game_sp.score = 0; // (currently no score in Supaplex engine)
}
-void GameActions_SP(byte action[MAX_PLAYERS], boolean warp_mode)
+void GameActions_SP(byte action[MAX_PLAYERS])
{
byte single_player_action = action[0];
int x, y;
UpdateEngineValues(mScrollX / TILEX, mScrollY / TILEY,
MurphyScreenXPos / TILEX, MurphyScreenYPos / TILEY);
- subMainGameLoop_Main(single_player_action, warp_mode);
+ subMainGameLoop_Main(single_player_action);
RedrawPlayfield_SP(FALSE);