#include "global.h"
+struct GameInfo_SP game_sp_info;
+struct LevelInfo_SP native_sp_level;
+
void InitGameEngine_SP()
{
+ game_sp_info.LevelSolved = FALSE;
+ game_sp_info.GameOver = FALSE;
+
+ menBorder.Checked = setup.sp_show_border_elements;
+
+ InitScrollPlayfield();
+
+#if 0
+ printf(":A: %d, %d [%d, %d]\n",
+ mScrollX, mScrollY, mScrollX_last, mScrollY_last);
+#endif
+
+#if 1
menPlay_Click();
+#else
+ menPlayDemo_Click();
+#endif
+
+#if 0
+ printf(":B: %d, %d [%d, %d]\n",
+ mScrollX, mScrollY, mScrollX_last, mScrollY_last);
+#endif
}
+#if 0
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
+ DDScrollBuffer_Blt_Ext(target_bitmap);
+}
+#endif
+
+void RedrawPlayfield_SP(boolean force_redraw)
+{
+ // subDisplayLevel();
+
+ UpdatePlayfield();
+
+ BackToFront_SP();
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
{
+ byte single_player_action = action[0];
+
+ subMainGameLoop_Main(single_player_action, warp_mode);
+
+ RedrawPlayfield_SP(FALSE);
}