int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
-int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+int GfxFrameSP[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
void InitGameEngine_SP(void)
GfxElementLast[x][y] = -1;
GfxGraphicLast[x][y] = -1;
GfxGraphic[x][y] = -1;
- GfxFrame[x][y] = 0;
+ GfxFrameSP[x][y] = 0;
}
}
for (x = DisplayMinX; x <= DisplayMaxX; x++)
for (y = DisplayMinY; y <= DisplayMaxY; y++)
- GfxFrame[x][y]++;
+ GfxFrameSP[x][y]++;
}
int getRedDiskReleaseFlag_SP(void)