rnd-20100220-1-src
[rocksndiamonds.git] / src / game_sp / main.c
index 1e874354a0e870e6fd2c96eb2db814cd557b2bb6..f30aa0dbbb5e8cd8f4c743f7c58064a6e62720ce 100644 (file)
@@ -3,9 +3,13 @@
 #include "global.h"
 
 
-struct GameInfo_SP game_sp_info;
+struct GameInfo_SP game_sp;
 struct LevelInfo_SP native_sp_level;
 
+
+int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
 
 
@@ -15,14 +19,21 @@ void InitGameEngine_SP()
 
   gfx.anim_random_frame = -1;  // (use simple, ad-hoc random numbers)
 
-  game_sp_info.LevelSolved = FALSE;
-  game_sp_info.GameOver = FALSE;
+  game_sp.LevelSolved = FALSE;
+  game_sp.GameOver = FALSE;
 
   menBorder.Checked = setup.sp_show_border_elements;
 
   for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
+  {
     for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
+    {
+      GfxElementLast[x][y] = -1;
+      GfxGraphicLast[x][y] = -1;
+      GfxGraphic[x][y] = -1;
       GfxFrame[x][y] = 0;
+    }
+  }
 
   InitScrollPlayfield();
 
@@ -54,7 +65,10 @@ void RedrawPlayfield_SP(boolean force_redraw)
 {
   // subDisplayLevel();
 
-  UpdatePlayfield();
+  if (force_redraw)
+    RestorePlayfield();
+
+  UpdatePlayfield(force_redraw);
 
   BackToFront_SP();
 }
@@ -68,7 +82,7 @@ void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
 
   RedrawPlayfield_SP(FALSE);
 
-  for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
-    for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
+  for (x = DisplayMinX; x <= DisplayMaxX; x++)
+    for (y = DisplayMinY; y <= DisplayMaxY; y++)
       GfxFrame[x][y]++;
 }