int GfxElementLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxGraphicLast[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
int GfxGraphic[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
-int GfxFrame[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
+int GfxFrameSP[SP_MAX_PLAYFIELD_WIDTH][SP_MAX_PLAYFIELD_HEIGHT];
-void InitGameEngine_SP()
+void InitGameEngine_SP(void)
{
int x, y;
gfx.anim_random_frame = -1; // (use simple, ad-hoc random numbers)
- game_sp.LevelSolved = FALSE;
- game_sp.GameOver = FALSE;
+ game_sp.level_solved = FALSE;
+ game_sp.game_over = FALSE;
game_sp.time_played = 0;
game_sp.infotrons_still_needed = native_sp_level.header.InfotronsNeeded;
menBorder = setup.sp_show_border_elements;
+ game_sp.scroll_xoffset = (EVEN(SCR_FIELDX) ? TILEX / 2 : 0);
+ game_sp.scroll_yoffset = (EVEN(SCR_FIELDY) ? TILEY / 2 : 0);
+
+ if (native_sp_level.width <= SCR_FIELDX)
+ game_sp.scroll_xoffset = TILEX / 2;
+ if (native_sp_level.height <= SCR_FIELDY)
+ game_sp.scroll_yoffset = TILEY / 2;
+
for (x = 0; x < SP_MAX_PLAYFIELD_WIDTH; x++)
{
for (y = 0; y < SP_MAX_PLAYFIELD_HEIGHT; y++)
GfxElementLast[x][y] = -1;
GfxGraphicLast[x][y] = -1;
GfxGraphic[x][y] = -1;
- GfxFrame[x][y] = 0;
+ GfxFrameSP[x][y] = 0;
}
}
void RedrawPlayfield_SP(boolean force_redraw)
{
+ // skip redrawing playfield in warp mode or when testing tapes with "autotest"
+ if (DrawingDeactivatedField())
+ return;
+
if (force_redraw)
RestorePlayfield();
UpdatePlayfield(force_redraw);
-
- BackToFront_SP();
}
-void DrawGameDoorValues_SP()
+static void UpdateGameDoorValues_SP(void)
{
- game_sp.time_played = TimerVar / setup.game_frame_delay;
+ game_sp.time_played = TimerVar / FRAMES_PER_SECOND;
game_sp.infotrons_still_needed = InfotronsNeeded;
game_sp.red_disk_count = RedDiskCount;
game_sp.score = 0; // (currently no score in Supaplex engine)
}
-void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
+void GameActions_SP(byte action[MAX_PLAYERS])
{
byte single_player_action = action[0];
int x, y;
- UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY);
+ UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
+ MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
- subMainGameLoop_Main(single_player_action, warp_mode);
+ subMainGameLoop_Main(single_player_action);
RedrawPlayfield_SP(FALSE);
- if (!warp_mode) /* do not redraw values in warp mode */
- DrawGameDoorValues_SP();
+ UpdateGameDoorValues_SP();
+
+ CheckSingleStepMode_SP(PlayField16[MurphyPosIndex] == fiMurphy,
+ HighByte(PlayField16[MurphyPosIndex]) == 0x2A);
for (x = DisplayMinX; x <= DisplayMaxX; x++)
for (y = DisplayMinY; y <= DisplayMaxY; y++)
- GfxFrame[x][y]++;
+ GfxFrameSP[x][y]++;
+}
+
+int getRedDiskReleaseFlag_SP(void)
+{
+ // 0: when Murphy is moving (including the destination tile!)
+ // 1: when Murphy is not moving for at least one game frame
+
+ return RedDiskReleaseFlag;
}