}
#endif
+#if 1
+/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */
+void SetBitmaps_SP(Bitmap **sp_bitmap)
+{
+ *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap;
+}
+#endif
+
static int getFontBitmapID(int font_nr)
{
int special = -1;
bitmap_db_field);
InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE);
InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE);
+ InitGfxWindowInfo(WIN_XSIZE, WIN_YSIZE);
InitGfxScrollbufferInfo(FXSIZE, FYSIZE);
InitGfxCustomArtworkInfo();
InitElementPropertiesStatic();
InitElementPropertiesEngine(GAME_VERSION_ACTUAL);
+ InitElementPropertiesGfxElement();
print_timestamp_time("[post-video]");
em_open_all();
#endif
+#if 1
+ sp_open_all();
+#endif
+
if (global.autoplay_leveldir)
{
AutoPlayTape();
em_close_all();
#endif
+#if 1
+ sp_close_all();
+#endif
+
FreeAllImages();
#if defined(TARGET_SDL)