int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
-void InitGameEngine_SP()
+void InitGameEngine_SP(void)
{
int x, y;
UpdatePlayfield(force_redraw);
}
-void UpdateGameDoorValues_SP()
+static void UpdateGameDoorValues_SP(void)
{
game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
game_sp.infotrons_still_needed = InfotronsNeeded;
GfxFrame[x][y]++;
}
-int getRedDiskReleaseFlag_SP()
+int getRedDiskReleaseFlag_SP(void)
{
/* 0: when Murphy is moving (including the destination tile!) */
/* 1: when Murphy is not moving for at least one game frame */