void InitGameEngine_SP()
{
+#if 0
menPlay_Click();
+#else
+ menPlayDemo_Click();
+#endif
}
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
+ BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
+ SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)