struct EngineSnapshotInfo_SP engine_snapshot_sp;
-void sp_open_all()
+void sp_open_all(void)
{
Form_Load();
}
-void sp_close_all()
+void sp_close_all(void)
{
}
-void InitPrecedingPlayfieldMemory()
+void InitPrecedingPlayfieldMemory(void)
{
int preceding_buffer_size = 0;
int i;
game_sp.preceding_buffer_size = preceding_buffer_size;
}
-void InitGfxBuffers_SP()
+void InitGfxBuffers_SP(void)
{
ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE);
}
SaveEngineSnapshotValues_SP_Murphy(buffers);
}
-void LoadEngineSnapshotValues_SP()
+void LoadEngineSnapshotValues_SP(void)
{
int i;