void DrawGameDoorValues_SP()
{
#if 1
- game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP;
+ // game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP;
+ game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
#else
game_sp.time_played = TimerVar * setup.game_frame_delay / 1000;
#endif