rnd-20030926-1-src
[rocksndiamonds.git] / src / init.c
index 79a67d1eb066eec2842660ddf6b26a633d2d62b2..1af2f48ee58f11b1eeb9b9126c2353df3efee9fa 100644 (file)
@@ -548,6 +548,36 @@ void InitElementGraphicInfo()
     }
   }
 
+#if 1
+  /* now set all undefined/invalid graphics to -1 to set to default after it */
+  for (i=0; i<MAX_NUM_ELEMENTS; i++)
+  {
+    for (act=0; act<NUM_ACTIONS; act++)
+    {
+      int graphic;
+
+      graphic = element_info[i].graphic[act];
+      if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+       element_info[i].graphic[act] = -1;
+
+      graphic = element_info[i].crumbled[act];
+      if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+       element_info[i].crumbled[act] = -1;
+
+      for (dir=0; dir<NUM_DIRECTIONS; dir++)
+      {
+       graphic = element_info[i].direction_graphic[act][dir];
+       if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+         element_info[i].direction_graphic[act][dir] = -1;
+
+       graphic = element_info[i].direction_crumbled[act][dir];
+       if (graphic > 0 && graphic_info[graphic].bitmap == NULL)
+         element_info[i].direction_crumbled[act][dir] = -1;
+      }
+    }
+  }
+#endif
+
   /* now set all '-1' values to element specific default values */
   for (i=0; i<MAX_NUM_ELEMENTS; i++)
   {
@@ -576,9 +606,9 @@ void InitElementGraphicInfo()
 
     for (act=0; act<NUM_ACTIONS; act++)
     {
-      boolean act_remove = (act == ACTION_DIGGING ||
-                           act == ACTION_SNAPPING ||
-                           act == ACTION_COLLECTING);
+      boolean act_remove = ((IS_DIGGABLE(i)    && act == ACTION_DIGGING)  ||
+                           (IS_SNAPPABLE(i)   && act == ACTION_SNAPPING) ||
+                           (IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
 
       /* generic default action graphic (defined by "[default]" directive) */
       int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
@@ -693,6 +723,15 @@ void InitElementSpecialGraphicInfo()
     if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
       element_info[element].special_graphic[special] = graphic;
   }
+
+#if 1
+  /* now set all undefined/invalid graphics to default */
+  for (i=0; i < MAX_NUM_ELEMENTS; i++)
+    for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++)
+      if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL)
+       element_info[i].special_graphic[j] =
+         element_info[i].graphic[ACTION_DEFAULT];
+#endif
 }
 
 static int get_element_from_token(char *token)
@@ -709,11 +748,16 @@ static int get_element_from_token(char *token)
 static void set_graphic_parameters(int graphic, char **parameter_raw)
 {
   Bitmap *src_bitmap = getBitmapFromImageID(graphic);
+  boolean special_envelope_graphic;
   int parameter[NUM_GFX_ARGS];
   int anim_frames_per_row = 1, anim_frames_per_col = 1;
   int anim_frames_per_line = 1;
   int i;
 
+  special_envelope_graphic = (graphic == IMG_GAME_ENVELOPE_BACKGROUND ||
+                             (graphic >= IMG_GAME_ENVELOPE_1_BACKGROUND &&
+                              graphic <= IMG_GAME_ENVELOPE_4_BACKGROUND));
+
   /* get integer values from string parameters */
   for (i=0; i < NUM_GFX_ARGS; i++)
   {
@@ -736,6 +780,7 @@ static void set_graphic_parameters(int graphic, char **parameter_raw)
   graphic_info[graphic].offset_y = 0;  /* ... will be corrected later */
   graphic_info[graphic].crumbled_like = -1;    /* do not use clone element */
   graphic_info[graphic].diggable_like = -1;    /* do not use clone element */
+  graphic_info[graphic].border_size = TILEX / 8;  /* "CRUMBLED" border size */
 
   /* optional x and y tile position of animation frame sequence */
   if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
@@ -802,7 +847,7 @@ static void set_graphic_parameters(int graphic, char **parameter_raw)
     graphic_info[graphic].anim_delay = 1;
 
   graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE];
-  if (graphic_info[graphic].anim_frames == 1)
+  if (graphic_info[graphic].anim_frames == 1 && !special_envelope_graphic)
     graphic_info[graphic].anim_mode = ANIM_NONE;
 
   /* automatically determine correct start frame, if not defined */
@@ -825,6 +870,10 @@ static void set_graphic_parameters(int graphic, char **parameter_raw)
   if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE)
     graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE];
 
+  /* optional border size for "crumbling" diggable graphics */
+  if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
+    graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
+
   /* this is only used for toon animations */
   graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
   graphic_info[graphic].step_delay  = parameter[GFX_ARG_STEP_DELAY];
@@ -832,6 +881,13 @@ static void set_graphic_parameters(int graphic, char **parameter_raw)
   /* this is only used for drawing font characters */
   graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET];
   graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET];
+
+  /* this is only used for drawing envelope graphics */
+  graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED];
+
+  /* global envelope settings override specific settings, if undefined */
+  if (special_envelope_graphic && graphic_info[graphic].bitmap == NULL)
+    graphic_info[graphic] = graphic_info[IMG_GAME_ENVELOPE_BACKGROUND];
 }
 
 static void InitGraphicInfo()
@@ -855,6 +911,10 @@ static void InitGraphicInfo()
 
   graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo));
 
+#if 0
+  printf("::: graphic_info: %d entries\n", num_images);
+#endif
+
 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
   if (clipmasks_initialized)
   {
@@ -879,7 +939,7 @@ static void InitGraphicInfo()
     int first_frame, last_frame;
 
 #if 0
-    printf("::: image: '%s'\n", image->token);
+    printf("::: image: '%s' [%d]\n", image->token, i);
 #endif
 
 #if 0
@@ -1284,7 +1344,7 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_collectible[] =
+  static int ep_collectible_only[] =
   {
     EL_BD_DIAMOND,
     EL_EMERALD,
@@ -1312,7 +1372,10 @@ void InitElementPropertiesStatic()
     EL_SHIELD_NORMAL,
     EL_SHIELD_DEADLY,
     EL_EXTRA_TIME,
-    EL_ENVELOPE,
+    EL_ENVELOPE_1,
+    EL_ENVELOPE_2,
+    EL_ENVELOPE_3,
+    EL_ENVELOPE_4,
     EL_SPEED_PILL,
     -1
   };
@@ -1339,9 +1402,9 @@ void InitElementPropertiesStatic()
 
     /* !!! maybe this should better be handled by 'ep_diggable' !!! */
 #if 1
-    EL_SP_BUGGY_BASE_ACTIVE,
-    EL_TRAP_ACTIVE,
     EL_LANDMINE,
+    EL_TRAP_ACTIVE,
+    EL_SP_BUGGY_BASE_ACTIVE,
 #endif
     -1
   };
@@ -1740,6 +1803,16 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_droppable[] =
+  {
+    -1
+  };
+
+  static int ep_can_explode_1x1[] =
+  {
+    -1
+  };
+
   static int ep_pushable[] =
   {
     EL_ROCK,
@@ -1759,21 +1832,13 @@ void InitElementPropertiesStatic()
     -1
   };
 
-  static int ep_can_be_crumbled[] =
-  {
-    EL_SAND,
-    EL_LANDMINE,
-    EL_TRAP,
-    EL_TRAP_ACTIVE,
-    -1
-  };
-
   static int ep_player[] =
   {
     EL_PLAYER_1,
     EL_PLAYER_2,
     EL_PLAYER_3,
     EL_PLAYER_4,
+    EL_SP_MURPHY,
     -1
   };
 
@@ -1852,6 +1917,9 @@ void InitElementPropertiesStatic()
 
   static int ep_sp_element[] =
   {
+    /* should always be valid */
+    EL_EMPTY,
+
     EL_SP_EMPTY,
     EL_SP_ZONK,
     EL_SP_BASE,
@@ -2488,6 +2556,20 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_em_slippery_wall[] =
+  {
+    -1
+  };
+
+  static int ep_gfx_crumbled[] =
+  {
+    EL_SAND,
+    EL_LANDMINE,
+    EL_TRAP,
+    EL_TRAP_ACTIVE,
+    -1
+  };
+
   static struct
   {
     int *elements;
@@ -2495,7 +2577,7 @@ void InitElementPropertiesStatic()
   } element_properties[] =
   {
     { ep_diggable,             EP_DIGGABLE             },
-    { ep_collectible,          EP_COLLECTIBLE          },
+    { ep_collectible_only,     EP_COLLECTIBLE_ONLY     },
     { ep_dont_run_into,                EP_DONT_RUN_INTO        },
     { ep_dont_collide_with,    EP_DONT_COLLIDE_WITH    },
     { ep_dont_touch,           EP_DONT_TOUCH           },
@@ -2516,10 +2598,10 @@ void InitElementPropertiesStatic()
     { ep_passable_over,                EP_PASSABLE_OVER        },
     { ep_passable_inside,      EP_PASSABLE_INSIDE      },
     { ep_passable_under,       EP_PASSABLE_UNDER       },
+    { ep_droppable,            EP_DROPPABLE            },
+    { ep_can_explode_1x1,      EP_CAN_EXPLODE_1X1      },
     { ep_pushable,             EP_PUSHABLE             },
 
-    { ep_can_be_crumbled,      EP_CAN_BE_CRUMBLED      },
-
     { ep_player,               EP_PLAYER               },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
     { ep_switchable,           EP_SWITCHABLE           },
@@ -2544,6 +2626,10 @@ void InitElementPropertiesStatic()
     { ep_active_bomb,          EP_ACTIVE_BOMB          },
     { ep_inactive,             EP_INACTIVE             },
 
+    { ep_em_slippery_wall,     EP_EM_SLIPPERY_WALL     },
+
+    { ep_gfx_crumbled,         EP_GFX_CRUMBLED         },
+
     { NULL,                    -1                      }
   };
 
@@ -2632,14 +2718,13 @@ void InitElementPropertiesEngine(int engine_version)
     EP_BELT_SWITCH,
     EP_WALKABLE_UNDER,
     EP_EM_SLIPPERY_WALL,
-    EP_CAN_BE_CRUMBLED,
   };
 #endif
 
   static int no_wall_properties[] =
   {
     EP_DIGGABLE,
-    EP_COLLECTIBLE,
+    EP_COLLECTIBLE_ONLY,
     EP_DONT_RUN_INTO,
     EP_DONT_COLLIDE_WITH,
     EP_CAN_MOVE,
@@ -2649,8 +2734,6 @@ void InitElementPropertiesEngine(int engine_version)
     EP_CAN_SMASH_EVERYTHING,
     EP_PUSHABLE,
 
-    EP_CAN_BE_CRUMBLED,
-
     EP_PLAYER,
     EP_GEM,
     EP_FOOD_DARK_YAMYAM,
@@ -2705,6 +2788,10 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) ||
                                    IS_PASSABLE(i)));
 
+    /* ---------- COLLECTIBLE ---------------------------------------------- */
+    SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
+                                    IS_DROPPABLE(i)));
+
     /* ---------- SNAPPABLE ------------------------------------------------ */
     SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
                                   IS_COLLECTIBLE(i) ||
@@ -2773,16 +2860,19 @@ void InitElementPropertiesEngine(int engine_version)
                                     CAN_EXPLODE_SMASHED(i) ||
                                     CAN_EXPLODE_IMPACT(i)));
 
-    /* ---------- CAN_BE_CRUMBLED ------------------------------------------ */
-    SET_PROPERTY(i, EP_CAN_BE_CRUMBLED,
-                element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
+    /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
+    SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
+                                        !CAN_EXPLODE_1X1(i)));
 
-#if 0
-    if (CAN_BE_CRUMBLED(i))
-      printf("::: '%s' can be crumbled [%d]\n",
-            element_info[i].token_name,
-            element_info[i].crumbled[ACTION_DEFAULT]);
-#endif
+    /* ---------- CAN_CHANGE ----------------------------------------------- */
+    SET_PROPERTY(i, EP_CAN_CHANGE, FALSE);     /* default: cannot change */
+    for (j=0; j < element_info[i].num_change_pages; j++)
+      if (element_info[i].change_page[j].can_change)
+       SET_PROPERTY(i, EP_CAN_CHANGE, TRUE);
+
+    /* ---------- GFX_CRUMBLED --------------------------------------------- */
+    SET_PROPERTY(i, EP_GFX_CRUMBLED,
+                element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY);
   }
 
 #if 0
@@ -3195,7 +3285,9 @@ void InitLevelArtworkInfo()
 
 static void InitImages()
 {
+#if 1
   setLevelArtworkDir(artwork.gfx_first);
+#endif
 
 #if 0
   printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n",
@@ -3219,8 +3311,10 @@ static void InitSound(char *identifier)
   if (identifier == NULL)
     identifier = artwork.snd_current->identifier;
 
+#if 1
   /* set artwork path to send it to the sound server process */
   setLevelArtworkDir(artwork.snd_first);
+#endif
 
   InitReloadCustomSounds(identifier);
   ReinitializeSounds();
@@ -3231,8 +3325,10 @@ static void InitMusic(char *identifier)
   if (identifier == NULL)
     identifier = artwork.mus_current->identifier;
 
+#if 1
   /* set artwork path to send it to the sound server process */
   setLevelArtworkDir(artwork.mus_first);
+#endif
 
   InitReloadCustomMusic(identifier);
   ReinitializeMusic();
@@ -3271,7 +3367,12 @@ static char *getNewArtworkIdentifier(int type)
   boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type);
   char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type);
   char *leveldir_identifier = leveldir_current->identifier;
+#if 1
+  /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */
+  char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
+#else
   char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type);
+#endif
   boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
   char *artwork_current_identifier;
   char *artwork_new_identifier = NULL; /* default: nothing has changed */
@@ -3280,7 +3381,6 @@ static char *getNewArtworkIdentifier(int type)
   if (!validLevelSeries(leveldir_current))
     return NULL;
 
-
   /* 1st step: determine artwork set to be activated in descending order:
      --------------------------------------------------------------------
      1. setup artwork (when configured to override everything else)
@@ -3302,6 +3402,16 @@ static char *getNewArtworkIdentifier(int type)
   /* 2nd step: check if it is really needed to reload artwork set
      ------------------------------------------------------------ */
 
+#if 0
+  if (type == ARTWORK_TYPE_GRAPHICS)
+    printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n",
+          artwork_new_identifier,
+          ARTWORK_CURRENT_IDENTIFIER(artwork, type),
+          artwork_current_identifier,
+          leveldir_current->graphics_set,
+          leveldir_current->identifier);
+#endif
+
   /* ---------- reload if level set and also artwork set has changed ------- */
   if (leveldir_current_identifier[type] != leveldir_identifier &&
       (last_has_level_artwork_set[type] || has_level_artwork_set))
@@ -3310,12 +3420,22 @@ static char *getNewArtworkIdentifier(int type)
   leveldir_current_identifier[type] = leveldir_identifier;
   last_has_level_artwork_set[type] = has_level_artwork_set;
 
+#if 0
+  if (type == ARTWORK_TYPE_GRAPHICS)
+    printf("::: 1: '%s'\n", artwork_new_identifier);
+#endif
+
   /* ---------- reload if "override artwork" setting has changed ----------- */
   if (last_override_level_artwork[type] != setup_override_artwork)
     artwork_new_identifier = artwork_current_identifier;
 
   last_override_level_artwork[type] = setup_override_artwork;
 
+#if 0
+  if (type == ARTWORK_TYPE_GRAPHICS)
+    printf("::: 2: '%s'\n", artwork_new_identifier);
+#endif
+
   /* ---------- reload if current artwork identifier has changed ----------- */
   if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type),
             artwork_current_identifier) != 0)
@@ -3323,6 +3443,11 @@ static char *getNewArtworkIdentifier(int type)
 
   *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier;
 
+#if 0
+  if (type == ARTWORK_TYPE_GRAPHICS)
+    printf("::: 3: '%s'\n", artwork_new_identifier);
+#endif
+
   /* ---------- do not reload directly after starting ---------------------- */
   if (!initialized[type])
     artwork_new_identifier = NULL;
@@ -3330,10 +3455,16 @@ static char *getNewArtworkIdentifier(int type)
   initialized[type] = TRUE;
 
 #if 0
-  printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
-        artwork.gfx_current_identifier, artwork_current_identifier,
-        artwork.gfx_current->identifier, leveldir_current->graphics_set,
-        artwork_new_identifier);
+  if (type == ARTWORK_TYPE_GRAPHICS)
+    printf("::: 4: '%s'\n", artwork_new_identifier);
+#endif
+
+#if 0
+  if (type == ARTWORK_TYPE_GRAPHICS)
+    printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n",
+          artwork.gfx_current_identifier, artwork_current_identifier,
+          artwork.gfx_current->identifier, leveldir_current->graphics_set,
+          artwork_new_identifier);
 #endif
 
   return artwork_new_identifier;
@@ -3349,16 +3480,22 @@ void ReloadCustomArtwork()
   if (gfx_new_identifier != NULL)
   {
 #if 0
-    printf("RELOADING GRAPHICS '%s' -> '%s' ['%s']\n",
+    printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n",
           artwork.gfx_current_identifier,
           gfx_new_identifier,
-          artwork.gfx_current->identifier);
+          artwork.gfx_current->identifier,
+          leveldir_current->graphics_set);
 #endif
 
     ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
 
     InitImages();
 
+#if 0
+    printf("... '%s'\n",
+          leveldir_current->graphics_set);
+#endif
+
     FreeTileClipmasks();
     InitTileClipmasks();
 
@@ -3442,6 +3579,7 @@ void OpenAll()
   InitEventFilter(FilterMouseMotionEvents);
 
   InitElementPropertiesStatic();
+  InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
 
   InitGfx();