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changed redraw system to prevent unneeded screen updates
[rocksndiamonds.git]
/
src
/
game_sp
/
main.c
diff --git
a/src/game_sp/main.c
b/src/game_sp/main.c
index f0b7603e13303df3080e15f951daf849a43c46d2..51d799e7945ae249e6c8334b3ff7143284d6d8b8 100644
(file)
--- a/
src/game_sp/main.c
+++ b/
src/game_sp/main.c
@@
-59,7
+59,7
@@
void RedrawPlayfield_SP(boolean force_redraw)
UpdatePlayfield(force_redraw);
- BlitScreenToBitmap_SP(
window
);
+ BlitScreenToBitmap_SP(
backbuffer
);
}
void UpdateGameDoorValues_SP()