{
int special = -1;
- if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW)
+ if (game_status >= GAME_MODE_TITLE_INITIAL &&
+ game_status <= GAME_MODE_PSEUDO_PREVIEW)
special = game_status;
else if (game_status == GAME_MODE_PSEUDO_TYPENAME)
special = GFX_SPECIAL_ARG_MAIN;
+#if 0
else if (game_status == GAME_MODE_PLAYING)
special = GFX_SPECIAL_ARG_DOOR;
+#endif
if (special != -1)
return font_info[font_nr].special_bitmap_id[special];
return font_nr;
}
+static int getFontFromToken(char *token)
+{
+ int i;
+
+ /* !!! OPTIMIZE THIS BY USING HASH !!! */
+ for (i = 0; i < NUM_FONTS; i++)
+ if (strEqual(token, font_info[i].token_name))
+ return i;
+
+ /* if font not found, use reliable default value */
+ return FONT_INITIAL_1;
+}
+
void InitFontGraphicInfo()
{
static struct FontBitmapInfo *font_bitmap_info = NULL;
if (graphic_info == NULL) /* still at startup phase */
{
- InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID);
+ InitFontInfo(font_initial, NUM_INITIAL_FONTS,
+ getFontBitmapID, getFontFromToken);
return;
}
int graphic = font_to_graphic[i].graphic;
int base_graphic = font2baseimg(font_nr);
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ if (IS_SPECIAL_GFX_ARG(special))
{
boolean base_redefined =
getImageListEntryFromImageID(base_graphic)->redefined;
boolean special_redefined =
getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
/* if the base font ("font.title_1", for example) has been redefined,
but not the special font ("font.title_1.LEVELS", for example), do not
use an existing (in this case considered obsolete) special font
anymore, but use the automatically determined default font */
- if (base_redefined && !special_redefined)
+ /* special case: cloned special fonts must be explicitly redefined,
+ but are not automatically redefined by redefining base font */
+ if (base_redefined && !special_redefined && !special_cloned)
continue;
font_info[font_nr].special_graphic[special] = graphic;
if (font_nr < 0)
continue;
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ if (IS_SPECIAL_GFX_ARG(special))
{
font_info[font_nr].special_graphic[special] = graphic;
font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps;
}
}
+ /* correct special font/graphic mapping for cloned fonts for downwards
+ compatibility of PREVIEW fonts -- this is only needed for implicit
+ redefinition of special font by redefined base font, and only if other
+ fonts are cloned from this special font (like in the "Zelda" level set) */
+ for (i = 0; font_to_graphic[i].font_nr > -1; i++)
+ {
+ int font_nr = font_to_graphic[i].font_nr;
+ int special = font_to_graphic[i].special;
+ int graphic = font_to_graphic[i].graphic;
+
+ if (IS_SPECIAL_GFX_ARG(special))
+ {
+ boolean special_redefined =
+ getImageListEntryFromImageID(graphic)->redefined;
+ boolean special_cloned = (graphic_info[graphic].clone_from != -1);
+
+ if (special_cloned && !special_redefined)
+ {
+ int j;
+
+ for (j = 0; font_to_graphic[j].font_nr > -1; j++)
+ {
+ int font_nr2 = font_to_graphic[j].font_nr;
+ int special2 = font_to_graphic[j].special;
+ int graphic2 = font_to_graphic[j].graphic;
+
+ if (IS_SPECIAL_GFX_ARG(special2) &&
+ graphic2 == graphic_info[graphic].clone_from)
+ {
+ font_info[font_nr].special_graphic[special] =
+ font_info[font_nr2].special_graphic[special2];
+ font_info[font_nr].special_bitmap_id[special] =
+ font_info[font_nr2].special_bitmap_id[special2];
+ }
+ }
+ }
+ }
+ }
+
/* reset non-redefined ".active" font graphics if normal font is redefined */
/* (this different treatment is needed because normal and active fonts are
independently defined ("active" is not a property of font definitions!) */
}
}
- InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID);
+ InitFontInfo(font_bitmap_info, num_font_bitmaps,
+ getFontBitmapID, getFontFromToken);
}
void InitElementGraphicInfo()
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN &&
i != EL_UNKNOWN)
- Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)",
+ Error(ERR_INFO, "warning: no graphic for element '%s' (%d)",
element_info[i].token_name, i);
}
#endif
if (element >= MAX_NUM_ELEMENTS)
continue;
- if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS)
+ if (IS_SPECIAL_GFX_ARG(special))
element_info[element].special_graphic[special] = graphic;
}
graphic_info[graphic].anim_delay_random = 0;
graphic_info[graphic].post_delay_fixed = 0;
graphic_info[graphic].post_delay_random = 0;
+ graphic_info[graphic].fade_mode = FADE_MODE_DEFAULT;
graphic_info[graphic].fade_delay = -1;
graphic_info[graphic].post_delay = -1;
graphic_info[graphic].auto_delay = -1;
+ graphic_info[graphic].align = ALIGN_CENTER; /* default for title screens */
+ graphic_info[graphic].valign = VALIGN_MIDDLE; /* default for title screens */
+ graphic_info[graphic].sort_priority = 0; /* default for title screens */
#if 1
/* optional zoom factor for scaling up the image to a larger size */
if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM];
- /* optional settings for drawing title screens */
+ /* optional settings for drawing title screens and title messages */
+ if (parameter[GFX_ARG_FADE_MODE] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].fade_mode = parameter[GFX_ARG_FADE_MODE];
if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY];
if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY];
if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE)
graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY];
+ if (parameter[GFX_ARG_ALIGN] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].align = parameter[GFX_ARG_ALIGN];
+ if (parameter[GFX_ARG_VALIGN] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].valign = parameter[GFX_ARG_VALIGN];
+ if (parameter[GFX_ARG_SORT_PRIORITY] != ARG_UNDEFINED_VALUE)
+ graphic_info[graphic].sort_priority = parameter[GFX_ARG_SORT_PRIORITY];
}
static void set_cloned_graphic_parameters(int graphic)
if (num_references_followed >= max_num_images)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic));
- Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics");
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(graphic));
+ Error(ERR_INFO, "error: loop discovered when resolving cloned graphics");
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
if (graphic == fallback_graphic)
Error(ERR_EXIT, "fatal error: no fallback graphic available");
- Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
graphic_info[graphic] = graphic_info[fallback_graphic];
}
IMG_BACKGROUND_ENVELOPE_4,
IMG_BACKGROUND,
+ IMG_BACKGROUND_TITLE_INITIAL,
IMG_BACKGROUND_TITLE,
- IMG_BACKGROUND_MESSAGE,
IMG_BACKGROUND_MAIN,
IMG_BACKGROUND_LEVELS,
IMG_BACKGROUND_SCORES,
src_x + width > src_bitmap_width ||
src_y + height > src_bitmap_height)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
- Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
- Error(ERR_RETURN,
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
+ Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
+ Error(ERR_INFO,
"error: first animation frame out of bounds (%d, %d) [%d, %d]",
src_x, src_y, src_bitmap_width, src_bitmap_height);
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
if (i == fallback_graphic)
Error(ERR_EXIT, "fatal error: no fallback graphic available");
- Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
graphic_info[i] = graphic_info[fallback_graphic];
}
src_x + width > src_bitmap_width ||
src_y + height > src_bitmap_height)
{
- Error(ERR_RETURN_LINE, "-");
- Error(ERR_RETURN, "warning: error found in config file:");
- Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename());
- Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i));
- Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename);
- Error(ERR_RETURN,
+ Error(ERR_INFO_LINE, "-");
+ Error(ERR_INFO, "warning: error found in config file:");
+ Error(ERR_INFO, "- config file: '%s'", getImageConfigFilename());
+ Error(ERR_INFO, "- config token: '%s'", getTokenFromImageID(i));
+ Error(ERR_INFO, "- image file: '%s'", src_bitmap->source_filename);
+ Error(ERR_INFO,
"error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]",
last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height);
- Error(ERR_RETURN, "custom graphic rejected for this element/action");
+ Error(ERR_INFO, "custom graphic rejected for this element/action");
if (i == fallback_graphic)
Error(ERR_EXIT, "fatal error: no fallback graphic available");
- Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic");
- Error(ERR_RETURN_LINE, "-");
+ Error(ERR_INFO, "fallback done to 'char_exclam' for this graphic");
+ Error(ERR_INFO_LINE, "-");
graphic_info[i] = graphic_info[fallback_graphic];
}
sound_info[sound].volume = parameter[SND_ARG_VOLUME];
/* sound priority to give certain sounds a higher or lower priority */
- sound_info[sound].volume = parameter[SND_ARG_VOLUME];
+ sound_info[sound].priority = parameter[SND_ARG_PRIORITY];
}
static void InitSoundInfo()
return FALSE;
}
-static void resolve_group_element(int group_element, int recursion_depth)
+static void ResolveGroupElementExt(int group_element, int recursion_depth)
{
static int group_nr;
static struct ElementGroupInfo *group;
if (recursion_depth == 0) /* initialization */
{
group = actual_group;
- group_nr = group_element - EL_GROUP_START;
+ group_nr = GROUP_NR(group_element);
group->num_elements_resolved = 0;
group->choice_pos = 0;
+
+ for (i = 0; i < MAX_NUM_ELEMENTS; i++)
+ element_info[i].in_group[group_nr] = FALSE;
}
for (i = 0; i < actual_group->num_elements; i++)
break;
if (IS_GROUP_ELEMENT(element))
- resolve_group_element(element, recursion_depth + 1);
+ ResolveGroupElementExt(element, recursion_depth + 1);
else
{
group->element_resolved[group->num_elements_resolved++] = element;
}
}
+void ResolveGroupElement(int group_element)
+{
+ ResolveGroupElementExt(group_element, 0);
+}
+
void InitElementPropertiesStatic()
{
static int ep_diggable[] =
/* (if amoeba can grow into anything diggable, maybe keep these out) */
#if 0
EL_LANDMINE,
+ EL_DC_LANDMINE,
EL_TRAP_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVE,
EL_EMC_PLANT,
EL_SP_DISK_RED,
EL_PEARL,
EL_CRYSTAL,
- EL_KEY_WHITE,
+ EL_DC_KEY_WHITE,
EL_SHIELD_NORMAL,
EL_SHIELD_DEADLY,
EL_EXTRA_TIME,
EL_EMC_LENSES,
EL_EMC_MAGNIFIER,
+#if 0
+ /* !!! handle separately !!! */
+ EL_DC_LANDMINE, /* deadly when running into, but can be snapped */
+#endif
+
-1
};
/* !!! maybe this should better be handled by 'ep_diggable' !!! */
#if 1
EL_LANDMINE,
+ EL_DC_LANDMINE,
EL_TRAP_ACTIVE,
EL_SP_BUGGY_BASE_ACTIVE,
EL_EMC_PLANT,
EL_SIGN_STOP,
EL_SIGN_WHEELCHAIR,
EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_CLOSED,
+ EL_EM_STEEL_EXIT_OPEN,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_SWITCHGATE_OPEN,
EL_SWITCHGATE_OPENING,
EL_SWITCHGATE_CLOSED,
EL_SWITCHGATE_CLOSING,
-#if 0
- EL_SWITCHGATE_SWITCH_UP,
- EL_SWITCHGATE_SWITCH_DOWN,
+#if 1
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
#endif
EL_TIMEGATE_OPEN,
EL_TIMEGATE_OPENING,
EL_TIMEGATE_CLOSED,
EL_TIMEGATE_CLOSING,
-#if 0
- EL_TIMEGATE_SWITCH,
- EL_TIMEGATE_SWITCH_ACTIVE,
+#if 1
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
#endif
EL_TUBE_ANY,
EL_TUBE_VERTICAL,
EL_TUBE_LEFT_DOWN,
EL_TUBE_RIGHT_UP,
EL_TUBE_RIGHT_DOWN,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
-1
};
EL_NUT,
EL_AMOEBA_DROP,
EL_QUICKSAND_FULL,
+ EL_QUICKSAND_FAST_FULL,
EL_MAGIC_WALL_FULL,
EL_BD_MAGIC_WALL_FULL,
+ EL_DC_MAGIC_WALL_FULL,
EL_TIME_ORB_FULL,
EL_TIME_ORB_EMPTY,
EL_SP_ZONK,
EL_SP_EMPTY_SPACE,
EL_SOKOBAN_FIELD_EMPTY,
EL_EXIT_OPEN,
+ EL_EM_EXIT_OPEN,
EL_SP_EXIT_OPEN,
EL_SP_EXIT_OPENING,
+ EL_STEEL_EXIT_OPEN,
+ EL_EM_STEEL_EXIT_OPEN,
EL_GATE_1,
EL_GATE_2,
EL_GATE_3,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
EL_SWITCHGATE_OPEN,
EL_TIMEGATE_OPEN,
-1
};
+ static int ep_can_pass_dc_magic_wall[] =
+ {
+ EL_ROCK,
+ EL_BD_ROCK,
+ EL_EMERALD,
+ EL_BD_DIAMOND,
+ EL_EMERALD_YELLOW,
+ EL_EMERALD_RED,
+ EL_EMERALD_PURPLE,
+ EL_DIAMOND,
+ EL_PEARL,
+ EL_CRYSTAL,
+
+ -1
+ };
+
static int ep_switchable[] =
{
EL_ROBOT_WHEEL,
EL_CONVEYOR_BELT_4_SWITCH_RIGHT,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_LIGHT_SWITCH,
EL_LIGHT_SWITCH_ACTIVE,
EL_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH,
EL_BALLOON_SWITCH_LEFT,
EL_BALLOON_SWITCH_RIGHT,
EL_BALLOON_SWITCH_UP,
EL_INVISIBLE_WALL_ACTIVE,
EL_SWITCHGATE_SWITCH_UP,
EL_SWITCHGATE_SWITCH_DOWN,
+ EL_DC_SWITCHGATE_SWITCH_UP,
+ EL_DC_SWITCHGATE_SWITCH_DOWN,
EL_TIMEGATE_SWITCH,
EL_TIMEGATE_SWITCH_ACTIVE,
+ EL_DC_TIMEGATE_SWITCH,
+ EL_DC_TIMEGATE_SWITCH_ACTIVE,
EL_EMC_WALL_1,
EL_EMC_WALL_2,
EL_EMC_WALL_3,
EL_SIGN_STOP,
EL_SIGN_WHEELCHAIR,
EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_STEEL_EXIT_CLOSED,
+ EL_STEEL_EXIT_OPEN,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
-1
};
+ static int ep_acid_pool[] =
+ {
+ EL_ACID_POOL_TOPLEFT,
+ EL_ACID_POOL_TOPRIGHT,
+ EL_ACID_POOL_BOTTOMLEFT,
+ EL_ACID_POOL_BOTTOM,
+ EL_ACID_POOL_BOTTOMRIGHT,
+
+ -1
+ };
+
static int ep_keygate[] =
{
EL_GATE_1,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
-1
};
EL_STEELWALL,
EL_AMOEBA_DEAD,
EL_QUICKSAND_EMPTY,
+ EL_QUICKSAND_FAST_EMPTY,
EL_STONEBLOCK,
EL_ROBOT_WHEEL,
EL_KEY_1,
EL_EMC_GATE_6_GRAY_ACTIVE,
EL_EMC_GATE_7_GRAY_ACTIVE,
EL_EMC_GATE_8_GRAY_ACTIVE,
+ EL_DC_GATE_WHITE,
+ EL_DC_GATE_WHITE_GRAY,
+ EL_DC_GATE_WHITE_GRAY_ACTIVE,
+ EL_DC_GATE_FAKE_GRAY,
EL_DYNAMITE,
EL_EM_DYNAMITE,
EL_INVISIBLE_STEELWALL,
EL_MAGIC_WALL_DEAD,
EL_BD_MAGIC_WALL,
EL_BD_MAGIC_WALL_DEAD,
+ EL_DC_MAGIC_WALL,
+ EL_DC_MAGIC_WALL_DEAD,
EL_AMOEBA_TO_DIAMOND,
EL_BLOCKED,
EL_SP_EMPTY,
EL_SIGN_STOP,
EL_SIGN_WHEELCHAIR,
EL_SIGN_PARKING,
- EL_SIGN_ONEWAY,
+ EL_SIGN_NO_ENTRY,
+ EL_SIGN_UNUSED_1,
+ EL_SIGN_GIVE_WAY,
+ EL_SIGN_ENTRY_FORBIDDEN,
+ EL_SIGN_EMERGENCY_EXIT,
+ EL_SIGN_YIN_YANG,
+ EL_SIGN_UNUSED_2,
+ EL_SIGN_SPERMS,
+ EL_SIGN_BULLET,
EL_SIGN_HEART,
- EL_SIGN_TRIANGLE,
- EL_SIGN_ROUND,
- EL_SIGN_EXIT,
- EL_SIGN_YINYANG,
- EL_SIGN_OTHER,
+ EL_SIGN_CROSS,
+ EL_SIGN_FRANKIE,
+ EL_DC_STEELWALL_1_LEFT,
+ EL_DC_STEELWALL_1_RIGHT,
+ EL_DC_STEELWALL_1_TOP,
+ EL_DC_STEELWALL_1_BOTTOM,
+ EL_DC_STEELWALL_1_HORIZONTAL,
+ EL_DC_STEELWALL_1_VERTICAL,
+ EL_DC_STEELWALL_1_TOPLEFT,
+ EL_DC_STEELWALL_1_TOPRIGHT,
+ EL_DC_STEELWALL_1_BOTTOMLEFT,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT,
+ EL_DC_STEELWALL_1_TOPLEFT_2,
+ EL_DC_STEELWALL_1_TOPRIGHT_2,
+ EL_DC_STEELWALL_1_BOTTOMLEFT_2,
+ EL_DC_STEELWALL_1_BOTTOMRIGHT_2,
+ EL_DC_STEELWALL_2_LEFT,
+ EL_DC_STEELWALL_2_RIGHT,
+ EL_DC_STEELWALL_2_TOP,
+ EL_DC_STEELWALL_2_BOTTOM,
+ EL_DC_STEELWALL_2_HORIZONTAL,
+ EL_DC_STEELWALL_2_VERTICAL,
+ EL_DC_STEELWALL_2_MIDDLE,
+ EL_DC_STEELWALL_2_SINGLE,
EL_STEELWALL_SLIPPERY,
EL_EMC_STEELWALL_1,
EL_EMC_STEELWALL_2,
{
EL_SAND,
EL_LANDMINE,
+ EL_DC_LANDMINE,
EL_TRAP,
EL_TRAP_ACTIVE,
EL_INTERNAL_CASCADE_DC_ACTIVE,
EL_INTERNAL_CASCADE_DX_ACTIVE,
EL_INTERNAL_CASCADE_CHARS_ACTIVE,
- EL_INTERNAL_CASCADE_STEELCHARS_ACTIVE,
+ EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
EL_INTERNAL_CASCADE_CE_ACTIVE,
EL_INTERNAL_CASCADE_GE_ACTIVE,
EL_INTERNAL_CASCADE_REF_ACTIVE,
EL_INTERNAL_CASCADE_DC,
EL_INTERNAL_CASCADE_DX,
EL_INTERNAL_CASCADE_CHARS,
- EL_INTERNAL_CASCADE_STEELCHARS,
+ EL_INTERNAL_CASCADE_STEEL_CHARS,
EL_INTERNAL_CASCADE_CE,
EL_INTERNAL_CASCADE_GE,
EL_INTERNAL_CASCADE_REF,
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
+ { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL },
{ ep_switchable, EP_SWITCHABLE },
{ ep_bd_element, EP_BD_ELEMENT },
{ ep_sp_element, EP_SP_ELEMENT },
{ ep_belt_active, EP_BELT_ACTIVE },
{ ep_belt_switch, EP_BELT_SWITCH },
{ ep_tube, EP_TUBE },
+ { ep_acid_pool, EP_ACID_POOL },
{ ep_keygate, EP_KEYGATE },
{ ep_amoeboid, EP_AMOEBOID },
{ ep_amoebalive, EP_AMOEBALIVE },
if (HAS_PROPERTY(copy_properties[j][0], i))
for (k = 1; k <= 4; k++)
SET_PROPERTY(copy_properties[j][k], i, TRUE);
+
+ /* set static element properties that are not listed in array definitions */
+ for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++)
+ SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
}
void InitElementPropertiesEngine(int engine_version)
property (which means that conditional property changes must be set to
a reliable default value before) */
- /* ---------- recursively resolve group elements ------------------------- */
-
- for (i = 0; i < MAX_NUM_ELEMENTS; i++)
- for (j = 0; j < NUM_GROUP_ELEMENTS; j++)
- element_info[i].in_group[j] = FALSE;
-
+ /* resolve group elements */
for (i = 0; i < NUM_GROUP_ELEMENTS; i++)
- resolve_group_element(EL_GROUP_START + i, 0);
+ ResolveGroupElement(EL_GROUP_START + i);
/* set all special, combined or engine dependent element properties */
for (i = 0; i < MAX_NUM_ELEMENTS; i++)
/* ---------- INACTIVE ------------------------------------------------- */
SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START &&
i <= EL_CHAR_END) ||
- (i >= EL_STEELCHAR_START &&
- i <= EL_STEELCHAR_END)));
-
- /* ---------- INDESTRUCTIBLE -------------------------------------------- */
- if (i >= EL_STEELCHAR_START && i <= EL_STEELCHAR_END)
- SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE);
+ (i >= EL_STEEL_CHAR_START &&
+ i <= EL_STEEL_CHAR_END)));
/* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */
SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) ||
{
static int ep_em_slippery_wall[] =
{
- EL_STEELWALL,
EL_WALL,
+ EL_STEELWALL,
EL_EXPANDABLE_WALL,
EL_EXPANDABLE_WALL_HORIZONTAL,
EL_EXPANDABLE_WALL_VERTICAL,
EL_EXPANDABLE_WALL_ANY,
+ EL_EXPANDABLE_STEELWALL_HORIZONTAL,
+ EL_EXPANDABLE_STEELWALL_VERTICAL,
+ EL_EXPANDABLE_STEELWALL_ANY,
+ EL_EXPANDABLE_STEELWALL_GROWING,
-1
};
element_info[i].token_name = element_name_info[i].token_name;
element_info[i].class_name = element_name_info[i].class_name;
element_info[i].editor_description=element_name_info[i].editor_description;
+
+#if 0
+ printf("%04d: %s\n", i, element_name_info[i].token_name);
+#endif
}
global.autoplay_leveldir = NULL;
/* force redraw of (open or closed) door graphics */
SetDoorState(DOOR_OPEN_ALL);
CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY);
+
+#if 1
+#if 1
+ FadeSetStartItem();
+ // FadeSkipNextFadeOut();
+ // FadeSetDisabled();
+#else
+ FadeSkipNext();
+#endif
+#else
+ fading = fading_none;
+#endif
}
}
return;
}
+#if 1
+ FadeSetStartItem();
+ FadeSkipNextFadeOut();
+ // FadeSetDisabled();
+#else
+ fading = fading_none;
+#endif
+
game_status = GAME_MODE_MAIN;
DrawMainMenu();