byte LData[59 + 1][23 + 1];
LevelInfoType LInfo;
+#if 1
+float Stretch = 1; // , StretchWidth%, TwoPixels!
+#else
float Stretch; // , StretchWidth%, TwoPixels!
+#endif
int ScrollMinX, ScrollMaxX, ScrollMinY, ScrollMaxY;
int ScrollX, ScrollY;
{
// Call subFetchAndInitLevelB
EndFlag = False;
+
+#if 1
+ subMainGameLoop_Init();
+#else
subMainGameLoop();
+#endif
}