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fixed redrawing playfield and doors when drawing playfield is deactivated
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index 51d799e7945ae249e6c8334b3ff7143284d6d8b8..f9dcecc5b63d377473810d2a8611166c5b9bd0cd 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-58,8
+58,6
@@
void RedrawPlayfield_SP(boolean force_redraw)
RestorePlayfield();
UpdatePlayfield(force_redraw);
-
- BlitScreenToBitmap_SP(backbuffer);
}
void UpdateGameDoorValues_SP()