#include "network.h"
#include "netserv.h"
#include "cartoons.h"
+#include "config.h"
static char *image_filename[NUM_PICTURES] =
{
static void InitSetup(void);
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
+static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
+static void InitMixer(void);
static void InitSound(void);
static void InitGfx(void);
static void InitGfxBackground(void);
static void InitGadgets(void);
static void InitElementProperties(void);
+static void Execute_Debug_Command(char *);
void OpenAll(void)
{
+ if (options.debug_command)
+ {
+ Execute_Debug_Command(options.debug_command);
+
+ exit(0);
+ }
+
if (options.serveronly)
{
#if defined(PLATFORM_UNIX)
}
InitProgramInfo(UNIX_USERDATA_DIRECTORY,
- PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING,
+ PROGRAM_TITLE_STRING, getWindowTitleString(),
ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME,
MSDOS_POINTER_FILENAME,
COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL);
InitSetup();
InitPlayerInfo();
+ InitArtworkInfo(); /* needed before loading gfx, sound & music */
InitCounter();
- InitSound();
+ InitMixer();
InitJoysticks();
InitRND(NEW_RANDOMIZE);
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
InitLevelInfo();
+ InitLevelArtworkInfo();
InitGadgets(); /* needs to know number of level series */
+ InitSound(); /* needs to know current level directory */
InitGfxBackground();
InitToons();
+ InitGameEngine();
+
DrawMainMenu();
InitNetworkServer();
LoadLevelSetup_SeriesInfo(); /* last played level info */
}
+void InitArtworkInfo()
+{
+ LoadArtworkInfo();
+}
+
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
void InitNetworkServer()
{
#if defined(PLATFORM_UNIX)
#endif
}
-void InitSound()
+static void InitMixer()
{
- int i;
-
OpenAudio();
+ InitSoundList(sound_effects, NUM_SOUND_EFFECTS);
- for(i=0; i<NUM_SOUNDS; i++)
- {
- if (!LoadSound(sound_name[i]))
- {
- audio.sound_available = FALSE;
- audio.loops_available = FALSE;
- audio.sound_enabled = FALSE;
-
- return;
- }
- }
-
- num_bg_loops = LoadMusic();
+ StartMixer();
+}
- StartSoundserver();
+static void InitSound()
+{
+ InitReloadSounds(artwork.snd_current->name);
+ InitReloadMusic(artwork.mus_current->name);
}
-void InitTileClipmasks()
+static void InitTileClipmasks()
{
#if defined(TARGET_X11)
- GC copy_clipmask_gc;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
-#endif
#if defined(TARGET_X11_NATIVE)
+ GC copy_clipmask_gc;
+
static struct
{
int start;
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
-#endif
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
int i;
To prevent this, create small (tile-sized) mask Pixmaps which will then
be set much faster with XSetClipOrigin() and speed things up a lot. */
- /* create graphic context structures needed for clipping */
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display, pix[PIX_BACK]->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
-
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
tile_clip_gc =
clip_gc_values.clip_mask = pix[i]->clip_mask;
clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask,&clip_gc_values);
+ clip_gc_valuemask, &clip_gc_values);
}
}
#if defined(TARGET_X11_NATIVE)
+
+ /* create graphic context structures needed for clipping */
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc =
+ XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
+
/* create only those clipping Pixmaps we really need */
for(i=0; tile_needs_clipping[i].start>=0; i++)
{
src_x, src_y, TILEX, TILEY, 0, 0);
}
}
+
+ XFreeGC(display, copy_clipmask_gc);
+
#endif /* TARGET_X11_NATIVE */
#endif /* TARGET_X11 */
}
+void FreeTileClipmasks()
+{
+#if defined(TARGET_X11)
+ int i;
+
+ for(i=0; i<NUM_TILES; i++)
+ {
+ if (tile_clipmask[i] != None)
+ {
+ XFreePixmap(display, tile_clipmask[i]);
+ tile_clipmask[i] = None;
+ }
+ }
+
+ if (tile_clip_gc)
+ XFreeGC(display, tile_clip_gc);
+ tile_clip_gc = None;
+
+ for(i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i] != NULL && pix[i]->stored_clip_gc)
+ {
+ XFreeGC(display, pix[i]->stored_clip_gc);
+ pix[i]->stored_clip_gc = None;
+ }
+ }
+#endif /* TARGET_X11 */
+}
+
void InitGfx()
{
int i;
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
- DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
- rest(200);
-#endif
- DrawInitText("Loading graphics:",120,FC_GREEN);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
for(i=0; i<NUM_PICTURES; i++)
{
fieldbuffer = pix[PIX_DB_FIELD];
SetDrawtoField(DRAW_BACKBUFFER);
- BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0);
- ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE);
- ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE);
+ BlitBitmap(pix[PIX_BACK], backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0);
+ ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE);
+ ClearRectangle(pix[PIX_DB_DOOR], 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE);
for(x=0; x<MAX_BUF_XSIZE; x++)
for(y=0; y<MAX_BUF_YSIZE; y++)
redraw_mask = REDRAW_ALL;
}
+void ReloadCustomArtwork()
+{
+ static char *leveldir_current_name = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
+
+ if (leveldir_current_name != leveldir_current->name)
+ {
+ /* force reload of custom artwork after new level series was selected */
+ artwork.graphics_set_current_name = NULL;
+ artwork.sounds_set_current_name = NULL;
+ artwork.music_set_current_name = NULL;
+
+ leveldir_current_name = leveldir_current->name;
+ }
+
+ if (artwork.graphics_set_current_name != artwork.gfx_current->name ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+ int i;
+
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
+ for(i=0; i<NUM_PICTURES; i++)
+ {
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+ ReloadCustomImage(pix[i], image_filename[i]);
+ }
+
+ FreeTileClipmasks();
+ InitTileClipmasks();
+ InitGfxBackground();
+
+ SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
+
+ artwork.graphics_set_current_name = artwork.gfx_current->name;
+ last_override_level_graphics = setup.override_level_graphics;
+ }
+
+ if (artwork.sounds_set_current_name != artwork.snd_current->name ||
+ last_override_level_sounds != setup.override_level_sounds)
+ {
+ InitReloadSounds(artwork.snd_current->name);
+
+ artwork.sounds_set_current_name = artwork.snd_current->name;
+ last_override_level_sounds = setup.override_level_sounds;
+ }
+
+ if (artwork.music_set_current_name != artwork.mus_current->name ||
+ last_override_level_music != setup.override_level_music)
+ {
+ InitReloadMusic(artwork.mus_current->name);
+
+ artwork.music_set_current_name = artwork.mus_current->name;
+ last_override_level_music = setup.override_level_music;
+ }
+}
+
void InitGadgets()
{
CreateLevelEditorGadgets();
Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
+void Execute_Debug_Command(char *command)
+{
+ if (strcmp(command, "create soundinfo.conf") == 0)
+ {
+ int i;
+
+ printf("# You can configure additional/alternative sound effects here\n");
+ printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("\n");
+
+ for (i=0; i<NUM_SOUND_EFFECTS; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(sound_effects[i].text,
+ sound_effects[i].default_filename));
+ }
+}
+
void CloseAllAndExit(int exit_value)
{
int i;
StopSounds();
- FreeSounds(NUM_SOUNDS);
- CloseAudio();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ FreeTileClipmasks();
for(i=0; i<NUM_BITMAPS; i++)
FreeBitmap(pix[i]);