graphic_info[graphic].anim_delay_random = 0;
graphic_info[graphic].post_delay_fixed = 0;
graphic_info[graphic].post_delay_random = 0;
+ graphic_info[graphic].fade_mode = FADE_MODE_DEFAULT;
graphic_info[graphic].fade_delay = -1;
graphic_info[graphic].post_delay = -1;
graphic_info[graphic].auto_delay = -1;
if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
- /* optional settings for drawing title screens */
+ /* optional settings for drawing title screens and title messages */
+ if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].fade_mode = parameter[GFX_ARG_FADE_MODE];
if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+#if 1
+#if 1
+ FadeSetStartItem();
+ // FadeSkipNextFadeOut();
+ // FadeSetDisabled();
+#else
+ FadeSkipNext();
+#endif
+#else
fading = fading_none;
+#endif
}
}
return;
}
+#if 1
+ FadeSetStartItem();
+ FadeSkipNextFadeOut();
+ // FadeSetDisabled();
+#else
fading = fading_none;
+#endif
game_status = GAME_MODE_MAIN;