void sp_close_all(void)
{
+ FreeGlobals();
}
void InitPrecedingPlayfieldMemory(void)
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxElementLast));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphicLast));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxGraphic));
- SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxFrame));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(GfxFrameSP));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinX));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(ScrollMinY));