+++ /dev/null
-// ----------------------------------------------------------------------------
-// modAnimations.h
-// ----------------------------------------------------------------------------
-
-#ifndef MODANIMATIONS_H
-#define MODANIMATIONS_H
-
-#include "vb_types.h"
-#include "vb_defs.h"
-#include "vb_vars.h"
-#include "vb_lib.h"
-
-#include "global.h"
-
-#ifndef HAS_SpecialPortType
-typedef struct
-{
-#if 1
- short PortLocation; // = 2*(x+(y*60))
-#else
- int PortLocation; // = 2*(x+(y*60))
-#endif
- byte Gravity; // 1 = turn on, anything else (0) = turn off
- byte FreezeZonks; // 2 = turn on, anything else (0) = turn off (1=off!)
- byte FreezeEnemies; // 1 = turn on, anything else (0) = turn off
- byte UnUsed;
-} SpecialPortType;
-#define HAS_SpecialPortType
-#endif
-
-#ifndef HAS_LevelInfoType
-typedef struct
-{
- byte UnUsed[4];
- byte InitialGravity; // 1=on, anything else (0) = off
- byte Version; // SpeedFixVersion XOR &H20
- char LevelTitle[23];
- byte InitialFreezeZonks; // 2=on, anything else (0) = off. (1=off too!)
- byte InfotronsNeeded;
-
- // Number of Infotrons needed. 0 means that Supaplex will count the total
- // amount of Infotrons in the level, and use the low byte of that number.
- // (A multiple of 256 Infotrons will then result in 0-to-eat, etc.!)
- byte SpecialPortCount; // Maximum 10 allowed!
- SpecialPortType SpecialPort[10];
- byte SpeedByte; // = Speed XOR Highbyte(RandomSeed)
- byte CheckSumByte; // = CheckSum XOR SpeedByte
-#if 1
- short DemoRandomSeed;
-#else
- int DemoRandomSeed;
-#endif
-} LevelInfoType;
-#define HAS_LevelInfoType
-#endif
-
-#define ScrollDelta ((long)1)
-
-extern void GoPlay();
-
-extern DDScrollBuffer Stage;
-extern DDSpriteBuffer NormalSprites;
-extern DDSpriteBuffer StretchedSprites;
-extern LevelInfoType LInfo;
-extern boolean EndFlag;
-extern byte LData[59 + 1][23 + 1];
-extern float Stretch;
-extern int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY;
-extern int ScrollX, ScrollY;
-extern long PauseMode;
-
-#endif /* MODANIMATIONS_H */