int i;
for (i = 0; preceding_playfield_memory[i] != NULL; i++)
- preceding_buffer_size += 8; /* eight 16-bit integer values */
+ preceding_buffer_size += 8; // eight 16-bit integer values
game_sp.preceding_buffer = preceding_playfield_memory;
game_sp.preceding_buffer_size = preceding_buffer_size;
}
-/* ------------------------------------------------------------------------- */
-/* Supaplex game engine snapshot handling functions */
-/* ------------------------------------------------------------------------- */
+// ----------------------------------------------------------------------------
+// Supaplex game engine snapshot handling functions
+// ----------------------------------------------------------------------------
void SaveEngineSnapshotValues_SP(ListNode **buffers)
{
engine_snapshot_sp.game_sp = game_sp;
- /* these arrays have playfield-size dependent variable size */
+ // these arrays have playfield-size dependent variable size
for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
engine_snapshot_sp.PlayField16[i] = PlayField16[i];
for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
engine_snapshot_sp.TerminalState[i] = TerminalState[i];
- /* store special data into engine snapshot buffers */
+ // store special data into engine snapshot buffers
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldWidth));
SaveSnapshotBuffer(buffers, ARGS_ADDRESS_AND_SIZEOF(FieldHeight));
{
int i;
- /* stored engine snapshot buffers already restored at this point */
+ // stored engine snapshot buffers already restored at this point
game_sp = engine_snapshot_sp.game_sp;
- /* these arrays have playfield-size dependent variable size */
+ // these arrays have playfield-size dependent variable size
for (i = 0; i < FieldWidth * FieldHeight + HeaderSize; i++)
PlayField16[i] = engine_snapshot_sp.PlayField16[i];