void InitGameEngine_SP()
{
+#if 0
menPlay_Click();
+#else
+ menPlayDemo_Click();
+#endif
}
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
- BlitBitmap(screenBitmap, target_bitmap, 0, 0,
+ BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
}