int direction = element_to_graphic[i].direction;
boolean crumbled = element_to_graphic[i].crumbled;
int graphic = element_to_graphic[i].graphic;
+ int base_graphic = el2baseimg(element);
if (graphic_info[graphic].bitmap == NULL)
continue;
if ((action > -1 || direction > -1 || crumbled == TRUE) &&
- el2img(element) != -1)
+ base_graphic != -1)
{
- boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+ boolean base_redefined = getImageListEntry(base_graphic)->redefined;
boolean act_dir_redefined = getImageListEntry(graphic)->redefined;
/* if the base graphic ("emerald", for example) has been redefined,
int element = element_to_special_graphic[i].element;
int special = element_to_special_graphic[i].special;
int graphic = element_to_special_graphic[i].graphic;
- boolean base_redefined = getImageListEntry(el2img(element))->redefined;
+ int base_graphic = el2baseimg(element);
+ boolean base_redefined = getImageListEntry(base_graphic)->redefined;
boolean special_redefined = getImageListEntry(graphic)->redefined;
/* if the base graphic ("emerald", for example) has been redefined,
InitGameModeMusicInfo(); /* game mode music mapping */
}
-static int get_special_property_bit(int element, int base_property_bit)
+static int get_special_property_bit(int element, int property_bit_nr)
{
- static struct
+ struct PropertyBitInfo
{
int element;
int bit_nr;
- } pb_can_move_into_acid[] =
- {
- /* all element that can move */
- { EL_BUG, 0 },
- { EL_BUG_LEFT, 0 },
- { EL_BUG_RIGHT, 0 },
- { EL_BUG_UP, 0 },
- { EL_BUG_DOWN, 0 },
- { EL_SPACESHIP, 0 },
- { EL_SPACESHIP_LEFT, 0 },
- { EL_SPACESHIP_RIGHT, 0 },
- { EL_SPACESHIP_UP, 0 },
- { EL_SPACESHIP_DOWN, 0 },
- { EL_BD_BUTTERFLY, 1 },
- { EL_BD_BUTTERFLY_LEFT, 1 },
- { EL_BD_BUTTERFLY_RIGHT, 1 },
- { EL_BD_BUTTERFLY_UP, 1 },
- { EL_BD_BUTTERFLY_DOWN, 1 },
- { EL_BD_FIREFLY, 1 },
- { EL_BD_FIREFLY_LEFT, 1 },
- { EL_BD_FIREFLY_RIGHT, 1 },
- { EL_BD_FIREFLY_UP, 1 },
- { EL_BD_FIREFLY_DOWN, 1 },
- { EL_YAMYAM, 2 },
- { EL_DARK_YAMYAM, 2 },
- { EL_ROBOT, 3 },
- { EL_PACMAN, 4 },
- { EL_PACMAN_LEFT, 4 },
- { EL_PACMAN_RIGHT, 4 },
- { EL_PACMAN_UP, 4 },
- { EL_PACMAN_DOWN, 4 },
- { EL_MOLE, 4 },
- { EL_MOLE_LEFT, 4 },
- { EL_MOLE_RIGHT, 4 },
- { EL_MOLE_UP, 4 },
- { EL_MOLE_DOWN, 4 },
- { EL_PENGUIN, 5 },
- { EL_PIG, 6 },
- { EL_DRAGON, 6 },
- { EL_SATELLITE, 7 },
- { EL_SP_SNIKSNAK, 8 },
- { EL_SP_ELECTRON, 8 },
- { EL_BALLOON, 9 },
- { EL_SPRING, 10 },
+ };
+
+ static struct PropertyBitInfo pb_can_move_into_acid[] =
+ {
+ /* the player may be able fall into acid when gravity is activated */
+ { EL_PLAYER_1, 0 },
+ { EL_PLAYER_2, 0 },
+ { EL_PLAYER_3, 0 },
+ { EL_PLAYER_4, 0 },
+ { EL_SP_MURPHY, 0 },
+ { EL_SOKOBAN_FIELD_PLAYER, 0 },
+
+ /* all element that can move may be able to also move into acid */
+ { EL_BUG, 1 },
+ { EL_BUG_LEFT, 1 },
+ { EL_BUG_RIGHT, 1 },
+ { EL_BUG_UP, 1 },
+ { EL_BUG_DOWN, 1 },
+ { EL_SPACESHIP, 2 },
+ { EL_SPACESHIP_LEFT, 2 },
+ { EL_SPACESHIP_RIGHT, 2 },
+ { EL_SPACESHIP_UP, 2 },
+ { EL_SPACESHIP_DOWN, 2 },
+ { EL_BD_BUTTERFLY, 3 },
+ { EL_BD_BUTTERFLY_LEFT, 3 },
+ { EL_BD_BUTTERFLY_RIGHT, 3 },
+ { EL_BD_BUTTERFLY_UP, 3 },
+ { EL_BD_BUTTERFLY_DOWN, 3 },
+ { EL_BD_FIREFLY, 4 },
+ { EL_BD_FIREFLY_LEFT, 4 },
+ { EL_BD_FIREFLY_RIGHT, 4 },
+ { EL_BD_FIREFLY_UP, 4 },
+ { EL_BD_FIREFLY_DOWN, 4 },
+ { EL_YAMYAM, 5 },
+ { EL_DARK_YAMYAM, 6 },
+ { EL_ROBOT, 7 },
+ { EL_PACMAN, 8 },
+ { EL_PACMAN_LEFT, 8 },
+ { EL_PACMAN_RIGHT, 8 },
+ { EL_PACMAN_UP, 8 },
+ { EL_PACMAN_DOWN, 8 },
+ { EL_MOLE, 9 },
+ { EL_MOLE_LEFT, 9 },
+ { EL_MOLE_RIGHT, 9 },
+ { EL_MOLE_UP, 9 },
+ { EL_MOLE_DOWN, 9 },
+ { EL_PENGUIN, 10 },
+ { EL_PIG, 11 },
+ { EL_DRAGON, 12 },
+ { EL_SATELLITE, 13 },
+ { EL_SP_SNIKSNAK, 14 },
+ { EL_SP_ELECTRON, 15 },
+ { EL_BALLOON, 16 },
+ { EL_SPRING, 17 },
{ -1, -1 },
};
+
+ static struct PropertyBitInfo pb_dont_collide_with[] =
+ {
+ { EL_SP_SNIKSNAK, 0 },
+ { EL_SP_ELECTRON, 1 },
+
+ { -1, -1 },
+ };
+
+ static struct
+ {
+ int bit_nr;
+ struct PropertyBitInfo *pb_info;
+ } pb_definition[] =
+ {
+ { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid },
+ { EP_DONT_COLLIDE_WITH, pb_dont_collide_with },
+
+ { -1, NULL },
+ };
+
+ struct PropertyBitInfo *pb_info = NULL;
int i;
- if (base_property_bit != EP_CAN_MOVE_INTO_ACID)
+ for (i = 0; pb_definition[i].bit_nr != -1; i++)
+ if (pb_definition[i].bit_nr == property_bit_nr)
+ pb_info = pb_definition[i].pb_info;
+
+ if (pb_info == NULL)
return -1;
- for (i = 0; pb_can_move_into_acid[i].element != -1; i++)
- if (pb_can_move_into_acid[i].element == element)
- return pb_can_move_into_acid[i].bit_nr;
+ for (i = 0; pb_info[i].element != -1; i++)
+ if (pb_info[i].element == element)
+ return pb_info[i].bit_nr;
return -1;
}
+#if 1
+void setBitfieldProperty(int *bitfield, int property_bit_nr, int element,
+ boolean property_value)
+{
+ int bit_nr = get_special_property_bit(element, property_bit_nr);
+
+ if (bit_nr > -1)
+ {
+ if (property_value)
+ *bitfield |= (1 << bit_nr);
+ else
+ *bitfield &= ~(1 << bit_nr);
+ }
+}
+
+boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element)
+{
+ int bit_nr = get_special_property_bit(element, property_bit_nr);
+
+ if (bit_nr > -1)
+ return ((*bitfield & (1 << bit_nr)) != 0);
+
+ return FALSE;
+}
+
+#else
+
void setMoveIntoAcidProperty(struct LevelInfo *level, int element, boolean set)
{
int bit_nr = get_special_property_bit(element, EP_CAN_MOVE_INTO_ACID);
return FALSE;
}
+#endif
void InitElementPropertiesStatic()
{
EL_INVISIBLE_SAND_ACTIVE,
/* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */
+ /* (if amoeba can grow into anything diggable, maybe keep these out) */
#if 0
EL_LANDMINE,
EL_TRAP_ACTIVE,
-1
};
- static int ep_can_explode_dyna[] =
+ static int ep_can_explode_cross[] =
{
-1
};
-1
};
+ static int ep_throwable[] =
+ {
+ -1
+ };
+
static int ep_player[] =
{
EL_PLAYER_1,
EL_PLAYER_3,
EL_PLAYER_4,
EL_SP_MURPHY,
+ EL_SOKOBAN_FIELD_PLAYER,
+ EL_TRIGGER_PLAYER,
-1
};
EL_EXIT_OPEN,
EL_STEELWALL,
EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
EL_BD_FIREFLY,
EL_BD_FIREFLY_1,
EL_BD_FIREFLY_2,
EL_SOKOBAN_OBJECT,
EL_SOKOBAN_FIELD_EMPTY,
EL_SOKOBAN_FIELD_FULL,
+ EL_SOKOBAN_FIELD_PLAYER,
EL_PLAYER_1,
+ EL_PLAYER_2,
+ EL_PLAYER_3,
+ EL_PLAYER_4,
EL_INVISIBLE_STEELWALL,
-1
};
+ static int ep_sp_buggy_base[] =
+ {
+ EL_SP_BUGGY_BASE,
+ EL_SP_BUGGY_BASE_ACTIVATING,
+ EL_SP_BUGGY_BASE_ACTIVE,
+ -1
+ };
+
static int ep_gem[] =
{
EL_BD_DIAMOND,
-1
};
+ static int ep_can_turn_each_move[] =
+ {
+ /* !!! do something with this one !!! */
+ -1
+ };
+
+ static int ep_can_grow[] =
+ {
+ EL_BD_AMOEBA,
+ EL_AMOEBA_DROP,
+ EL_AMOEBA_WET,
+ EL_AMOEBA_DRY,
+ EL_AMOEBA_FULL,
+ EL_GAME_OF_LIFE,
+ EL_BIOMAZE,
+ -1
+ };
+
static int ep_active_bomb[] =
{
EL_DYNAMITE_ACTIVE,
{ ep_droppable, EP_DROPPABLE },
{ ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 },
{ ep_pushable, EP_PUSHABLE },
- { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA },
+ { ep_can_explode_cross, EP_CAN_EXPLODE_CROSS },
{ ep_protected, EP_PROTECTED },
+ { ep_throwable, EP_THROWABLE },
{ ep_player, EP_PLAYER },
{ ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL },
{ ep_bd_element, EP_BD_ELEMENT },
{ ep_sp_element, EP_SP_ELEMENT },
{ ep_sb_element, EP_SB_ELEMENT },
+ { ep_sp_buggy_base, EP_SP_BUGGY_BASE },
{ ep_gem, EP_GEM },
{ ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM },
{ ep_food_penguin, EP_FOOD_PENGUIN },
{ ep_amoeboid, EP_AMOEBOID },
{ ep_amoebalive, EP_AMOEBALIVE },
{ ep_has_content, EP_HAS_CONTENT },
+ { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE },
+ { ep_can_grow, EP_CAN_GROW },
{ ep_active_bomb, EP_ACTIVE_BOMB },
{ ep_inactive, EP_INACTIVE },
/* ---------- COLLECTIBLE ---------------------------------------------- */
SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) ||
- IS_DROPPABLE(i)));
+ IS_DROPPABLE(i) ||
+ IS_THROWABLE(i)));
/* ---------- SNAPPABLE ------------------------------------------------ */
SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) ||
CAN_EXPLODE_IMPACT(i)));
/* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */
+#if 0
+ SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (!CAN_EXPLODE_1X1(i) &&
+ !CAN_EXPLODE_CROSS(i)));
+#else
SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) &&
!CAN_EXPLODE_1X1(i) &&
- !CAN_EXPLODE_DYNA(i)));
+ !CAN_EXPLODE_CROSS(i)));
+#endif
/* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */
SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i));
i == EL_BLACK_ORB));
/* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */
- SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (CAN_MOVE(i) ||
+ SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) ||
+ CAN_MOVE(i) ||
IS_CUSTOM_ELEMENT(i)));
+ /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */
+ SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK ||
+ i == EL_SP_ELECTRON));
+
+ /* ---------- DIGGABLE_WITH_GRAVITY ------------------------------------ */
+ SET_PROPERTY(i, EP_DIGGABLE_WITH_GRAVITY, (IS_DIGGABLE(i) &&
+ !IS_SP_BUGGY_BASE(i)));
+
/* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */
- if (!IS_CUSTOM_ELEMENT(i))
- SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,getMoveIntoAcidProperty(&level,i));
+ if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i))
+ SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID,
+ getMoveIntoAcidProperty(&level, i));
+
+ /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */
+ if (MAYBE_DONT_COLLIDE_WITH(i))
+ SET_PROPERTY(i, EP_DONT_COLLIDE_WITH,
+ getDontCollideWithProperty(&level, i));
/* ---------- SP_PORT -------------------------------------------------- */
SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) &&
printf("::: %d, %d, %d -> %d\n",
CAN_EXPLODE_1X1(i),
CAN_EXPLODE_3X3(i),
- CAN_EXPLODE_DYNA(i),
+ CAN_EXPLODE_CROSS(i),
CAN_EXPLODE(i));
#endif
}
/* set some other uninitialized values of custom elements in older levels */
- if (engine_version < VERSION_IDENT(3,0,9,0))
+ if (engine_version < VERSION_IDENT(3,1,0,0))
{
for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++)
{
element_info[element].access_direction = MV_ALL_DIRECTIONS;
- element_info[element].explosion_delay = 18;
+ element_info[element].explosion_delay = 17;
element_info[element].ignition_delay = 8;
}
}
+
+#if 0
+ /* set element properties that were handled incorrectly in older levels */
+ if (engine_version < VERSION_IDENT(3,1,0,0))
+ {
+ SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE);
+ SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE);
+ }
+#endif
+
#endif
/* this is needed because some graphics depend on element properties */