SetBitmaps_SP(&sp_objects);
-#if 1
+#if 0
/* too small for oversized levels, but too big for graphics performance */
/* (the whole playfield is drawn/updated, not only visible/scrolled area) */
/* !!! FIX THIS !!! */
{
if (seed == NEW_RANDOMIZE)
{
-#if 1
+#if 0
printf("::: init.c: InitEngineRandom_SP(): subRandomize()\n");
#endif
RandomSeed = (short)seed;
-#if 1
+#if 0
printf("::: init.c: InitEngineRandom_SP(): RandomSeed == %d\n", RandomSeed);
#endif