game_status = GAME_MODE_MAIN;
+#if 1
+ em_open_all();
+#endif
+
DrawMainMenu();
InitNetworkServer();
FreeAllMusic();
CloseAudio(); /* called after freeing sounds (needed for SDL) */
+#if 1
+ em_close_all();
+#endif
+
FreeAllImages();
FreeTileClipmasks();