graphic_info[graphic].anim_delay_fixed =
parameter[GFX_ARG_ANIM_DELAY_FIXED];
if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_delay_fixed =
+ graphic_info[graphic].anim_delay_random =
parameter[GFX_ARG_ANIM_DELAY_RANDOM];
if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_delay_fixed =
+ graphic_info[graphic].post_delay_fixed =
parameter[GFX_ARG_POST_DELAY_FIXED];
if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
- graphic_info[graphic].anim_delay_fixed =
+ graphic_info[graphic].post_delay_random =
parameter[GFX_ARG_POST_DELAY_RANDOM];
/* this is only used for toon animations */