PlayField8 = REDIM_1D(sizeof(byte), 0, FileMax + 1 - 1);
DisPlayField = REDIM_1D(sizeof(byte), 0, FieldMax + 1 - 1);
i = LDesc[LevelNumber].OffSet;
+#if 1
+ FILE_GET(FNum, i, PlayField8, FileMax + 1);
+#else
FILE_GET(FNum, i, &PlayField8, sizeof(PlayField8));
+#endif
i = i + LevelMax + 1;
FILE_GET(FNum, i, &LInfo, sizeof(LInfo)); // store level info in an extra structure
fclose(FNum);