removed reloading artwork set for changed level set if not required
[rocksndiamonds.git] / src / init.c
index 2d6b750dbd19b4307f116b607175a56f13ed5fc8..020b4d1d5e7607c044f72fc7c851bafcdaad0e16 100644 (file)
@@ -2236,6 +2236,13 @@ static void InitMusicInfo(void)
   }
 }
 
+
+static void InitGameInfoFromArtworkInfo(void)
+{
+  // special case: store initial value of custom artwork setting
+  game.use_masked_elements_initial = game.use_masked_elements;
+}
+
 static void ReinitializeGraphics(void)
 {
   print_timestamp_init("ReinitializeGraphics");
@@ -2279,6 +2286,8 @@ static void ReinitializeGraphics(void)
   InitDoors();
   print_timestamp_time("InitDoors");
 
+  InitGameInfoFromArtworkInfo();
+
   print_timestamp_done("ReinitializeGraphics");
 }
 
@@ -3000,6 +3009,22 @@ void InitElementPropertiesStatic(void)
   static int ep_walkable_over[] =
   {
     EL_EMPTY_SPACE,
+    EL_EMPTY_SPACE_1,
+    EL_EMPTY_SPACE_2,
+    EL_EMPTY_SPACE_3,
+    EL_EMPTY_SPACE_4,
+    EL_EMPTY_SPACE_5,
+    EL_EMPTY_SPACE_6,
+    EL_EMPTY_SPACE_7,
+    EL_EMPTY_SPACE_8,
+    EL_EMPTY_SPACE_9,
+    EL_EMPTY_SPACE_10,
+    EL_EMPTY_SPACE_11,
+    EL_EMPTY_SPACE_12,
+    EL_EMPTY_SPACE_13,
+    EL_EMPTY_SPACE_14,
+    EL_EMPTY_SPACE_15,
+    EL_EMPTY_SPACE_16,
     EL_SP_EMPTY_SPACE,
     EL_SOKOBAN_FIELD_EMPTY,
     EL_EXIT_OPEN,
@@ -3297,6 +3322,29 @@ void InitElementPropertiesStatic(void)
     -1
   };
 
+  static int ep_empty_space[] =
+  {
+    EL_EMPTY_SPACE,
+    EL_EMPTY_SPACE_1,
+    EL_EMPTY_SPACE_2,
+    EL_EMPTY_SPACE_3,
+    EL_EMPTY_SPACE_4,
+    EL_EMPTY_SPACE_5,
+    EL_EMPTY_SPACE_6,
+    EL_EMPTY_SPACE_7,
+    EL_EMPTY_SPACE_8,
+    EL_EMPTY_SPACE_9,
+    EL_EMPTY_SPACE_10,
+    EL_EMPTY_SPACE_11,
+    EL_EMPTY_SPACE_12,
+    EL_EMPTY_SPACE_13,
+    EL_EMPTY_SPACE_14,
+    EL_EMPTY_SPACE_15,
+    EL_EMPTY_SPACE_16,
+
+    -1
+  };
+
   static int ep_player[] =
   {
     EL_PLAYER_1,
@@ -4099,6 +4147,22 @@ void InitElementPropertiesStatic(void)
   static int ep_inactive[] =
   {
     EL_EMPTY,
+    EL_EMPTY_SPACE_1,
+    EL_EMPTY_SPACE_2,
+    EL_EMPTY_SPACE_3,
+    EL_EMPTY_SPACE_4,
+    EL_EMPTY_SPACE_5,
+    EL_EMPTY_SPACE_6,
+    EL_EMPTY_SPACE_7,
+    EL_EMPTY_SPACE_8,
+    EL_EMPTY_SPACE_9,
+    EL_EMPTY_SPACE_10,
+    EL_EMPTY_SPACE_11,
+    EL_EMPTY_SPACE_12,
+    EL_EMPTY_SPACE_13,
+    EL_EMPTY_SPACE_14,
+    EL_EMPTY_SPACE_15,
+    EL_EMPTY_SPACE_16,
     EL_SAND,
     EL_WALL,
     EL_BD_WALL,
@@ -4348,6 +4412,7 @@ void InitElementPropertiesStatic(void)
     EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE,
     EL_INTERNAL_CASCADE_CE_ACTIVE,
     EL_INTERNAL_CASCADE_GE_ACTIVE,
+    EL_INTERNAL_CASCADE_ES_ACTIVE,
     EL_INTERNAL_CASCADE_REF_ACTIVE,
     EL_INTERNAL_CASCADE_USER_ACTIVE,
     EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE,
@@ -4371,6 +4436,7 @@ void InitElementPropertiesStatic(void)
     EL_INTERNAL_CASCADE_STEEL_CHARS,
     EL_INTERNAL_CASCADE_CE,
     EL_INTERNAL_CASCADE_GE,
+    EL_INTERNAL_CASCADE_ES,
     EL_INTERNAL_CASCADE_REF,
     EL_INTERNAL_CASCADE_USER,
     EL_INTERNAL_CASCADE_DYNAMIC,
@@ -4428,6 +4494,7 @@ void InitElementPropertiesStatic(void)
     { ep_can_explode,                  EP_CAN_EXPLODE                  },
     { ep_gravity_reachable,            EP_GRAVITY_REACHABLE            },
 
+    { ep_empty_space,                  EP_EMPTY_SPACE                  },
     { ep_player,                       EP_PLAYER                       },
     { ep_can_pass_magic_wall,          EP_CAN_PASS_MAGIC_WALL          },
     { ep_can_pass_dc_magic_wall,       EP_CAN_PASS_DC_MAGIC_WALL       },
@@ -4689,7 +4756,7 @@ void InitElementPropertiesEngine(int engine_version)
     // ---------- CAN_BE_CLONED_BY_ANDROID ------------------------------------
     for (j = 0; j < level.num_android_clone_elements; j++)
       SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID,
-                  (i != EL_EMPTY &&
+                  (!IS_EMPTY(i) &&
                    IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j])));
 
     // ---------- CAN_CHANGE --------------------------------------------------
@@ -5249,6 +5316,8 @@ static void InitGameInfo(void)
 
   game.request_active = FALSE;
   game.request_active_or_moving = FALSE;
+
+  game.use_masked_elements_initial = FALSE;
 }
 
 static void InitPlayerInfo(void)
@@ -5952,10 +6021,8 @@ static void InitOverrideArtwork(void)
 
 static char *getNewArtworkIdentifier(int type)
 {
-  static char *last_leveldir_identifier[3] = { NULL, NULL, NULL };
   static char *last_artwork_identifier[3] = { NULL, NULL, NULL };
   static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE };
-  static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE };
   static boolean initialized[3] = { FALSE, FALSE, FALSE };
   TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type);
   boolean setup_override_artwork = GFX_OVERRIDE_ARTWORK(type);
@@ -5963,7 +6030,6 @@ static char *getNewArtworkIdentifier(int type)
   char *leveldir_identifier = leveldir_current->identifier;
   // !!! setLevelArtworkDir() should be moved to an earlier stage !!!
   char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node);
-  boolean has_level_artwork_set = (leveldir_artwork_set != NULL);
   char *artwork_current_identifier;
   char *artwork_new_identifier = NULL; // default: nothing has changed
 
@@ -5991,14 +6057,6 @@ static char *getNewArtworkIdentifier(int type)
   /* 2nd step: check if it is really needed to reload artwork set
      ------------------------------------------------------------ */
 
-  // ---------- reload if level set and also artwork set has changed ----------
-  if (last_leveldir_identifier[type] != leveldir_identifier &&
-      (last_has_level_artwork_set[type] || has_level_artwork_set))
-    artwork_new_identifier = artwork_current_identifier;
-
-  last_leveldir_identifier[type] = leveldir_identifier;
-  last_has_level_artwork_set[type] = has_level_artwork_set;
-
   // ---------- reload if "override artwork" setting has changed --------------
   if (last_override_level_artwork[type] != setup_override_artwork)
     artwork_new_identifier = artwork_current_identifier;
@@ -6197,6 +6255,7 @@ void OpenAll(void)
 
   InitRND(NEW_RANDOMIZE);
   InitSimpleRandom(NEW_RANDOMIZE);
+  InitBetterRandom(NEW_RANDOMIZE);
 
   print_timestamp_time("[init global stuff]");