rnd-20040424-1-src
[rocksndiamonds.git] / src / init.c
index be534850ab26da0cf5935fc3fe72da7356116aef..04067389c78194fc1ec30a5e7419f2bbe761e157 100644 (file)
@@ -2258,6 +2258,11 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_throwable[] =
+  {
+    -1
+  };
+
   static int ep_player[] =
   {
     EL_PLAYER_1,
@@ -2266,6 +2271,7 @@ void InitElementPropertiesStatic()
     EL_PLAYER_4,
     EL_SP_MURPHY,
     EL_SOKOBAN_FIELD_PLAYER,
+    EL_TRIGGER_PLAYER,
     -1
   };
 
@@ -2422,6 +2428,14 @@ void InitElementPropertiesStatic()
     -1
   };
 
+  static int ep_sp_buggy_base[] =
+  {
+    EL_SP_BUGGY_BASE,
+    EL_SP_BUGGY_BASE_ACTIVATING,
+    EL_SP_BUGGY_BASE_ACTIVE,
+    -1
+  };
+
   static int ep_gem[] =
   {
     EL_BD_DIAMOND,
@@ -3058,6 +3072,7 @@ void InitElementPropertiesStatic()
     { ep_pushable,             EP_PUSHABLE             },
     { ep_can_explode_cross,    EP_CAN_EXPLODE_CROSS    },
     { ep_protected,            EP_PROTECTED            },
+    { ep_throwable,            EP_THROWABLE            },
 
     { ep_player,               EP_PLAYER               },
     { ep_can_pass_magic_wall,  EP_CAN_PASS_MAGIC_WALL  },
@@ -3065,6 +3080,7 @@ void InitElementPropertiesStatic()
     { ep_bd_element,           EP_BD_ELEMENT           },
     { ep_sp_element,           EP_SP_ELEMENT           },
     { ep_sb_element,           EP_SB_ELEMENT           },
+    { ep_sp_buggy_base,                EP_SP_BUGGY_BASE        },
     { ep_gem,                  EP_GEM                  },
     { ep_food_dark_yamyam,     EP_FOOD_DARK_YAMYAM     },
     { ep_food_penguin,         EP_FOOD_PENGUIN         },
@@ -3260,7 +3276,8 @@ void InitElementPropertiesEngine(int engine_version)
 
     /* ---------- COLLECTIBLE ---------------------------------------------- */
     SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
-                                    IS_DROPPABLE(i)));
+                                    IS_DROPPABLE(i) ||
+                                    IS_THROWABLE(i)));
 
     /* ---------- SNAPPABLE ------------------------------------------------ */
     SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
@@ -3350,9 +3367,14 @@ void InitElementPropertiesEngine(int engine_version)
                                     CAN_EXPLODE_IMPACT(i)));
 
     /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
+#if 0
+    SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
+                                        !CAN_EXPLODE_CROSS(i)));
+#else
     SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
                                         !CAN_EXPLODE_1X1(i) &&
                                         !CAN_EXPLODE_CROSS(i)));
+#endif
 
     /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
     SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
@@ -3370,6 +3392,10 @@ void InitElementPropertiesEngine(int engine_version)
     SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
                                                 i == EL_SP_ELECTRON));
 
+    /* ---------- DIGGABLE_WITH_GRAVITY ------------------------------------ */
+    SET_PROPERTY(i, EP_DIGGABLE_WITH_GRAVITY, (IS_DIGGABLE(i) &&
+                                              !IS_SP_BUGGY_BASE(i)));
+
     /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
     if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
       SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,