void DrawGameDoorValues_SP()
{
- game_sp.time_played = TimerVar / setup.game_frame_delay;
+#if 1
+ // game_sp.time_played = TimerVar / FRAMES_PER_SECOND_SP;
+ game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
+#else
+ game_sp.time_played = TimerVar * setup.game_frame_delay / 1000;
+#endif
game_sp.infotrons_still_needed = InfotronsNeeded;
game_sp.red_disk_count = RedDiskCount;
game_sp.score = 0; // (currently no score in Supaplex engine)
+
+#if 0
+ printf("::: %d, %d => %d\n",
+ TimerVar, setup.game_frame_delay, game_sp.time_played);
+#endif
}
void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)