MAX_NUM_ELEMENTS)
continue;
- /* do not change special graphic if action or direction was specified */
+ // do not change special graphic if action or direction was specified
if (action != -1 || direction != -1)
continue;
element_info[element].special_graphic[special] = graphic;
}
- /* now set all undefined/invalid graphics to default */
+ // now set all undefined/invalid graphics to default
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++)
if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
if (strEqual(value_raw, ARG_UNDEFINED))
return ARG_UNDEFINED_VALUE;
-#if 1
if (type == TYPE_ELEMENT)
{
char *value = getHashEntry(element_token_hash, value_raw);
+ if (value == NULL)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("error: invalid element token '%s'", value_raw);
+ Warn("custom graphic rejected for this element/action");
+ Warn("fallback done to undefined element for this graphic");
+ Warn("---");
+ }
+
return (value != NULL ? atoi(value) : EL_UNDEFINED);
}
else if (type == TYPE_GRAPHIC)
{
char *value = getHashEntry(graphic_token_hash, value_raw);
+ int fallback_graphic = IMG_CHAR_EXCLAM;
- return (value != NULL ? atoi(value) : IMG_UNDEFINED);
- }
-
-#else
-
- int i;
- int x = 0;
-
- /* !!! THIS IS BUGGY !!! NOT SURE IF YOU GET ELEMENT ID OR GRAPHIC ID !!! */
- /* !!! (possible reason why ".clone_from" with elements doesn't work) !!! */
-
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- if (strEqual(element_info[i].token_name, value_raw))
- return i;
-
- /* !!! OPTIMIZE THIS BY USING HASH !!! */
- for (i = 0; image_config[i].token != NULL; i++)
- {
- int len_config_value = strlen(image_config[i].value);
-
- if (!strEqual(&image_config[i].value[len_config_value - 4], ".pcx") &&
- !strEqual(&image_config[i].value[len_config_value - 4], ".wav") &&
- !strEqual(image_config[i].value, UNDEFINED_FILENAME))
- continue;
-
- if (strEqual(image_config[i].token, value_raw))
- return x;
+ if (value == NULL)
+ {
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("error: invalid graphic token '%s'", value_raw);
+ Warn("custom graphic rejected for this element/action");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
+ }
- x++;
+ return (value != NULL ? atoi(value) : fallback_graphic);
}
-#endif
return -1;
}
}
static void set_graphic_parameters_ext(int graphic, int *parameter,
- Bitmap *src_bitmap)
+ Bitmap **src_bitmaps)
{
struct GraphicInfo *g = &graphic_info[graphic];
+ Bitmap *src_bitmap = (src_bitmaps ? src_bitmaps[IMG_BITMAP_STANDARD] : NULL);
int anim_frames_per_row = 1, anim_frames_per_col = 1;
int anim_frames_per_line = 1;
- /* always start with reliable default values */
+ // always start with reliable default values
g->src_image_width = 0;
g->src_image_height = 0;
g->src_x = 0;
g->src_y = 0;
- g->width = TILEX; /* default for element graphics */
- g->height = TILEY; /* default for element graphics */
- g->offset_x = 0; /* one or both of these values ... */
- g->offset_y = 0; /* ... will be corrected later */
- g->offset2_x = 0; /* one or both of these values ... */
- g->offset2_y = 0; /* ... will be corrected later */
- g->swap_double_tiles = -1; /* auto-detect tile swapping */
- g->crumbled_like = -1; /* do not use clone element */
- g->diggable_like = -1; /* do not use clone element */
- g->border_size = TILEX / 8; /* "CRUMBLED" border size */
- g->scale_up_factor = 1; /* default: no scaling up */
- g->clone_from = -1; /* do not use clone graphic */
+ g->width = TILEX; // default for element graphics
+ g->height = TILEY; // default for element graphics
+ g->offset_x = 0; // one or both of these values ...
+ g->offset_y = 0; // ... will be corrected later
+ g->offset2_x = 0; // one or both of these values ...
+ g->offset2_y = 0; // ... will be corrected later
+ g->swap_double_tiles = -1; // auto-detect tile swapping
+ g->crumbled_like = -1; // do not use clone element
+ g->diggable_like = -1; // do not use clone element
+ g->border_size = TILEX / 8; // "CRUMBLED" border size
+ g->scale_up_factor = 1; // default: no scaling up
+ g->tile_size = TILESIZE; // default: standard tile size
+ g->clone_from = -1; // do not use clone graphic
+ g->init_delay_fixed = 0;
+ g->init_delay_random = 0;
+ g->init_delay_action = -1;
g->anim_delay_fixed = 0;
g->anim_delay_random = 0;
+ g->anim_delay_action = -1;
g->post_delay_fixed = 0;
g->post_delay_random = 0;
+ g->post_delay_action = -1;
+ g->init_event = ANIM_EVENT_UNDEFINED;
+ g->anim_event = ANIM_EVENT_UNDEFINED;
+ g->init_event_action = -1;
+ g->anim_event_action = -1;
+ g->draw_masked = FALSE;
+ g->draw_order = 0;
g->fade_mode = FADE_MODE_DEFAULT;
g->fade_delay = -1;
g->post_delay = -1;
g->auto_delay = -1;
- g->align = ALIGN_CENTER; /* default for title screens */
- g->valign = VALIGN_MIDDLE; /* default for title screens */
- g->sort_priority = 0; /* default for title screens */
+ g->auto_delay_unit = AUTO_DELAY_UNIT_DEFAULT;
+ g->align = ALIGN_CENTER; // default for title screens
+ g->valign = VALIGN_MIDDLE; // default for title screens
+ g->sort_priority = 0; // default for title screens
g->class = 0;
g->style = STYLE_DEFAULT;
+ g->bitmaps = src_bitmaps;
g->bitmap = src_bitmap;
-#if 1
- /* optional zoom factor for scaling up the image to a larger size */
+ // optional zoom factor for scaling up the image to a larger size
if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
if (g->scale_up_factor < 1)
- g->scale_up_factor = 1; /* no scaling */
+ g->scale_up_factor = 1; // no scaling
+
+ // optional tile size for using non-standard image size
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
+ {
+ g->tile_size = parameter[GFX_ARG_TILE_SIZE];
+
+#if 0
+ // CHECK: should tile sizes less than standard tile size be allowed?
+ if (g->tile_size < TILESIZE)
+ g->tile_size = TILESIZE; // standard tile size
#endif
-#if 1
+ // when setting tile size, also set width and height accordingly
+ g->width = g->tile_size;
+ g->height = g->tile_size;
+ }
+
if (g->use_image_size)
{
- /* set new default bitmap size (with scaling, but without small images) */
+ // set new default bitmap size (with scaling, but without small images)
g->width = get_scaled_graphic_width(graphic);
g->height = get_scaled_graphic_height(graphic);
}
-#endif
- /* optional x and y tile position of animation frame sequence */
+ // optional width and height of each animation frame
+ if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
+ g->width = parameter[GFX_ARG_WIDTH];
+ if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
+ g->height = parameter[GFX_ARG_HEIGHT];
+
+ // optional x and y tile position of animation frame sequence
if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
- g->src_x = parameter[GFX_ARG_XPOS] * TILEX;
+ g->src_x = parameter[GFX_ARG_XPOS] * g->width;
if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
- g->src_y = parameter[GFX_ARG_YPOS] * TILEY;
+ g->src_y = parameter[GFX_ARG_YPOS] * g->height;
- /* optional x and y pixel position of animation frame sequence */
+ // optional x and y pixel position of animation frame sequence
if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
g->src_x = parameter[GFX_ARG_X];
if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
g->src_y = parameter[GFX_ARG_Y];
- /* optional width and height of each animation frame */
- if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
- g->width = parameter[GFX_ARG_WIDTH];
- if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
- g->height = parameter[GFX_ARG_HEIGHT];
+ if (src_bitmap)
+ {
+ if (g->width <= 0)
+ {
+ Warn("---");
+ Warn("invalid value %d for '%s.width' (fallback done to %d)",
+ g->width, getTokenFromImageID(graphic), TILEX);
+ Warn("---");
-#if 0
- /* optional zoom factor for scaling up the image to a larger size */
- if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
- g->scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
- if (g->scale_up_factor < 1)
- g->scale_up_factor = 1; /* no scaling */
-#endif
+ g->width = TILEX; // will be checked to be inside bitmap later
+ }
+
+ if (g->height <= 0)
+ {
+ Warn("---");
+ Warn("invalid value %d for '%s.height' (fallback done to %d)",
+ g->height, getTokenFromImageID(graphic), TILEY);
+ Warn("---");
+
+ g->height = TILEY; // will be checked to be inside bitmap later
+ }
+ }
if (src_bitmap)
{
- /* get final bitmap size (with scaling, but without small images) */
+ // get final bitmap size (with scaling, but without small images)
int src_image_width = get_scaled_graphic_width(graphic);
int src_image_height = get_scaled_graphic_height(graphic);
if (src_image_width == 0 || src_image_height == 0)
{
- /* only happens when loaded outside artwork system (like "global.busy") */
+ // only happens when loaded outside artwork system (like "global.busy")
src_image_width = src_bitmap->width;
src_image_height = src_bitmap->height;
}
- anim_frames_per_row = src_image_width / g->width;
- anim_frames_per_col = src_image_height / g->height;
+ if (parameter[GFX_ARG_TILE_SIZE] != ARG_UNDEFINED_VALUE)
+ {
+ anim_frames_per_row = MAX(1, src_image_width / g->tile_size);
+ anim_frames_per_col = MAX(1, src_image_height / g->tile_size);
+ }
+ else
+ {
+ anim_frames_per_row = MAX(1, src_image_width / g->width);
+ anim_frames_per_col = MAX(1, src_image_height / g->height);
+ }
g->src_image_width = src_image_width;
g->src_image_height = src_image_height;
}
- /* correct x or y offset dependent of vertical or horizontal frame order */
- if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
+ // correct x or y offset dependent of vertical or horizontal frame order
+ if (parameter[GFX_ARG_VERTICAL]) // frames are ordered vertically
{
g->offset_y = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_OFFSET] : g->height);
anim_frames_per_line = anim_frames_per_col;
}
- else /* frames are ordered horizontally */
+ else // frames are ordered horizontally
{
g->offset_x = (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_OFFSET] : g->width);
anim_frames_per_line = anim_frames_per_row;
}
- /* optionally, the x and y offset of frames can be specified directly */
+ // optionally, the x and y offset of frames can be specified directly
if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
g->offset_x = parameter[GFX_ARG_XOFFSET];
if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
g->offset_y = parameter[GFX_ARG_YOFFSET];
- /* optionally, moving animations may have separate start and end graphics */
+ // optionally, moving animations may have separate start and end graphics
g->double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
- /* correct x or y offset2 dependent of vertical or horizontal frame order */
- if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
+ // correct x or y offset2 dependent of vertical or horizontal frame order
+ if (parameter[GFX_ARG_2ND_VERTICAL]) // frames are ordered vertically
g->offset2_y = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_2ND_OFFSET] : g->height);
- else /* frames are ordered horizontally */
+ else // frames are ordered horizontally
g->offset2_x = (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
parameter[GFX_ARG_2ND_OFFSET] : g->width);
- /* optionally, the x and y offset of 2nd graphic can be specified directly */
+ // optionally, the x and y offset of 2nd graphic can be specified directly
if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
g->offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
g->offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
- /* optionally, the second movement tile can be specified as start tile */
+ // optionally, the second movement tile can be specified as start tile
if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
- /* automatically determine correct number of frames, if not defined */
+ // automatically determine correct number of frames, if not defined
if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
g->anim_frames = parameter[GFX_ARG_FRAMES];
else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
else
g->anim_frames = 1;
- if (g->anim_frames == 0) /* frames must be at least 1 */
+ if (g->anim_frames < 1) // frames must be at least 1
g->anim_frames = 1;
g->anim_frames_per_line =
parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
g->anim_delay = parameter[GFX_ARG_DELAY];
- if (g->anim_delay == 0) /* delay must be at least 1 */
+ if (g->anim_delay < 1) // delay must be at least 1
g->anim_delay = 1;
g->anim_mode = parameter[GFX_ARG_ANIM_MODE];
-#if 0
- if (g->anim_frames == 1)
- g->anim_mode = ANIM_NONE;
-#endif
- /* automatically determine correct start frame, if not defined */
+ // automatically determine correct start frame, if not defined
if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
g->anim_start_frame = 0;
else if (g->anim_mode & ANIM_REVERSE)
else
g->anim_start_frame = parameter[GFX_ARG_START_FRAME];
- /* animation synchronized with global frame counter, not move position */
+ // animation synchronized with global frame counter, not move position
g->anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
- /* optional element for cloning crumble graphics */
+ // optional element for cloning crumble graphics
if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
g->crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
- /* optional element for cloning digging graphics */
+ // optional element for cloning digging graphics
if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
g->diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
- /* optional border size for "crumbling" diggable graphics */
+ // optional border size for "crumbling" diggable graphics
if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
g->border_size = parameter[GFX_ARG_BORDER_SIZE];
- /* this is only used for player "boring" and "sleeping" actions */
+ // used for global animations and player "boring" and "sleeping" actions
+ if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED];
+ if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM];
if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED];
if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM];
- /* this is only used for toon animations */
- g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
- g->step_delay = parameter[GFX_ARG_STEP_DELAY];
-
- /* this is only used for drawing font characters */
+ // used for global animations
+ if (parameter[GFX_ARG_INIT_EVENT] != ARG_UNDEFINED_VALUE)
+ g->init_event = parameter[GFX_ARG_INIT_EVENT];
+ if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE)
+ g->anim_event = parameter[GFX_ARG_ANIM_EVENT];
+ if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION];
+ if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION];
+ if (parameter[GFX_ARG_INIT_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->init_delay_action = parameter[GFX_ARG_INIT_DELAY_ACTION];
+ if (parameter[GFX_ARG_ANIM_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->anim_delay_action = parameter[GFX_ARG_ANIM_DELAY_ACTION];
+ if (parameter[GFX_ARG_POST_DELAY_ACTION] != ARG_UNDEFINED_VALUE)
+ g->post_delay_action = parameter[GFX_ARG_POST_DELAY_ACTION];
+
+ // used for toon animations and global animations
+ g->step_offset = parameter[GFX_ARG_STEP_OFFSET];
+ g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET];
+ g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET];
+ g->step_delay = parameter[GFX_ARG_STEP_DELAY];
+ g->direction = parameter[GFX_ARG_DIRECTION];
+ g->position = parameter[GFX_ARG_POSITION];
+ g->x = parameter[GFX_ARG_X]; // (may be uninitialized,
+ g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y)
+
+ if (g->step_delay < 1) // delay must be at least 1
+ g->step_delay = 1;
+
+ // this is only used for drawing font characters
g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
g->draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
- /* this is only used for drawing envelope graphics */
- g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+ // use a different default value for global animations and toons
+ if ((graphic >= IMG_GFX_GLOBAL_ANIM_1 && graphic <= IMG_GFX_GLOBAL_ANIM_8) ||
+ (graphic >= IMG_TOON_1 && graphic <= IMG_TOON_20))
+ g->draw_masked = TRUE;
+
+ // this is used for drawing envelopes, global animations and toons
+ if (parameter[GFX_ARG_DRAW_MASKED] != ARG_UNDEFINED_VALUE)
+ g->draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+
+ // used for toon animations and global animations
+ if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE)
+ g->draw_order = parameter[GFX_ARG_DRAW_ORDER];
- /* optional graphic for cloning all graphics settings */
+ // optional graphic for cloning all graphics settings
if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
g->clone_from = parameter[GFX_ARG_CLONE_FROM];
- /* optional settings for drawing title screens and title messages */
+ // optional settings for drawing title screens and title messages
if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
g->fade_mode = parameter[GFX_ARG_FADE_MODE];
if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
g->post_delay = parameter[GFX_ARG_POST_DELAY];
if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
g->auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ if (parameter[GFX_ARG_AUTO_DELAY_UNIT] != ARG_UNDEFINED_VALUE)
+ g->auto_delay_unit = parameter[GFX_ARG_AUTO_DELAY_UNIT];
if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
g->align = parameter[GFX_ARG_ALIGN];
if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
g->class = parameter[GFX_ARG_CLASS];
if (parameter[GFX_ARG_STYLE] != ARG_UNDEFINED_VALUE)
g->style = parameter[GFX_ARG_STYLE];
+
+ // this is only used for drawing menu buttons and text
+ g->active_xoffset = parameter[GFX_ARG_ACTIVE_XOFFSET];
+ g->active_yoffset = parameter[GFX_ARG_ACTIVE_YOFFSET];
+ g->pressed_xoffset = parameter[GFX_ARG_PRESSED_XOFFSET];
+ g->pressed_yoffset = parameter[GFX_ARG_PRESSED_YOFFSET];
}
static void set_graphic_parameters(int graphic)
{
-#if 1
- struct FileInfo *image = getImageListEntryFromImageID(graphic);
- char **parameter_raw = image->parameter;
- Bitmap *src_bitmap = getBitmapFromImageID(graphic);
- int parameter[NUM_GFX_ARGS];
- int i;
-
- /* if fallback to default artwork is done, also use the default parameters */
- if (image->fallback_to_default)
- parameter_raw = image->default_parameter;
-
- /* get integer values from string parameters */
- for (i = 0; i < NUM_GFX_ARGS; i++)
- parameter[i] = get_graphic_parameter_value(parameter_raw[i],
- image_config_suffix[i].token,
- image_config_suffix[i].type);
-
- set_graphic_parameters_ext(graphic, parameter, src_bitmap);
-
-#else
-
struct FileInfo *image = getImageListEntryFromImageID(graphic);
char **parameter_raw = image->parameter;
- Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+ Bitmap **src_bitmaps = getBitmapsFromImageID(graphic);
int parameter[NUM_GFX_ARGS];
- int anim_frames_per_row = 1, anim_frames_per_col = 1;
- int anim_frames_per_line = 1;
int i;
- /* if fallback to default artwork is done, also use the default parameters */
+ // if fallback to default artwork is done, also use the default parameters
if (image->fallback_to_default)
parameter_raw = image->default_parameter;
- /* get integer values from string parameters */
+ // get integer values from string parameters
for (i = 0; i < NUM_GFX_ARGS; i++)
parameter[i] = get_graphic_parameter_value(parameter_raw[i],
image_config_suffix[i].token,
image_config_suffix[i].type);
- graphic_info[graphic].bitmap = src_bitmap;
-
- /* always start with reliable default values */
- graphic_info[graphic].src_image_width = 0;
- graphic_info[graphic].src_image_height = 0;
- graphic_info[graphic].src_x = 0;
- graphic_info[graphic].src_y = 0;
- graphic_info[graphic].width = TILEX; /* default for element graphics */
- graphic_info[graphic].height = TILEY; /* default for element graphics */
- graphic_info[graphic].offset_x = 0; /* one or both of these values ... */
- graphic_info[graphic].offset_y = 0; /* ... will be corrected later */
- graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */
- graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */
- graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */
- graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
- graphic_info[graphic].diggable_like = -1; /* do not use clone element */
- graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
- graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
- graphic_info[graphic].clone_from = -1; /* do not use clone graphic */
- graphic_info[graphic].anim_delay_fixed = 0;
- graphic_info[graphic].anim_delay_random = 0;
- graphic_info[graphic].post_delay_fixed = 0;
- graphic_info[graphic].post_delay_random = 0;
- graphic_info[graphic].fade_mode = FADE_MODE_DEFAULT;
- graphic_info[graphic].fade_delay = -1;
- graphic_info[graphic].post_delay = -1;
- graphic_info[graphic].auto_delay = -1;
- graphic_info[graphic].align = ALIGN_CENTER; /* default for title screens */
- graphic_info[graphic].valign = VALIGN_MIDDLE; /* default for title screens */
- graphic_info[graphic].sort_priority = 0; /* default for title screens */
-
-#if 1
- /* optional zoom factor for scaling up the image to a larger size */
- if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
- if (graphic_info[graphic].scale_up_factor < 1)
- graphic_info[graphic].scale_up_factor = 1; /* no scaling */
-#endif
-
-#if 1
- if (graphic_info[graphic].use_image_size)
- {
- /* set new default bitmap size (with scaling, but without small images) */
- graphic_info[graphic].width = get_scaled_graphic_width(graphic);
- graphic_info[graphic].height = get_scaled_graphic_height(graphic);
- }
-#endif
-
- /* optional x and y tile position of animation frame sequence */
- if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX;
- if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY;
-
- /* optional x and y pixel position of animation frame sequence */
- if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_x = parameter[GFX_ARG_X];
- if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].src_y = parameter[GFX_ARG_Y];
-
- /* optional width and height of each animation frame */
- if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].width = parameter[GFX_ARG_WIDTH];
- if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT];
-
-#if 0
- /* optional zoom factor for scaling up the image to a larger size */
- if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR];
- if (graphic_info[graphic].scale_up_factor < 1)
- graphic_info[graphic].scale_up_factor = 1; /* no scaling */
-#endif
-
- if (src_bitmap)
- {
- /* get final bitmap size (with scaling, but without small images) */
- int src_image_width = get_scaled_graphic_width(graphic);
- int src_image_height = get_scaled_graphic_height(graphic);
-
- anim_frames_per_row = src_image_width / graphic_info[graphic].width;
- anim_frames_per_col = src_image_height / graphic_info[graphic].height;
-
- graphic_info[graphic].src_image_width = src_image_width;
- graphic_info[graphic].src_image_height = src_image_height;
- }
-
- /* correct x or y offset dependent of vertical or horizontal frame order */
- if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */
- {
- graphic_info[graphic].offset_y =
- (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height);
- anim_frames_per_line = anim_frames_per_col;
- }
- else /* frames are ordered horizontally */
- {
- graphic_info[graphic].offset_x =
- (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width);
- anim_frames_per_line = anim_frames_per_row;
- }
-
- /* optionally, the x and y offset of frames can be specified directly */
- if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET];
- if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET];
-
- /* optionally, moving animations may have separate start and end graphics */
- graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE];
-
- if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE)
- parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL];
-
- /* correct x or y offset2 dependent of vertical or horizontal frame order */
- if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */
- graphic_info[graphic].offset2_y =
- (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height);
- else /* frames are ordered horizontally */
- graphic_info[graphic].offset2_x =
- (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width);
-
- /* optionally, the x and y offset of 2nd graphic can be specified directly */
- if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET];
- if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET];
-
- /* optionally, the second movement tile can be specified as start tile */
- if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES];
-
- /* automatically determine correct number of frames, if not defined */
- if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES];
- else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL])
- graphic_info[graphic].anim_frames = anim_frames_per_row;
- else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL])
- graphic_info[graphic].anim_frames = anim_frames_per_col;
- else
- graphic_info[graphic].anim_frames = 1;
-
- if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */
- graphic_info[graphic].anim_frames = 1;
-
- graphic_info[graphic].anim_frames_per_line =
- (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ?
- parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line);
-
- graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY];
- if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */
- graphic_info[graphic].anim_delay = 1;
-
- graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
-#if 0
- if (graphic_info[graphic].anim_frames == 1)
- graphic_info[graphic].anim_mode = ANIM_NONE;
-#endif
-
- /* automatically determine correct start frame, if not defined */
- if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_start_frame = 0;
- else if (graphic_info[graphic].anim_mode & ANIM_REVERSE)
- graphic_info[graphic].anim_start_frame =
- graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1;
- else
- graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME];
-
- /* animation synchronized with global frame counter, not move position */
- graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC];
-
- /* optional element for cloning crumble graphics */
- if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE];
-
- /* optional element for cloning digging graphics */
- if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
-
- /* optional border size for "crumbling" diggable graphics */
- if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
-
- /* this is only used for player "boring" and "sleeping" actions */
- if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_delay_fixed =
- parameter[GFX_ARG_ANIM_DELAY_FIXED];
- if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_delay_random =
- parameter[GFX_ARG_ANIM_DELAY_RANDOM];
- if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].post_delay_fixed =
- parameter[GFX_ARG_POST_DELAY_FIXED];
- if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].post_delay_random =
- parameter[GFX_ARG_POST_DELAY_RANDOM];
-
- /* this is only used for toon animations */
- graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
- graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
-
- /* this is only used for drawing font characters */
- graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET];
- graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET];
-
- /* this is only used for drawing envelope graphics */
- graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
-
- /* optional graphic for cloning all graphics settings */
- if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
-
- /* optional settings for drawing title screens and title messages */
- if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].fade_mode = parameter[GFX_ARG_FADE_MODE];
- if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
- if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
- if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
- if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].align = parameter[GFX_ARG_ALIGN];
- if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].valign = parameter[GFX_ARG_VALIGN];
- if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
-#endif
+ set_graphic_parameters_ext(graphic, parameter, src_bitmaps);
UPDATE_BUSY_STATE();
}
if (num_references_followed >= max_num_images)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: error found in config file:");
- Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic));
- Error(ERR_INFO, "error: loop discovered when resolving cloned graphics");
- Error(ERR_INFO, "custom graphic rejected for this element/action");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(graphic));
+ Warn("error: loop discovered when resolving cloned graphics");
+ Warn("custom graphic rejected for this element/action");
if (graphic == fallback_graphic)
- Error(ERR_EXIT, "fatal error: no fallback graphic available");
+ Fail("no fallback graphic available");
- Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_INFO_LINE, "-");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
graphic_info[graphic] = graphic_info[fallback_graphic];
}
}
}
-static void InitGraphicInfo()
+static void InitGraphicInfo(void)
{
int fallback_graphic = IMG_CHAR_EXCLAM;
int num_images = getImageListSize();
int i;
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- static boolean clipmasks_initialized = FALSE;
- Pixmap src_pixmap;
- XGCValues clip_gc_values;
- unsigned long clip_gc_valuemask;
- GC copy_clipmask_gc = None;
-#endif
-
- /* use image size as default values for width and height for these images */
+ // use image size as default values for width and height for these images
static int full_size_graphics[] =
{
IMG_GLOBAL_BORDER,
+ IMG_GLOBAL_BORDER_MAIN,
+ IMG_GLOBAL_BORDER_SCORES,
+ IMG_GLOBAL_BORDER_EDITOR,
+ IMG_GLOBAL_BORDER_PLAYING,
IMG_GLOBAL_DOOR,
IMG_BACKGROUND_ENVELOPE_1,
IMG_BACKGROUND_ENVELOPE_2,
IMG_BACKGROUND_ENVELOPE_3,
IMG_BACKGROUND_ENVELOPE_4,
+ IMG_BACKGROUND_REQUEST,
IMG_BACKGROUND,
IMG_BACKGROUND_TITLE_INITIAL,
IMG_BACKGROUND_TITLE,
IMG_BACKGROUND_MAIN,
+ IMG_BACKGROUND_NAMES,
IMG_BACKGROUND_LEVELS,
+ IMG_BACKGROUND_LEVELNR,
IMG_BACKGROUND_SCORES,
IMG_BACKGROUND_EDITOR,
IMG_BACKGROUND_INFO,
IMG_BACKGROUND_INFO_MUSIC,
IMG_BACKGROUND_INFO_CREDITS,
IMG_BACKGROUND_INFO_PROGRAM,
+ IMG_BACKGROUND_INFO_VERSION,
IMG_BACKGROUND_INFO_LEVELSET,
IMG_BACKGROUND_SETUP,
+ IMG_BACKGROUND_PLAYING,
IMG_BACKGROUND_DOOR,
+ IMG_BACKGROUND_TAPE,
+ IMG_BACKGROUND_PANEL,
+ IMG_BACKGROUND_PALETTE,
+ IMG_BACKGROUND_TOOLBOX,
IMG_TITLESCREEN_INITIAL_1,
IMG_TITLESCREEN_INITIAL_2,
IMG_TITLESCREEN_4,
IMG_TITLESCREEN_5,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_1,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_2,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_3,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_4,
+ IMG_BACKGROUND_TITLEMESSAGE_INITIAL_5,
+ IMG_BACKGROUND_TITLEMESSAGE_1,
+ IMG_BACKGROUND_TITLEMESSAGE_2,
+ IMG_BACKGROUND_TITLEMESSAGE_3,
+ IMG_BACKGROUND_TITLEMESSAGE_4,
+ IMG_BACKGROUND_TITLEMESSAGE_5,
+
-1
};
+ FreeGlobalAnimEventInfo();
+
checked_free(graphic_info);
graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
-#if 1
- /* initialize "use_image_size" flag with default value */
+ // initialize "use_image_size" flag with default value
for (i = 0; i < num_images; i++)
graphic_info[i].use_image_size = FALSE;
- /* initialize "use_image_size" flag from static configuration above */
+ // initialize "use_image_size" flag from static configuration above
for (i = 0; full_size_graphics[i] != -1; i++)
graphic_info[full_size_graphics[i]].use_image_size = TRUE;
-#endif
-
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- if (clipmasks_initialized)
- {
- for (i = 0; i < num_images; i++)
- {
- if (graphic_info[i].clip_mask)
- XFreePixmap(display, graphic_info[i].clip_mask);
- if (graphic_info[i].clip_gc)
- XFreeGC(display, graphic_info[i].clip_gc);
-
- graphic_info[i].clip_mask = None;
- graphic_info[i].clip_gc = None;
- }
- }
-#endif
- /* first set all graphic paramaters ... */
+ // first set all graphic paramaters ...
for (i = 0; i < num_images; i++)
set_graphic_parameters(i);
- /* ... then copy these parameters for cloned graphics */
+ // ... then copy these parameters for cloned graphics
for (i = 0; i < num_images; i++)
if (graphic_info[i].clone_from != -1)
set_cloned_graphic_parameters(i);
for (i = 0; i < num_images; i++)
{
- Bitmap *src_bitmap;
+ Bitmap *src_bitmap = graphic_info[i].bitmap;
int src_x, src_y;
int width, height;
- int first_frame, last_frame;
+ int last_frame;
int src_bitmap_width, src_bitmap_height;
- /* now check if no animation frames are outside of the loaded image */
+ // now check if no animation frames are outside of the loaded image
if (graphic_info[i].bitmap == NULL)
- continue; /* skip check for optional images that are undefined */
+ continue; // skip check for optional images that are undefined
- /* get image size (this can differ from the standard element tile size!) */
+ // get image size (this can differ from the standard element tile size!)
width = graphic_info[i].width;
height = graphic_info[i].height;
- /* get final bitmap size (with scaling, but without small images) */
+ // get final bitmap size (with scaling, but without small images)
src_bitmap_width = graphic_info[i].src_image_width;
src_bitmap_height = graphic_info[i].src_image_height;
- /* check if first animation frame is inside specified bitmap */
+ // check if first animation frame is inside specified bitmap
- first_frame = 0;
- getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-
-#if 1
- /* this avoids calculating wrong start position for out-of-bounds frame */
+ // do not use getGraphicSourceXY() here to get position of first frame;
+ // this avoids calculating wrong start position for out-of-bounds frame
src_x = graphic_info[i].src_x;
src_y = graphic_info[i].src_y;
-#endif
+
+ if (program.headless)
+ continue;
if (src_x < 0 || src_y < 0 ||
src_x + width > src_bitmap_width ||
src_y + height > src_bitmap_height)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: error found in config file:");
- Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
- Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
- Error(ERR_INFO,
- "error: first animation frame out of bounds (%d, %d) [%d, %d]",
- src_x, src_y, src_bitmap_width, src_bitmap_height);
- Error(ERR_INFO, "custom graphic rejected for this element/action");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(i));
+ Warn("- image file: '%s'", src_bitmap->source_filename);
+ Warn("- frame size: %d, %d", width, height);
+ Warn("error: first animation frame out of bounds (%d, %d) [%d, %d]",
+ src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Warn("custom graphic rejected for this element/action");
if (i == fallback_graphic)
- Error(ERR_EXIT, "fatal error: no fallback graphic available");
+ Fail("no fallback graphic available");
- Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_INFO_LINE, "-");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
graphic_info[i] = graphic_info[fallback_graphic];
+
+ // if first frame out of bounds, do not check last frame anymore
+ continue;
}
- /* check if last animation frame is inside specified bitmap */
+ // check if last animation frame is inside specified bitmap
last_frame = graphic_info[i].anim_frames - 1;
- getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y);
+ getGraphicSourceXY(i, last_frame, &src_x, &src_y, FALSE);
if (src_x < 0 || src_y < 0 ||
src_x + width > src_bitmap_width ||
src_y + height > src_bitmap_height)
{
- Error(ERR_INFO_LINE, "-");
- Error(ERR_INFO, "warning: error found in config file:");
- Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
- Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
- Error(ERR_INFO,
- "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
- last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
- Error(ERR_INFO, "custom graphic rejected for this element/action");
+ Warn("---");
+ Warn("error found in config file:");
+ Warn("- config file: '%s'", getImageConfigFilename());
+ Warn("- config token: '%s'", getTokenFromImageID(i));
+ Warn("- image file: '%s'", src_bitmap->source_filename);
+ Warn("- frame size: %d, %d", width, height);
+ Warn("error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
+ last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
+ Warn("custom graphic rejected for this element/action");
if (i == fallback_graphic)
- Error(ERR_EXIT, "fatal error: no fallback graphic available");
+ Fail("no fallback graphic available");
- Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_INFO_LINE, "-");
+ Warn("fallback done to 'char_exclam' for this graphic");
+ Warn("---");
graphic_info[i] = graphic_info[fallback_graphic];
}
+ }
+}
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- /* currently we only need a tile clip mask from the first frame */
- getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y);
-
- if (copy_clipmask_gc == None)
- {
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
- }
-
- graphic_info[i].clip_mask =
- XCreatePixmap(display, window->drawable, TILEX, TILEY, 1);
+static void InitGraphicCompatibilityInfo(void)
+{
+ struct FileInfo *fi_global_door =
+ getImageListEntryFromImageID(IMG_GLOBAL_DOOR);
+ int num_images = getImageListSize();
+ int i;
- src_pixmap = src_bitmap->clip_mask;
- XCopyArea(display, src_pixmap, graphic_info[i].clip_mask,
- copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0);
+ /* the following compatibility handling is needed for the following case:
+ versions up to 3.3.0.0 used one large bitmap "global.door" for various
+ graphics mainly used for door and panel graphics, like editor, tape and
+ in-game buttons with hard-coded bitmap positions and button sizes; as
+ these graphics now have individual definitions, redefining "global.door"
+ to change all these graphics at once like before does not work anymore
+ (because all those individual definitions still have their default values);
+ to solve this, remap all those individual definitions that are not
+ redefined to the new bitmap of "global.door" if it was redefined */
- clip_gc_values.graphics_exposures = False;
- clip_gc_values.clip_mask = graphic_info[i].clip_mask;
- clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
+ // special compatibility handling if image "global.door" was redefined
+ if (fi_global_door->redefined)
+ {
+ for (i = 0; i < num_images; i++)
+ {
+ struct FileInfo *fi = getImageListEntryFromImageID(i);
- graphic_info[i].clip_gc =
- XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+ // process only those images that still use the default settings
+ if (!fi->redefined)
+ {
+ // process all images which default to same image as "global.door"
+ if (strEqual(fi->default_filename, fi_global_door->default_filename))
+ {
+#if 0
+ Debug("init:InitGraphicCompatibilityInfo",
+ "special treatment needed for token '%s'", fi->token);
#endif
- }
-#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
- if (copy_clipmask_gc)
- XFreeGC(display, copy_clipmask_gc);
+ graphic_info[i].bitmaps = graphic_info[IMG_GLOBAL_DOOR].bitmaps;
+ graphic_info[i].bitmap = graphic_info[IMG_GLOBAL_DOOR].bitmap;
+ }
+ }
+ }
+ }
- clipmasks_initialized = TRUE;
-#endif
+ InitGraphicCompatibilityInfo_Doors();
}
-static void InitElementSoundInfo()
+static void InitElementSoundInfo(void)
{
struct PropertyMapping *property_mapping = getSoundListPropertyMapping();
int num_property_mappings = getSoundListPropertyMappingSize();
int i, j, act;
- /* set values to -1 to identify later as "uninitialized" values */
+ // set values to -1 to identify later as "uninitialized" values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
for (act = 0; act < NUM_ACTIONS; act++)
element_info[i].sound[act] = -1;
- /* initialize element/sound mapping from static configuration */
+ // initialize element/sound mapping from static configuration
for (i = 0; element_to_sound[i].element > -1; i++)
{
int element = element_to_sound[i].element;
element_info[j].sound[action] = sound;
}
- /* initialize element class/sound mapping from dynamic configuration */
+ // initialize element class/sound mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS;
element_info[j].sound[action] = sound;
}
- /* initialize element/sound mapping from dynamic configuration */
+ // initialize element/sound mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int element = property_mapping[i].base_index;
element_info[element].sound[action] = sound;
}
- /* now set all '-1' values to element specific default values */
+ // now set all '-1' values to element specific default values
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
for (act = 0; act < NUM_ACTIONS; act++)
{
- /* generic default action sound (defined by "[default]" directive) */
+ // generic default action sound (defined by "[default]" directive)
int default_action_sound = element_info[EL_DEFAULT].sound[act];
- /* look for special default action sound (classic game specific) */
+ // look for special default action sound (classic game specific)
if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_BD_DEFAULT].sound[act];
if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SP_DEFAULT].sound[act];
if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+ if (IS_MM_ELEMENT(i) && element_info[EL_MM_DEFAULT].sound[act] != -1)
+ default_action_sound = element_info[EL_MM_DEFAULT].sound[act];
- /* !!! there's no such thing as a "default action sound" !!! */
-#if 0
- /* look for element specific default sound (independent from action) */
- if (element_info[i].sound[ACTION_DEFAULT] != -1)
- default_action_sound = element_info[i].sound[ACTION_DEFAULT];
-#endif
-
-#if 1
- /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
- /* !!! make this better !!! */
+ // !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!!
+ // !!! make this better !!!
if (i == EL_EMPTY_SPACE)
default_action_sound = element_info[EL_DEFAULT].sound[act];
-#endif
- /* no sound for this specific action -- use default action sound */
+ // no sound for this specific action -- use default action sound
if (element_info[i].sound[act] == -1)
element_info[i].sound[act] = default_action_sound;
}
}
- /* copy sound settings to some elements that are only stored in level file
- in native R'n'D levels, but are used by game engine in native EM levels */
+ // copy sound settings to some elements that are only stored in level file
+ // in native R'n'D levels, but are used by game engine in native EM levels
for (i = 0; copy_properties[i][0] != -1; i++)
for (j = 1; j <= 4; j++)
for (act = 0; act < NUM_ACTIONS; act++)
element_info[copy_properties[i][0]].sound[act];
}
-static void InitGameModeSoundInfo()
+static void InitGameModeSoundInfo(void)
{
int i;
- /* set values to -1 to identify later as "uninitialized" values */
+ // set values to -1 to identify later as "uninitialized" values
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
menu.sound[i] = -1;
- /* initialize gamemode/sound mapping from static configuration */
+ // initialize gamemode/sound mapping from static configuration
for (i = 0; gamemode_to_sound[i].sound > -1; i++)
{
int gamemode = gamemode_to_sound[i].gamemode;
menu.sound[gamemode] = sound;
}
- /* now set all '-1' values to levelset specific default values */
+ // now set all '-1' values to levelset specific default values
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
if (menu.sound[i] == -1)
menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
-
-#if 0
- for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
- if (menu.sound[i] != -1)
- printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
-#endif
}
static void set_sound_parameters(int sound, char **parameter_raw)
int parameter[NUM_SND_ARGS];
int i;
- /* get integer values from string parameters */
+ // get integer values from string parameters
for (i = 0; i < NUM_SND_ARGS; i++)
parameter[i] =
get_parameter_value(parameter_raw[i],
sound_config_suffix[i].token,
sound_config_suffix[i].type);
- /* explicit loop mode setting in configuration overrides default value */
+ // explicit loop mode setting in configuration overrides default value
if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP];
- /* sound volume to change the original volume when loading the sound file */
+ // sound volume to change the original volume when loading the sound file
sound_info[sound].volume = parameter[SND_ARG_VOLUME];
- /* sound priority to give certain sounds a higher or lower priority */
+ // sound priority to give certain sounds a higher or lower priority
sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
}
-static void InitSoundInfo()
+static void InitSoundInfo(void)
{
int *sound_effect_properties;
int num_sounds = getSoundListSize();
sound_effect_properties = checked_calloc(num_sounds * sizeof(int));
sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
- /* initialize sound effect for all elements to "no sound" */
+ // initialize sound effect for all elements to "no sound"
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
for (j = 0; j < NUM_ACTIONS; j++)
element_info[i].sound[j] = SND_UNDEFINED;
int len_effect_text = strlen(sound->token);
sound_effect_properties[i] = ACTION_OTHER;
- sound_info[i].loop = FALSE; /* default: play sound only once */
-
-#if 0
- printf("::: sound %d: '%s'\n", i, sound->token);
-#endif
+ sound_info[i].loop = FALSE; // default: play sound only once
- /* determine all loop sounds and identify certain sound classes */
+ // determine all loop sounds and identify certain sound classes
for (j = 0; element_action_info[j].suffix; j++)
{
}
}
- /* associate elements and some selected sound actions */
+ // associate elements and some selected sound actions
for (j = 0; j < MAX_NUM_ELEMENTS; j++)
{
free(sound_effect_properties);
}
-static void InitGameModeMusicInfo()
+static void InitGameModeMusicInfo(void)
{
struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
int num_property_mappings = getMusicListPropertyMappingSize();
int default_levelset_music = -1;
int i;
- /* set values to -1 to identify later as "uninitialized" values */
+ // set values to -1 to identify later as "uninitialized" values
for (i = 0; i < MAX_LEVELS; i++)
levelset.music[i] = -1;
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
menu.music[i] = -1;
- /* initialize gamemode/music mapping from static configuration */
+ // initialize gamemode/music mapping from static configuration
for (i = 0; gamemode_to_music[i].music > -1; i++)
{
int gamemode = gamemode_to_music[i].gamemode;
int music = gamemode_to_music[i].music;
-#if 0
- printf("::: gamemode == %d, music == %d\n", gamemode, music);
-#endif
-
if (gamemode < 0)
gamemode = GAME_MODE_DEFAULT;
menu.music[gamemode] = music;
}
- /* initialize gamemode/music mapping from dynamic configuration */
+ // initialize gamemode/music mapping from dynamic configuration
for (i = 0; i < num_property_mappings; i++)
{
int prefix = property_mapping[i].base_index;
- int gamemode = property_mapping[i].ext1_index;
- int level = property_mapping[i].ext2_index;
+ int gamemode = property_mapping[i].ext2_index;
+ int level = property_mapping[i].ext3_index;
int music = property_mapping[i].artwork_index;
-#if 0
- printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
- prefix, gamemode, level, music);
-#endif
-
if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
continue;
if (gamemode < 0)
gamemode = GAME_MODE_DEFAULT;
- /* level specific music only allowed for in-game music */
+ // level specific music only allowed for in-game music
if (level != -1 && gamemode == GAME_MODE_DEFAULT)
gamemode = GAME_MODE_PLAYING;
menu.music[gamemode] = music;
}
- /* now set all '-1' values to menu specific default values */
- /* (undefined values of "levelset.music[]" might stay at "-1" to
- allow dynamic selection of music files from music directory!) */
+ // now set all '-1' values to menu specific default values
+ // (undefined values of "levelset.music[]" might stay at "-1" to
+ // allow dynamic selection of music files from music directory!)
for (i = 0; i < MAX_LEVELS; i++)
if (levelset.music[i] == -1)
levelset.music[i] = default_levelset_music;
for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
if (menu.music[i] == -1)
menu.music[i] = menu.music[GAME_MODE_DEFAULT];
-
-#if 0
- for (i = 0; i < MAX_LEVELS; i++)
- if (levelset.music[i] != -1)
- printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
- for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++)
- if (menu.music[i] != -1)
- printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
-#endif
}
static void set_music_parameters(int music, char **parameter_raw)
int parameter[NUM_MUS_ARGS];
int i;
- /* get integer values from string parameters */
+ // get integer values from string parameters
for (i = 0; i < NUM_MUS_ARGS; i++)
parameter[i] =
get_parameter_value(parameter_raw[i],
music_config_suffix[i].token,
music_config_suffix[i].type);
- /* explicit loop mode setting in configuration overrides default value */
+ // explicit loop mode setting in configuration overrides default value
if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
}
-static void InitMusicInfo()
+static void InitMusicInfo(void)
{
int num_music = getMusicListSize();
int i, j;
struct FileInfo *music = getMusicListEntry(i);
int len_music_text = strlen(music->token);
- music_info[i].loop = TRUE; /* default: play music in loop mode */
+ music_info[i].loop = TRUE; // default: play music in loop mode
- /* determine all loop music */
+ // determine all loop music
for (j = 0; music_prefix_info[j].prefix; j++)
{
}
}
-static void ReinitializeGraphics()
+static void ReinitializeGraphics(void)
{
print_timestamp_init("ReinitializeGraphics");
- InitGraphicInfo(); /* graphic properties mapping */
+ InitGfxTileSizeInfo(game.tile_size, TILESIZE);
+
+ InitGraphicInfo(); // graphic properties mapping
print_timestamp_time("InitGraphicInfo");
- InitElementGraphicInfo(); /* element game graphic mapping */
+ InitElementGraphicInfo(); // element game graphic mapping
print_timestamp_time("InitElementGraphicInfo");
- InitElementSpecialGraphicInfo(); /* element special graphic mapping */
+ InitElementSpecialGraphicInfo(); // element special graphic mapping
print_timestamp_time("InitElementSpecialGraphicInfo");
- InitElementSmallImages(); /* scale elements to all needed sizes */
+ InitElementSmallImages(); // scale elements to all needed sizes
print_timestamp_time("InitElementSmallImages");
- InitScaledImages(); /* scale all other images, if needed */
+ InitScaledImages(); // scale all other images, if needed
print_timestamp_time("InitScaledImages");
- InitFontGraphicInfo(); /* initialize text drawing functions */
+ InitBitmapPointers(); // set standard size bitmap pointers
+ print_timestamp_time("InitBitmapPointers");
+ InitFontGraphicInfo(); // initialize text drawing functions
print_timestamp_time("InitFontGraphicInfo");
+ InitGlobalAnimGraphicInfo(); // initialize global animation config
+ print_timestamp_time("InitGlobalAnimGraphicInfo");
- InitGraphicInfo_EM(); /* graphic mapping for EM engine */
+ InitImageTextures(); // create textures for certain images
+ print_timestamp_time("InitImageTextures");
+
+ InitGraphicInfo_EM(); // graphic mapping for EM engine
print_timestamp_time("InitGraphicInfo_EM");
+ InitGraphicCompatibilityInfo();
+ print_timestamp_time("InitGraphicCompatibilityInfo");
+
SetMainBackgroundImage(IMG_BACKGROUND);
print_timestamp_time("SetMainBackgroundImage");
SetDoorBackgroundImage(IMG_BACKGROUND_DOOR);
InitGadgets();
print_timestamp_time("InitGadgets");
- InitToons();
- print_timestamp_time("InitToons");
+ InitDoors();
+ print_timestamp_time("InitDoors");
print_timestamp_done("ReinitializeGraphics");
}
-static void ReinitializeSounds()
+static void ReinitializeSounds(void)
{
- InitSoundInfo(); /* sound properties mapping */
- InitElementSoundInfo(); /* element game sound mapping */
- InitGameModeSoundInfo(); /* game mode sound mapping */
+ InitSoundInfo(); // sound properties mapping
+ InitElementSoundInfo(); // element game sound mapping
+ InitGameModeSoundInfo(); // game mode sound mapping
+ InitGlobalAnimSoundInfo(); // global animation sound settings
- InitPlayLevelSound(); /* internal game sound settings */
+ InitPlayLevelSound(); // internal game sound settings
}
-static void ReinitializeMusic()
+static void ReinitializeMusic(void)
{
- InitMusicInfo(); /* music properties mapping */
- InitGameModeMusicInfo(); /* game mode music mapping */
+ InitMusicInfo(); // music properties mapping
+ InitGameModeMusicInfo(); // game mode music mapping
+ InitGlobalAnimMusicInfo(); // global animation music settings
}
static int get_special_property_bit(int element, int property_bit_nr)
static struct PropertyBitInfo pb_can_move_into_acid[] =
{
- /* the player may be able fall into acid when gravity is activated */
+ // the player may be able fall into acid when gravity is activated
{ EL_PLAYER_1, 0 },
{ EL_PLAYER_2, 0 },
{ EL_PLAYER_3, 0 },
{ EL_SP_MURPHY, 0 },
{ EL_SOKOBAN_FIELD_PLAYER, 0 },
- /* all elements that can move may be able to also move into acid */
+ // all elements that can move may be able to also move into acid
{ EL_BUG, 1 },
{ EL_BUG_LEFT, 1 },
{ EL_BUG_RIGHT, 1 },
{ EL_SP_ELECTRON, 15 },
{ EL_BALLOON, 16 },
{ EL_SPRING, 17 },
+ { EL_SPRING_LEFT, 17 },
+ { EL_SPRING_RIGHT, 17 },
{ EL_EMC_ANDROID, 18 },
{ -1, -1 },
struct ElementGroupInfo *actual_group = element_info[group_element].group;
int i;
- if (actual_group == NULL) /* not yet initialized */
+ if (actual_group == NULL) // not yet initialized
return;
- if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */
+ if (recursion_depth > NUM_GROUP_ELEMENTS) // recursion too deep
{
- Error(ERR_WARN, "recursion too deep when resolving group element %d",
+ Warn("recursion too deep when resolving group element %d",
group_element - EL_GROUP_START + 1);
- /* replace element which caused too deep recursion by question mark */
+ // replace element which caused too deep recursion by question mark
group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN;
return;
}
- if (recursion_depth == 0) /* initialization */
+ if (recursion_depth == 0) // initialization
{
group = actual_group;
group_nr = GROUP_NR(group_element);
ResolveGroupElementExt(group_element, 0);
}
-void InitElementPropertiesStatic()
+void InitElementPropertiesStatic(void)
{
static boolean clipboard_elements_initialized = FALSE;
EL_INVISIBLE_SAND_ACTIVE,
EL_EMC_GRASS,
- /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
- /* (if amoeba can grow into anything diggable, maybe keep these out) */
+ // !!! currently not diggable, but handled by 'ep_dont_run_into' !!!
+ // (if amoeba can grow into anything diggable, maybe keep these out)
#if 0
EL_LANDMINE,
EL_DC_LANDMINE,
EL_EMC_MAGNIFIER,
#if 0
- /* !!! handle separately !!! */
- EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
+ // !!! handle separately !!!
+ EL_DC_LANDMINE, // deadly when running into, but can be snapped
#endif
-1
static int ep_dont_run_into[] =
{
- /* same elements as in 'ep_dont_touch' */
+ // same elements as in 'ep_dont_touch'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BD_FIREFLY,
- /* same elements as in 'ep_dont_collide_with' */
+ // same elements as in 'ep_dont_collide_with'
EL_YAMYAM,
EL_DARK_YAMYAM,
EL_ROBOT,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- /* new elements */
+ // new elements
EL_AMOEBA_DROP,
EL_ACID,
- /* !!! maybe this should better be handled by 'ep_diggable' !!! */
+ // !!! maybe this should better be handled by 'ep_diggable' !!!
#if 1
EL_LANDMINE,
EL_DC_LANDMINE,
static int ep_dont_collide_with[] =
{
- /* same elements as in 'ep_dont_touch' */
+ // same elements as in 'ep_dont_touch'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BD_FIREFLY,
- /* new elements */
+ // new elements
EL_YAMYAM,
EL_DARK_YAMYAM,
EL_ROBOT,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
-#if 1
EL_DC_SWITCHGATE_SWITCH_UP,
EL_DC_SWITCHGATE_SWITCH_DOWN,
-#endif
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
-#if 1
EL_DC_TIMEGATE_SWITCH,
EL_DC_TIMEGATE_SWITCH_ACTIVE,
-#endif
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
static int ep_can_move[] =
{
- /* same elements as in 'pb_can_move_into_acid' */
+ // same elements as in 'pb_can_move_into_acid'
EL_BUG,
EL_SPACESHIP,
EL_BD_BUTTERFLY,
EL_BOMB,
EL_NUT,
EL_AMOEBA_DROP,
+ EL_AMOEBA_DROPPING,
EL_QUICKSAND_FULL,
EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
static int ep_explodes_by_fire[] =
{
- /* same elements as in 'ep_explodes_impact' */
+ // same elements as in 'ep_explodes_impact'
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* same elements as in 'ep_explodes_smashed' */
+ // same elements as in 'ep_explodes_smashed'
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
EL_MOLE,
- /* new elements */
+ // new elements
EL_DYNAMITE,
EL_DYNAMITE_ACTIVE,
EL_EM_DYNAMITE,
static int ep_explodes_smashed[] =
{
- /* same elements as in 'ep_explodes_impact' */
+ // same elements as in 'ep_explodes_impact'
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* new elements */
+ // new elements
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
EL_EM_EXIT_OPEN,
-#if 1
EL_EM_EXIT_OPENING,
-#endif
EL_SP_EXIT_OPEN,
EL_SP_EXIT_OPENING,
EL_STEEL_EXIT_OPEN,
EL_EM_STEEL_EXIT_OPEN,
-#if 1
EL_EM_STEEL_EXIT_OPENING,
-#endif
EL_GATE_1,
EL_GATE_2,
EL_GATE_3,
static int ep_protected[] =
{
- /* same elements as in 'ep_walkable_inside' */
+ // same elements as in 'ep_walkable_inside'
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
- /* same elements as in 'ep_passable_over' */
+ // same elements as in 'ep_passable_over'
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
- /* same elements as in 'ep_passable_inside' */
+ // same elements as in 'ep_passable_inside'
EL_SP_PORT_LEFT,
EL_SP_PORT_RIGHT,
EL_SP_PORT_UP,
static int ep_can_explode[] =
{
- /* same elements as in 'ep_explodes_impact' */
+ // same elements as in 'ep_explodes_impact'
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* same elements as in 'ep_explodes_smashed' */
+ // same elements as in 'ep_explodes_smashed'
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
EL_MOLE,
- /* elements that can explode by explosion or by dragonfire */
+ // elements that can explode by explosion or by dragonfire
EL_DYNAMITE,
EL_DYNAMITE_ACTIVE,
EL_EM_DYNAMITE,
EL_SP_SNIKSNAK,
EL_SP_ELECTRON,
- /* elements that can explode only by explosion */
+ // elements that can explode only by explosion
EL_BLACK_ORB,
-1
static int ep_sp_element[] =
{
- /* should always be valid */
+ // should always be valid
EL_EMPTY,
- /* standard classic Supaplex elements */
+ // standard classic Supaplex elements
EL_SP_EMPTY,
EL_SP_ZONK,
EL_SP_BASE,
EL_SP_CHIP_TOP,
EL_SP_CHIP_BOTTOM,
- /* additional elements that appeared in newer Supaplex levels */
+ // additional elements that appeared in newer Supaplex levels
EL_INVISIBLE_WALL,
- /* additional gravity port elements (not switching, but setting gravity) */
+ // additional gravity port elements (not switching, but setting gravity)
EL_SP_GRAVITY_ON_PORT_LEFT,
EL_SP_GRAVITY_ON_PORT_RIGHT,
EL_SP_GRAVITY_ON_PORT_UP,
EL_SP_GRAVITY_OFF_PORT_UP,
EL_SP_GRAVITY_OFF_PORT_DOWN,
- /* more than one Murphy in a level results in an inactive clone */
+ // more than one Murphy in a level results in an inactive clone
EL_SP_MURPHY_CLONE,
- /* runtime Supaplex elements */
+ // runtime Supaplex elements
EL_SP_DISK_RED_ACTIVE,
EL_SP_TERMINAL_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVATING,
EL_INVISIBLE_WALL_ACTIVE,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
- EL_DC_SWITCHGATE_SWITCH_UP,
- EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_SWITCH,
EL_TIMEGATE_SWITCH_ACTIVE,
- EL_DC_TIMEGATE_SWITCH,
- EL_DC_TIMEGATE_SWITCH_ACTIVE,
EL_EMC_WALL_1,
EL_EMC_WALL_2,
EL_EMC_WALL_3,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
- /* the following elements are a direct copy of "indestructible" elements,
- except "EL_ACID", which is "indestructible", but not "solid"! */
+ // the following elements are a direct copy of "indestructible" elements,
+ // except "EL_ACID", which is "indestructible", but not "solid"!
#if 0
EL_ACID,
#endif
EL_SIGN_FRANKIE,
EL_STEEL_EXIT_CLOSED,
EL_STEEL_EXIT_OPEN,
+ EL_STEEL_EXIT_OPENING,
+ EL_STEEL_EXIT_CLOSING,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPENING,
+ EL_EM_STEEL_EXIT_CLOSING,
EL_DC_STEELWALL_1_LEFT,
EL_DC_STEELWALL_1_RIGHT,
EL_DC_STEELWALL_1_TOP,
EL_EM_GATE_2_GRAY_ACTIVE,
EL_EM_GATE_3_GRAY_ACTIVE,
EL_EM_GATE_4_GRAY_ACTIVE,
+ EL_EMC_GATE_5,
+ EL_EMC_GATE_6,
+ EL_EMC_GATE_7,
+ EL_EMC_GATE_8,
+ EL_EMC_GATE_5_GRAY,
+ EL_EMC_GATE_6_GRAY,
+ EL_EMC_GATE_7_GRAY,
+ EL_EMC_GATE_8_GRAY,
+ EL_EMC_GATE_5_GRAY_ACTIVE,
+ EL_EMC_GATE_6_GRAY_ACTIVE,
+ EL_EMC_GATE_7_GRAY_ACTIVE,
+ EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
-1
};
static int ep_can_turn_each_move[] =
{
- /* !!! do something with this one !!! */
+ // !!! do something with this one !!!
-1
};
EL_INTERNAL_CASCADE_SP_ACTIVE,
EL_INTERNAL_CASCADE_DC_ACTIVE,
EL_INTERNAL_CASCADE_DX_ACTIVE,
+ EL_INTERNAL_CASCADE_MM_ACTIVE,
+ EL_INTERNAL_CASCADE_DF_ACTIVE,
EL_INTERNAL_CASCADE_CHARS_ACTIVE,
EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
EL_INTERNAL_CASCADE_CE_ACTIVE,
EL_INTERNAL_CASCADE_SP,
EL_INTERNAL_CASCADE_DC,
EL_INTERNAL_CASCADE_DX,
+ EL_INTERNAL_CASCADE_MM,
+ EL_INTERNAL_CASCADE_DF,
EL_INTERNAL_CASCADE_CHARS,
EL_INTERNAL_CASCADE_STEEL_CHARS,
EL_INTERNAL_CASCADE_CE,
int i, j, k;
- /* always start with reliable default values (element has no properties) */
- /* (but never initialize clipboard elements after the very first time) */
- /* (to be able to use clipboard elements between several levels) */
+ // always start with reliable default values (element has no properties)
+ // (but never initialize clipboard elements after the very first time)
+ // (to be able to use clipboard elements between several levels)
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
if (!IS_CLIPBOARD_ELEMENT(i) || !clipboard_elements_initialized)
for (j = 0; j < NUM_ELEMENT_PROPERTIES; j++)
SET_PROPERTY(i, j, FALSE);
- /* set all base element properties from above array definitions */
+ // set all base element properties from above array definitions
for (i = 0; element_properties[i].elements != NULL; i++)
for (j = 0; (element_properties[i].elements)[j] != -1; j++)
SET_PROPERTY((element_properties[i].elements)[j],
element_properties[i].property, TRUE);
- /* copy properties to some elements that are only stored in level file */
+ // copy properties to some elements that are only stored in level file
for (i = 0; i < NUM_ELEMENT_PROPERTIES; i++)
for (j = 0; copy_properties[j][0] != -1; j++)
if (HAS_PROPERTY(copy_properties[j][0], i))
for (k = 1; k <= 4; k++)
SET_PROPERTY(copy_properties[j][k], i, TRUE);
- /* set static element properties that are not listed in array definitions */
+ // set static element properties that are not listed in array definitions
for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
property (which means that conditional property changes must be set to
a reliable default value before) */
- /* resolve group elements */
+ // resolve group elements
for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
ResolveGroupElement(EL_GROUP_START + i);
- /* set all special, combined or engine dependent element properties */
+ // set all special, combined or engine dependent element properties
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
{
- /* do not change (already initialized) clipboard elements here */
+ // do not change (already initialized) clipboard elements here
if (IS_CLIPBOARD_ELEMENT(i))
continue;
- /* ---------- INACTIVE ------------------------------------------------- */
+ // ---------- INACTIVE ----------------------------------------------------
SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
i <= EL_CHAR_END) ||
(i >= EL_STEEL_CHAR_START &&
i <= EL_STEEL_CHAR_END)));
- /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
+ // ---------- WALKABLE, PASSABLE, ACCESSIBLE ------------------------------
SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
IS_WALKABLE_INSIDE(i) ||
IS_WALKABLE_UNDER(i)));
SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
IS_PASSABLE(i)));
- /* ---------- COLLECTIBLE ---------------------------------------------- */
+ // ---------- COLLECTIBLE -------------------------------------------------
SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
IS_DROPPABLE(i) ||
IS_THROWABLE(i)));
- /* ---------- SNAPPABLE ------------------------------------------------ */
+ // ---------- SNAPPABLE ---------------------------------------------------
SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
IS_COLLECTIBLE(i) ||
IS_SWITCHABLE(i) ||
i == EL_BD_ROCK));
- /* ---------- WALL ----------------------------------------------------- */
- SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */
+ // ---------- WALL --------------------------------------------------------
+ SET_PROPERTY(i, EP_WALL, TRUE); // default: element is wall
for (j = 0; no_wall_properties[j] != -1; j++)
if (HAS_PROPERTY(i, no_wall_properties[j]) ||
if (IS_HISTORIC_WALL(i))
SET_PROPERTY(i, EP_WALL, TRUE);
- /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
+ // ---------- SOLID_FOR_PUSHING -------------------------------------------
if (engine_version < VERSION_IDENT(2,2,0,0))
SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
else
!IS_DIGGABLE(i) &&
!IS_COLLECTIBLE(i)));
- /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
+ // ---------- DRAGONFIRE_PROOF --------------------------------------------
if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
else
- SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) &&
- IS_INDESTRUCTIBLE(i)));
+ SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_INDESTRUCTIBLE(i) &&
+ i != EL_ACID));
- /* ---------- EXPLOSION_PROOF ------------------------------------------ */
+ // ---------- EXPLOSION_PROOF ---------------------------------------------
if (i == EL_FLAMES)
SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
else if (engine_version < VERSION_IDENT(2,2,0,0))
if (IS_CUSTOM_ELEMENT(i))
{
- /* these are additional properties which are initially false when set */
+ // these are additional properties which are initially false when set
- /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */
+ // ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO -------------------------
if (DONT_TOUCH(i))
SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE);
if (DONT_COLLIDE_WITH(i))
SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE);
- /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */
+ // ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ----------------------
if (CAN_SMASH_EVERYTHING(i))
SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE);
if (CAN_SMASH_ENEMIES(i))
SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE);
}
- /* ---------- CAN_SMASH ------------------------------------------------ */
+ // ---------- CAN_SMASH ---------------------------------------------------
SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) ||
CAN_SMASH_ENEMIES(i) ||
CAN_SMASH_EVERYTHING(i)));
- /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
+ // ---------- CAN_EXPLODE_BY_FIRE -----------------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
EXPLODES_BY_FIRE(i)));
- /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
+ // ---------- CAN_EXPLODE_SMASHED -----------------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
EXPLODES_SMASHED(i)));
- /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
+ // ---------- CAN_EXPLODE_IMPACT ------------------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
EXPLODES_IMPACT(i)));
- /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
+ // ---------- CAN_EXPLODE_BY_DRAGONFIRE -----------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
- /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */
+ // ---------- CAN_EXPLODE_BY_EXPLOSION ------------------------------------
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) ||
i == EL_BLACK_ORB));
- /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
+ // ---------- COULD_MOVE_INTO_ACID ----------------------------------------
SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
CAN_MOVE(i) ||
IS_CUSTOM_ELEMENT(i)));
- /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
+ // ---------- MAYBE_DONT_COLLIDE_WITH -------------------------------------
SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
i == EL_SP_ELECTRON));
- /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
+ // ---------- CAN_MOVE_INTO_ACID ------------------------------------------
if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
getMoveIntoAcidProperty(&level, i));
- /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
+ // ---------- DONT_COLLIDE_WITH -------------------------------------------
if (MAYBE_DONT_COLLIDE_WITH(i))
SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
getDontCollideWithProperty(&level, i));
- /* ---------- SP_PORT -------------------------------------------------- */
+ // ---------- SP_PORT -----------------------------------------------------
SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
IS_PASSABLE_INSIDE(i)));
- /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */
+ // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
for (j = 0; j < level.num_android_clone_elements; j++)
SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
(i != EL_EMPTY &&
IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
- /* ---------- CAN_CHANGE ----------------------------------------------- */
- SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
+ // ---------- CAN_CHANGE --------------------------------------------------
+ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); // default: cannot change
for (j = 0; j < element_info[i].num_change_pages; j++)
if (element_info[i].change_page[j].can_change)
SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
- /* ---------- HAS_ACTION ----------------------------------------------- */
- SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */
+ // ---------- HAS_ACTION --------------------------------------------------
+ SET_PROPERTY(i, EP_HAS_ACTION, FALSE); // default: has no action
for (j = 0; j < element_info[i].num_change_pages; j++)
if (element_info[i].change_page[j].has_action)
SET_PROPERTY(i, EP_HAS_ACTION, TRUE);
- /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */
+ // ---------- CAN_CHANGE_OR_HAS_ACTION ------------------------------------
SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) ||
HAS_ACTION(i)));
- /* ---------- GFX_CRUMBLED --------------------------------------------- */
-#if 1
+ // ---------- GFX_CRUMBLED ------------------------------------------------
SET_PROPERTY(i, EP_GFX_CRUMBLED,
element_info[i].crumbled[ACTION_DEFAULT] !=
element_info[i].graphic[ACTION_DEFAULT]);
-#else
- /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */
- SET_PROPERTY(i, EP_GFX_CRUMBLED,
- element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
-#endif
- /* ---------- EDITOR_CASCADE ------------------------------------------- */
+ // ---------- EDITOR_CASCADE ----------------------------------------------
SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) ||
IS_EDITOR_CASCADE_INACTIVE(i)));
}
- /* dynamically adjust element properties according to game engine version */
+ // dynamically adjust element properties according to game engine version
{
static int ep_em_slippery_wall[] =
{
-1
};
- /* special EM style gems behaviour */
+ // special EM style gems behaviour
for (i = 0; ep_em_slippery_wall[i] != -1; i++)
SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL,
level.em_slippery_gems);
- /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
+ // "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1
SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
(level.em_slippery_gems &&
engine_version > VERSION_IDENT(2,0,1,0)));
- /* special EM style explosion behaviour regarding chain reactions */
+ // special EM style explosion behaviour regarding chain reactions
for (i = 0; ep_em_explodes_by_fire[i] != -1; i++)
SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE,
level.em_explodes_by_fire);
}
- /* this is needed because some graphics depend on element properties */
+ // this is needed because some graphics depend on element properties
if (game_status == GAME_MODE_PLAYING)
InitElementGraphicInfo();
}
-void InitElementPropertiesAfterLoading(int engine_version)
-{
- int i;
-
- /* set some other uninitialized values of custom elements in older levels */
- if (engine_version < VERSION_IDENT(3,1,0,0))
- {
- for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
-
- element_info[element].access_direction = MV_ALL_DIRECTIONS;
-
- element_info[element].explosion_delay = 17;
- element_info[element].ignition_delay = 8;
- }
- }
-}
-
-void InitElementPropertiesGfxElement()
+void InitElementPropertiesGfxElement(void)
{
int i;
}
}
-static void InitGlobal()
+static void InitGlobal(void)
{
int graphic;
int i;
for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
{
- /* check if element_name_info entry defined for each element in "main.h" */
+ // check if element_name_info entry defined for each element in "main.h"
if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL)
- Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i);
+ Fail("undefined 'element_name_info' entry for element %d", i);
element_info[i].token_name = element_name_info[i].token_name;
element_info[i].class_name = element_name_info[i].class_name;
element_info[i].editor_description= element_name_info[i].editor_description;
+ }
-#if 0
- printf("%04d: %s\n", i, element_name_info[i].token_name);
-#endif
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++)
+ {
+ // check if global_anim_name_info defined for each entry in "main.h"
+ if (i < NUM_GLOBAL_ANIM_TOKENS &&
+ global_anim_name_info[i].token_name == NULL)
+ Fail("undefined 'global_anim_name_info' entry for anim %d", i);
+
+ global_anim_info[i].token_name = global_anim_name_info[i].token_name;
}
- /* create hash from image config list */
+ // create hash from image config list
image_config_hash = newSetupFileHash();
for (i = 0; image_config[i].token != NULL; i++)
setHashEntry(image_config_hash,
image_config[i].token,
image_config[i].value);
- /* create hash from element token list */
+ // create hash from element token list
element_token_hash = newSetupFileHash();
for (i = 0; element_name_info[i].token_name != NULL; i++)
setHashEntry(element_token_hash,
element_name_info[i].token_name,
int2str(i, 0));
- /* create hash from graphic token list */
+ // create hash from graphic token list
graphic_token_hash = newSetupFileHash();
for (graphic = 0, i = 0; image_config[i].token != NULL; i++)
- if (strSuffix(image_config[i].value, ".pcx") ||
+ if (strSuffix(image_config[i].value, ".png") ||
+ strSuffix(image_config[i].value, ".pcx") ||
strSuffix(image_config[i].value, ".wav") ||
strEqual(image_config[i].value, UNDEFINED_FILENAME))
setHashEntry(graphic_token_hash,
image_config[i].token,
int2str(graphic++, 0));
- /* create hash from font token list */
+ // create hash from font token list
font_token_hash = newSetupFileHash();
for (i = 0; font_info[i].token_name != NULL; i++)
setHashEntry(font_token_hash,
font_info[i].token_name,
int2str(i, 0));
- /* always start with reliable default values (all elements) */
+ // set default filenames for all cloned graphics in static configuration
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ if (strEqual(image_config[i].value, UNDEFINED_FILENAME))
+ {
+ char *token = image_config[i].token;
+ char *token_clone_from = getStringCat2(token, ".clone_from");
+ char *token_cloned = getHashEntry(image_config_hash, token_clone_from);
+
+ if (token_cloned != NULL)
+ {
+ char *value_cloned = getHashEntry(image_config_hash, token_cloned);
+
+ if (value_cloned != NULL)
+ {
+ // set default filename in static configuration
+ image_config[i].value = value_cloned;
+
+ // set default filename in image config hash
+ setHashEntry(image_config_hash, token, value_cloned);
+ }
+ }
+
+ free(token_clone_from);
+ }
+ }
+
+ // always start with reliable default values (all elements)
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
ActiveElement[i] = i;
- /* now add all entries that have an active state (active elements) */
+ // now add all entries that have an active state (active elements)
for (i = 0; element_with_active_state[i].element != -1; i++)
{
int element = element_with_active_state[i].element;
ActiveElement[element] = element_active;
}
- /* always start with reliable default values (all buttons) */
+ // always start with reliable default values (all buttons)
for (i = 0; i < NUM_IMAGE_FILES; i++)
ActiveButton[i] = i;
- /* now add all entries that have an active state (active buttons) */
+ // now add all entries that have an active state (active buttons)
for (i = 0; button_with_active_state[i].button != -1; i++)
{
int button = button_with_active_state[i].button;
ActiveButton[button] = button_active;
}
- /* always start with reliable default values (all fonts) */
+ // always start with reliable default values (all fonts)
for (i = 0; i < NUM_FONTS; i++)
ActiveFont[i] = i;
- /* now add all entries that have an active state (active fonts) */
+ // now add all entries that have an active state (active fonts)
for (i = 0; font_with_active_state[i].font_nr != -1; i++)
{
int font = font_with_active_state[i].font_nr;
}
global.autoplay_leveldir = NULL;
+ global.patchtapes_leveldir = NULL;
global.convert_leveldir = NULL;
global.create_images_dir = NULL;
global.frames_per_second = 0;
- global.fps_slowdown = FALSE;
- global.fps_slowdown_factor = 1;
+ global.show_frames_per_second = FALSE;
- global.border_status = GAME_MODE_MAIN;
-#if 0
- global.fading_status = GAME_MODE_MAIN;
- global.fading_type = TYPE_ENTER_MENU;
-#endif
+ global.border_status = GAME_MODE_LOADING;
+ global.anim_status = global.anim_status_next = GAME_MODE_LOADING;
+
+ global.use_envelope_request = FALSE;
+
+ global.user_names = NULL;
}
-void Execute_Command(char *command)
+static void Execute_Command(char *command)
{
int i;
if (strEqual(command, "print graphicsinfo.conf"))
{
- printf("# You can configure additional/alternative image files here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
+ Print("# You can configure additional/alternative image files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
for (i = 0; image_config[i].token != NULL; i++)
- printf("# %s\n", getFormattedSetupEntry(image_config[i].token,
- image_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(image_config[i].token,
+ image_config[i].value));
exit(0);
}
else if (strEqual(command, "print soundsinfo.conf"))
{
- printf("# You can configure additional/alternative sound files here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
+ Print("# You can configure additional/alternative sound files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
for (i = 0; sound_config[i].token != NULL; i++)
- printf("# %s\n", getFormattedSetupEntry(sound_config[i].token,
- sound_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].value));
exit(0);
}
else if (strEqual(command, "print musicinfo.conf"))
{
- printf("# You can configure additional/alternative music files here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
- printf("\n");
- printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
- printf("\n");
+ Print("# You can configure additional/alternative music files here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ Print("\n");
+ Print("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ Print("\n");
for (i = 0; music_config[i].token != NULL; i++)
- printf("# %s\n", getFormattedSetupEntry(music_config[i].token,
- music_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(music_config[i].token,
+ music_config[i].value));
exit(0);
}
else if (strEqual(command, "print editorsetup.conf"))
{
- printf("# You can configure your personal editor element list here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
+ Print("# You can configure your personal editor element list here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
- /* this is needed to be able to check element list for cascade elements */
+ // this is needed to be able to check element list for cascade elements
InitElementPropertiesStatic();
InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
}
else if (strEqual(command, "print helpanim.conf"))
{
- printf("# You can configure different element help animations here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
+ Print("# You can configure different element help animations here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
for (i = 0; helpanim_config[i].token != NULL; i++)
{
- printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
- helpanim_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(helpanim_config[i].token,
+ helpanim_config[i].value));
if (strEqual(helpanim_config[i].token, "end"))
- printf("#\n");
+ Print("#\n");
}
exit(0);
}
else if (strEqual(command, "print helptext.conf"))
{
- printf("# You can configure different element help text here.\n");
- printf("# (The entries below are default and therefore commented out.)\n");
- printf("\n");
+ Print("# You can configure different element help text here.\n");
+ Print("# (The entries below are default and therefore commented out.)\n");
+ Print("\n");
for (i = 0; helptext_config[i].token != NULL; i++)
- printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
- helptext_config[i].value));
+ Print("# %s\n", getFormattedSetupEntry(helptext_config[i].token,
+ helptext_config[i].value));
exit(0);
}
char *filename = &command[11];
if (!fileExists(filename))
- Error(ERR_EXIT, "cannot open file '%s'", filename);
+ Fail("cannot open file '%s'", filename);
LoadLevelFromFilename(&level, filename);
DumpLevel(&level);
char *filename = &command[10];
if (!fileExists(filename))
- Error(ERR_EXIT, "cannot open file '%s'", filename);
+ Fail("cannot open file '%s'", filename);
LoadTapeFromFilename(filename);
DumpTape(&tape);
exit(0);
}
- else if (strPrefix(command, "autoplay "))
- {
- char *str_ptr = getStringCopy(&command[9]); /* read command parameters */
-
- while (*str_ptr != '\0') /* continue parsing string */
+ else if (strPrefix(command, "autoplay ") ||
+ strPrefix(command, "autoffwd ") ||
+ strPrefix(command, "autowarp ") ||
+ strPrefix(command, "autotest ") ||
+ strPrefix(command, "autofix "))
+ {
+ char *str_ptr = getStringCopy(&command[8]); // read command parameters
+
+ global.autoplay_mode =
+ (strPrefix(command, "autoplay") ? AUTOPLAY_MODE_PLAY :
+ strPrefix(command, "autoffwd") ? AUTOPLAY_MODE_FFWD :
+ strPrefix(command, "autowarp") ? AUTOPLAY_MODE_WARP :
+ strPrefix(command, "autotest") ? AUTOPLAY_MODE_TEST :
+ strPrefix(command, "autofix") ? AUTOPLAY_MODE_FIX :
+ AUTOPLAY_MODE_NONE);
+
+ while (*str_ptr != '\0') // continue parsing string
{
- /* cut leading whitespace from string, replace it by string terminator */
+ // cut leading whitespace from string, replace it by string terminator
while (*str_ptr == ' ' || *str_ptr == '\t')
*str_ptr++ = '\0';
- if (*str_ptr == '\0') /* end of string reached */
+ if (*str_ptr == '\0') // end of string reached
break;
- if (global.autoplay_leveldir == NULL) /* read level set string */
+ if (global.autoplay_leveldir == NULL) // read level set string
{
global.autoplay_leveldir = str_ptr;
- global.autoplay_all = TRUE; /* default: play all tapes */
+ global.autoplay_all = TRUE; // default: play all tapes
for (i = 0; i < MAX_TAPES_PER_SET; i++)
global.autoplay_level[i] = FALSE;
}
- else /* read level number string */
+ else // read level number string
{
- int level_nr = atoi(str_ptr); /* get level_nr value */
+ int level_nr = atoi(str_ptr); // get level_nr value
if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
global.autoplay_level[level_nr] = TRUE;
global.autoplay_all = FALSE;
}
- /* advance string pointer to the next whitespace (or end of string) */
+ // advance string pointer to the next whitespace (or end of string)
while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
str_ptr++;
}
+
+ if (global.autoplay_mode & AUTOPLAY_WARP_NO_DISPLAY)
+ program.headless = TRUE;
+ }
+ else if (strPrefix(command, "patch tapes "))
+ {
+ char *str_ptr = getStringCopy(&command[12]); // read command parameters
+
+ // skip leading whitespace
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ str_ptr++;
+
+ if (*str_ptr == '\0')
+ Fail("cannot find MODE in command '%s'", command);
+
+ global.patchtapes_mode = str_ptr; // store patch mode
+
+ // advance to next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+
+ while (*str_ptr != '\0') // continue parsing string
+ {
+ // cut leading whitespace from string, replace it by string terminator
+ while (*str_ptr == ' ' || *str_ptr == '\t')
+ *str_ptr++ = '\0';
+
+ if (*str_ptr == '\0') // end of string reached
+ break;
+
+ if (global.patchtapes_leveldir == NULL) // read level set string
+ {
+ global.patchtapes_leveldir = str_ptr;
+ global.patchtapes_all = TRUE; // default: patch all tapes
+
+ for (i = 0; i < MAX_TAPES_PER_SET; i++)
+ global.patchtapes_level[i] = FALSE;
+ }
+ else // read level number string
+ {
+ int level_nr = atoi(str_ptr); // get level_nr value
+
+ if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET)
+ global.patchtapes_level[level_nr] = TRUE;
+
+ global.patchtapes_all = FALSE;
+ }
+
+ // advance string pointer to the next whitespace (or end of string)
+ while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0')
+ str_ptr++;
+ }
+
+ if (global.patchtapes_leveldir == NULL)
+ {
+ if (strEqual(global.patchtapes_mode, "help"))
+ global.patchtapes_leveldir = UNDEFINED_LEVELSET;
+ else
+ Fail("cannot find LEVELDIR in command '%s'", command);
+ }
+
+ program.headless = TRUE;
}
else if (strPrefix(command, "convert "))
{
global.convert_leveldir = str_copy;
global.convert_level_nr = -1;
- if (str_ptr != NULL) /* level number follows */
+ if (str_ptr != NULL) // level number follows
{
- *str_ptr++ = '\0'; /* terminate leveldir string */
- global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
+ *str_ptr++ = '\0'; // terminate leveldir string
+ global.convert_level_nr = atoi(str_ptr); // get level_nr value
}
+
+ program.headless = TRUE;
}
else if (strPrefix(command, "create images "))
{
-#if defined(TARGET_SDL)
global.create_images_dir = getStringCopy(&command[14]);
if (access(global.create_images_dir, W_OK) != 0)
- Error(ERR_EXIT, "image target directory '%s' not found or not writable",
- global.create_images_dir);
-#else
- Error(ERR_EXIT, "command only available for SDL target");
-#endif
+ Fail("image target directory '%s' not found or not writable",
+ global.create_images_dir);
}
-
-#if DEBUG
-#if defined(TARGET_SDL)
- else if (strEqual(command, "SDL_ListModes"))
+ else if (strPrefix(command, "create CE image "))
{
- SDL_Rect **modes;
- int i;
-
- SDL_Init(SDL_INIT_VIDEO);
-
- /* get available fullscreen/hardware modes */
- modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE);
-
- /* check if there are any modes available */
- if (modes == NULL)
- {
- printf("No modes available!\n");
-
- exit(-1);
- }
-
- /* check if our resolution is restricted */
- if (modes == (SDL_Rect **)-1)
- {
- printf("All resolutions available.\n");
- }
- else
- {
- printf("Available Modes:\n");
-
- for(i = 0; modes[i]; i++)
- printf(" %d x %d\n", modes[i]->w, modes[i]->h);
- }
+ CreateCustomElementImages(&command[16]);
exit(0);
}
-#endif
-#endif
-
else
{
- Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
+ FailWithHelp("unrecognized command '%s'", command);
}
+
+ // disable networking if any valid command was recognized
+ options.network = setup.network_mode = FALSE;
}
-static void InitSetup()
+static void InitSetup(void)
{
- LoadSetup(); /* global setup info */
+ LoadUserNames(); // global user names
+ LoadUserSetup(); // global user number
+
+ LoadSetup(); // global setup info
+ LoadSetup_AutoSetup(); // global auto setup info
- /* set some options from setup file */
+ // set some options from setup file
if (setup.options.verbose)
options.verbose = TRUE;
+
+ if (setup.debug.show_frames_per_second)
+ global.show_frames_per_second = TRUE;
}
-static void InitGameInfo()
+static void InitGameInfo(void)
{
game.restart_level = FALSE;
+ game.restart_game_message = NULL;
+
+ game.request_active = FALSE;
+ game.request_active_or_moving = FALSE;
}
-static void InitPlayerInfo()
+static void InitPlayerInfo(void)
{
int i;
- /* choose default local player */
+ // choose default local player
local_player = &stored_player[0];
for (i = 0; i < MAX_PLAYERS; i++)
- stored_player[i].connected = FALSE;
+ {
+ stored_player[i].connected_locally = FALSE;
+ stored_player[i].connected_network = FALSE;
+ }
- local_player->connected = TRUE;
+ local_player->connected_locally = TRUE;
}
-static void InitArtworkInfo()
+static void InitArtworkInfo(void)
{
LoadArtworkInfo();
}
return id_suffix;
}
-#if 0
-static char *get_element_class_token(int element)
-{
- char *element_class_name = element_info[element].class_name;
- char *element_class_token = checked_malloc(strlen(element_class_name) + 3);
-
- sprintf(element_class_token, "[%s]", element_class_name);
-
- return element_class_token;
-}
-
-static char *get_action_class_token(int action)
-{
- char *action_class_name = &element_action_info[action].suffix[1];
- char *action_class_token = checked_malloc(strlen(action_class_name) + 3);
-
- sprintf(action_class_token, "[%s]", action_class_name);
-
- return action_class_token;
-}
-#endif
-
-static void InitArtworkConfig()
+static void InitArtworkConfig(void)
{
- static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
- static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
- static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
+ static char *image_id_prefix[MAX_NUM_ELEMENTS +
+ NUM_FONTS +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
+ static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
+ static char *music_id_prefix[NUM_MUSIC_PREFIXES +
+ NUM_GLOBAL_ANIM_TOKENS + 1];
static char *action_id_suffix[NUM_ACTIONS + 1];
static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1];
static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
{
"name",
"sort_priority",
+ "program_title",
+ "program_copyright",
+ "program_company",
+
NULL
};
static char **ignore_image_tokens;
int num_ignore_music_tokens;
int i;
- /* dynamically determine list of generic tokens to be ignored */
+ // dynamically determine list of generic tokens to be ignored
num_ignore_generic_tokens = 0;
for (i = 0; ignore_generic_tokens[i] != NULL; i++)
num_ignore_generic_tokens++;
- /* dynamically determine list of image tokens to be ignored */
+ // dynamically determine list of image tokens to be ignored
num_ignore_image_tokens = num_ignore_generic_tokens;
for (i = 0; image_config_vars[i].token != NULL; i++)
num_ignore_image_tokens++;
image_config_vars[i].token;
ignore_image_tokens[num_ignore_image_tokens] = NULL;
- /* dynamically determine list of sound tokens to be ignored */
+ // dynamically determine list of sound tokens to be ignored
num_ignore_sound_tokens = num_ignore_generic_tokens;
ignore_sound_tokens =
checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *));
ignore_sound_tokens[i] = ignore_generic_tokens[i];
ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
- /* dynamically determine list of music tokens to be ignored */
+ // dynamically determine list of music tokens to be ignored
num_ignore_music_tokens = num_ignore_generic_tokens;
ignore_music_tokens =
checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
image_id_prefix[i] = element_info[i].token_name;
for (i = 0; i < NUM_FONTS; i++)
image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
- image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] =
+ global_anim_info[i].token_name;
+ image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
sound_id_prefix[i] = element_info[i].token_name;
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
sound_id_prefix[MAX_NUM_ELEMENTS + i] =
get_string_in_brackets(element_info[i].class_name);
- sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] =
+ global_anim_info[i].token_name;
+ sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL;
for (i = 0; i < NUM_MUSIC_PREFIXES; i++)
music_id_prefix[i] = music_prefix_info[i].prefix;
- music_id_prefix[NUM_MUSIC_PREFIXES] = NULL;
+ for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++)
+ music_id_prefix[NUM_MUSIC_PREFIXES + i] =
+ global_anim_info[i].token_name;
+ music_id_prefix[NUM_MUSIC_PREFIXES + NUM_GLOBAL_ANIM_TOKENS] = NULL;
for (i = 0; i < NUM_ACTIONS; i++)
action_id_suffix[i] = element_action_info[i].suffix;
sound_id_prefix, action_id_suffix, dummy,
special_id_suffix, ignore_sound_tokens);
InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
- music_id_prefix, special_id_suffix, level_id_suffix,
- dummy, ignore_music_tokens);
+ music_id_prefix, action_id_suffix, special_id_suffix,
+ level_id_suffix, ignore_music_tokens);
}
-static void InitMixer()
+static void InitMixer(void)
{
OpenAudio();
StartMixer();
}
-void InitGfxBuffers()
+static void InitVideoOverlay(void)
{
- ReCreateBitmap(&bitmap_db_store, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_cross, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_door, 3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
- ReCreateBitmap(&bitmap_db_toons, FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
-
- /* initialize screen properties */
+ // if virtual buttons are not loaded from setup file, repeat initializing
+ // virtual buttons grid with default values now that video is initialized
+ if (!setup.touch.grid_initialized)
+ InitSetup();
+
+ InitTileCursorInfo();
+ InitOverlayInfo();
+}
+
+void InitGfxBuffers(void)
+{
+ static int win_xsize_last = -1;
+ static int win_ysize_last = -1;
+
+ // create additional image buffers for double-buffering and cross-fading
+
+ if (WIN_XSIZE != win_xsize_last || WIN_YSIZE != win_ysize_last)
+ {
+ // used to temporarily store the backbuffer -- only re-create if changed
+ ReCreateBitmap(&bitmap_db_store_1, WIN_XSIZE, WIN_YSIZE);
+ ReCreateBitmap(&bitmap_db_store_2, WIN_XSIZE, WIN_YSIZE);
+
+ win_xsize_last = WIN_XSIZE;
+ win_ysize_last = WIN_YSIZE;
+ }
+
+ ReCreateBitmap(&bitmap_db_field, FXSIZE, FYSIZE);
+ ReCreateBitmap(&bitmap_db_panel, DXSIZE, DYSIZE);
+ ReCreateBitmap(&bitmap_db_door_1, 3 * DXSIZE, DYSIZE);
+ ReCreateBitmap(&bitmap_db_door_2, 3 * VXSIZE, VYSIZE);
+
+ // initialize screen properties
InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
bitmap_db_field);
InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxDoor3Info(EX, EY, EXSIZE, EYSIZE);
InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
InitGfxClipRegion(FALSE, -1, -1, -1, -1);
+ // required if door size definitions have changed
+ InitGraphicCompatibilityInfo_Doors();
+
+ InitGfxBuffers_EM();
InitGfxBuffers_SP();
}
-void InitGfx()
+static void InitGfx(void)
{
struct GraphicInfo *graphic_info_last = graphic_info;
char *filename_font_initial = NULL;
char *filename_anim_initial = NULL;
Bitmap *bitmap_font_initial = NULL;
- int font_height;
int i, j;
- /* determine settings for initial font (for displaying startup messages) */
+ // determine settings for initial font (for displaying startup messages)
for (i = 0; image_config[i].token != NULL; i++)
{
for (j = 0; j < NUM_INITIAL_FONTS; j++)
font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE;
}
- if (filename_font_initial == NULL) /* should not happen */
- Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
+ if (filename_font_initial == NULL) // should not happen
+ Fail("cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL);
-#if 1
InitGfxBuffers();
-#else
- /* create additional image buffers for double-buffering and cross-fading */
- bitmap_db_store = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH);
- bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH);
- bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH);
- bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH);
- bitmap_db_toons = CreateBitmap(FULL_SXSIZE, FULL_SYSIZE, DEFAULT_DEPTH);
-
- /* initialize screen properties */
- InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE,
- REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE,
- bitmap_db_field);
- InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
- InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
- InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
- InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
-#endif
-
InitGfxCustomArtworkInfo();
+ InitGfxOtherSettings();
bitmap_font_initial = LoadCustomImage(filename_font_initial);
InitFontGraphicInfo();
- font_height = getFontHeight(FC_RED);
-
-#if 1
- DrawInitText(getWindowTitleString(), 20, FC_YELLOW);
-#else
- DrawInitText(getProgramInitString(), 20, FC_YELLOW);
-#endif
- DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
- DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED);
+ DrawProgramInfo();
DrawInitText("Loading graphics", 120, FC_GREEN);
-#if 1
-#if 1
- /* initialize busy animation with default values */
+ // initialize settings for busy animation with default values
int parameter[NUM_GFX_ARGS];
for (i = 0; i < NUM_GFX_ARGS; i++)
parameter[i] = get_graphic_parameter_value(image_config_suffix[i].value,
image_config_suffix[i].token,
image_config_suffix[i].type);
-#if 0
- for (i = 0; i < NUM_GFX_ARGS; i++)
- printf("::: '%s' => %d\n", image_config_suffix[i].token, parameter[i]);
-#endif
-#endif
- /* determine settings for busy animation (when displaying startup messages) */
- for (i = 0; image_config[i].token != NULL; i++)
+ char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY;
+ int len_anim_token = strlen(anim_token);
+
+ // read settings for busy animation from default custom artwork config
+ char *gfx_config_filename = getPath3(options.graphics_directory,
+ GFX_DEFAULT_SUBDIR,
+ GRAPHICSINFO_FILENAME);
+
+ if (fileExists(gfx_config_filename))
{
- char *anim_token = CONFIG_TOKEN_GLOBAL_BUSY;
- int len_anim_token = strlen(anim_token);
+ SetupFileHash *setup_file_hash = loadSetupFileHash(gfx_config_filename);
- if (strEqual(image_config[i].token, anim_token))
- filename_anim_initial = image_config[i].value;
- else if (strlen(image_config[i].token) > len_anim_token &&
- strncmp(image_config[i].token, anim_token, len_anim_token) == 0)
+ if (setup_file_hash)
{
-#if 1
- for (j = 0; image_config_suffix[j].token != NULL; j++)
+ char *filename = getHashEntry(setup_file_hash, anim_token);
+
+ if (filename)
{
- if (strEqual(&image_config[i].token[len_anim_token],
- image_config_suffix[j].token))
- parameter[j] =
- get_graphic_parameter_value(image_config[i].value,
- image_config_suffix[j].token,
- image_config_suffix[j].type);
+ filename_anim_initial = getStringCopy(filename);
+
+ for (j = 0; image_config_suffix[j].token != NULL; j++)
+ {
+ int type = image_config_suffix[j].type;
+ char *suffix = image_config_suffix[j].token;
+ char *token = getStringCat2(anim_token, suffix);
+ char *value = getHashEntry(setup_file_hash, token);
+
+ checked_free(token);
+
+ if (value)
+ parameter[j] = get_graphic_parameter_value(value, suffix, type);
+ }
}
-#else
- if (strEqual(&image_config[i].token[len_anim_token], ".x"))
- anim_initial.src_x = atoi(image_config[i].value);
- else if (strEqual(&image_config[i].token[len_anim_token], ".y"))
- anim_initial.src_y = atoi(image_config[i].value);
- else if (strEqual(&image_config[i].token[len_anim_token], ".width"))
- anim_initial.width = atoi(image_config[i].value);
- else if (strEqual(&image_config[i].token[len_anim_token], ".height"))
- anim_initial.height = atoi(image_config[i].value);
- else if (strEqual(&image_config[i].token[len_anim_token], ".frames"))
- anim_initial.anim_frames = atoi(image_config[i].value);
- else if (strEqual(&image_config[i].token[len_anim_token],
- ".frames_per_line"))
- anim_initial.anim_frames_per_line = atoi(image_config[i].value);
- else if (strEqual(&image_config[i].token[len_anim_token], ".delay"))
- anim_initial.anim_delay = atoi(image_config[i].value);
-#endif
+
+ freeSetupFileHash(setup_file_hash);
}
}
-#if defined(CREATE_SPECIAL_EDITION_RND_JUE)
- filename_anim_initial = "loading.pcx";
+ if (filename_anim_initial == NULL)
+ {
+ // read settings for busy animation from static default artwork config
+ for (i = 0; image_config[i].token != NULL; i++)
+ {
+ if (strEqual(image_config[i].token, anim_token))
+ filename_anim_initial = getStringCopy(image_config[i].value);
+ else if (strlen(image_config[i].token) > len_anim_token &&
+ strncmp(image_config[i].token, anim_token, len_anim_token) == 0)
+ {
+ for (j = 0; image_config_suffix[j].token != NULL; j++)
+ {
+ if (strEqual(&image_config[i].token[len_anim_token],
+ image_config_suffix[j].token))
+ parameter[j] =
+ get_graphic_parameter_value(image_config[i].value,
+ image_config_suffix[j].token,
+ image_config_suffix[j].type);
+ }
+ }
+ }
+ }
- parameter[GFX_ARG_X] = 0;
- parameter[GFX_ARG_Y] = 0;
- parameter[GFX_ARG_WIDTH] = 128;
- parameter[GFX_ARG_HEIGHT] = 40;
- parameter[GFX_ARG_FRAMES] = 32;
- parameter[GFX_ARG_DELAY] = 4;
- parameter[GFX_ARG_FRAMES_PER_LINE] = ARG_UNDEFINED_VALUE;
-#endif
+ if (filename_anim_initial == NULL) // should not happen
+ Fail("cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
- if (filename_anim_initial == NULL) /* should not happen */
- Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_GLOBAL_BUSY);
+ anim_initial.bitmaps =
+ checked_calloc(sizeof(Bitmap *) * NUM_IMG_BITMAP_POINTERS);
- anim_initial.bitmap = LoadCustomImage(filename_anim_initial);
+ anim_initial.bitmaps[IMG_BITMAP_STANDARD] =
+ LoadCustomImage(filename_anim_initial);
- graphic_info = &anim_initial; /* graphic == 0 => anim_initial */
+ checked_free(filename_anim_initial);
- set_graphic_parameters_ext(0, parameter, anim_initial.bitmap);
+ graphic_info = &anim_initial; // graphic == 0 => anim_initial
-#if 0
- printf("::: INIT_GFX: anim_frames_per_line == %d [%d / %d] [%d, %d]\n",
- graphic_info[0].anim_frames_per_line,
- get_scaled_graphic_width(0),
- graphic_info[0].width,
- getOriginalImageWidthFromImageID(0),
- graphic_info[0].scale_up_factor);
-#endif
+ set_graphic_parameters_ext(0, parameter, anim_initial.bitmaps);
graphic_info = graphic_info_last;
init.busy.height = anim_initial.height;
InitMenuDesignSettings_Static();
- InitGfxDrawBusyAnimFunction(DrawInitAnim);
- /* use copy of busy animation to prevent change while reloading artwork */
- init_last = init;
-#endif
-}
+ InitGfxDrawBusyAnimFunction(DrawInitAnim);
+ InitGfxDrawGlobalAnimFunction(DrawGlobalAnimations);
+ InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget);
+ InitGfxDrawTileCursorFunction(DrawTileCursor);
-void RedrawBackground()
-{
- BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer,
- 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ gfx.fade_border_source_status = global.border_status;
+ gfx.fade_border_target_status = global.border_status;
+ gfx.masked_border_bitmap_ptr = backbuffer;
- redraw_mask = REDRAW_ALL;
+ // use copy of busy animation to prevent change while reloading artwork
+ init_last = init;
}
-void InitGfxBackground()
+static void InitGfxBackground(void)
{
- int x, y;
-
fieldbuffer = bitmap_db_field;
- SetDrawtoField(DRAW_BACKBUFFER);
+ SetDrawtoField(DRAW_TO_BACKBUFFER);
-#if 1
ClearRectangle(backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE);
-#else
- RedrawBackground();
-
- ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
- ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
-#endif
- for (x = 0; x < MAX_BUF_XSIZE; x++)
- for (y = 0; y < MAX_BUF_YSIZE; y++)
- redraw[x][y] = 0;
- redraw_tiles = 0;
redraw_mask = REDRAW_ALL;
}
-static void InitLevelInfo()
+static void InitLevelInfo(void)
{
- LoadLevelInfo(); /* global level info */
- LoadLevelSetup_LastSeries(); /* last played series info */
- LoadLevelSetup_SeriesInfo(); /* last played level info */
+ LoadLevelInfo(); // global level info
+ LoadLevelSetup_LastSeries(); // last played series info
+ LoadLevelSetup_SeriesInfo(); // last played level info
+
+ if (global.autoplay_leveldir &&
+ global.autoplay_mode != AUTOPLAY_MODE_TEST)
+ {
+ leveldir_current = getTreeInfoFromIdentifier(leveldir_first,
+ global.autoplay_leveldir);
+ if (leveldir_current == NULL)
+ leveldir_current = getFirstValidTreeInfoEntry(leveldir_first);
+ }
+
+ SetLevelSetInfo(leveldir_current->identifier, level_nr);
}
-static void InitLevelArtworkInfo()
+static void InitLevelArtworkInfo(void)
{
LoadLevelArtworkInfo();
}
-static void InitImages()
+static void InitImages(void)
{
print_timestamp_init("InitImages");
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
#endif
setLevelArtworkDir(artwork.gfx_first);
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
+ Debug("init:InitImages", "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:InitImages", "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:InitImages", "leveldir_current->graphics_set == '%s'",
leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
+ Debug("init:InitImages", "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS));
#endif
#if 0
- printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
- leveldir_current->identifier,
- artwork.gfx_current_identifier,
- artwork.gfx_current->identifier,
- leveldir_current->graphics_set,
- leveldir_current->graphics_path);
+ Debug("init:InitImages", "InitImages for '%s' ['%s', '%s'] ['%s', '%s']",
+ leveldir_current->identifier,
+ artwork.gfx_current_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set,
+ leveldir_current->graphics_path);
#endif
UPDATE_BUSY_STATE();
ReinitializeGraphics();
print_timestamp_time("ReinitializeGraphics");
+ LoadMenuDesignSettings_AfterGraphics();
+ print_timestamp_time("LoadMenuDesignSettings_AfterGraphics");
+
UPDATE_BUSY_STATE();
print_timestamp_done("InitImages");
if (identifier == NULL)
identifier = artwork.snd_current->identifier;
- /* set artwork path to send it to the sound server process */
+ // set artwork path to send it to the sound server process
setLevelArtworkDir(artwork.snd_first);
InitReloadCustomSounds(identifier);
if (identifier == NULL)
identifier = artwork.mus_current->identifier;
- /* set artwork path to send it to the sound server process */
+ // set artwork path to send it to the sound server process
setLevelArtworkDir(artwork.mus_first);
InitReloadCustomMusic(identifier);
print_timestamp_done("InitMusic");
}
-void InitNetworkServer()
+static void InitArtworkDone(void)
{
-#if defined(NETWORK_AVALIABLE)
- int nr_wanted;
-#endif
+ if (program.headless)
+ return;
+
+ InitGlobalAnimations();
+}
+
+static void InitNetworkSettings(void)
+{
+ boolean network_enabled = (options.network || setup.network_mode);
+ char *network_server = (options.server_host != NULL ? options.server_host :
+ setup.network_server_hostname);
+
+ if (strEqual(network_server, STR_NETWORK_AUTO_DETECT))
+ network_server = NULL;
+
+ InitNetworkInfo(network_enabled,
+ FALSE,
+ options.serveronly,
+ network_server,
+ options.server_port);
+}
- if (!options.network)
+void InitNetworkServer(void)
+{
+ if (!network.enabled || network.connected)
return;
-#if defined(NETWORK_AVALIABLE)
- nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
+ LimitScreenUpdates(FALSE);
- if (!ConnectToServer(options.server_host, options.server_port))
- Error(ERR_EXIT, "cannot connect to network game server");
+ if (game_status == GAME_MODE_LOADING)
+ DrawProgramInfo();
- SendToServer_PlayerName(setup.player_name);
- SendToServer_ProtocolVersion();
+ if (!ConnectToServer(network.server_host, network.server_port))
+ {
+ network.enabled = FALSE;
- if (nr_wanted)
- SendToServer_NrWanted(nr_wanted);
-#endif
+ setup.network_mode = FALSE;
+ }
+ else
+ {
+ SendToServer_ProtocolVersion();
+ SendToServer_PlayerName(setup.player_name);
+ SendToServer_NrWanted(setup.network_player_nr + 1);
+
+ network.connected = TRUE;
+ }
+
+ // short time to recognize result of network initialization
+ if (game_status == GAME_MODE_LOADING)
+ Delay_WithScreenUpdates(1000);
}
static boolean CheckArtworkConfigForCustomElements(char *filename)
SetupFileHash *setup_file_hash;
boolean redefined_ce_found = FALSE;
- /* !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!! */
+ // !!! CACHE THIS BY USING HASH 'filename' => 'true/false' !!!
if ((setup_file_hash = loadSetupFileHash(filename)) != NULL)
{
setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type));
#if 0
- printf("::: leveldir_current->identifier == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
- printf("::: leveldir_current->graphics_path == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
- printf("::: leveldir_current->graphics_set == '%s'\n",
- leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
- printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n",
- leveldir_current == NULL ? "[NULL]" :
- LEVELDIR_ARTWORK_SET(leveldir_current, type));
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->identifier == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_path == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "leveldir_current->graphics_set == '%s'",
+ leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'",
+ leveldir_current == NULL ? "[NULL]" :
+ LEVELDIR_ARTWORK_SET(leveldir_current, type));
#endif
- /* first look for special artwork configured in level series config */
+ // first look for special artwork configured in level series config
filename_base = getCustomArtworkLevelConfigFilename(type);
#if 0
- printf("::: filename_base == '%s'\n", filename_base);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_base == '%s'", filename_base);
#endif
if (fileExists(filename_base))
filename_local = getCustomArtworkConfigFilename(type);
#if 0
- printf("::: filename_local == '%s'\n", filename_local);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "filename_local == '%s'", filename_local);
#endif
if (filename_local != NULL && !strEqual(filename_base, filename_local))
redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local);
#if 0
- printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+ Debug("init:CheckArtworkTypeForRedefinedCustomElements",
+ "redefined_ce_found == %d", redefined_ce_found);
#endif
return redefined_ce_found;
}
-static void InitOverrideArtwork()
+static void InitOverrideArtwork(void)
{
boolean redefined_ce_found = FALSE;
- /* to check if this level set redefines any CEs, do not use overriding */
+ // to check if this level set redefines any CEs, do not use overriding
gfx.override_level_graphics = FALSE;
gfx.override_level_sounds = FALSE;
gfx.override_level_music = FALSE;
- /* now check if this level set has definitions for custom elements */
+ // now check if this level set has definitions for custom elements
if (setup.override_level_graphics == AUTO ||
setup.override_level_sounds == AUTO ||
setup.override_level_music == AUTO)
CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC));
#if 0
- printf("::: redefined_ce_found == %d\n", redefined_ce_found);
+ Debug("init:InitOverrideArtwork", "redefined_ce_found == %d",
+ redefined_ce_found);
#endif
if (redefined_ce_found)
{
- /* this level set has CE definitions: change "AUTO" to "FALSE" */
+ // this level set has CE definitions: change "AUTO" to "FALSE"
gfx.override_level_graphics = (setup.override_level_graphics == TRUE);
gfx.override_level_sounds = (setup.override_level_sounds == TRUE);
gfx.override_level_music = (setup.override_level_music == TRUE);
}
else
{
- /* this level set has no CE definitions: change "AUTO" to "TRUE" */
+ // this level set has no CE definitions: change "AUTO" to "TRUE"
gfx.override_level_graphics = (setup.override_level_graphics != FALSE);
gfx.override_level_sounds = (setup.override_level_sounds != FALSE);
gfx.override_level_music = (setup.override_level_music != FALSE);
}
#if 0
- printf("::: => %d, %d, %d\n",
- gfx.override_level_graphics,
- gfx.override_level_sounds,
- gfx.override_level_music);
+ Debug("init:InitOverrideArtwork", "%d, %d, %d",
+ gfx.override_level_graphics,
+ gfx.override_level_sounds,
+ gfx.override_level_music);
#endif
}
static char *getNewArtworkIdentifier(int type)
{
- static char *leveldir_current_identifier[3] = { NULL, NULL, NULL };
+ static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
+ static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
static boolean initialized[3] = { FALSE, FALSE, FALSE };
TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
-#if 1
boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
-#else
- boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
-#endif
char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
char *leveldir_identifier = leveldir_current->identifier;
-#if 1
- /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
+ // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
-#else
- char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
-#endif
boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
char *artwork_current_identifier;
- char *artwork_new_identifier = NULL; /* default: nothing has changed */
+ char *artwork_new_identifier = NULL; // default: nothing has changed
- /* leveldir_current may be invalid (level group, parent link) */
+ // leveldir_current may be invalid (level group, parent link)
if (!validLevelSeries(leveldir_current))
return NULL;
else
artwork_current_identifier = setup_artwork_set;
-
/* 2nd step: check if it is really needed to reload artwork set
------------------------------------------------------------ */
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
- artwork_new_identifier,
- ARTWORK_CURRENT_IDENTIFIER(artwork, type),
- artwork_current_identifier,
- leveldir_current->graphics_set,
- leveldir_current->identifier);
-#endif
-
- /* ---------- reload if level set and also artwork set has changed ------- */
- if (leveldir_current_identifier[type] != leveldir_identifier &&
+ // ---------- reload if level set and also artwork set has changed ----------
+ if (last_leveldir_identifier[type] != leveldir_identifier &&
(last_has_level_artwork_set[type] || has_level_artwork_set))
artwork_new_identifier = artwork_current_identifier;
- leveldir_current_identifier[type] = leveldir_identifier;
+ last_leveldir_identifier[type] = leveldir_identifier;
last_has_level_artwork_set[type] = has_level_artwork_set;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 1: '%s'\n", artwork_new_identifier);
-#endif
-
- /* ---------- reload if "override artwork" setting has changed ----------- */
+ // ---------- reload if "override artwork" setting has changed --------------
if (last_override_level_artwork[type] != setup_override_artwork)
artwork_new_identifier = artwork_current_identifier;
last_override_level_artwork[type] = setup_override_artwork;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 2: '%s'\n", artwork_new_identifier);
-#endif
-
- /* ---------- reload if current artwork identifier has changed ----------- */
- if (!strEqual(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
- artwork_current_identifier))
+ // ---------- reload if current artwork identifier has changed --------------
+ if (!strEqual(last_artwork_identifier[type], artwork_current_identifier))
artwork_new_identifier = artwork_current_identifier;
- *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier;
+ // (we cannot compare string pointers here, so copy string content itself)
+ setString(&last_artwork_identifier[type], artwork_current_identifier);
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 3: '%s'\n", artwork_new_identifier);
-#endif
+ *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
- /* ---------- do not reload directly after starting ---------------------- */
+ // ---------- do not reload directly after starting -------------------------
if (!initialized[type])
artwork_new_identifier = NULL;
initialized[type] = TRUE;
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("::: 4: '%s'\n", artwork_new_identifier);
-#endif
-
-#if 0
- if (type == ARTWORK_TYPE_GRAPHICS)
- printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
- artwork.gfx_current_identifier, artwork_current_identifier,
- artwork.gfx_current->identifier, leveldir_current->graphics_set,
- artwork_new_identifier);
-#endif
-
return artwork_new_identifier;
}
void ReloadCustomArtwork(int force_reload)
{
- int last_game_status = game_status; /* save current game status */
+ int last_game_status = game_status; // save current game status
char *gfx_new_identifier;
char *snd_new_identifier;
char *mus_new_identifier;
InitOverrideArtwork();
- force_reload_gfx |= AdjustGraphicsForEMC();
+ AdjustGraphicsForEMC();
+ AdjustSoundsForEMC();
gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
print_timestamp_init("ReloadCustomArtwork");
- game_status = GAME_MODE_LOADING;
+ SetGameStatus(GAME_MODE_LOADING);
FadeOut(REDRAW_ALL);
-#if 1
ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
-#else
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
-#endif
print_timestamp_time("ClearRectangle");
-#if 0
- printf("::: fading in ... %d\n", fading.fade_mode);
-#endif
FadeIn(REDRAW_ALL);
-#if 0
- printf("::: done\n");
-#endif
if (gfx_new_identifier != NULL || force_reload_gfx)
{
#if 0
- printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
- artwork.gfx_current_identifier,
- gfx_new_identifier,
- artwork.gfx_current->identifier,
- leveldir_current->graphics_set);
+ Debug("init:ReloadCustomArtwork",
+ "RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']",
+ artwork.gfx_current_identifier,
+ gfx_new_identifier,
+ artwork.gfx_current->identifier,
+ leveldir_current->graphics_set);
#endif
InitImages();
print_timestamp_time("InitMusic");
}
- game_status = last_game_status; /* restore current game status */
+ InitArtworkDone();
- init_last = init; /* switch to new busy animation */
+ SetGameStatus(last_game_status); // restore current game status
-#if 0
- printf("::: ----------------DELAY 1 ...\n");
- Delay(3000);
-#endif
+ init_last = init; // switch to new busy animation
-#if 0
- printf("::: FadeOut @ ReloadCustomArtwork ...\n");
-#endif
FadeOut(REDRAW_ALL);
-#if 0
- printf("::: FadeOut @ ReloadCustomArtwork done\n");
-#endif
- RedrawBackground();
+ RedrawGlobalBorder();
- /* force redraw of (open or closed) door graphics */
+ // force redraw of (open or closed) door graphics
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
-#if 1
-#if 1
-#if 1
FadeSetEnterScreen();
FadeSkipNextFadeOut();
- // FadeSetDisabled();
-#else
- FadeSkipNext();
-#endif
-#else
- fading = fading_none;
-#endif
-#endif
-
-#if 0
- redraw_mask = REDRAW_ALL;
-#endif
print_timestamp_done("ReloadCustomArtwork");
+
+ LimitScreenUpdates(FALSE);
}
-void KeyboardAutoRepeatOffUnlessAutoplay()
+void KeyboardAutoRepeatOffUnlessAutoplay(void)
{
if (global.autoplay_leveldir == NULL)
KeyboardAutoRepeatOff();
}
+void DisplayExitMessage(char *format, va_list ap)
+{
+ // also check for initialized video (headless flag may be temporarily unset)
+ if (program.headless || !video.initialized)
+ return;
+
+ // check if draw buffer and fonts for exit message are already available
+ if (drawto == NULL || font_initial[NUM_INITIAL_FONTS - 1].bitmap == NULL)
+ return;
+
+ int font_1 = FC_RED;
+ int font_2 = FC_YELLOW;
+ int font_3 = FC_BLUE;
+ int font_width = getFontWidth(font_2);
+ int font_height = getFontHeight(font_2);
+ int sx = SX;
+ int sy = SY;
+ int sxsize = WIN_XSIZE - 2 * sx;
+ int sysize = WIN_YSIZE - 2 * sy;
+ int line_length = sxsize / font_width;
+ int max_lines = sysize / font_height;
+ int num_lines_printed;
+
+ gfx.sx = sx;
+ gfx.sy = sy;
+ gfx.sxsize = sxsize;
+ gfx.sysize = sysize;
+
+ sy = 20;
+
+ ClearRectangle(drawto, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ DrawTextSCentered(sy, font_1, "Fatal error:");
+ sy += 3 * font_height;;
+
+ num_lines_printed =
+ DrawTextBufferVA(sx, sy, format, ap, font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+ sy += (num_lines_printed + 3) * font_height;
+
+ DrawTextSCentered(sy, font_1, "For details, see the following error file:");
+ sy += 3 * font_height;
+
+ num_lines_printed =
+ DrawTextBuffer(sx, sy, program.log_filename[LOG_ERR_ID], font_2,
+ line_length, line_length, max_lines,
+ 0, BLIT_ON_BACKGROUND, TRUE, TRUE, FALSE);
+
+ DrawTextSCentered(SYSIZE - 20, font_3, "Press any key or button to exit");
+
+ redraw_mask = REDRAW_ALL;
+
+ // force drawing exit message even if screen updates are currently limited
+ LimitScreenUpdates(FALSE);
+
+ BackToFront();
+
+ // deactivate toons on error message screen
+ setup.toons = FALSE;
+
+ WaitForEventToContinue();
+}
+
-/* ========================================================================= */
-/* OpenAll() */
-/* ========================================================================= */
+// ============================================================================
+// OpenAll()
+// ============================================================================
-void OpenAll()
+void OpenAll(void)
{
print_timestamp_init("OpenAll");
- game_status = GAME_MODE_LOADING;
+ SetGameStatus(GAME_MODE_LOADING);
-#if 1
InitCounter();
-#endif
- InitGlobal(); /* initialize some global variables */
+ InitGlobal(); // initialize some global variables
print_timestamp_time("[init global stuff]");
+ InitSetup();
+
+ print_timestamp_time("[init setup/config stuff (1)]");
+
+ InitScoresInfo();
+
if (options.execute_command)
Execute_Command(options.execute_command);
- if (options.serveronly)
+ InitNetworkSettings();
+
+ InitRuntimeInfo();
+
+ if (network.serveronly)
{
#if defined(PLATFORM_UNIX)
- NetworkServer(options.server_port, options.serveronly);
+ NetworkServer(network.server_port, TRUE);
#else
- Error(ERR_WARN, "networking only supported in Unix version");
+ Warn("networking only supported in Unix version");
#endif
- exit(0); /* never reached, server loops forever */
+ exit(0); // never reached, server loops forever
}
- InitSetup();
-
InitGameInfo();
+ print_timestamp_time("[init setup/config stuff (2)]");
InitPlayerInfo();
- InitArtworkInfo(); /* needed before loading gfx, sound & music */
- InitArtworkConfig(); /* needed before forking sound child process */
+ print_timestamp_time("[init setup/config stuff (3)]");
+ InitArtworkInfo(); // needed before loading gfx, sound & music
+ print_timestamp_time("[init setup/config stuff (4)]");
+ InitArtworkConfig(); // needed before forking sound child process
+ print_timestamp_time("[init setup/config stuff (5)]");
InitMixer();
-
-#if 0
- InitCounter();
-#endif
+ print_timestamp_time("[init setup/config stuff (6)]");
InitRND(NEW_RANDOMIZE);
InitSimpleRandom(NEW_RANDOMIZE);
print_timestamp_time("[init setup/config stuff]");
+ InitVideoDefaults();
InitVideoDisplay();
InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen);
+ InitVideoOverlay();
InitEventFilter(FilterMouseMotionEvents);
InitLevelArtworkInfo();
print_timestamp_time("InitLevelArtworkInfo");
- InitOverrideArtwork(); /* needs to know current level directory */
+ InitOverrideArtwork(); // needs to know current level directory
print_timestamp_time("InitOverrideArtwork");
- InitImages(); /* needs to know current level directory */
+ InitImages(); // needs to know current level directory
print_timestamp_time("InitImages");
- InitSound(NULL); /* needs to know current level directory */
+ InitSound(NULL); // needs to know current level directory
print_timestamp_time("InitSound");
- InitMusic(NULL); /* needs to know current level directory */
+ InitMusic(NULL); // needs to know current level directory
print_timestamp_time("InitMusic");
+ InitArtworkDone();
+
InitGfxBackground();
-#if 1
em_open_all();
-#endif
-
-#if 1
sp_open_all();
-#endif
+ mm_open_all();
if (global.autoplay_leveldir)
{
- AutoPlayTape();
+ AutoPlayTapes();
+ return;
+ }
+ else if (global.patchtapes_leveldir)
+ {
+ PatchTapes();
return;
}
else if (global.convert_leveldir)
return;
}
- game_status = GAME_MODE_MAIN;
+ InitNetworkServer();
+
+ SetGameStatus(GAME_MODE_MAIN);
-#if 1
FadeSetEnterScreen();
if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
FadeSkipNextFadeOut();
- // FadeSetDisabled();
-#else
- fading = fading_none;
-#endif
print_timestamp_time("[post-artwork]");
DrawMainMenu();
- InitNetworkServer();
+#if 0
+ Debug("internal:path", "SDL_GetBasePath() == '%s'",
+ SDL_GetBasePath());
+ Debug("internal:path", "SDL_GetPrefPath() == '%s'",
+ SDL_GetPrefPath("artsoft", "rocksndiamonds"));
+#if defined(PLATFORM_ANDROID)
+ Debug("internal:path", "SDL_AndroidGetInternalStoragePath() == '%s'",
+ SDL_AndroidGetInternalStoragePath());
+ Debug("internal:path", "SDL_AndroidGetExternalStoragePath() == '%s'",
+ SDL_AndroidGetExternalStoragePath());
+ Debug("internal:path", "SDL_AndroidGetExternalStorageState() == '%s'",
+ (SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_WRITE ? "writable" :
+ SDL_AndroidGetExternalStorageState() &
+ SDL_ANDROID_EXTERNAL_STORAGE_READ ? "readable" : "not available"));
+#endif
+#endif
}
void CloseAllAndExit(int exit_value)
StopSounds();
FreeAllSounds();
FreeAllMusic();
- CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ CloseAudio(); // called after freeing sounds (needed for SDL)
-#if 1
em_close_all();
-#endif
-
-#if 1
sp_close_all();
-#endif
FreeAllImages();
-#if defined(TARGET_SDL)
- if (network_server) /* terminate network server */
- SDL_KillThread(server_thread);
-#endif
+ // !!! TODO !!!
+ // set a flag to tell the network server thread to quit and wait for it
+ // using SDL_WaitThread()
+ //
+ // Code used with SDL 1.2:
+ // if (network.server_thread) // terminate network server
+ // SDL_KillThread(network.server_thread);
CloseVideoDisplay();
ClosePlatformDependentStuff();
- if (exit_value != 0)
- NotifyUserAboutErrorFile();
+ if (exit_value != 0 && !options.execute_command)
+ {
+ // fall back to default level set (current set may have caused an error)
+ SaveLevelSetup_LastSeries_Deactivate();
+
+ // tell user where to find error log file which may contain more details
+ // (error notification now directly displayed on screen inside R'n'D
+ // NotifyUserAboutErrorFile(); // currently only works for Windows
+ }
exit(exit_value);
}