gadgets_initialized = TRUE;
}
+inline void InitElementSmallImagesScaledUp(int graphic)
+{
+ CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor);
+}
+
void InitElementSmallImages()
{
struct PropertyMapping *property_mapping = getImageListPropertyMapping();
/* initialize normal images from static configuration */
for (i = 0; element_to_graphic[i].element > -1; i++)
- CreateImageWithSmallImages(element_to_graphic[i].graphic);
+ InitElementSmallImagesScaledUp(element_to_graphic[i].graphic);
/* initialize special images from static configuration */
for (i = 0; element_to_special_graphic[i].element > -1; i++)
- CreateImageWithSmallImages(element_to_special_graphic[i].graphic);
+ InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic);
/* initialize images from dynamic configuration */
for (i = 0; i < num_property_mappings; i++)
if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS)
- CreateImageWithSmallImages(property_mapping[i].artwork_index);
+ InitElementSmallImagesScaledUp(property_mapping[i].artwork_index);
+
+#if 1
+ /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
+ for (i = IMG_EMC_OBJECT; i <= IMG_EMC_SPRITE; i++)
+ InitElementSmallImagesScaledUp(i);
+#endif
+}
+
+#if 1
+/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
+void SetBitmaps_EM(Bitmap **em_bitmap)
+{
+ em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap;
+ em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap;
}
+#endif
static int getFontBitmapID(int font_nr)
{
}
}
+#if 1
+ /* set hardcoded definitions for some runtime elements without graphic */
+ element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD;
+#endif
+
#if 1
/* now set all undefined/invalid graphics to -1 to set to default after it */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act];
#if 1
+ /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */
/* !!! make this better !!! */
if (i == EL_EMPTY_SPACE)
{
graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
graphic_info[graphic].diggable_like = -1; /* do not use clone element */
graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
+ graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */
graphic_info[graphic].anim_delay_fixed = 0;
graphic_info[graphic].anim_delay_random = 0;
graphic_info[graphic].post_delay_fixed = 0;
if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
+ /* optional zoom factor for scaling up the image to a larger size */
+ if (parameter[GFX_ARG_SCALE_UP] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP];
+ if (graphic_info[graphic].scale_up_factor < 1)
+ graphic_info[graphic].scale_up_factor = 1; /* no scaling */
+
/* this is only used for player "boring" and "sleeping" actions */
if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].anim_delay_fixed =
-1
};
- static int ep_can_explode_by_fire[] =
+ static int ep_explodes_by_fire[] =
{
- /* same elements as in 'ep_can_explode_impact' */
+ /* same elements as in 'ep_explodes_impact' */
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
- /* same elements as in 'ep_can_explode_smashed' */
+ /* same elements as in 'ep_explodes_smashed' */
EL_SATELLITE,
EL_PIG,
EL_DRAGON,
-1
};
- static int ep_can_explode_smashed[] =
+ static int ep_explodes_smashed[] =
{
- /* same elements as in 'ep_can_explode_impact' */
+ /* same elements as in 'ep_explodes_impact' */
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_DX_SUPABOMB,
-1
};
- static int ep_can_explode_impact[] =
+ static int ep_explodes_impact[] =
{
EL_BOMB,
EL_SP_DISK_ORANGE,
EL_SP_GRAVITY_PORT_RIGHT,
EL_SP_GRAVITY_PORT_UP,
EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
-1
};
-1
};
- static int ep_can_explode_1x1[] =
+ static int ep_explodes_1x1_old[] =
{
-1
};
-1
};
- static int ep_can_explode_cross[] =
+ static int ep_explodes_cross_old[] =
{
-1
};
static int ep_protected[] =
{
+ /* same elements as in 'ep_walkable_inside' */
+ EL_TUBE_ANY,
+ EL_TUBE_VERTICAL,
+ EL_TUBE_HORIZONTAL,
+ EL_TUBE_VERTICAL_LEFT,
+ EL_TUBE_VERTICAL_RIGHT,
+ EL_TUBE_HORIZONTAL_UP,
+ EL_TUBE_HORIZONTAL_DOWN,
+ EL_TUBE_LEFT_UP,
+ EL_TUBE_LEFT_DOWN,
+ EL_TUBE_RIGHT_UP,
+ EL_TUBE_RIGHT_DOWN,
+
+ /* same elements as in 'ep_passable_over' */
EL_EM_GATE_1,
EL_EM_GATE_2,
EL_EM_GATE_3,
EL_EM_GATE_4_GRAY,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
+
+ /* same elements as in 'ep_passable_inside' */
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
-1
};
-1
};
+ static int ep_can_explode[] =
+ {
+ /* same elements as in 'ep_explodes_impact' */
+ EL_BOMB,
+ EL_SP_DISK_ORANGE,
+ EL_DX_SUPABOMB,
+
+ /* same elements as in 'ep_explodes_smashed' */
+ EL_SATELLITE,
+ EL_PIG,
+ EL_DRAGON,
+ EL_MOLE,
+
+ /* elements that can explode by explosion or by dragonfire */
+ EL_DYNAMITE_ACTIVE,
+ EL_DYNAMITE,
+ EL_DYNABOMB_PLAYER_1_ACTIVE,
+ EL_DYNABOMB_PLAYER_2_ACTIVE,
+ EL_DYNABOMB_PLAYER_3_ACTIVE,
+ EL_DYNABOMB_PLAYER_4_ACTIVE,
+ EL_DYNABOMB_INCREASE_NUMBER,
+ EL_DYNABOMB_INCREASE_SIZE,
+ EL_DYNABOMB_INCREASE_POWER,
+ EL_SP_DISK_RED_ACTIVE,
+ EL_BUG,
+ EL_PENGUIN,
+ EL_SP_DISK_RED,
+ EL_SP_DISK_YELLOW,
+ EL_SP_SNIKSNAK,
+ EL_SP_ELECTRON,
+
+ /* elements that can explode only by explosion */
+ EL_BLACK_ORB,
+ -1
+ };
+
+ static int ep_gravity_reachable[] =
+ {
+ EL_SAND,
+ EL_SP_BASE,
+ EL_TRAP,
+ EL_INVISIBLE_SAND,
+ EL_INVISIBLE_SAND_ACTIVE,
+ EL_SP_PORT_LEFT,
+ EL_SP_PORT_RIGHT,
+ EL_SP_PORT_UP,
+ EL_SP_PORT_DOWN,
+ EL_SP_PORT_HORIZONTAL,
+ EL_SP_PORT_VERTICAL,
+ EL_SP_PORT_ANY,
+ EL_SP_GRAVITY_PORT_LEFT,
+ EL_SP_GRAVITY_PORT_RIGHT,
+ EL_SP_GRAVITY_PORT_UP,
+ EL_SP_GRAVITY_PORT_DOWN,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+ -1
+ };
+
static int ep_player[] =
{
EL_PLAYER_1,
/* should always be valid */
EL_EMPTY,
+ /* standard classic Supaplex elements */
EL_SP_EMPTY,
EL_SP_ZONK,
EL_SP_BASE,
EL_SP_HARDWARE_BASE_6,
EL_SP_CHIP_TOP,
EL_SP_CHIP_BOTTOM,
+
/* additional elements that appeared in newer Supaplex levels */
EL_INVISIBLE_WALL,
- /* more than one murphy in a level results in an inactive clone */
+
+ /* additional gravity port elements (not switching, but setting gravity) */
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
+
+ /* more than one Murphy in a level results in an inactive clone */
EL_SP_MURPHY_CLONE,
- /* runtime elements*/
+
+ /* runtime Supaplex elements */
EL_SP_DISK_RED_ACTIVE,
EL_SP_TERMINAL_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVATING,
-1
};
- static int ep_sp_buggy_base[] =
- {
- EL_SP_BUGGY_BASE,
- EL_SP_BUGGY_BASE_ACTIVATING,
- EL_SP_BUGGY_BASE_ACTIVE,
- -1
- };
-
static int ep_gem[] =
{
EL_BD_DIAMOND,
EL_SP_HARDWARE_BASE_4,
EL_SP_HARDWARE_BASE_5,
EL_SP_HARDWARE_BASE_6,
+ EL_SP_GRAVITY_ON_PORT_LEFT,
+ EL_SP_GRAVITY_ON_PORT_RIGHT,
+ EL_SP_GRAVITY_ON_PORT_UP,
+ EL_SP_GRAVITY_ON_PORT_DOWN,
+ EL_SP_GRAVITY_OFF_PORT_LEFT,
+ EL_SP_GRAVITY_OFF_PORT_RIGHT,
+ EL_SP_GRAVITY_OFF_PORT_UP,
+ EL_SP_GRAVITY_OFF_PORT_DOWN,
EL_CONVEYOR_BELT_1_SWITCH_LEFT,
EL_CONVEYOR_BELT_1_SWITCH_MIDDLE,
EL_CONVEYOR_BELT_1_SWITCH_RIGHT,
{ ep_can_smash_player, EP_CAN_SMASH_PLAYER },
{ ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES },
{ ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING },
- { ep_can_explode_by_fire, EP_CAN_EXPLODE_BY_FIRE },
- { ep_can_explode_smashed, EP_CAN_EXPLODE_SMASHED },
- { ep_can_explode_impact, EP_CAN_EXPLODE_IMPACT },
+ { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE },
+ { ep_explodes_smashed, EP_EXPLODES_SMASHED },
+ { ep_explodes_impact, EP_EXPLODES_IMPACT },
{ ep_walkable_over, EP_WALKABLE_OVER },
{ ep_walkable_inside, EP_WALKABLE_INSIDE },
{ ep_walkable_under, EP_WALKABLE_UNDER },
{ ep_passable_inside, EP_PASSABLE_INSIDE },
{ ep_passable_under, EP_PASSABLE_UNDER },
{ ep_droppable, EP_DROPPABLE },
- { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
+ { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD },
{ ep_pushable, EP_PUSHABLE },
- { ep_can_explode_cross, EP_CAN_EXPLODE_CROSS },
+ { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD },
{ ep_protected, EP_PROTECTED },
{ ep_throwable, EP_THROWABLE },
+ { ep_can_explode, EP_CAN_EXPLODE },
+ { ep_gravity_reachable, EP_GRAVITY_REACHABLE },
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
{ ep_bd_element, EP_BD_ELEMENT },
{ ep_sp_element, EP_SP_ELEMENT },
{ ep_sb_element, EP_SB_ELEMENT },
- { ep_sp_buggy_base, EP_SP_BUGGY_BASE },
{ ep_gem, EP_GEM },
{ ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
{ ep_food_penguin, EP_FOOD_PENGUIN },
EP_DONT_TOUCH,
EP_DONT_RUN_INTO,
EP_GEM,
- EP_CAN_EXPLODE_BY_FIRE,
+ EP_EXPLODES_BY_FIRE,
EP_PUSHABLE,
EP_PLAYER,
EP_HAS_CONTENT,
!IS_DIGGABLE(i) &&
!IS_COLLECTIBLE(i)));
-#if 1
+#if 0
/* ---------- PROTECTED ------------------------------------------------ */
if (IS_ACCESSIBLE_INSIDE(i))
SET_PROPERTY(i, EP_PROTECTED, TRUE);
CAN_SMASH_ENEMIES(i) ||
CAN_SMASH_EVERYTHING(i)));
+#if 0
/* ---------- CAN_EXPLODE ---------------------------------------------- */
SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) ||
CAN_EXPLODE_SMASHED(i) ||
CAN_EXPLODE_IMPACT(i)));
+#endif
+#if 0
/* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
#if 0
SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
!CAN_EXPLODE_1X1(i) &&
!CAN_EXPLODE_CROSS(i)));
#endif
+#endif
+
+ /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) &&
+ EXPLODES_BY_FIRE(i)));
+
+ /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) &&
+ EXPLODES_SMASHED(i)));
+
+ /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */
+ SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) &&
+ EXPLODES_IMPACT(i)));
/* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
i == EL_SP_ELECTRON));
- /* ---------- DIGGABLE_WITH_GRAVITY ------------------------------------ */
- SET_PROPERTY(i, EP_DIGGABLE_WITH_GRAVITY, (IS_DIGGABLE(i) &&
- !IS_SP_BUGGY_BASE(i)));
-
/* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
IS_PASSABLE_INSIDE(i)));
-#if 0
- if (i == EL_CUSTOM_START + 253)
- printf("::: %d, %d, %d -> %d\n",
- CAN_EXPLODE_1X1(i),
- CAN_EXPLODE_3X3(i),
- CAN_EXPLODE_CROSS(i),
- CAN_EXPLODE(i));
-#endif
-
/* ---------- CAN_CHANGE ----------------------------------------------- */
SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */
for (j = 0; j < element_info[i].num_change_pages; j++)
static void InitGlobal()
{
+ int i;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++)
+ {
+ element_info[i].token_name = element_name_info[i].token_name;
+ element_info[i].class_name = element_name_info[i].class_name;
+ element_info[i].editor_description=element_name_info[i].editor_description;
+ }
+
global.autoplay_leveldir = NULL;
+ global.convert_leveldir = NULL;
global.frames_per_second = 0;
global.fps_slowdown = FALSE;
global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */
}
}
+ else if (strncmp(command, "convert ", 8) == 0)
+ {
+ char *str_copy = getStringCopy(&command[8]);
+ char *str_ptr = strchr(str_copy, ' ');
+
+ global.convert_leveldir = str_copy;
+ global.convert_level_nr = -1;
+
+ if (str_ptr != NULL)
+ {
+ *str_ptr++ = '\0'; /* terminate leveldir string */
+ global.convert_level_nr = atoi(str_ptr); /* get level_nr value */
+ }
+ }
else
{
Error(ERR_EXIT_HELP, "unrecognized command '%s'", command);
void InitNetworkServer()
{
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
int nr_wanted;
#endif
if (!options.network)
return;
-#if defined(PLATFORM_UNIX)
+#if defined(NETWORK_AVALIABLE)
nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED);
if (!ConnectToServer(options.server_host, options.server_port))
AutoPlayTape();
return;
}
+ else if (global.convert_leveldir)
+ {
+ ConvertLevels();
+ return;
+ }
game_status = GAME_MODE_MAIN;
+#if 1
+ em_open_all();
+#endif
+
DrawMainMenu();
InitNetworkServer();
FreeAllMusic();
CloseAudio(); /* called after freeing sounds (needed for SDL) */
+#if 1
+ em_close_all();
+#endif
+
FreeAllImages();
FreeTileClipmasks();
+#if defined(TARGET_SDL)
+ if (network_server) /* terminate network server */
+ SDL_KillThread(server_thread);
+#endif
+
CloseVideoDisplay();
ClosePlatformDependentStuff();