#if 1
#if 1
- FadeSetStartItem();
+ FadeSetEnterScreen();
// FadeSkipNextFadeOut();
// FadeSetDisabled();
#else
return;
}
+ game_status = GAME_MODE_MAIN;
+
#if 1
- FadeSetStartItem();
+ FadeSetEnterScreen();
if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))
FadeSkipNextFadeOut();
// FadeSetDisabled();
fading = fading_none;
#endif
- game_status = GAME_MODE_MAIN;
-
DrawMainMenu();
InitNetworkServer();