#include "global.h"
-Bitmap *screenBitmap;
+Bitmap *bitmap_db_field_sp;
struct EngineSnapshotInfo_SP engine_snapshot_sp;
void sp_open_all()
{
Form_Load();
-
- screenBitmap = CreateBitmap(MAX_BUF_XSIZE * TILEX, MAX_BUF_YSIZE * TILEY,
- DEFAULT_DEPTH);
}
void sp_close_all()
{
}
+void InitGfxBuffers_SP()
+{
+ ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH);
+}
+
unsigned int InitEngineRandom_SP(long seed)
{
if (seed == NEW_RANDOMIZE)