struct GameInfo_SP game_sp;
struct LevelInfo_SP native_sp_level;
-
int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
game_sp.red_disk_count = 0;
game_sp.score = 0;
- menBorder.Checked = setup.sp_show_border_elements;
+ menBorder = setup.sp_show_border_elements;
+
+ game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
+ game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
+
+ if (native_sp_level.width <= SCR_FIELDX)
+ game_sp.scroll_xoffset = TILEX / 2;
+ if (native_sp_level.height <= SCR_FIELDY)
+ game_sp.scroll_yoffset = TILEY / 2;
for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
{
InitScrollPlayfield();
-#if 0
- printf(":A: %d, %d [%d, %d]\n",
- mScrollX, mScrollY, mScrollX_last, mScrollY_last);
-#endif
-
-#if 1
menPlay_Click();
-#else
- menPlayDemo_Click();
-#endif
-
-#if 0
- printf(":B: %d, %d [%d, %d]\n",
- mScrollX, mScrollY, mScrollX_last, mScrollY_last);
-#endif
}
-#if 0
-void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
-{
- DDScrollBuffer_Blt_Ext(target_bitmap);
-}
-#endif
-
void RedrawPlayfield_SP(boolean force_redraw)
{
- // subDisplayLevel();
-
if (force_redraw)
RestorePlayfield();
UpdatePlayfield(force_redraw);
-
- BackToFront_SP();
}
-void DrawGameDoorValues_SP()
+void UpdateGameDoorValues_SP()
{
-#if 1
-
- game_sp.time_played = TimerVar / setup.game_frame_delay;
+ game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
game_sp.infotrons_still_needed = InfotronsNeeded;
game_sp.red_disk_count = RedDiskCount;
game_sp.score = 0; // (currently no score in Supaplex engine)
-
-#else
-
- int infotrons_still_needed = InfotronsNeeded;
- int red_disks = RedDiskCount;
- int no_score_in_supaplex = 0;
-#if 1
- int level_time_played = TimerVar / setup.game_frame_delay;
-#else
- int level_time_played = TimerVar / 35; /* !!! CHECK THIS !!! */
-#endif
- int no_keys_in_supaplex = 0;
-
- DrawAllGameValues(infotrons_still_needed, red_disks, no_score_in_supaplex,
- level_time_played, no_keys_in_supaplex);
-#endif
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
byte single_player_action = action[0];
int x, y;
+ UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY);
+
subMainGameLoop_Main(single_player_action, warp_mode);
RedrawPlayfield_SP(FALSE);
- if (!warp_mode) /* do not redraw values in warp mode */
- DrawGameDoorValues_SP();
+ UpdateGameDoorValues_SP();
+
+ CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy,
+ HighByte(PlayField16[MurphyPosIndex]) == 0x2A);
for (x = DisplayMinX; x <= DisplayMaxX; x++)
for (y = DisplayMinY; y <= DisplayMaxY; y++)
GfxFrame[x][y]++;
}
+
+int getRedDiskReleaseFlag_SP()
+{
+ return RedDiskReleaseFlag;
+}