game_status = GAME_MODE_MAIN;
- DrawMainMenu();
-
- InitNetworkServer();
-
#if 1
em_open_all();
#endif
+ DrawMainMenu();
+
+ InitNetworkServer();
}
void CloseAllAndExit(int exit_value)
{
-
-#if 1
- em_close_all();
-#endif
-
StopSounds();
FreeAllSounds();
FreeAllMusic();
CloseAudio(); /* called after freeing sounds (needed for SDL) */
+#if 1
+ em_close_all();
+#endif
+
FreeAllImages();
FreeTileClipmasks();