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added support for wrap-around levels in EM engine
[rocksndiamonds.git]
/
src
/
init.c
diff --git
a/src/init.c
b/src/init.c
index a820bf62d8d381f273a4df6f3468c8f6a06a6bc8..19c91ca787844c09114d0f2317cb44970224c747 100644
(file)
--- a/
src/init.c
+++ b/
src/init.c
@@
-282,6
+282,10
@@
void InitImageTextures(void)
IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM,
IMG_GFX_GAME_BUTTON_TOUCH_STOP,
IMG_GFX_GAME_BUTTON_TOUCH_PAUSE,
+ IMG_MENU_BUTTON_TOUCH_BACK,
+ IMG_MENU_BUTTON_TOUCH_NEXT,
+ IMG_MENU_BUTTON_TOUCH_BACK2,
+ IMG_MENU_BUTTON_TOUCH_NEXT2,
-1
};
int i, j, k;