game_sp_info.LevelSolved = FALSE;
game_sp_info.GameOver = FALSE;
-#if 0
+#if 1
menPlay_Click();
#else
menPlayDemo_Click();
void BlitScreenToBitmap_SP(Bitmap *target_bitmap)
{
- BlitBitmap(screenBitmap, target_bitmap, 15 * 32, 7 * 32,
- SCR_FIELDX * TILEX, SCR_FIELDY * TILEY, SX, SY);
+ DDScrollBuffer_Blt_Ext(target_bitmap);
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
subMainGameLoop_Main(single_player_action, warp_mode);
}
+
+void RedrawPlayfield_SP(boolean force_redraw)
+{
+ subDisplayLevel();
+}