/***********************************************************
* Rocks'n'Diamonds -- McDuffin Strikes Back! *
*----------------------------------------------------------*
-* (c) 1995-2001 Artsoft Entertainment *
+* (c) 1995-2002 Artsoft Entertainment *
* Holger Schemel *
* Detmolder Strasse 189 *
* 33604 Bielefeld *
static void InitPlayerInfo(void);
static void InitLevelInfo(void);
static void InitArtworkInfo(void);
+static void InitLevelArtworkInfo(void);
static void InitNetworkServer(void);
+static void InitImages(void);
+static void InitMixer(void);
static void InitSound(void);
static void InitGfx(void);
static void InitGfxBackground(void);
static void InitGadgets(void);
static void InitElementProperties(void);
+static void InitElementInfo(void);
+static void InitGraphicInfo(void);
+static void Execute_Debug_Command(char *);
void OpenAll(void)
{
+ if (options.debug_command)
+ {
+ Execute_Debug_Command(options.debug_command);
+
+ exit(0);
+ }
+
if (options.serveronly)
{
#if defined(PLATFORM_UNIX)
InitArtworkInfo(); /* needed before loading gfx, sound & music */
InitCounter();
- InitSound();
+ InitMixer();
InitJoysticks();
InitRND(NEW_RANDOMIZE);
InitGfx();
InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */
+ InitElementInfo();
+ InitGraphicInfo();
InitLevelInfo();
+ InitLevelArtworkInfo();
InitGadgets(); /* needs to know number of level series */
+ InitImages(); /* needs to know current level directory */
+ InitSound(); /* needs to know current level directory */
InitGfxBackground();
InitToons();
LoadArtworkInfo();
}
+void InitLevelArtworkInfo()
+{
+ LoadLevelArtworkInfo();
+}
+
void InitNetworkServer()
{
#if defined(PLATFORM_UNIX)
#endif
}
-void InitSound()
+static void InitImages()
{
- int i;
+ InitImageList(image_config, NUM_IMAGE_CONFIG_ENTRIES);
- OpenAudio();
+ /* load custom images */
+ ReloadCustomImages();
+}
- for(i=0; i<NUM_SOUNDS; i++)
- {
- if (!LoadSound(sound_name[i]))
- {
- audio.sound_available = FALSE;
- audio.loops_available = FALSE;
- audio.sound_enabled = FALSE;
+static void InitMixer()
+{
+ OpenAudio();
+ InitSoundList(sound_config, NUM_SOUND_CONFIG_ENTRIES);
- return;
- }
- }
+ StartMixer();
+}
- num_bg_loops = LoadMusic();
+static void InitSound()
+{
+ /* load custom sounds and music */
+ InitReloadSounds(artwork.snd_current->identifier);
+ InitReloadMusic(artwork.mus_current->identifier);
- StartSoundserver();
+ /* initialize sound effect lookup table for element actions */
+ InitGameSound();
}
-void InitTileClipmasks()
+static void InitTileClipmasks()
{
#if defined(TARGET_X11)
- GC copy_clipmask_gc;
XGCValues clip_gc_values;
unsigned long clip_gc_valuemask;
-#endif
#if defined(TARGET_X11_NATIVE)
+ GC copy_clipmask_gc;
+
static struct
{
int start;
{ GFX2_SHIELD_ACTIVE, 3 },
{ -1, 0 }
};
-#endif
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
int i;
To prevent this, create small (tile-sized) mask Pixmaps which will then
be set much faster with XSetClipOrigin() and speed things up a lot. */
- /* create graphic context structures needed for clipping */
- clip_gc_values.graphics_exposures = False;
- clip_gc_valuemask = GCGraphicsExposures;
- copy_clipmask_gc =
- XCreateGC(display, pix[PIX_BACK]->clip_mask,
- clip_gc_valuemask, &clip_gc_values);
-
clip_gc_values.graphics_exposures = False;
clip_gc_valuemask = GCGraphicsExposures;
- tile_clip_gc =
- XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values);
+ tile_clip_gc = XCreateGC(display, window->drawable,
+ clip_gc_valuemask, &clip_gc_values);
for(i=0; i<NUM_BITMAPS; i++)
{
clip_gc_values.clip_mask = pix[i]->clip_mask;
clip_gc_valuemask = GCGraphicsExposures | GCClipMask;
pix[i]->stored_clip_gc = XCreateGC(display, window->drawable,
- clip_gc_valuemask,&clip_gc_values);
+ clip_gc_valuemask, &clip_gc_values);
}
}
#if defined(TARGET_X11_NATIVE)
+
+ /* create graphic context structures needed for clipping */
+ clip_gc_values.graphics_exposures = False;
+ clip_gc_valuemask = GCGraphicsExposures;
+ copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask,
+ clip_gc_valuemask, &clip_gc_values);
+
/* create only those clipping Pixmaps we really need */
for(i=0; tile_needs_clipping[i].start>=0; i++)
{
src_x, src_y, TILEX, TILEY, 0, 0);
}
}
-#endif /* TARGET_X11_NATIVE */
XFreeGC(display, copy_clipmask_gc);
+#endif /* TARGET_X11_NATIVE */
+#endif /* TARGET_X11 */
+}
+
+void FreeTileClipmasks()
+{
+#if defined(TARGET_X11)
+ int i;
+
+ for(i=0; i<NUM_TILES; i++)
+ {
+ if (tile_clipmask[i] != None)
+ {
+ XFreePixmap(display, tile_clipmask[i]);
+ tile_clipmask[i] = None;
+ }
+ }
+
+ if (tile_clip_gc)
+ XFreeGC(display, tile_clip_gc);
+ tile_clip_gc = None;
+
+ for(i=0; i<NUM_BITMAPS; i++)
+ {
+ if (pix[i] != NULL && pix[i]->stored_clip_gc)
+ {
+ XFreeGC(display, pix[i]->stored_clip_gc);
+ pix[i]->stored_clip_gc = None;
+ }
+ }
#endif /* TARGET_X11 */
}
DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
-#if defined(PLATFORM_MSDOS)
- DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE);
- rest(200);
-#endif
- DrawInitText("Loading graphics:",120,FC_GREEN);
+
+ DrawInitText("Loading graphics:", 120, FC_GREEN);
for(i=0; i<NUM_PICTURES; i++)
{
}
InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
+
InitTileClipmasks();
}
void ReloadCustomArtwork()
{
- if (artwork.graphics_set_current != artwork.gfx_current->name)
- {
- Bitmap *pix_new[NUM_PICTURES];
- int i;
+ static char *leveldir_current_identifier = NULL;
+ static boolean last_override_level_graphics = FALSE;
+ static boolean last_override_level_sounds = FALSE;
+ static boolean last_override_level_music = FALSE;
- ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
- for(i=0; i<NUM_PICTURES; i++)
- {
- DrawInitText(image_filename[i], 150, FC_YELLOW);
- pix_new[i] = ReloadCustomImage(&pix[i], image_filename[i]);
+ /* identifier for new artwork; default: artwork configured in setup */
+ char *gfx_new_identifier = artwork.gfx_current->identifier;
+ char *snd_new_identifier = artwork.snd_current->identifier;
+ char *mus_new_identifier = artwork.mus_current->identifier;
#if 0
- if (pix_new[i] != NULL)
- pix[i] = pix_new[i];
+ printf("graphics --> '%s' ('%s')\n",
+ artwork.gfx_current_identifier, artwork.gfx_current->filename);
+ printf("sounds --> '%s' ('%s')\n",
+ artwork.snd_current_identifier, artwork.snd_current->filename);
+ printf("music --> '%s' ('%s')\n",
+ artwork.mus_current_identifier, artwork.mus_current->filename);
#endif
- }
+
+ /* leveldir_current may be invalid (level group, parent link) */
+ if (!validLevelSeries(leveldir_current))
+ return;
#if 0
- InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
- InitTileClipmasks();
- InitGfxBackground();
+ printf("--> '%s'\n", artwork.gfx_current_identifier);
#endif
-#if 1
- for(i=0; i<NUM_PICTURES; i++)
- {
- if (pix_new[i] != NULL)
- TransferBitmapPointers(pix_new[i], pix[i]);
- }
-#else
+ /* when a new level series was selected, check if there was a change
+ in custom artwork stored in level series directory */
+ if (leveldir_current_identifier != leveldir_current->identifier)
+ {
+ char *identifier_old = leveldir_current_identifier;
+ char *identifier_new = leveldir_current->identifier;
+
+ if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new))
+ gfx_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) !=
+ getTreeInfoFromIdentifier(artwork.snd_first, identifier_new))
+ snd_new_identifier = identifier_new;
+ if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) !=
+ getTreeInfoFromIdentifier(artwork.mus_first, identifier_new))
+ mus_new_identifier = identifier_new;
+
+ leveldir_current_identifier = leveldir_current->identifier;
+ }
+
+ /* custom level artwork configured in level series configuration file
+ always overrides custom level artwork stored in level series directory
+ and (level independant) custom artwork configured in setup menue */
+ if (leveldir_current->graphics_set != NULL)
+ gfx_new_identifier = leveldir_current->graphics_set;
+ if (leveldir_current->sounds_set != NULL)
+ snd_new_identifier = leveldir_current->sounds_set;
+ if (leveldir_current->music_set != NULL)
+ mus_new_identifier = leveldir_current->music_set;
+
+ if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 ||
+ last_override_level_graphics != setup.override_level_graphics)
+ {
+ int i;
+
+ setLevelArtworkDir(artwork.gfx_first);
+
+ ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);
+
for(i=0; i<NUM_PICTURES; i++)
{
- if (pix_new[i] != NULL)
- FreeBitmap(pix_old[i]);
+ DrawInitText(image_filename[i], 150, FC_YELLOW);
+ ReloadCustomImage(pix[i], image_filename[i]);
}
-#endif
-#if 1
- InitFontInfo(pix[PIX_BIGFONT], pix[PIX_MEDIUMFONT], pix[PIX_SMALLFONT]);
+ ReloadCustomImages();
+
+ FreeTileClipmasks();
InitTileClipmasks();
InitGfxBackground();
-#endif
- SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2);
+ /* force redraw of (open or closed) door graphics */
+ SetDoorState(DOOR_OPEN_ALL);
+ CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
- artwork.graphics_set_current = artwork.gfx_current->name;
+ artwork.gfx_current_identifier = gfx_new_identifier;
+ last_override_level_graphics = setup.override_level_graphics;
}
- if (artwork.sounds_set_current != artwork.snd_current->name)
+ if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 ||
+ last_override_level_sounds != setup.override_level_sounds)
{
- printf("reload sounds ...\n");
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.snd_first);
+
+ InitReloadSounds(snd_new_identifier);
- artwork.sounds_set_current = artwork.snd_current->name;
+ artwork.snd_current_identifier = snd_new_identifier;
+ last_override_level_sounds = setup.override_level_sounds;
}
- if (artwork.music_set_current != artwork.mus_current->name)
+ if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 ||
+ last_override_level_music != setup.override_level_music)
{
- printf("reload music ...\n");
+ /* set artwork path to send it to the sound server process */
+ setLevelArtworkDir(artwork.mus_first);
+
+ InitReloadMusic(mus_new_identifier);
- artwork.music_set_current = artwork.mus_current->name;
+ artwork.mus_current_identifier = mus_new_identifier;
+ last_override_level_music = setup.override_level_music;
}
+
+#if 0
+ printf("<-- '%s'\n", artwork.gfx_current_identifier);
+#endif
}
void InitGadgets()
CreateScreenGadgets();
}
+void InitElementInfo()
+{
+ int i;
+
+ static struct
+ {
+ int element;
+ int graphic;
+ }
+ element_to_graphic[] =
+ {
+ { EL_LEERRAUM, GFX_LEERRAUM },
+ { EL_ERDREICH, GFX_ERDREICH },
+ { EL_MAUERWERK, GFX_MAUERWERK },
+ { EL_FELSBODEN, GFX_FELSBODEN },
+ { EL_FELSBROCKEN, GFX_FELSBROCKEN },
+ { EL_SCHLUESSEL, GFX_SCHLUESSEL },
+ { EL_EDELSTEIN, GFX_EDELSTEIN },
+ { EL_AUSGANG_ZU, GFX_AUSGANG_ZU },
+ { EL_AUSGANG_ACT, GFX_AUSGANG_ACT },
+ { EL_AUSGANG_AUF, GFX_AUSGANG_AUF },
+ { EL_SPIELFIGUR, GFX_SPIELFIGUR },
+ { EL_SPIELER1, GFX_SPIELER1 },
+ { EL_SPIELER2, GFX_SPIELER2 },
+ { EL_SPIELER3, GFX_SPIELER3 },
+ { EL_SPIELER4, GFX_SPIELER4 },
+ { EL_KAEFER, GFX_KAEFER },
+ { EL_KAEFER_RIGHT, GFX_KAEFER_RIGHT },
+ { EL_KAEFER_UP, GFX_KAEFER_UP },
+ { EL_KAEFER_LEFT, GFX_KAEFER_LEFT },
+ { EL_KAEFER_DOWN, GFX_KAEFER_DOWN },
+ { EL_FLIEGER, GFX_FLIEGER },
+ { EL_FLIEGER_RIGHT, GFX_FLIEGER_RIGHT },
+ { EL_FLIEGER_UP, GFX_FLIEGER_UP },
+ { EL_FLIEGER_LEFT, GFX_FLIEGER_LEFT },
+ { EL_FLIEGER_DOWN, GFX_FLIEGER_DOWN },
+ { EL_BUTTERFLY, GFX_BUTTERFLY },
+ { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT },
+ { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP },
+ { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT },
+ { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN },
+ { EL_FIREFLY, GFX_FIREFLY },
+ { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT },
+ { EL_FIREFLY_UP, GFX_FIREFLY_UP },
+ { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT },
+ { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN },
+ { EL_MAMPFER, GFX_MAMPFER },
+ { EL_ROBOT, GFX_ROBOT },
+ { EL_BETON, GFX_BETON },
+ { EL_DIAMANT, GFX_DIAMANT },
+ { EL_MORAST_LEER, GFX_MORAST_LEER },
+ { EL_MORAST_VOLL, GFX_MORAST_VOLL },
+ { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER },
+ { EL_TROPFEN, GFX_TROPFEN },
+ { EL_BOMBE, GFX_BOMBE },
+ { EL_MAGIC_WALL_OFF, GFX_MAGIC_WALL_OFF },
+ { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY },
+ { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY },
+ { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL },
+ { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD },
+ { EL_SALZSAEURE, GFX_SALZSAEURE },
+ { EL_AMOEBE_TOT, GFX_AMOEBE_TOT },
+ { EL_AMOEBE_NASS, GFX_AMOEBE_NASS },
+ { EL_AMOEBE_NORM, GFX_AMOEBE_NORM },
+ { EL_AMOEBE_VOLL, GFX_AMOEBE_VOLL },
+ { EL_AMOEBE_BD, GFX_AMOEBE_BD },
+ { EL_AMOEBA2DIAM, GFX_AMOEBA2DIAM },
+ { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS },
+ { EL_KOKOSNUSS, GFX_KOKOSNUSS },
+ { EL_LIFE, GFX_LIFE },
+ { EL_LIFE_ASYNC, GFX_LIFE_ASYNC },
+ { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT },
+ { EL_BADEWANNE, GFX_BADEWANNE },
+ { EL_BADEWANNE1, GFX_BADEWANNE1 },
+ { EL_BADEWANNE2, GFX_BADEWANNE2 },
+ { EL_BADEWANNE3, GFX_BADEWANNE3 },
+ { EL_BADEWANNE4, GFX_BADEWANNE4 },
+ { EL_BADEWANNE5, GFX_BADEWANNE5 },
+ { EL_ABLENK_AUS, GFX_ABLENK_AUS },
+ { EL_ABLENK_EIN, GFX_ABLENK_EIN },
+ { EL_SCHLUESSEL1, GFX_SCHLUESSEL1 },
+ { EL_SCHLUESSEL2, GFX_SCHLUESSEL2 },
+ { EL_SCHLUESSEL3, GFX_SCHLUESSEL3 },
+ { EL_SCHLUESSEL4, GFX_SCHLUESSEL4 },
+ { EL_PFORTE1, GFX_PFORTE1 },
+ { EL_PFORTE2, GFX_PFORTE2 },
+ { EL_PFORTE3, GFX_PFORTE3 },
+ { EL_PFORTE4, GFX_PFORTE4 },
+ { EL_PFORTE1X, GFX_PFORTE1X },
+ { EL_PFORTE2X, GFX_PFORTE2X },
+ { EL_PFORTE3X, GFX_PFORTE3X },
+ { EL_PFORTE4X, GFX_PFORTE4X },
+ { EL_DYNAMITE_INACTIVE, GFX_DYNAMIT_AUS },
+ { EL_PACMAN, GFX_PACMAN },
+ { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT },
+ { EL_PACMAN_UP, GFX_PACMAN_UP },
+ { EL_PACMAN_LEFT, GFX_PACMAN_LEFT },
+ { EL_PACMAN_DOWN, GFX_PACMAN_DOWN },
+ { EL_UNSICHTBAR, GFX_UNSICHTBAR },
+ { EL_ERZ_EDEL, GFX_ERZ_EDEL },
+ { EL_ERZ_DIAM, GFX_ERZ_DIAM },
+ { EL_BIRNE_AUS, GFX_BIRNE_AUS },
+ { EL_BIRNE_EIN, GFX_BIRNE_EIN },
+ { EL_ZEIT_VOLL, GFX_ZEIT_VOLL },
+ { EL_ZEIT_LEER, GFX_ZEIT_LEER },
+ { EL_MAUER_LEBT, GFX_MAUER_LEBT },
+ { EL_MAUER_X, GFX_MAUER_X },
+ { EL_MAUER_Y, GFX_MAUER_Y },
+ { EL_MAUER_XY, GFX_MAUER_XY },
+ { EL_EDELSTEIN_BD, GFX_EDELSTEIN_BD },
+ { EL_EDELSTEIN_GELB, GFX_EDELSTEIN_GELB },
+ { EL_EDELSTEIN_ROT, GFX_EDELSTEIN_ROT },
+ { EL_EDELSTEIN_LILA, GFX_EDELSTEIN_LILA },
+ { EL_ERZ_EDEL_BD, GFX_ERZ_EDEL_BD },
+ { EL_ERZ_EDEL_GELB, GFX_ERZ_EDEL_GELB },
+ { EL_ERZ_EDEL_ROT, GFX_ERZ_EDEL_ROT },
+ { EL_ERZ_EDEL_LILA, GFX_ERZ_EDEL_LILA },
+ { EL_MAMPFER2, GFX_MAMPFER2 },
+ { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF },
+ { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY },
+ { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY },
+ { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL },
+ { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD },
+ { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB },
+ { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB },
+ { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB },
+ { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB },
+ { EL_DYNABOMB_NR, GFX_DYNABOMB_NR },
+ { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ },
+ { EL_DYNABOMB_XL, GFX_DYNABOMB_XL },
+ { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT },
+ { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER },
+ { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL },
+ { EL_MOLE, GFX_MOLE },
+ { EL_PINGUIN, GFX_PINGUIN },
+ { EL_SCHWEIN, GFX_SCHWEIN },
+ { EL_DRACHE, GFX_DRACHE },
+ { EL_SONDE, GFX_SONDE },
+ { EL_PFEIL_LEFT, GFX_PFEIL_LEFT },
+ { EL_PFEIL_RIGHT, GFX_PFEIL_RIGHT },
+ { EL_PFEIL_UP, GFX_PFEIL_UP },
+ { EL_PFEIL_DOWN, GFX_PFEIL_DOWN },
+ { EL_SPEED_PILL, GFX_SPEED_PILL },
+ { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL },
+ { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE },
+ { EL_SP_ZONK, GFX_SP_ZONK },
+ { EL_INVISIBLE_STEEL, GFX_INVISIBLE_STEEL },
+ { EL_BLACK_ORB, GFX_BLACK_ORB },
+ { EL_EM_GATE_1, GFX_EM_GATE_1 },
+ { EL_EM_GATE_2, GFX_EM_GATE_2 },
+ { EL_EM_GATE_3, GFX_EM_GATE_3 },
+ { EL_EM_GATE_4, GFX_EM_GATE_4 },
+ { EL_EM_GATE_1X, GFX_EM_GATE_1X },
+ { EL_EM_GATE_2X, GFX_EM_GATE_2X },
+ { EL_EM_GATE_3X, GFX_EM_GATE_3X },
+ { EL_EM_GATE_4X, GFX_EM_GATE_4X },
+ { EL_EM_KEY_1_FILE, GFX_EM_KEY_1 },
+ { EL_EM_KEY_2_FILE, GFX_EM_KEY_2 },
+ { EL_EM_KEY_3_FILE, GFX_EM_KEY_3 },
+ { EL_EM_KEY_4_FILE, GFX_EM_KEY_4 },
+ { EL_EM_KEY_1, GFX_EM_KEY_1 },
+ { EL_EM_KEY_2, GFX_EM_KEY_2 },
+ { EL_EM_KEY_3, GFX_EM_KEY_3 },
+ { EL_EM_KEY_4, GFX_EM_KEY_4 },
+ { EL_PEARL, GFX_PEARL },
+ { EL_CRYSTAL, GFX_CRYSTAL },
+ { EL_WALL_PEARL, GFX_WALL_PEARL },
+ { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL },
+ { EL_DOOR_WHITE, GFX_DOOR_WHITE },
+ { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY },
+ { EL_KEY_WHITE, GFX_KEY_WHITE },
+ { EL_SHIELD_PASSIVE, GFX_SHIELD_PASSIVE },
+ { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE },
+ { EL_EXTRA_TIME, GFX_EXTRA_TIME },
+ { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN },
+ { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED },
+ { EL_SWITCHGATE_SWITCH_1, GFX_SWITCHGATE_SWITCH_1 },
+ { EL_SWITCHGATE_SWITCH_2, GFX_SWITCHGATE_SWITCH_2 },
+ { EL_BELT1_LEFT, GFX_BELT1_LEFT },
+ { EL_BELT1_MIDDLE, GFX_BELT1_MIDDLE },
+ { EL_BELT1_RIGHT, GFX_BELT1_RIGHT },
+ { EL_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT },
+ { EL_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE },
+ { EL_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT },
+ { EL_BELT2_LEFT, GFX_BELT2_LEFT },
+ { EL_BELT2_MIDDLE, GFX_BELT2_MIDDLE },
+ { EL_BELT2_RIGHT, GFX_BELT2_RIGHT },
+ { EL_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT },
+ { EL_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE },
+ { EL_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT },
+ { EL_BELT3_LEFT, GFX_BELT3_LEFT },
+ { EL_BELT3_MIDDLE, GFX_BELT3_MIDDLE },
+ { EL_BELT3_RIGHT, GFX_BELT3_RIGHT },
+ { EL_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT },
+ { EL_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE },
+ { EL_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT },
+ { EL_BELT4_LEFT, GFX_BELT4_LEFT },
+ { EL_BELT4_MIDDLE, GFX_BELT4_MIDDLE },
+ { EL_BELT4_RIGHT, GFX_BELT4_RIGHT },
+ { EL_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT },
+ { EL_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE },
+ { EL_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT },
+ { EL_LANDMINE, GFX_LANDMINE },
+ { EL_ENVELOPE, GFX_ENVELOPE },
+ { EL_LIGHT_SWITCH_OFF, GFX_LIGHT_SWITCH_OFF },
+ { EL_LIGHT_SWITCH_ON, GFX_LIGHT_SWITCH_ON },
+ { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION },
+ { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY },
+ { EL_SIGN_STOP, GFX_SIGN_STOP },
+ { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR },
+ { EL_SIGN_PARKING, GFX_SIGN_PARKING },
+ { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY },
+ { EL_SIGN_HEART, GFX_SIGN_HEART },
+ { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE },
+ { EL_SIGN_ROUND, GFX_SIGN_ROUND },
+ { EL_SIGN_EXIT, GFX_SIGN_EXIT },
+ { EL_SIGN_YINYANG, GFX_SIGN_YINYANG },
+ { EL_SIGN_OTHER, GFX_SIGN_OTHER },
+ { EL_MOLE_LEFT, GFX_MOLE_LEFT },
+ { EL_MOLE_RIGHT, GFX_MOLE_RIGHT },
+ { EL_MOLE_UP, GFX_MOLE_UP },
+ { EL_MOLE_DOWN, GFX_MOLE_DOWN },
+ { EL_STEEL_SLANTED, GFX_STEEL_SLANTED },
+ { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE },
+ { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 },
+ { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 },
+ { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN },
+ { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED },
+ { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH },
+ { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH },
+ { EL_BALLOON, GFX_BALLOON },
+ { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT },
+ { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT },
+ { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP },
+ { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN },
+ { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY },
+ { EL_EMC_STEEL_WALL_1, GFX_EMC_STEEL_WALL_1 },
+ { EL_EMC_STEEL_WALL_2, GFX_EMC_STEEL_WALL_2 },
+ { EL_EMC_STEEL_WALL_3, GFX_EMC_STEEL_WALL_3 },
+ { EL_EMC_STEEL_WALL_4, GFX_EMC_STEEL_WALL_4 },
+ { EL_EMC_WALL_1, GFX_EMC_WALL_1 },
+ { EL_EMC_WALL_2, GFX_EMC_WALL_2 },
+ { EL_EMC_WALL_3, GFX_EMC_WALL_3 },
+ { EL_EMC_WALL_4, GFX_EMC_WALL_4 },
+ { EL_EMC_WALL_5, GFX_EMC_WALL_5 },
+ { EL_EMC_WALL_6, GFX_EMC_WALL_6 },
+ { EL_EMC_WALL_7, GFX_EMC_WALL_7 },
+ { EL_EMC_WALL_8, GFX_EMC_WALL_8 },
+ { EL_TUBE_CROSS, GFX_TUBE_CROSS },
+ { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL },
+ { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL },
+ { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT },
+ { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT },
+ { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP },
+ { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN },
+ { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP },
+ { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN },
+ { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP },
+ { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN },
+ { EL_SPRING, GFX_SPRING },
+ { EL_SPRING_MOVING, GFX_SPRING },
+ { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE },
+ { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE },
+ { EL_BD_WALL, GFX_BD_WALL },
+ { EL_BD_ROCK, GFX_BD_ROCK },
+ { EL_DX_SUPABOMB, GFX_DX_SUPABOMB },
+ { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE },
+ { -1, -1 }
+ };
+
+ /* always start with reliable default values */
+ for(i=0; i<MAX_ELEMENTS; i++)
+ element_info[i].graphic = GFX_LEERRAUM;
+
+ for (i=EL_CHAR_START; i<=EL_CHAR_END; i++)
+ element_info[i].graphic = GFX_CHAR_START + (i - EL_CHAR_START);
+
+ for (i=EL_SP_START; i<=EL_SP_END; i++)
+ {
+ int nr_element = i - EL_SP_START;
+ int gfx_per_line = 8;
+ int nr_graphic =
+ (nr_element / gfx_per_line) * SP_PER_LINE +
+ (nr_element % gfx_per_line);
+
+ element_info[i].graphic = GFX_START_ROCKSSP + nr_graphic;
+ }
+
+ /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */
+ i = 0;
+ while (element_to_graphic[i].element > -1)
+ {
+ int element = element_to_graphic[i].element;
+ int graphic = element_to_graphic[i].graphic;
+
+ element_info[element].graphic = graphic;
+ i++;
+ }
+}
+
+void InitGraphicInfo()
+{
+ int i;
+
+ /* always start with reliable default values */
+ for(i=0; i<MAX_GRAPHICS; i++)
+ {
+ graphic_info[i].bitmap = pix[PIX_SP]; /* graphic that ... */
+ graphic_info[i].src_x = 0; /* ... contains ... */
+ graphic_info[i].src_y = 0; /* ... empty space. */
+ graphic_info[i].anim_frames = 1;
+ graphic_info[i].anim_delay = 0;
+ graphic_info[i].anim_mode = ANIM_NORMAL;
+ }
+
+ for(i=0; i<MAX_GRAPHICS; i++)
+ {
+ int bitmap_nr;
+
+ getGraphicSource(i, &bitmap_nr,
+ &graphic_info[i].src_x, &graphic_info[i].src_y);
+
+ graphic_info[i].bitmap = pix[bitmap_nr];
+ }
+}
+
void InitElementProperties()
{
- int i,j;
+ int i, j;
static int ep_amoebalive[] =
{
EL_EM_GATE_3X,
EL_EM_GATE_4X,
EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_QUICKSAND_EMPTYING,
EL_MAGIC_WALL_OFF,
EL_MAGIC_WALL_EMPTY,
+ EL_MAGIC_WALL_EMPTYING,
+ EL_MAGIC_WALL_FILLING,
EL_MAGIC_WALL_FULL,
EL_MAGIC_WALL_DEAD,
EL_MAGIC_WALL_BD_OFF,
EL_MAGIC_WALL_BD_EMPTY,
+ EL_MAGIC_WALL_BD_EMPTYING,
EL_MAGIC_WALL_BD_FULL,
+ EL_MAGIC_WALL_BD_FILLING,
EL_MAGIC_WALL_BD_DEAD,
EL_LIFE,
EL_LIFE_ASYNC,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT,
EL_INVISIBLE_STEEL,
EL_BELT1_SWITCH_LEFT,
EL_CRYSTAL,
EL_WALL_PEARL,
EL_WALL_CRYSTAL,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1X,
+ EL_EM_GATE_2X,
+ EL_EM_GATE_3X,
+ EL_EM_GATE_4X,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_BADEWANNE3,
EL_BADEWANNE4,
EL_BADEWANNE5,
- EL_PFORTE1,
- EL_PFORTE2,
- EL_PFORTE3,
- EL_PFORTE4,
- EL_PFORTE1X,
- EL_PFORTE2X,
- EL_PFORTE3X,
- EL_PFORTE4X,
- EL_EM_GATE_1,
- EL_EM_GATE_2,
- EL_EM_GATE_3,
- EL_EM_GATE_4,
- EL_EM_GATE_1X,
- EL_EM_GATE_2X,
- EL_EM_GATE_3X,
- EL_EM_GATE_4X,
- EL_SWITCHGATE_OPEN,
- EL_SWITCHGATE_CLOSED,
- EL_TIMEGATE_OPEN,
- EL_TIMEGATE_CLOSED,
EL_SP_HARD_GRAY,
EL_SP_HARD_GREEN,
EL_SP_HARD_BLUE,
EL_EMC_STEEL_WALL_3,
EL_EMC_STEEL_WALL_4,
EL_CRYSTAL,
+ EL_PFORTE1,
+ EL_PFORTE2,
+ EL_PFORTE3,
+ EL_PFORTE4,
+ EL_PFORTE1X,
+ EL_PFORTE2X,
+ EL_PFORTE3X,
+ EL_PFORTE4X,
+ EL_EM_GATE_1,
+ EL_EM_GATE_2,
+ EL_EM_GATE_3,
+ EL_EM_GATE_4,
+ EL_EM_GATE_1X,
+ EL_EM_GATE_2X,
+ EL_EM_GATE_3X,
+ EL_EM_GATE_4X,
+ EL_SWITCHGATE_OPEN,
+ EL_SWITCHGATE_OPENING,
+ EL_SWITCHGATE_CLOSED,
+ EL_SWITCHGATE_CLOSING,
+ EL_TIMEGATE_OPEN,
+ EL_TIMEGATE_OPENING,
+ EL_TIMEGATE_CLOSED,
+ EL_TIMEGATE_CLOSING,
EL_TUBE_CROSS,
EL_TUBE_VERTICAL,
EL_TUBE_HORIZONTAL,
EL_SP_HARD_BASE5,
EL_SP_HARD_BASE6,
EL_SP_TERMINAL,
+ EL_SP_TERMINAL_ACTIVE,
EL_SP_EXIT,
EL_INVISIBLE_STEEL,
EL_STEEL_SLANTED,
Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE);
}
+void Execute_Debug_Command(char *command)
+{
+ if (strcmp(command, "create graphicsinfo.conf") == 0)
+ {
+ int i;
+
+ printf("# You can configure additional/alternative image files here.\n");
+ printf("# (The images below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; i<NUM_IMAGE_CONFIG_ENTRIES; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(image_config[i].token,
+ image_config[i].default_filename));
+ }
+ else if (strcmp(command, "create soundsinfo.conf") == 0)
+ {
+ int i;
+
+ printf("# You can configure additional/alternative sound files here.\n");
+ printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; i<NUM_SOUND_CONFIG_ENTRIES; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(sound_config[i].token,
+ sound_config[i].default_filename));
+ }
+ else if (strcmp(command, "create musicinfo.conf") == 0)
+ {
+ printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
+ printf("\n");
+ printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ }
+ else if (strcmp(command, "help") == 0)
+ {
+ printf("The following commands are recognized:\n");
+ printf(" \"create graphicsinfo.conf\"\n");
+ printf(" \"create soundsinfo.conf\"\n");
+ printf(" \"create musicinfo.conf\"\n");
+ }
+}
+
void CloseAllAndExit(int exit_value)
{
int i;
StopSounds();
- FreeSounds(NUM_SOUNDS);
- CloseAudio();
+ FreeAllSounds();
+ FreeAllMusic();
+ CloseAudio(); /* called after freeing sounds (needed for SDL) */
+ FreeTileClipmasks();
for(i=0; i<NUM_BITMAPS; i++)
FreeBitmap(pix[i]);