rnd-20070109-1-src
[rocksndiamonds.git] / src / init.c
index 8da4aaf2298c3712369084d5f6c529aff8dede30..1204fb1ebb51b22b59819a112b4ee2850ac3e879 100644 (file)
@@ -167,7 +167,7 @@ static int getFontBitmapID(int font_nr)
 {
   int special = -1;
 
-  if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+  if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
     special = game_status;
   else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
     special = GFX_SPECIAL_ARG_MAIN;
@@ -1235,6 +1235,7 @@ static void InitGraphicInfo()
 
     IMG_BACKGROUND,
     IMG_BACKGROUND_TITLE,
+    IMG_BACKGROUND_MESSAGE,
     IMG_BACKGROUND_MAIN,
     IMG_BACKGROUND_LEVELS,
     IMG_BACKGROUND_SCORES,
@@ -3674,6 +3675,7 @@ void InitElementPropertiesStatic()
     EL_INTERNAL_CASCADE_DC_ACTIVE,
     EL_INTERNAL_CASCADE_DX_ACTIVE,
     EL_INTERNAL_CASCADE_CHARS_ACTIVE,
+    EL_INTERNAL_CASCADE_STEELCHARS_ACTIVE,
     EL_INTERNAL_CASCADE_CE_ACTIVE,
     EL_INTERNAL_CASCADE_GE_ACTIVE,
     EL_INTERNAL_CASCADE_REF_ACTIVE,
@@ -3694,6 +3696,7 @@ void InitElementPropertiesStatic()
     EL_INTERNAL_CASCADE_DC,
     EL_INTERNAL_CASCADE_DX,
     EL_INTERNAL_CASCADE_CHARS,
+    EL_INTERNAL_CASCADE_STEELCHARS,
     EL_INTERNAL_CASCADE_CE,
     EL_INTERNAL_CASCADE_GE,
     EL_INTERNAL_CASCADE_REF,
@@ -3864,7 +3867,14 @@ void InitElementPropertiesEngine(int engine_version)
   for (i = 0; i < MAX_NUM_ELEMENTS; i++)
   {
     /* ---------- INACTIVE ------------------------------------------------- */
-    SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END));
+    SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
+                                  i <= EL_CHAR_END) ||
+                                 (i >= EL_STEELCHAR_START &&
+                                  i <= EL_STEELCHAR_END)));
+
+    /* ---------- INDESTRUCTIBLE -------------------------------------------- */
+    if (i >= EL_STEELCHAR_START && i <= EL_STEELCHAR_END)
+      SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
 
     /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
     SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
@@ -3918,7 +3928,6 @@ void InitElementPropertiesEngine(int engine_version)
                                             !IS_COLLECTIBLE(i)));
 
     /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */
-
     if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION)
       SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE);
     else