if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1)
default_action_sound = element_info[EL_SB_DEFAULT].sound[act];
+ /* !!! there's no such thing as a "default action sound" !!! */
+#if 0
/* look for element specific default sound (independent from action) */
if (element_info[i].sound[ACTION_DEFAULT] != -1)
default_action_sound = element_info[i].sound[ACTION_DEFAULT];
+#endif
/* no sound for this specific action -- use default action sound */
if (element_info[i].sound[act] == -1)
EL_SP_ELECTRON,
EL_BALLOON,
EL_SPRING,
+ EL_MAZE_RUNNER,
-1
};