#define TILEX (ORIG_TILEX * ZOOM_FACTOR)
#define TILEY (ORIG_TILEY * ZOOM_FACTOR)
+#define ORIG_SCR_MENUX 20
+#define ORIG_SCR_MENUY 12
+#define SCR_MENUX 17
+#define SCR_MENUY 12
#define SCR_FIELDX 17
#define SCR_FIELDY 17
+#define MAX_BUF_XSIZE (SCR_FIELDX + 2)
+#define MAX_BUF_YSIZE (SCR_FIELDY + 2)
/* often used screen positions */
#define SX 8
extern struct LevelInfo_SP native_sp_level;
-extern struct GameInfo_SP game_sp;
+extern Bitmap *screenBitmap;
+
+extern Bitmap *sp_objects;
/* ------------------------------------------------------------------------- */