void InitGfxBuffers_SP()
{
- ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE, DEFAULT_DEPTH);
+ ReCreateBitmap(&bitmap_db_field_sp, FXSIZE, FYSIZE);
}
unsigned int InitEngineRandom_SP(int seed)
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TimerVar));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(RandomSeed));
+ SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FreezeZonks));
+
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(TerminalMaxCycles));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(mScrollX));
SaveSnapshotBuffer(buffers, &PlayField16[-game_sp.preceding_buffer_size],
game_sp.preceding_buffer_size * sizeof(int));
+
+ SaveEngineSnapshotValues_SP_Murphy(buffers);
}
void LoadEngineSnapshotValues_SP()