// process all images which default to same image as "global.door"
if (strEqual(fi->default_filename, fi_global_door->default_filename))
{
+ // skip all images that are cloned from images that default to same
+ // image as "global.door", but that are redefined to something else
+ if (graphic_info[i].clone_from != -1)
+ {
+ int cloned_graphic = graphic_info[i].clone_from;
+
+ if (getImageListEntryFromImageID(cloned_graphic)->redefined)
+ continue;
+ }
+
#if 0
Debug("init:InitGraphicCompatibilityInfo",
"special treatment needed for token '%s'", fi->token);
}
}
+ // special compatibility handling for "Snake Bite" graphics set
+ if (strPrefix(leveldir_current->identifier, "snake_bite"))
+ {
+ Bitmap *bitmap = graphic_info[IMG_BACKGROUND_SCORES].bitmap;
+
+ BlitBitmap(bitmap, bitmap, 18, 66, 32, 480, 50, 66);
+ BlitBitmap(bitmap, bitmap, 466, 66, 32, 480, 434, 66);
+
+ ClearRectangle(bitmap, 2, 66, 32, 480);
+ ClearRectangle(bitmap, 514, 66, 32, 480);
+ }
+
+ // special compatibility handling for "Jue" graphics sets (2007 and 2019)
+ boolean supports_score_info = (menu.draw_xoffset[GAME_MODE_SCOREINFO] != 0);
+ if (strPrefix(leveldir_current->graphics_set, "jue") && !supports_score_info)
+ {
+ int font_title[] =
+ {
+ FONT_TITLE_1,
+ FONT_TITLE_2,
+
+ -1
+ };
+ int font_text[] =
+ {
+ FONT_TEXT_1,
+ FONT_TEXT_2,
+ FONT_TEXT_3,
+ FONT_TEXT_4,
+
+ -1
+ };
+ int mode_old = GAME_MODE_SCORES;
+ int mode_new = GAME_MODE_SCOREINFO;
+ int i, j;
+
+ // adjust title screens on score info page
+ for (i = 0; font_title[i] != -1; i++)
+ {
+ struct FontInfo *fi = &font_info[font_title[i]];
+
+ fi->special_graphic[mode_new] = fi->special_graphic[mode_old];
+ fi->special_bitmap_id[mode_new] = fi->special_bitmap_id[mode_old];
+ }
+
+ // adjust vertical text and button positions on scores page
+ for (i = 0; font_text[i] != -1; i++)
+ {
+ for (j = 0; j < 2; j++)
+ {
+ boolean jue0 = strEqual(leveldir_current->graphics_set, "jue0");
+ int font_nr = (j == 0 ? font_text[i] : FONT_ACTIVE(font_text[i]));
+ int font_bitmap_id = font_info[font_nr].special_bitmap_id[mode_old];
+ int font_yoffset = (jue0 ? 10 : 5);
+
+ gfx.font_bitmap_info[font_bitmap_id].draw_yoffset = font_yoffset;
+ }
+ }
+
+ // adjust page offsets on score info page
+ menu.draw_xoffset[mode_new] = menu.draw_xoffset[mode_old];
+ menu.draw_yoffset[mode_new] = menu.draw_yoffset[mode_old];
+ }
+
InitGraphicCompatibilityInfo_Doors();
}
global_anim_info[i].token_name = global_anim_name_info[i].token_name;
}
+ // create hash to store URLs for global animations
+ anim_url_hash = newSetupFileHash();
+
// create hash from image config list
image_config_hash = newSetupFileHash();
for (i = 0; image_config[i].token != NULL; i++)
#endif
}
-static char *getNewArtworkIdentifier(int type)
+static char *setNewArtworkIdentifier(int type)
{
static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
// (we cannot compare string pointers here, so copy string content itself)
setString(&last_artwork_identifier[type], artwork_current_identifier);
+ // ---------- set new artwork identifier ----------
*(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type)) = artwork_current_identifier;
// ---------- do not reload directly after starting -------------------------
return artwork_new_identifier;
}
+static void InitArtworkIdentifier(void)
+{
+ setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+}
+
void ReloadCustomArtwork(int force_reload)
{
int last_game_status = game_status; // save current game status
AdjustGraphicsForEMC();
AdjustSoundsForEMC();
- gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
- snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
- mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
+ gfx_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS);
+ snd_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);
+ mus_new_identifier = setNewArtworkIdentifier(ARTWORK_TYPE_MUSIC);
reload_needed = (gfx_new_identifier != NULL || force_reload_gfx ||
snd_new_identifier != NULL || force_reload_snd ||
UPDATE_BUSY_STATE();
+ InitMissingFileHash();
+
if (gfx_new_identifier != NULL || force_reload_gfx)
{
#if 0
InitSimpleRandom(NEW_RANDOMIZE);
InitBetterRandom(NEW_RANDOMIZE);
+ InitMissingFileHash();
+
print_timestamp_time("[init global stuff]");
InitSetup();
InitOverrideArtwork(); // needs to know current level directory
print_timestamp_time("InitOverrideArtwork");
+ InitArtworkIdentifier(); // needs to know current level directory
+ print_timestamp_time("InitArtworkIdentifier");
+
InitImages(); // needs to know current level directory
print_timestamp_time("InitImages");