// external functions and definitions imported from main program to game_sp
// ============================================================================
-#include "../engines.h"
-#include "../conf_gfx.h"
+#include "import_sp.h"
// ============================================================================
// functions and definitions that are exported from game_sp to main program
// ============================================================================
-#include "export.h"
+#include "export_sp.h"
// ============================================================================
extern int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
extern int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
extern int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
-extern int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+extern int GfxFrameSP[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
// ----------------------------------------------------------------------------