void RedrawPlayfield_SP(boolean force_redraw)
{
+ // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+ if (DrawingDeactivatedField())
+ return;
+
if (force_redraw)
RestorePlayfield();
int getRedDiskReleaseFlag_SP()
{
+ /* 0: when Murphy is moving (including the destination tile!) */
+ /* 1: when Murphy is not moving for at least one game frame */
+
return RedDiskReleaseFlag;
}