#include "network.h"
#include "netserv.h"
#include "cartoons.h"
+#include "config.h"
#include "conf_e2g.c" /* include auto-generated data structure definitions */
#include "conf_esg.c" /* include auto-generated data structure definitions */
#include "conf_e2s.c" /* include auto-generated data structure definitions */
#include "conf_fnt.c" /* include auto-generated data structure definitions */
+#include "conf_g2s.c" /* include auto-generated data structure definitions */
+#include "conf_g2m.c" /* include auto-generated data structure definitions */
#define CONFIG_TOKEN_FONT_INITIAL "font.initial"
boolean act_remove = ((IS_DIGGABLE(i) && act == ACTION_DIGGING) ||
(IS_SNAPPABLE(i) && act == ACTION_SNAPPING) ||
(IS_COLLECTIBLE(i) && act == ACTION_COLLECTING));
+ boolean act_turning = (act == ACTION_TURNING_FROM_LEFT ||
+ act == ACTION_TURNING_FROM_RIGHT ||
+ act == ACTION_TURNING_FROM_UP ||
+ act == ACTION_TURNING_FROM_DOWN);
/* generic default action graphic (defined by "[default]" directive) */
int default_action_graphic = element_info[EL_DEFAULT].graphic[act];
/* no graphic for current action -- use default direction graphic */
if (default_action_direction_graphic == -1)
default_action_direction_graphic =
- (act_remove ? IMG_EMPTY : default_direction_graphic[dir]);
+ (act_remove ? IMG_EMPTY :
+ act_turning ?
+ element_info[i].direction_graphic[ACTION_TURNING][dir] :
+ default_direction_graphic[dir]);
if (default_action_direction_crumbled == -1)
default_action_direction_crumbled =
- (act_remove ? IMG_EMPTY : default_direction_crumbled[dir]);
+ (act_remove ? IMG_EMPTY :
+ act_turning ?
+ element_info[i].direction_crumbled[ACTION_TURNING][dir] :
+ default_direction_crumbled[dir]);
if (element_info[i].direction_graphic[act][dir] == -1)
element_info[i].direction_graphic[act][dir] =
/* no graphic for this specific action -- use default action graphic */
if (element_info[i].graphic[act] == -1)
element_info[i].graphic[act] =
- (act_remove ? IMG_EMPTY : default_action_graphic);
+ (act_remove ? IMG_EMPTY :
+ act_turning ? element_info[i].graphic[ACTION_TURNING] :
+ default_action_graphic);
if (element_info[i].crumbled[act] == -1)
element_info[i].crumbled[act] =
- (act_remove ? IMG_EMPTY : default_action_crumbled);
+ (act_remove ? IMG_EMPTY :
+ act_turning ? element_info[i].crumbled[ACTION_TURNING] :
+ default_action_crumbled);
}
}
graphic_info[graphic].crumbled_like = -1; /* do not use clone element */
graphic_info[graphic].diggable_like = -1; /* do not use clone element */
graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */
+ graphic_info[graphic].anim_delay_fixed = 0;
+ graphic_info[graphic].anim_delay_random = 0;
+ graphic_info[graphic].post_delay_fixed = 0;
+ graphic_info[graphic].post_delay_random = 0;
/* optional x and y tile position of animation frame sequence */
if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE)
if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE];
+ /* this is only used for player "boring" and "sleeping" actions */
+ if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_delay_fixed =
+ parameter[GFX_ARG_ANIM_DELAY_FIXED];
+ if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].anim_delay_random =
+ parameter[GFX_ARG_ANIM_DELAY_RANDOM];
+ if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].post_delay_fixed =
+ parameter[GFX_ARG_POST_DELAY_FIXED];
+ if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].post_delay_random =
+ parameter[GFX_ARG_POST_DELAY_RANDOM];
+
/* this is only used for toon animations */
graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET];
graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY];
}
}
+static void InitGameModeSoundInfo()
+{
+ int i;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ menu.sound[i] = -1;
+
+ /* initialize gamemode/sound mapping from static configuration */
+ for (i=0; gamemode_to_sound[i].sound > -1; i++)
+ {
+ int gamemode = gamemode_to_sound[i].gamemode;
+ int sound = gamemode_to_sound[i].sound;
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ menu.sound[gamemode] = sound;
+ }
+
+ /* now set all '-1' values to levelset specific default values */
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.sound[i] == -1)
+ menu.sound[i] = menu.sound[GAME_MODE_DEFAULT];
+
+#if 0
+ /* TEST ONLY */
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.sound[i] != -1)
+ printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]);
+#endif
+}
+
static void set_sound_parameters(int sound, char **parameter_raw)
{
int parameter[NUM_SND_ARGS];
sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo));
/* initialize sound effect for all elements to "no sound" */
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
- for (j=0; j<NUM_ACTIONS; j++)
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
+ for (j=0; j < NUM_ACTIONS; j++)
element_info[i].sound[j] = SND_UNDEFINED;
- for (i=0; i<num_sounds; i++)
+ for (i=0; i < num_sounds; i++)
{
struct FileInfo *sound = getSoundListEntry(i);
int len_effect_text = strlen(sound->token);
sound_effect_properties[i] = ACTION_OTHER;
- sound_info[i].loop = FALSE;
+ sound_info[i].loop = FALSE; /* default: play sound only once */
#if 0
printf("::: sound %d: '%s'\n", i, sound->token);
/* associate elements and some selected sound actions */
- for (j=0; j<MAX_NUM_ELEMENTS; j++)
+ for (j=0; j < MAX_NUM_ELEMENTS; j++)
{
if (element_info[j].class_name)
{
#endif
}
+static void InitGameModeMusicInfo()
+{
+ struct PropertyMapping *property_mapping = getMusicListPropertyMapping();
+ int num_property_mappings = getMusicListPropertyMappingSize();
+ int default_levelset_music = -1;
+ int i;
+
+ /* set values to -1 to identify later as "uninitialized" values */
+ for (i=0; i < MAX_LEVELS; i++)
+ levelset.music[i] = -1;
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ menu.music[i] = -1;
+
+ /* initialize gamemode/music mapping from static configuration */
+ for (i=0; gamemode_to_music[i].music > -1; i++)
+ {
+ int gamemode = gamemode_to_music[i].gamemode;
+ int music = gamemode_to_music[i].music;
+
+#if 0
+ printf("::: gamemode == %d, music == %d\n", gamemode, music);
+#endif
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ menu.music[gamemode] = music;
+ }
+
+ /* initialize gamemode/music mapping from dynamic configuration */
+ for (i=0; i < num_property_mappings; i++)
+ {
+ int prefix = property_mapping[i].base_index;
+ int gamemode = property_mapping[i].ext1_index;
+ int level = property_mapping[i].ext2_index;
+ int music = property_mapping[i].artwork_index;
+
+#if 0
+ printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n",
+ prefix, gamemode, level, music);
+#endif
+
+ if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES)
+ continue;
+
+ if (gamemode < 0)
+ gamemode = GAME_MODE_DEFAULT;
+
+ /* level specific music only allowed for in-game music */
+ if (level != -1 && gamemode == GAME_MODE_DEFAULT)
+ gamemode = GAME_MODE_PLAYING;
+
+ if (level == -1)
+ {
+ level = 0;
+ default_levelset_music = music;
+ }
+
+ if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT)
+ levelset.music[level] = music;
+ if (gamemode != GAME_MODE_PLAYING)
+ menu.music[gamemode] = music;
+ }
+
+ /* now set all '-1' values to menu specific default values */
+ /* (undefined values of "levelset.music[]" might stay at "-1" to
+ allow dynamic selection of music files from music directory!) */
+ for (i=0; i < MAX_LEVELS; i++)
+ if (levelset.music[i] == -1)
+ levelset.music[i] = default_levelset_music;
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.music[i] == -1)
+ menu.music[i] = menu.music[GAME_MODE_DEFAULT];
+
+#if 0
+ /* TEST ONLY */
+ for (i=0; i < MAX_LEVELS; i++)
+ if (levelset.music[i] != -1)
+ printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]);
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
+ if (menu.music[i] != -1)
+ printf("::: menu.music[%d] == %d\n", i, menu.music[i]);
+#endif
+}
+
+static void set_music_parameters(int music, char **parameter_raw)
+{
+ int parameter[NUM_MUS_ARGS];
+ int i;
+
+ /* get integer values from string parameters */
+ for (i=0; i < NUM_MUS_ARGS; i++)
+ parameter[i] =
+ get_parameter_value(music_config_suffix[i].token, parameter_raw[i],
+ music_config_suffix[i].type);
+
+ /* explicit loop mode setting in configuration overrides default value */
+ if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE)
+ music_info[music].loop = parameter[MUS_ARG_MODE_LOOP];
+}
+
+static void InitMusicInfo()
+{
+ int num_music = getMusicListSize();
+ int i, j;
+
+ if (music_info != NULL)
+ free(music_info);
+
+ music_info = checked_calloc(num_music * sizeof(struct MusicInfo));
+
+ for (i=0; i < num_music; i++)
+ {
+ struct FileInfo *music = getMusicListEntry(i);
+ int len_music_text = strlen(music->token);
+
+ music_info[i].loop = TRUE; /* default: play music in loop mode */
+
+ /* determine all loop music */
+
+ for (j=0; music_prefix_info[j].prefix; j++)
+ {
+ int len_prefix_text = strlen(music_prefix_info[j].prefix);
+
+ if (len_prefix_text < len_music_text &&
+ strncmp(music->token,
+ music_prefix_info[j].prefix, len_prefix_text) == 0)
+ {
+ music_info[i].loop = music_prefix_info[j].is_loop_music;
+
+ break;
+ }
+ }
+
+ set_music_parameters(i, music->parameter);
+ }
+}
+
static void ReinitializeGraphics()
{
InitGraphicInfo(); /* graphic properties mapping */
{
InitSoundInfo(); /* sound properties mapping */
InitElementSoundInfo(); /* element game sound mapping */
+ InitGameModeSoundInfo(); /* game mode sound mapping */
- InitPlaySoundLevel(); /* internal game sound settings */
+ InitPlayLevelSound(); /* internal game sound settings */
}
static void ReinitializeMusic()
{
- /* currently nothing to do */
+ InitMusicInfo(); /* music properties mapping */
+ InitGameModeMusicInfo(); /* game mode music mapping */
}
void InitElementPropertiesStatic()
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
EL_SP_EXIT_OPEN,
+ EL_SP_EXIT_OPENING,
EL_GATE_1,
EL_GATE_2,
EL_GATE_3,
EL_SP_TERMINAL_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVATING,
EL_SP_BUGGY_BASE_ACTIVE,
+ EL_SP_EXIT_OPENING,
+ EL_SP_EXIT_CLOSING,
-1
};
SET_PROPERTY(i, EP_WALL, TRUE);
/* ---------- SOLID_FOR_PUSHING ---------------------------------------- */
- if (engine_version < VERSION_IDENT(2,2,0))
+ if (engine_version < VERSION_IDENT(2,2,0,0))
SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i));
else
SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) &&
/* ---------- EXPLOSION_PROOF ------------------------------------------ */
if (i == EL_FLAMES)
SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE);
- else if (engine_version < VERSION_IDENT(2,2,0))
+ else if (engine_version < VERSION_IDENT(2,2,0,0))
SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i));
else
SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) &&
/* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */
SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL,
(level.em_slippery_gems &&
- engine_version > VERSION_IDENT(2,0,1)));
+ engine_version > VERSION_IDENT(2,0,1,0)));
}
-#if 0
- /* dynamically adjust element properties according to game engine version */
-#if 0
- if (engine_version < RELEASE_IDENT(2,2,0,7))
-#endif
+#if 1
+ /* set default push delay values (corrected since version 3.0.7-1) */
+ if (engine_version < VERSION_IDENT(3,0,7,1))
{
- for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
- {
- int element = EL_CUSTOM_START + i;
+ game.default_push_delay_fixed = 2;
+ game.default_push_delay_random = 8;
+ }
+ else
+ {
+ game.default_push_delay_fixed = 8;
+ game.default_push_delay_random = 8;
+ }
- element_info[element].push_delay_fixed = 2;
- element_info[element].push_delay_random = 8;
- }
+ /* set uninitialized push delay values of custom elements in older levels */
+ for (i=0; i < NUM_CUSTOM_ELEMENTS; i++)
+ {
+ int element = EL_CUSTOM_START + i;
+
+ if (element_info[element].push_delay_fixed == -1)
+ element_info[element].push_delay_fixed = game.default_push_delay_fixed;
+ if (element_info[element].push_delay_random == -1)
+ element_info[element].push_delay_random = game.default_push_delay_random;
}
#endif
}
int i;
printf("# You can configure additional/alternative image files here.\n");
- printf("# (The images below are default and therefore commented out.)\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
printf("\n");
printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics"));
printf("\n");
int i;
printf("# You can configure additional/alternative sound files here.\n");
- printf("# (The sounds below are default and therefore commented out.)\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
printf("\n");
printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds"));
printf("\n");
}
else if (strcmp(command, "print musicinfo.conf") == 0)
{
- printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n");
+ int i;
+
+ printf("# You can configure additional/alternative music files here.\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
printf("\n");
printf("%s\n", getFormattedSetupEntry("name", "Classic Music"));
printf("\n");
printf("%s\n", getFormattedSetupEntry("sort_priority", "100"));
+ printf("\n");
+
+ for (i=0; music_config[i].token != NULL; i++)
+ printf("# %s\n",
+ getFormattedSetupEntry(music_config[i].token,
+ music_config[i].value));
+
+ exit(0);
+ }
+ else if (strcmp(command, "print editorsetup.conf") == 0)
+ {
+ printf("# You can configure your personal editor element list here.\n");
+ printf("# (The entries below are default and therefore commented out.)\n");
+ printf("\n");
+
+ PrintEditorElementList();
exit(0);
}
return string_in_brackets;
}
+static char *get_level_id_suffix(int id_nr)
+{
+ char *id_suffix = checked_malloc(1 + 3 + 1);
+
+ if (id_nr < 0 || id_nr > 999)
+ id_nr = 0;
+
+ sprintf(id_suffix, ".%03d", id_nr);
+
+ return id_suffix;
+}
+
#if 0
static char *get_element_class_token(int element)
{
{
static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1];
static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1];
+ static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1];
static char *action_id_suffix[NUM_ACTIONS + 1];
static char *direction_id_suffix[NUM_DIRECTIONS + 1];
static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1];
+ static char *level_id_suffix[MAX_LEVELS + 1];
static char *dummy[1] = { NULL };
static char *ignore_generic_tokens[] =
{
"sort_priority",
NULL
};
- static char **ignore_image_tokens, **ignore_sound_tokens;
+ static char **ignore_image_tokens;
+ static char **ignore_sound_tokens;
+ static char **ignore_music_tokens;
int num_ignore_generic_tokens;
- int num_ignore_image_tokens, num_ignore_sound_tokens;
+ int num_ignore_image_tokens;
+ int num_ignore_sound_tokens;
+ int num_ignore_music_tokens;
int i;
/* dynamically determine list of generic tokens to be ignored */
ignore_sound_tokens[i] = ignore_generic_tokens[i];
ignore_sound_tokens[num_ignore_sound_tokens] = NULL;
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ /* dynamically determine list of music tokens to be ignored */
+ num_ignore_music_tokens = num_ignore_generic_tokens;
+ ignore_music_tokens =
+ checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *));
+ for (i=0; i < num_ignore_generic_tokens; i++)
+ ignore_music_tokens[i] = ignore_generic_tokens[i];
+ ignore_music_tokens[num_ignore_music_tokens] = NULL;
+
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
image_id_prefix[i] = element_info[i].token_name;
- for (i=0; i<NUM_FONTS; i++)
+ for (i=0; i < NUM_FONTS; i++)
image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name;
image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL;
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
sound_id_prefix[i] = element_info[i].token_name;
- for (i=0; i<MAX_NUM_ELEMENTS; i++)
+ for (i=0; i < MAX_NUM_ELEMENTS; i++)
sound_id_prefix[MAX_NUM_ELEMENTS + i] =
get_string_in_brackets(element_info[i].class_name);
sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL;
- for (i=0; i<NUM_ACTIONS; i++)
+ for (i=0; i < NUM_MUSIC_PREFIXES; i++)
+ music_id_prefix[i] = music_prefix_info[i].prefix;
+ music_id_prefix[MAX_LEVELS] = NULL;
+
+ for (i=0; i < NUM_ACTIONS; i++)
action_id_suffix[i] = element_action_info[i].suffix;
action_id_suffix[NUM_ACTIONS] = NULL;
- for (i=0; i<NUM_DIRECTIONS; i++)
+ for (i=0; i < NUM_DIRECTIONS; i++)
direction_id_suffix[i] = element_direction_info[i].suffix;
direction_id_suffix[NUM_DIRECTIONS] = NULL;
- for (i=0; i<NUM_SPECIAL_GFX_ARGS; i++)
+ for (i=0; i < NUM_SPECIAL_GFX_ARGS; i++)
special_id_suffix[i] = special_suffix_info[i].suffix;
special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL;
+ for (i=0; i < MAX_LEVELS; i++)
+ level_id_suffix[i] = get_level_id_suffix(i);
+ level_id_suffix[MAX_LEVELS] = NULL;
+
InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix,
image_id_prefix, action_id_suffix, direction_id_suffix,
special_id_suffix, ignore_image_tokens);
InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix,
sound_id_prefix, action_id_suffix, dummy,
special_id_suffix, ignore_sound_tokens);
+ InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix,
+ music_id_prefix, special_id_suffix, level_id_suffix,
+ dummy, ignore_music_tokens);
}
static void InitMixer()
InitFontGraphicInfo();
- DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW);
- DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED);
+ DrawInitText(getProgramInitString(), 20, FC_YELLOW);
+ DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED);
DrawInitText("Loading graphics:", 120, FC_GREEN);